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  #8826  
Unread April 9th, 2009, 12:18 AM
Shadow's Avatar
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Quote:
Originally Posted by Marxvile View Post
I was going through the Tilesets in Ruby to find a blank Tile data and made a discovery. I think tileset 37 are beta tiles. Are they used anywhere in the game, or are they (like said) beta tiles? I presume they are unused, as everywhere I guessed doesn't use them (Gyms, Trick House...)
Can you post a quick snapshot of that tileset? I don't have a Ruby on me currently.
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  #8827  
Unread April 9th, 2009, 05:01 AM
Cody Swablu
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I've searched around extensively for an answer, but how would one go around editing the text in a Pokemon Blue ROM? The hex editors I've tried don't work on Blue, and as for programs, can only find ones related to text editing for the Advanced versions.

Thanks a lot!
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  #8828  
Unread April 9th, 2009, 05:50 AM
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Quote:
Originally Posted by Cody Swablu View Post
I've searched around extensively for an answer, but how would one go around editing the text in a Pokemon Blue ROM? The hex editors I've tried don't work on Blue, and as for programs, can only find ones related to text editing for the Advanced versions.

Thanks a lot!
Hex editors are not specific as to which version (or even which game) they work for.

You just need to find a Blue version table file, which is effectively a translator that displays the hex code as English (on parts that include text).

The following attachment should work. Just extract the .tbl file from the .zip file, load up the Blue ROM in the hex editor, then open the table file (method differs depending on your hex editor), and search for the text you want to change!
Attached Files
File Type: zip pokemon.zip‎ (420 Bytes, 11 views)
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  #8829  
Unread April 9th, 2009, 07:18 AM
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Rexhunter99
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Hi, I've been lucky enough so far to actually have all the tools I need (up until now) and to actually have the brain to try some trial and error with hacking the Advance games... but I think I just ran out of luck ^^;

Now, I've been working on tilesets (please hear me out) and my problem is not inserting a new tileset, no, my problem is actually that I cannot edit the block data. I've saved the block data for my tileset with the extension ".bvd" in AdvanceMap and now I can't find a tool that edits that data, nor do I know the format (if I did, I'd have made my own editor... and I fail at hacking formats ^^; ) I HAVE SEARCHED THE FORUMS, AND Q&A TOPICS FOR AN ANSWER! (sorry but I wasn't yelling, people don't always read the entire post... at least capitals are read) but I yielded no result... I'd really like to edit the block images...

Thanks in advance.
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  #8830  
Unread April 9th, 2009, 08:43 AM
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destinedjagold
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Hello there pipz...
I have a question I wish to be answered...

My question is that...
How can we activate the PLAYER to be on Surfing from standing in RSE?
I need to know what command to use.
Thanks~
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  #8831  
Unread April 9th, 2009, 09:23 AM
Banjora Marxvile's Avatar
Banjora Marxvile
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This is the said tileset which I think is unused:

I promise you that I am looking through an unmodified Ruby ROM. Check for yourselves if you don't believe me. Are these unused?
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  #8832  
Unread April 9th, 2009, 09:27 AM
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Quote:
Originally Posted by Marxvile View Post
This is the said tileset which I think is unused:

I promise you that I am looking through an unmodified Ruby ROM. Check for yourselves if you don't believe me. Are these unused?
That's interesting...
Sure it's not anywhere?
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  #8833  
Unread April 9th, 2009, 09:33 AM
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Give me places to look, and I'll look, I've looked through the Trick House, the gyms, the Hideout... Can't see them.
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Gone and forgot to feel
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  #8834  
Unread April 9th, 2009, 09:58 AM
Larsie13
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Quote:
Originally Posted by Marxvile View Post
Give me places to look, and I'll look, I've looked through the Trick House, the gyms, the Hideout... Can't see them.
Well, it's simple. Just sort the maps by Tileset number, and you'll see that not a single map uses tileset 37.
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  #8835  
Unread April 9th, 2009, 06:46 PM
Cody Swablu
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Quote:
Originally Posted by Shadow View Post


Hex editors are not specific as to which version (or even which game) they work for.

You just need to find a Blue version table file, which is effectively a translator that displays the hex code as English (on parts that include text).

The following attachment should work. Just extract the .tbl file from the .zip file, load up the Blue ROM in the hex editor, then open the table file (method differs depending on your hex editor), and search for the text you want to change!
Thanks for the .tbl file! I'm having a bit of trouble, though - which hex editor would be best to open it up with? Translhextion doesn't seem to like the file.
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  #8836  
Unread April 9th, 2009, 07:47 PM
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Quote:
Originally Posted by Marxvile View Post
This is the said tileset which I think is unused:

I promise you that I am looking through an unmodified Ruby ROM. Check for yourselves if you don't believe me. Are these unused?
Does anyone know if there is an unused tileset like this in fire red?
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  #8837  
Unread April 9th, 2009, 08:27 PM
Banjora Marxvile's Avatar
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What, beta tiles? There isn't up to 59 I think... I didn't check further. I will be though.

