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  #8976    
Old April 18th, 2009, 12:04 PM
grishnax's Avatar
grishnax
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I can't seem to figure out how to insert script into my hack. I already checked out the tutorials, and I can't seem to find out how to do it. Since the conventional method didn't work, I figured out a way that creates a .buf file, but when I try to open my rom to load them into it, bufrite freezes. Does anyone know how to fix this?

On another topic, I was wondering if anyone could supply me with a revised .ini folder that is made so that the programs will be usable with a fire red rom?

Edit: For those of you who are wondering how I made the .buf file, here's how I did it:
1. Put the script into pokescript
2. Click encode
3. Select my fire red rom
That's how it creates a .buf file.

Last edited by grishnax; April 18th, 2009 at 12:10 PM.
  #8977    
Old April 18th, 2009, 12:40 PM
Beebles
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Quote:
Originally Posted by grishnax View Post
I can't seem to figure out how to insert script into my hack. I already checked out the tutorials, and I can't seem to find out how to do it. Since the conventional method didn't work, I figured out a way that creates a .buf file, but when I try to open my rom to load them into it, bufrite freezes. Does anyone know how to fix this?

On another topic, I was wondering if anyone could supply me with a revised .ini folder that is made so that the programs will be usable with a fire red rom?

Edit: For those of you who are wondering how I made the .buf file, here's how I did it:
1. Put the script into pokescript
2. Click encode
3. Select my fire red rom
That's how it creates a .buf file.
Try this:
-Write your script with Notepad and save it as a .rbc file.
-Right-Click the file and click the option that says "Compile Script". This opens Pokescript and Buf Rite to begin inserting your script.
-In the Buf Rite window, select all the script names and then go to File> Destination. Select your ROM and click OK.
-Now click the notebook icon, which should bring up the search window.
-Click the flashlight icon in this window and it will bring up addresses to which you can write your script. Pick the top one and press the reserve button. This closes the search window and applies addresses to each script.
-Now go to File> Burn. Things should click and whirr for a second, and then you will see the log.
-Click back to the Offsets tab and take note of the address next to the top scriptname; this is the address you'll need to use for the NPC/Map you're applying the script to.
  #8978    
Old April 18th, 2009, 01:59 PM
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grishnax
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What I meant by "the conventional method" is right-clicking and selecting compile script. I can't figure out how to get that option working.

Edit: I already tried the tutorials, and it didn't work, so don't suggest that.

Last edited by grishnax; April 18th, 2009 at 02:05 PM.
  #8979    
Old April 18th, 2009, 02:07 PM
Beebles
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Quote:
Originally Posted by grishnax View Post
What I meant by "the conventional method" is right-clicking and selecting compile script. I can't figure out how to get that option working.

Edit: I already tried the tutorials, and it didn't work, so don't suggest that.
You have to make sure that your file is a .rbc, otherwise it won't work as per normal. Be sure to set the "Save as Type" setting to "All Files", then label your script file with .rbc at the end.
  #8980    
Old April 18th, 2009, 02:10 PM
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grishnax
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I made sure that it was a .rbc file, and it still didn't work.
  #8981    
Old April 18th, 2009, 09:05 PM
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onyx79
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hey I have some questions:
1.is that possible to take a missingo annd replace it with a dp pokemon and the pokemon will fight like a normal pokemom?
2.in advance map what is the meaning of tree pokemons?
3.is that possible to take a map from emerald and put her on firered?
  #8982    
Old April 18th, 2009, 09:37 PM
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Quote:
Originally Posted by onyx79 View Post
hey I have some questions:
1.is that possible to take a missingo annd replace it with a dp pokemon and the pokemon will fight like a normal pokemom?
2.in advance map what is the meaning of tree pokemons?
3.is that possible to take a map from emerald and put her on firered?
1. Yes, although to get the sprite in, you'll need to figure out how to uncompress them from their strange Red/Blue compression. Ask Coolboyman how to fix their glitchiness.
2. Stuff you find in Rock Smash Rocks.
3. Yes, but some tiles will be missing, and probably make the map look retarded, unless you're using Emerald tiles. I'd just create it from scratch.
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  #8983    
Old April 18th, 2009, 09:56 PM
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If anyone has the offsets for the Emerald Move Tutor information, please PM it to me.
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  #8984    
Old April 18th, 2009, 09:57 PM
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onyx79
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How can I do number 3?
and where can I ask coolboyman?
  #8985    
Old April 18th, 2009, 10:02 PM
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Quote:
Originally Posted by onyx79 View Post
How can I do number 3?
and where can I ask coolboyman?
Uh, before I answer, can I just ask why you're hacking both Red and Fire Red at the same time?
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  #8986    
Old April 18th, 2009, 10:42 PM
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This question is going to be pretty broad, but I can't find a good place to ask it so I might as well try here.

