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  #8651    
Old March 20th, 2009 (06:06 AM). Edited March 20th, 2009 by destinedjagold.
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destinedjagold destinedjagold is offline
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Quote originally posted by Equeraide:
Got it, EXCEPT FOR THE FIRST ONE, which is frustrating the hell out of me..

I already know how to move an NPC, applymovement, simple.
It works and all, but IT DOESN'T WORK AT ALL when I insert it into an SCRIPT/EVENT TILE.

The msgbox appears and stuff, but the NPC doesn't work, it only works when I set the script on the NPC.
check the NPC's person event number and use it in the script.
if the person event's 6, then
Code:
applymovement 0x6 @move
if it's 10, then
Code:
applymovement 0xA @move
or
Code:
applymovement 10 @move
and then after the applymovement command, use the code
Code:
waitmovement 0x0
...

an example script...

Code:
#Dynamic 0x900000

#org @start
checkflag 0x1001
if 0x1 goto @done
applymovement 0x1 @a
waitmovement 0x0
message @1 6
applymovement 0xFF @b
waitmovement 0x0
message @2 6
applymovement 0xFF @c
waitmovement 0x0
release
end

#org @done
release
end

#org @a
#raw 0x01 0x56 0xFE

#org @b
#raw 0x00 0x57 0xFE

#org @c
#raw 0x04 0xFE

#org @1
= Yo!\nWait!

#org @2
= You don't have a PKMN yet!\nIt's too dangerous to go there without\la PKMN!
if it still won't work, then post your script in the Script Help Thread and post your problem there.

Quote originally posted by Xatoku:
What are these numbers and letters in the showpokepic script stand for?

showpokepic 0x4002 0xA 0x3
showpokepic is the command that tells the ROM that you're gonna show a picture of a PKMN in an event.
0x4002(eh? o.O) is the PKMN number in hex.
0xA is the x-coordinate where the pic will be displayed.
0x3 is the y-coordinate where the pic will be displayed.
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  #8652    
Old March 20th, 2009 (12:19 PM). Edited March 20th, 2009 by Xatoku.
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Ahh thanks a bunch. It's all clear to meh now.

Quesion:

How would I go about NOT being able to play as a girl or have a rival? You just pretty much read the intro?
  #8653    
Old March 20th, 2009 (03:36 PM).
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Okay, this is for Platinum (U).

I am trying to modify Chimchar's Types to Dark/Fire, because my new sprite has him look dark with red on him.

The problem is, I have completely forgotten how to do it with a hex editor, and no other program can change the data for the pokemon (PDEDS crashes because of incompatibility)

So, would anyone like to give me a link to a tutorial talking about this? For some reason Google, pokecommunity, pokesav, and a lot of different places have nothing on this issue/tutorial.
  #8654    
Old March 20th, 2009 (06:29 PM).
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if i have a gba rom and i patch it with a rom base that has new tiles...will the tiles only change or will the patch change everything else too?
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  #8655    
Old March 21st, 2009 (12:26 AM). Edited March 21st, 2009 by Equeraide.
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wtf.. How do I make an IPS file? I searched "Making an IPS file" On google and here, there are NO results... what the hell..?

And, some people are saying we can add 25 extra pokemon. Can someone post a link to a tut on how to do so, or explain just here? Thanks!

-Equeraide
  #8656    
Old March 21st, 2009 (01:32 AM).
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How do I insert PMD sprites into Fire Red?

I know its possible, I seen other hacks with them.
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  #8657    
Old March 21st, 2009 (05:49 AM).
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Quote originally posted by Equeraide:
wtf.. How do I make an IPS file? I searched "Making an IPS file" On google and here, there are NO results... what the hell..?

And, some people are saying we can add 25 extra pokemon. Can someone post a link to a tut on how to do so, or explain just here? Thanks!

-Equeraide
Use Lunar IPS, it comes with Elite map. It has a patch making option.
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  #8658    
Old March 21st, 2009 (08:01 AM).
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Quote originally posted by hazzamon:
How do I insert PMD sprites into Fire Red?

I know its possible, I seen other hacks with them.
wats PMD? do u mean diamond and pearl sprites?

and plz answer my questions a few posts above.
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  #8659    
Old March 21st, 2009 (08:44 AM).
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PMD is Pokemon Mystery Dungeon. To do so, you would have to either resize existing overworlds or create a new one. Refer to Darthatron's tutorial for doing that.

