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  #9101    
Old April 25th, 2009, 10:53 AM
Pokepal17's Avatar
Pokepal17
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Quote:
Originally Posted by Xatoku View Post
Where can I view the list of fanfares to be used in scripts? And possibly listen to them aswell?
Fanfares are just songs. They are in A-map. go to a town and see the dropdown bar with names and hex values - they are all the musics in FR
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  #9102    
Old April 25th, 2009, 11:51 AM
Quickster's Avatar
Quickster
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Okay, Im having a major problem.
When I battle someone or open up a menu that completely covers up the screen,for example the bag screen, I take control of another sprite with weird colors and my original sprite freezes. Heres a picture.

See,next to the statue?Thats what I control.
It only happens in this map though.Can someone please help?
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  #9103    
Old April 25th, 2009, 12:00 PM
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Quote:
Originally Posted by Quickster View Post
Okay, Im having a major problem.
When I battle someone or open up a menu that completely covers up the screen,for example the bag screen, I take control of another sprite with weird colors and my original sprite freezes. Heres a picture.

See,next to the statue?Thats what I control.
It only happens in this map though.Can someone please help?
That kind of thing happened to me on Route 3 in my game.
Try setting the guy next to the statue from "look down" to "no movement ".
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  #9104    
Old April 25th, 2009, 12:01 PM
Reptile247
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Is there a way to remove the shaking inside the RSE truck? You know, in the very beginning. Apparently, changing the starting map changed nothing, so I'm just wondering.

Thanks in advance.
  #9105    
Old April 25th, 2009, 12:20 PM
Quickster's Avatar
Quickster
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Quote:
Originally Posted by diegoisawesome View Post
That kind of thing happened to me on Route 3 in my game.
Try setting the guy next to the statue from "look down" to "no movement ".
Thanks a lot,that fixed it.

EDIT: Well, it fixed that problem but another one came up.
I cant open the start menu.

EDIT:I fixed it mysteriously.
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Last edited by Quickster; April 25th, 2009 at 12:28 PM.
  #9106    
Old April 25th, 2009, 05:42 PM
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Crocky
SuperScarlet!
 
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I really need these answered asap:
What is the flag to get the national pokedex in Fire red
and
what is the hexvalue for Bagon in a givepokemon script?
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  #9107    
Old April 25th, 2009, 06:15 PM
Reptile247
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Quote:
Originally Posted by Crocky View Post
what is the hexvalue for Bagon in a givepokemon script?
Bagon's hex value is 395.
  #9108    
Old April 25th, 2009, 07:17 PM
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Crocky
SuperScarlet!
 
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Quote:
Originally Posted by Reptile247 View Post
Bagon's hex value is 395.
I put it in this script but the game freezes
Code:
#Dynamic 0x800000

#org @start
lock
faceplayer
givepokemon 0x395 0x5 0x0 0x0 0x0 0x0
setflag 0x829
setflag 0x828
release
end
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  #9109    
Old April 25th, 2009, 07:51 PM
0m3GA ARS3NAL's Avatar
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Quote:
Originally Posted by Reptile247 View Post
Is there a way to remove the shaking inside the RSE truck? You know, in the very beginning. Apparently, changing the starting map changed nothing, so I'm just wondering.

Thanks in advance.
You are going to have to wait for HackMew's upcoming tool, IntroEd. It will have Truck Scene Removing Computability, opening up a lot of new things for R/S/E

Quote:
Originally Posted by Marxvile View Post
I've been wondering, and I know how to edit cries (to an extent). Is there a tool where you can put a seperate cry for the 25 free spaces? As in, can you add cries to a free offset, and can you use those cries? If not, that might be an idea for a tool.
Find the offset for the cry of the ??? Pokemon, then you are going to want to search for a pointer to that offset. Essentially, it is exactly like repointing the image of the ??? That I posted how to do on the previous page.

Quote:
Originally Posted by Reptile247 View Post
Bagon's hex value is 395.
No, that is NOT Bagon's HEX value.
That is Bagon's DEC value. (In the decimal number system.)

If you use Decimal, you are going to want to REMOVE the 0x prefix, XSE will know it is Bagon, OR, just type in 0x18B, THAT is Bagon.