35 looked weird... Might be unused, but look like the binocular stands, but say are unused...
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Man of Steel
He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...


Nerves o
f Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?


Last edited by Banjora Marxvile; April 9th, 2009 at 08:33 PM.
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  #8838  
Unread April 9th, 2009, 08:28 PM
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Quote:
Originally Posted by Cody Swablu View Post
Thanks for the .tbl file! I'm having a bit of trouble, though - which hex editor would be best to open it up with? Translhextion doesn't seem to like the file.
I've always used Hexecute, personally. It hasn't been updated in a long time, but it still works. You can grab it from most places with hex editors.
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  #8839  
Unread April 9th, 2009, 11:38 PM
ЩѻƦḽᶑʂḽдƴƹƦ™'s Avatar
ЩѻƦḽᶑʂḽдƴƹƦ™
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Anyone know what the palette offset is for the blue 'Controls' part of the intro in Fire Red?
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  #8840  
Unread April 10th, 2009, 02:13 AM
ЩѻƦḽᶑʂḽдƴƹƦ™'s Avatar
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There is a Script Help section for any script related help you might need
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  #8841  
Unread April 10th, 2009, 05:32 AM
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Er, this may have been answered somewhere after the 3rd page (I really am inpatient, and I apoligise.), but how do I have someone speak before a battle? I can't script at all (Please don't tell me if I can't script, I shouldn't be here... it happened before) So, is there any simple thing I can do?

Last edited by Naikado; April 11th, 2009 at 06:53 AM.
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  #8842  
Unread April 10th, 2009, 08:48 AM
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In scripts, how do you check where an OW is faced?
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  #8843  
Unread April 10th, 2009, 04:16 PM
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Quote:
Originally Posted by ~Watermelon View Post
In scripts, how do you check where an OW is faced?
I am not 100% sure what you are asking but I am guessing you want to change the direction they face, as in turning around to look behind them without moving.

In Fire Red you want to use the following values with the applymovement function.
Spoiler:
01 = Look up
02 = Look left
03 = Look right
04 = Look down

don't forget to use your waitmovement function afterwards. I am not sure about the values for Ruby, but I am guessing they are the same.
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  #8844  
Unread April 10th, 2009, 04:33 PM
Larsie13
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Quote:
Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
I am not 100% sure what you are asking but I am guessing you want to change the direction they face, as in turning around to look behind them without moving.

In Fire Red you want to use the following values with the applymovement function.
Spoiler:
01 = Look up
02 = Look left
03 = Look right
04 = Look down

don't forget to use your waitmovement function afterwards. I am not sure about the values for Ruby, but I am guessing they are the same.
Well, that's not what he was asking. He means, is there a way, just like with compare 0x800C (aka PLAYERFACING) to check for an OW which way they are facing. And as far as I know, that can't be done. Well, it's probably stored in the RAM somewhwere, which means you could check it with a simple compare. But I'm not sure about that.
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  #8845  
Unread April 10th, 2009, 06:39 PM
KevoNakamura
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Hey, I've gotten used to the basics of the tools, but I just have another question. Does anyone know if it's possible to add more moves available to a pokemon using YAPE?
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  #8846  
Unread April 10th, 2009, 07:34 PM
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How do I change the door animation in Fire Red?
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  #8847  
Unread April 10th, 2009, 07:52 PM
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Banjora Marxvile
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Quote:
Originally Posted by KevoNakamura View Post
Hey, I've gotten used to the basics of the tools, but I just have another question. Does anyone know if it's possible to add more moves available to a pokemon using YAPE?
Only by removing moves from other pokemon. A method I do is go through each Evolved Pokemon, as they have moves that are listed twice, so just delete the copies that are set at Level 1 (ie a Blastoise with Water Gun at Lv 1 and Lv 9, delete the Lv 1 move, and that allows you to place a move on another.)
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Man of Steel
He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...


Nerves o
f Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

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  #8848  
Unread April 11th, 2009, 12:20 AM
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I have a problem. I think my ROM is stuffed up. x3
It's got a lot of stuff on it that I don't wanna delete, but whenever I start it up, it comes to a white screen. (I have saved files so I just go into them and it works), but does this mean that if I give an .IPS file to someone, they will get the white screen if they try to patch it too? And does anyone know how I can fix the white screen? D:

~Flareon.
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  #8849  
Unread April 11th, 2009, 12:32 AM
tom101222
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i need somone to insert 2 tiles for me cuz i cant for my life.i just want to replace the pokecenter and pokemaart if u could do it for me plz pm for the pic i want want inserted
p.s if this is the wrong place ,moderators plz move it
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  #8850  
Unread April 11th, 2009, 02:23 AM
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How do you get a Ruby Rom to save?
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