At psyduck6199 - Only the tiles will change.
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  #8660    
Old March 21st, 2009 (11:18 AM).
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Is it possible to make a 2v2 fight like in emerald where you had like 2 people facing 2 people but in FireRed?
  #8661    
Old March 21st, 2009 (01:09 PM).
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Quote originally posted by Xatoku:
Is it possible to make a 2v2 fight like in emerald where you had like 2 people facing 2 people but in FireRed?
Nope not on Fire Red.
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  #8662    
Old March 21st, 2009 (01:48 PM).
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I dont get the var number and the other var thing in advanced map when your doing the script event
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  #8663    
Old March 21st, 2009 (02:20 PM).
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How do you find the pokepic #'s? For like when you want to get your starter and the pic comes up, how do I find the # to use for that script?
  #8664    
Old March 21st, 2009 (07:15 PM).
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I need a link for the Trainer Editor for FRLG. I couldn't find one that worked.
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  #8665    
Old March 21st, 2009 (07:49 PM).
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I have Darthatron's attack editor, which takes care of most of my issues. However, there are still some problems with editing attacks that it doesn't solve: the descriptions of the attacks, the type/effect of them for contests, and their animations. I'm hacking Ruby, if that helps at all. Is there a tool to do these things, or another easy way to accomplish them? Thanks for all the help.
  #8666    
Old March 21st, 2009 (11:09 PM).
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Quote originally posted by Crocky:
I need a link for the Trainer Editor for FRLG. I couldn't find one that worked.
Toolbox section.

Quote originally posted by thesilentpyro:
I have Darthatron's attack editor, which takes care of most of my issues. However, there are still some problems with editing attacks that it doesn't solve: the descriptions of the attacks, the type/effect of them for contests, and their animations. I'm hacking Ruby, if that helps at all. Is there a tool to do these things, or another easy way to accomplish them? Thanks for all the help.
Attack descriptions, use Advance Text.
Other things you wish to change, I have no clue for how to do that.
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  #8667    
Old March 21st, 2009 (11:56 PM).
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Uhh, I'm kinda new to this hacking thing, so, I have some questions and you may also post some hacking tips:

-How do you change the items in the Mart?
-How do you change the data in the Pokedex?
-How do you change the trainers and sprites in the game?
-How do you change the Pokemon?(I've already got some Pokemon pics and back sprites)
-What are some good tools for hacking?
  #8668    
Old March 22nd, 2009 (02:08 AM).
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I need the Hex number for Mudkip, because Im trying a Showpokepic script, and
283 dosen't work.
This is part of my script;
cry 0x283 0x0
showpokepic 0x283 0xA 0x3


Could anyone help me quickly?
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  #8669    
Old March 22nd, 2009 (03:28 AM).
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Quote originally posted by UltimaSilver:
Uhh, I'm kinda new to this hacking thing, so, I have some questions and you may also post some hacking tips:

-How do you change the items in the Mart?
-How do you change the data in the Pokedex?
-How do you change the trainers and sprites in the game?
-How do you change the Pokemon?(I've already got some Pokemon pics and back sprites)
-What are some good tools for hacking?
-Advance Mart
-YAPE
-Unlz-GBA(included in the EliteMap folder)
-Unlz-GBA(included in the EliteMap folder)
-A lot. Check the Toolbox Section.
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  #8670    
Old March 22nd, 2009 (03:51 AM).
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Quote originally posted by Nikeiphoros:
I need the Hex number for Mudkip, because Im trying a Showpokepic script, and
283 dosen't work.
This is part of my script;
cry 0x283 0x0
showpokepic 0x283 0xA 0x3


Could anyone help me quickly?
You DO realize that 0x283 in DECIMAL is 643... Last I checked, Mudkip is not Pokemon #643...
I have seen this mistake many times, try just typing 283 instead of 0x283, because 0x means HEX... or you can type 0x11B... That is 283 in hex...
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  #8671    
Old March 22nd, 2009 (04:36 AM).
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Could I make pallete 1 different in a specific tileset?
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  #8672    
Old March 22nd, 2009 (04:56 AM).
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is there a height or weight hack tool ???
  #8673    
Old March 22nd, 2009 (06:58 AM).
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Quote originally posted by ~Watermelon:
Could I make pallete 1 different in a specific tileset?
The first palettes are the same in every tilesets, so no, you can't make it different for a specific tileset, but you can change Palette 1 temporarily with scripts. (ASM?)

Quote originally posted by omany:
is there a height or weight hack tool ???
Try YAPE, it's a pokémon editor, but it can also edit pokédex information.
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  #8674    
Old March 22nd, 2009 (08:59 AM).
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Quote originally posted by Nikeiphoros:
I need the Hex number for Mudkip, because Im trying a Showpokepic script, and
283 dosen't work.
This is part of my script;
cry 0x283 0x0
showpokepic 0x283 0xA 0x3


Could anyone help me quickly?
Okay I know how to fix this.

Go onto you're calculator.
Click Scientific Mode
In dec type 283 (POKEMON #)
Then Click hex.
Then write the combination of #'s and letters into the pokescript.
So for mudkip, 283 translates to 11B

So it would look like this.
showpokepic 0x11B 0xA 0x3

Hope I helped

Note: Do the same thing for teh cry.
  #8675    
Old March 22nd, 2009 (11:18 AM).
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how to insert new tiles that youve copied and pasted from a website and there PNG

please give me a noob friendly tutorial
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