Also, The National Pokedex Flag for Pokemon Fire Red Version is not a Flag at all. It is a special command.

special 0x16F

If you are trying to give the player the national pokedex, use that Special command AFTER you give the player the pokedex.

setflag 0x829
So, to give the national pokedex, use these two commands like this:

setflag 0x829
special 0x16F
Okay?
(Also, if you are using XSE, and I am pretty sure you are, you are going to want to take a look at the files that come with it, namely the Guide (Press F1 while XSE is open) AND the .std files that are in the same folder as XSE, they have most of this information inside them.
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Last edited by 0m3GA ARS3NAL; April 25th, 2009 at 08:11 PM. Reason: Added More Replies
  #9110    
Old April 25th, 2009, 08:04 PM
Reptile247
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My bad for incorrect info and thanks for answering my question.
  #9111    
Old April 26th, 2009, 02:50 AM
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Hey, quick questions..
1. Is there a way to not let an event happen unless you have an item?
Some kind of 'checkitem' thing in the script?
2. How do you script a legendary event? Is it just scripting a wildbattle and changing the hex of the wild pokemon to what one you want?
3.What is the hex value of Teddiursa in Fire Red?

Oh and.. When i try inserting my own sprites, they show up fine after importing into unLZ-gba, but they dont show up in game, they are just invisible? any ideas?
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Last edited by Yummeh.Strawberriez; April 26th, 2009 at 02:51 AM. Reason: Spelling mistake
  #9112    
Old April 26th, 2009, 03:31 AM
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
Find the offset for the cry of the ??? Pokemon, then you are going to want to search for a pointer to that offset. Essentially, it is exactly like repointing the image of the ??? That I posted how to do on the previous page..
Well, I know the cry is the Unown cry, for all 25.

That isn't the point though. I want to add a completely new cry. As in, without deleting any of the old ones. No program has the option of adding NEW cries without deleting old ones, or repointing cries, as in giving pokemon cries that are inserted into free space. I want to know how to do it.
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  #9113    
Old April 26th, 2009, 05:46 AM
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How do I edit the gym badges in ruby?
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  #9114    
Old April 26th, 2009, 06:58 AM
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Erm I tried to delete one of the maps in my hack and now all of the maps are gone and everytime I open the rom in amap I get a crap load of errors. Is there any way to recover the rom to when it had the maps?
  #9115    
Old April 26th, 2009, 07:43 AM
Banjora Marxvile's Avatar
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Quote:
Originally Posted by Xatoku View Post
Erm I tried to delete one of the maps in my hack and now all of the maps are gone and everytime I open the rom in amap I get a crap load of errors. Is there any way to recover the rom to when it had the maps?
Unless you had backups of the hack, you are pretty much ruined...
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  #9116    
Old April 26th, 2009, 09:19 AM
0m3GA ARS3NAL's Avatar
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Quote:
Originally Posted by Marxvile View Post
Well, I know the cry is the Unown cry, for all 25.

That isn't the point though. I want to add a completely new cry. As in, without deleting any of the old ones. No program has the option of adding NEW cries without deleting old ones, or repointing cries, as in giving pokemon cries that are inserted into free space. I want to know how to do it.
Well, is the cry already made? Like, is it already in the GBA format?
I don't know exactly how it works, like if cries are listed in the pokemon's info to be a pointer or not, but if it is, you could just insert the cry into the game and have it point to it. If it is NOT in the GBA format, but it still uses pointers, you can find a pokemon's cry, and remember the offset of it. (Best to use one of the longest cries, like Jynx)
Then you just copy the entire cry into a text document or something.
Then you just use the cry inserter to insert over Jynx.
Then, you go BACK to Jynx, and copy your NEW cry to a text document.
Now, you just get your old Jynx cry, reinsert it back into it's place, and then insert your new compiled cry into free space, and have the game point to it.

Now, if the game uses a table to do it...(I.E. 1=bulbasaur, 2=Venusaur, instead of pointers)
You might have to either manually repoint the entire cry data, or find a way to edit the table. But I can't help you much there.

Quote:
Originally Posted by Masterge77 View Post
How do I edit the gym badges in ruby?
Go into the VBA, and get all of the badges, then go to your trainer card, now, click 'Tools' and click 'Pallet Viewer'.
Save the pallet.
Now, Open up a program called Tile Molester. (make sure you have the edited one,.
You are going to either get the offset of the badges from someone, or search manually.
When you find the badges, load the pallets into Tile Molester, and from there, you can edit the badges, it is just like drawing in MS paint.

