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  #9076    
Old April 24th, 2009 (08:08 AM).
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How do I change the catching chances of a Pokemon?
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Old April 24th, 2009 (08:35 AM).
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How do i edit a sprite or make a new one
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  #9078    
Old April 24th, 2009 (08:56 AM).
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Quote originally posted by Xatoku:
How do I change the catching chances of a Pokemon?
Change The Catch Rate in YAPE.
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  #9079    
Old April 24th, 2009 (09:26 AM). Edited April 24th, 2009 by runtime_error.
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Forget it, figured it out
  #9080    
Old April 24th, 2009 (10:15 AM).
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Erm I have a problem. When I'm looking at this sprite in Overworld Editor it looks perfect, but in the actual game and in Advance Map the colours are all messed up. Could somebody help me?
  #9081    
Old April 24th, 2009 (10:24 AM).
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how can I change the color of a shiny pokemon?,I want to replace the shiny onix with the crystal onix,so to do that I change the gold colors into crystal colors...
I'm planning that it would be like the red gyrados,as an overworld sprite...
  #9082    
Old April 24th, 2009 (11:19 AM).
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How do you cange the OW of the hero DURING the game, as in while you are playing (like in a script). I know its possible i just REALLY need to know how. Help plz!
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Old April 24th, 2009 (11:44 AM).
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How do you make a titlescreen? You know how at the beginning of a game it has the screen that says press start how do I change that for my hack?
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Old April 24th, 2009 (02:50 PM).
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On XSE it says missing #define on line 7. what do I do?
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Old April 24th, 2009 (03:47 PM).
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It means that on line 07 there is an error, paste the script and I'll try and help.
  #9086    
Old April 24th, 2009 (04:20 PM).
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Quote originally posted by Crocky:
On XSE it says missing #define on line 7. what do I do?
to be more specific, it means you are missing a command definition in line 7.

commands are things like "apply movement" or "message @text 0x6"

definitions are specifications/direction for the command such as "#raw"

and I would either PM the script to Xatoku or post it in the script help thread :D
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  #9087    
Old April 24th, 2009 (06:45 PM).
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Quote originally posted by WILLBILL2:
How do you make a titlescreen? You know how at the beginning of a game it has the screen that says press start how do I change that for my hack?
There's plenty of tutorials in the Documents and Tutorials section of the ROM Hacking forums. Please look there.

Quote originally posted by Xatoku:
Erm I have a problem. When I'm looking at this sprite in Overworld Editor it looks perfect, but in the actual game and in Advance Map the colours are all messed up. Could somebody help me?
Have you edited the palette?
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  #9088    
Old April 24th, 2009 (07:15 PM).
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Quote:
how can I change the color of a shiny pokemon?,I want to replace the shiny onix with the crystal onix,so to do that I change the gold colors into crystal colors...
I'm planning that it would be like the red gyrados,as an overworld sprite...
Open up the rom in UNLZ, go to ~1000 iirc to find pokemon sprites. Find the onix one, dump the BACK sprite, since that's the one the holds the color data for the shiny version of a pokemon. (That way they only need to hold 2 sprites for each pokemon instead of 4.) Then recolor it, then import it back in. Don't forget to index it. If it does let you import it in place of the old one since the size is bigger, go find some empty space (lots of FFs or 00s in the rom) via a hex editor, mark the offset, import it to that offset, then repoint the back sprite of the pokemon with Pokemon Editor Pro.

Btw, their faqs and tutorials on how to do thise, which you really should look at...

Quote:
I want to replace the ??? pokemon with a dp pokemon but in unlz gba I see only 1 ??? at 1172 so where can I find the rest ??? pokemons?
Using those ??? positions is actually rather useless as you can't catch those pokemon in the wild because their pokedex information is disabled, causing the game to freeze when you catch them in the wild.
  #9089    
Old April 24th, 2009 (10:04 PM). Edited April 24th, 2009 by 0m3GA ARS3NAL.
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Oh boy, Being gone for a day, there are alot of un-answered questions!

Quote originally posted by Xatoku:
How do I change the catching chances of a Pokemon?
Look in the 'Toolbox' Section of this site, for a tool called "Yet Another Pokemon Editor" or YAPE, it is the best pokemon editor ever, you can use it to change the 'captureability' of a pokemon. (Like how a Rayquaza is a 3, and a pokemon like pidgey is a very high number, like 200... I cant remember the exact number.)

Quote originally posted by onyx79:
I want to replace the ??? pokemon with a dp pokemon but in unlz gba I see only 1 ??? at 1172 so where can I find the rest ??? pokemons?
You do not want to replace the ??? image. BUT, you need the offset of it.
What you need to do, is insert the pictures of the Pokemon that you want.
THEN, you need to open your ROM in a HEX editor, and search for the pointer to the offset of the ??? image. When you find the pointer, you should rewrite it, to have it point to our inserted image. You have just replaced one of the free slots with a new pokemon's picture. Repeat this process to insert the rest.

Keep in mind, you can only capture these Pokemon if your Pokedex s disabled, or if the Pokemon is given to you in a givepokemon script, because if you capture one wild, with hte Pokedex turned on, you will cause the game to freeze.

Quote originally posted by onyx79:
how can I change the color of a shiny pokemon?,I want to replace the shiny onix with the crystal onix,so to do that I change the gold colors into crystal colors...
I'm planning that it would be like the red gyrados,as an overworld sprite...
You will need to edit the shiny pallet.
Go to the 'Toolbox' Section, and look for HackMew's Toolbox, and download the Advance Pallet Editor, or, APE. Then Open up your game in unLZgba, and go to Onix.
Change the pallet to the shiny one, and you should see the pallets offset.
Type that offset into APE's search bar, and click the "Compressed Pallet" check box, and start the search. When you have found the Pallet, you may feel free to edit at will.