1. Where can I find tools that I can use to hack 1st generation Pokemon games?
2. Also, if people are willing to help me this far, do you know of any useful tutorials for the recommended programs?

I'm just starting out on hacking 1st generation and I can't find much help for it, so hopefully you guys can help me out.
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  #8987    
Old April 18th, 2009, 10:43 PM
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No I don't hack those games I have shiny gold,so I want to upgrade it with some hacks...
  #8988    
Old April 19th, 2009, 12:36 AM
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Quote:
Originally Posted by onyx79 View Post
No I don't hack those games I have shiny gold,so I want to upgrade it with some hacks...
Then...1. Why do you need DP Pokemon?
2. There's no MissingNo. in Shiny Gold...
3. Why edit Rock Smash Pokemon?
4. Why do you need an emerald map in SG? It would screw up the events, and I'm taking it you probably aren't going to script.
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  #8989    
Old April 19th, 2009, 01:18 AM
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Okay, so anyway while I was working on my hack I decided to start a new game to test a script I had inserted at the beginning, and I noticed that when I try to load the game in Visual Boy Advance it freezes on startup. However, it can still load saved games. Also, Visual Boy Advance has no trouble starting up other games, and it was able to load the ROM before.

I did not change anything at all since it last worked, all I did was edit Smoochum's stats in poke-edit pro and add in a few signposts and a person who could only be talked to, nothing else.

Does anyone know what I could have done to screw up my game? Any help would be appreciated, if anyone has any clue on what to do.
  #8990    
Old April 19th, 2009, 02:10 AM
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onyx79
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ohh ok...
about emerald I just wanna knew if this is possible...
  #8991    
Old April 19th, 2009, 07:29 AM
king moin
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On pokemon quartz (not pc version on an actual rom) my map doesnt work and i cant find my way around without it can some one plz help or tell me if this is an old beta.
  #8992    
Old April 19th, 2009, 10:44 AM
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onyx79
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1.on pokemon shinygold haunter can evolve to genger without trade(with level up)and all of the rest trade pokemon can do that?
2.how can I take a missingo and replace it with a dp pokemon?(someone told me that there are no missingos in shinygold but after the celebi there are ? pokemons,so why don't use them as a dp pokemon...
thanks!
  #8993    
Old April 19th, 2009, 10:44 AM
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What?
Are you hacking Shinygold?
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  #8994    
Old April 19th, 2009, 10:45 AM
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Quote:
Originally Posted by onyx79 View Post
1.on pokemon shinygold haunter can evolve to genger without trade(with level up)and all of the rest trade pokemon can do that?
2.how can I take a missingo and replace it with a dp pokemon?(someone told me that there are no missingos in shinygold but after the celebi there are ? pokemons,so why don't use them as a dp pokemon...
thanks!
There are tuts for doing the 2nd question all over the Documents and Tutorial Section. Look there carefully

As for the first thing, it has been answered in the Shiny Gold Help Thread. Yes, Trade Evolving Pokemon evolve differently in ShinyGold.
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  #8995    
Old April 19th, 2009, 11:03 AM
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Xatoku
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Is there a way to add MORE palletes to Overworld Editor?
  #8996    
Old April 19th, 2009, 11:05 AM
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Originally Posted by Xatoku View Post
Is there a way to add MORE palletes to Overworld Editor?
Nope, there isn't any way that's known of how to do that.
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  #8997    
Old April 19th, 2009, 11:13 AM
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Argh...oh well I can manage, thanks anyways.
  #8998    
Old April 19th, 2009, 11:28 AM
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Quote:
Originally Posted by Pokepal17 View Post
Nope, there isn't any way that's known of how to do that.
You could repoint the palette table and add another one to the end. But it may end up being a bit more complicated than it sounds.
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  #8999    
Old April 19th, 2009, 11:47 AM
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I'm hacking Pokemon Gold, and I'm making a Special Pikachu Edition remake.
Well, that's what I want to do, but currently, it's just a Red/Blue remake.

I want to put the Blue/Red songs in Gold.

What is the music offset for each?
  #9000    
Old April 19th, 2009, 02:25 PM
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grishnax
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Join Date: Apr 2009
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I recently switched to XSE, but I still don't get how to insert the script. Do I have to go do it the same way (which isn't working for me) or is there some alternate method?
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