Quote:
Originally Posted by Xatoku View Post
Erm I tried to delete one of the maps in my hack and now all of the maps are gone and everytime I open the rom in amap I get a crap load of errors. Is there any way to recover the rom to when it had the maps?
Not to worry, A-Map makes a backup of your ROM every time you open it in the editor.
If you kept on opening it afterward, you had better hope you have another backup.
There should be a file with an extension of .bak
That is your Backup, that A-Map made for you. Just rename the last part .gba, and then test it in the VBA. If it is also a broken ROM, you will need to find another backup, or restart. Sorry.
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Last edited by 0m3GA ARS3NAL; April 26th, 2009 at 09:29 AM. Reason: Your double post has been automatically merged.
  #9117    
Old April 26th, 2009, 09:32 AM
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Xatoku
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Hehe yeah I'll have to restart

Anyways ma new question:

Could somebody give me the offset for the trainer backsprite in Ruby?
  #9118    
Old April 26th, 2009, 09:34 AM
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Quote:
Originally Posted by Xatoku View Post
Hehe yeah I'll have to restart

Anyways ma new question:

Could somebody give me the offset for the trainer backsprite in Ruby?
I would suggest searching in Tile Molester manually... Builds Character. LOL That and it helps you get used to searching for things on your own instead of always asking in here.
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  #9119    
Old April 26th, 2009, 09:36 AM
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
I would suggest searching in Tile Molester manually... Builds Character. LOL That and it helps you get used to searching for things on your own instead of always asking in here.
I have been searching and I can't find it, ergot why I asked if somebody already had the offset and so I could stop searching XD.
  #9120    
Old April 26th, 2009, 09:57 AM
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Quote:
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I have been searching and I can't find it, ergot why I asked if somebody already had the offset and so I could stop searching XD.
Do you have RSBall?                    
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  #9121    
Old April 26th, 2009, 10:01 AM
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
Do you have RSBall?                    
No, I found the offset but now I need to find the palette's offset XD Do you know of any programs that will help me with that?
  #9122    
Old April 26th, 2009, 10:05 AM
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Quote:
Originally Posted by Xatoku View Post
No, I found the offset but now I need to find the palette's offset XD Do you know of any programs that will help me with that?
Oh, that is easy, you don't need it unless you are editing it.
Are you planning on editing it or no?

Quote:
Originally Posted by Pokepal17 View Post
Okay, There's a tut on Documents and Tutorials Section called Textbox Editing and it's by thethethethe. Now I know you want to find he badges but the tutorials shows how to find the offset for the textboxes in Tile Molester.

(Now this is a test of your reading skills.) USE THE SAME METHOD FOR FINDING THE TEXTBOXES' OFFSET TO FIND THE OFFSET OF THE BAGDES IN TILE MOLESTER.
o.0 Umm, Pokepal... he is not asking about the badges...
He is asking about the Backsprite pictures for the trainers...
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Last edited by 0m3GA ARS3NAL; April 26th, 2009 at 10:09 AM. Reason: ͡҉҉th̔̕̚̕̚҉ ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎̏̐̑̒̓ ̔̊̋̌̍̎̏̐̑̒̓̔̿̿̿̕̚̕̚͡ ͡҉҉ ̵̡̢̛̗̘̙̜̝̞̟̠͇̊̋̌̍̎̏̿̿̿̚ ҉ ̔̕̚̕̚҉ ҉̵̞̟̠̖̗̘
  #9123    
Old April 26th, 2009, 01:31 PM
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Cholo
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i have mac so my vba doesnt have a tools option so i cant save sprite palletes...(obj's watevr u wanna call em..)

anyway i was wonderin if anyone could post or send me a pal file of the male and female trainer backsprites of fire red ready for import on tile molester ^-^

hopefully that made some kinda sense to somebody...
anyway thanks in advance..
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  #9124    
Old April 26th, 2009, 03:09 PM
Brocco Guy
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In Advance Map, the tilesets are messed up. Only the second tileset shows up (ie Tileset 27 and Tileset 41, tileset 41 will appear and tileset 27 will be in a wierd pallette and all scrambled.)

How do you fix this or do you?

(Using Version 1.92 on Ruby.)

Last edited by Brocco Guy; April 26th, 2009 at 03:15 PM.
  #9125    
Old April 27th, 2009, 08:21 AM
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Robert Conley
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what abilitty for regigigas in third gen. also is there a way to rearrange the pokedex. like if I want to switch mewtwo and charizrds spots? i.e. move char to 150 and mewtwo to 6.
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