Quote originally posted by s270171:
How do you cange the OW of the hero DURING the game, as in while you are playing (like in a script). I know its possible i just REALLY need to know how. Help plz!
How about you search for:

[Archive] The Rom Hacking Newsletter 2008

When you find that thread, you should take a look at Issue 17, the info you will need is there, in the Tips And Tricks section.
(Keep in mind that when you DO change your sprite, the effects are NOT permanent, I mean, if you walk onto another map, or go through a warp, you will change back into the player you started as.

Quote originally posted by WILLBILL2:
How do you make a titlescreen? You know how at the beginning of a game it has the screen that says press start how do I change that for my hack?
As sasquatchd00d said, there are plenty of tutorials in the Documents and tutorials section.
BUT, I'll give you the names of some programs you may want...

unLZgba
InfranView
Cyclone OR NTME (Nameles Tile Map Ereator.)
APE (Advance Pallet Editor)
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  #9090    
Old April 25th, 2009 (04:24 AM).
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In shinygold there is a mewtwo cave but you can't access it since there is new warp,so I've add the warp but how can I make it to warp me into mewtwo's cave?
I saw a tut and this is what I haven't understood(link's tut):
7. Put in the warp’s number (Not the same warp!)-what did he mean?
8. Enter the map bank-what is a map bank?

9. Insert the map number-what is a map number?
  #9091    
Old April 25th, 2009 (07:05 AM).
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Quote originally posted by onyx79:
In shinygold there is a mewtwo cave but you can't access it since there is new warp,so I've add the warp but how can I make it to warp me into mewtwo's cave?
I saw a tut and this is what I haven't understood(link's tut):
7. Put in the warp’s number (Not the same warp!)-what did he mean?
8. Enter the map bank-what is a map bank?
9. Insert the map number-what is a map number?
This is a very easy question, but why not just wait? If you don't understand how warps work, why bother? The tutorial is VERY easy to understand. Read it more carefully.

Anyway, I need to know what the offset for all the music in Firered is in SAPPY, as I need the older version of SAPPY to music insert, as the current one doesn't work on y PC.
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  #9092    
Old April 25th, 2009 (07:32 AM).
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Quote originally posted by Marxvile:
This is a very easy question, but why not just wait? If you don't understand how warps work, why bother? The tutorial is VERY easy to understand. Read it more carefully.

Anyway, I need to know what the offset for all the music in Firered is in SAPPY, as I need the older version of SAPPY to music insert, as the current one doesn't work on y PC.
Just copy the Sappy 2006 xml file onto the Sappy 2005 xml file.
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  #9093    
Old April 25th, 2009 (07:34 AM).
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Quote originally posted by diegoisawesome:
Just copy the Sappy 2006 xml file onto the Sappy 2005 xml file.
I'm using SAPPY v1.6 to music insert, and there isn't an XML file.
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  #9094    
Old April 25th, 2009 (07:42 AM).
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How do I edit the Badges, or Make them in color instead of being in black and white?
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  #9095    
Old April 25th, 2009 (07:56 AM).
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Quote originally posted by Marxvile:
I'm using SAPPY v1.6 to music insert, and there isn't an XML file.
Copy the 2006 xml file into the folder, then.
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  #9096    
Old April 25th, 2009 (08:17 AM).
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Quote originally posted by diegoisawesome:
Copy the 2006 xml file into the folder, then.
Sappy v1.6 Doesn't use an XML file though.
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  #9097    
Old April 25th, 2009 (08:23 AM).
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Where can I view the list of fanfares to be used in scripts? And possibly listen to them aswell?
  #9098    
Old April 25th, 2009 (08:43 AM).
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Quote originally posted by Marxvile:
Sappy v1.6 Doesn't use an XML file though.
Can you enter offsets or something?
If you can, then simply go into the XML file of Sappy 2006, copy the offset of the song you want, and there you go!
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  #9099    
Old April 25th, 2009 (08:45 AM).
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Hey, I've been trying to insert sprites into a hack me and my friends are working on.
I have been trying to insert Shaymin into fire red (The fire red we are using is BPR type).
But it is not working, and I cannot figure it out for the life of me!
I have tried many things, and none of which have worked.
Basically what happens is, I index the sprite and import it using unLZ-gba, this works fine.
The sprite shows up perfectly, it has the same background colour as the one I am replacing, I can edit the stats etc. of it fine, and if I open it in RSBall, it shows the sprite perfectly fine.
But then I use A-Map to make the Shaymin appear at the start, just as a test.
And its not there, It says the name 'SHAYMIN' at the top along with it's HP.
But there is no sprite, its invisible, it has the grass base, but there is no Shaymin on it.
I have tried inserting several different sprites, some from D/P some that I have created,
but none have worked, all have been invisible, and I have no idea why.
Any help would be greatly appreciated, it may well be something very simple, but I have searched and found nothing.
Thanks in advance, any help at all would be brilliant.
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Old April 25th, 2009 (10:44 AM).
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I've been wondering, and I know how to edit cries (to an extent). Is there a tool where you can put a seperate cry for the 25 free spaces? As in, can you add cries to a free offset, and can you use those cries? If not, that might be an idea for a tool.
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Numb for pretentious pain
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There's no loss nor no gain...


Nerves o
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He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

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