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  #9176    
Old May 2nd, 2009 (05:04 AM).
Banjora Marxvile's Avatar
Banjora Marxvile
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Quote originally posted by notbob:
The question mark sprite, and 10 of the garbage sprites at the begining, and a few pallates in the begining.
Don't change what you don't know. What you have done is ruined the ROM, probably. Don't edit the Garbage Pallettes, as they could be important.
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  #9177    
Old May 2nd, 2009 (05:09 AM).
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Quote originally posted by Marxvile:
Don't change what you don't know. What you have done is ruined the ROM, probably. Don't edit the Garbage Pallettes, as they could be important.
Can I fix ithe ROM so I have it to where it was before I ruined it?
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  #9178    
Old May 2nd, 2009 (05:11 AM).
Banjora Marxvile's Avatar
Banjora Marxvile
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Quote originally posted by notbob:
Can I fix ithe ROM so I have it to where it was before I ruined it?
Unless you kept a backup, no. Start again, and don't be so reckless. Learn what goes where before you edit it. As in, learn where the sprite you are going to edit goes.
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Man of Steel
He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...


Nerves o
f Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

  #9179    
Old May 2nd, 2009 (06:05 AM).
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Quote originally posted by notbob:
Can I fix ithe ROM so I have it to where it was before I ruined it?
HackMew has provided a way to save your ROM in his toolbox section, if I remember correctly...
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  #9180    
Old May 2nd, 2009 (06:51 AM).
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Like, for example, adding some ice/snowy tiles into say Route 101? I've seen people use tiles on places they aren't in.

I'm not really sure how to explain it.
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  #9181    
Old May 2nd, 2009 (09:53 AM).
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Quote originally posted by Goodies:
Shouldn't you ask that in the script help thread?
Anyways:
Are you sure that the warped to spot is correct xD
No, this is an A-Map warp, not a warp script.
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  #9182    
Old May 2nd, 2009 (09:53 AM).
PaulH
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Hello there, I have a few questions which I have failed to find a decent answer to on the forums so far:

1. I have heard that in Generation 3 Unown has many forms despite not using the 25 extra Pokémon spaces allocated to it. How are all these various forms achieved? And is it easily replicated for other Pokémon? (so I could have more than one appearance for certain pokémon)

2. About Deoxys forms in Generation 3, how do they work? Do they work as taking up a Pokémon place per form (so taking up 4 places or 3 instead of the normal 1), or do they work similar to the Unown? If done like the Unown, is it possible to enable this for other pokemon? And if so, can form changes be forced by some means?

3. If the first is right, is it possible to have different looking forms having different stats/moves?

4. About moves. I have read some confusing posts about them. I seem to have gotten the impression that there are only a certain amount of moves to be allocated between all the pokemon, meaning to add a move to a pokemon, I would have to remove one from either that or another one. (For example, if I wanted to give Bulbasaur the ability to gain Whirlwind through levelling up, I would have to say.. remove Whirlwind from Pidgey). Is this correct?

Oh, and in case it was not obvious, I am using Generation 3 games. Fire-Red to be exact.
  #9183    
Old May 2nd, 2009 (10:57 AM).
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Quote originally posted by destinedjagold:

HackMew has provided a way to save your ROM in his toolbox section, if I remember correctly...
What is the tool that he's provided called, and where do I find it?
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  #9184    
Old May 2nd, 2009 (11:05 AM).
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Quote originally posted by ЩѻƦḽᶑʂḽдƴƹƦ™:
I have a warp taking the player from inside a building to a new map, but for some reason the screen will fade to black then just sit at the back screen, any Idea why and how I can fix it?
Still need help on this. It is a warp in Advance map BTW.
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  #9185    
Old May 2nd, 2009 (11:57 AM).
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Quote originally posted by ЩѻƦḽᶑʂḽдƴƹƦ™:
Still need help on this. It is a warp in Advance map BTW.
I've had that problem before, what I did was:

Make the warp into map 1 Ht and 1Wdth bigger, then save, then make it 1 wdth and 1 ht smaller.
  #9186    
Old May 2nd, 2009 (12:10 PM).
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Quote originally posted by Xatoku:
I've had that problem before, what I did was:

Make the warp into map 1 Ht and 1Wdth bigger, then save, then make it 1 wdth and 1 ht smaller.
make the map 1ht bigger and 1 wdth bigger, then insert the warp? then shrink it again? Sorry having trouble understanding your response
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  #9187    
Old May 2nd, 2009 (12:52 PM).
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In the event where the old man catches weedle in fire red,is it possible to change his name and the pokemon,if so how?
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  #9188    
Old May 2nd, 2009 (02:08 PM).
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Quote originally posted by notbob:
What is the tool that he's provided called, and where do I find it?
It's a tutorial in "hackmew's knowledge" but it requires you to know exactly what you did wrong.
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  #9189    
Old May 2nd, 2009 (02:59 PM).
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Quote originally posted by ЩѻƦḽᶑʂḽдƴƹƦ™:
make the map 1ht bigger and 1 wdth bigger, then insert the warp? then shrink it again? Sorry having trouble understanding your response
Make the map 1 Height and 1 Width Point Bigger. Save. Then Do the opposite.
  #9190    
Old May 2nd, 2009 (03:12 PM).
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Quote originally posted by Xatoku:
Make the map 1 Height and 1 Width Point Bigger. Save. Then Do the opposite.
yeah... I tried that and it didn't work, but if I make it bigger and save it works... so I just adjusted the maps so it will be ok in gameplay. Thanks
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  #9191    
Old May 2nd, 2009 (03:37 PM).
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Quote originally posted by MegaMaccer:
Ok, well, here's my problem: While inserting a Fakemon into Torzach, this happened:
Spoiler:

A similar thing happened to the front sprite, except that just the black disappeared. Does anyone know what'd be happening here?
Hm...
You said that the black has vanished into thin air...
Does than mean you're recycling the old palletes the original POKéMON in the generations use, or are you using your own palletes?
Anyways, you also need to insert the palletes to the ROM...
I have a tutorial on how to do it. Probably, it'll help.

About the backsprite...
Does the backsprite uses the same palletes as your front sprite?
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  #9192    
Old May 2nd, 2009 (04:01 PM).
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hi, me again-
Does Anyone Know The Sprite Numbers For GOLD MAP?
Like in Gold, The Rivals Sprite Number Is 4- This Would Help Me, Cuz... Well... i don't know the game inside out....
  #9193    
Old May 2nd, 2009 (08:03 PM).
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Hi I need help with opening cyclone everytime I try to open it it says COMDLG32.OCX is not in the folder or some files are missing. Please help me with this error
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  #9194    
Old May 3rd, 2009 (01:50 AM).
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How do I insert an ASM function into Fire Red?
I was looking to use Mastermind_X's shiny hack for a celebi (editing 28 to BF)
Thanks,
Meh
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  #9195    
Old May 3rd, 2009 (02:10 AM). Edited May 3rd, 2009 by Banjora Marxvile.
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Banjora Marxvile
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Quote originally posted by PaulH:
Hello there, I have a few questions which I have failed to find a decent answer to on the forums so far:

1. I have heard that in Generation 3 Unown has many forms despite not using the 25 extra Pokémon spaces allocated to it. How are all these various forms achieved? And is it easily replicated for other Pokémon? (so I could have more than one appearance for certain pokémon)

2. About Deoxys forms in Generation 3, how do they work? Do they work as taking up a Pokémon place per form (so taking up 4 places or 3 instead of the normal 1), or do they work similar to the Unown? If done like the Unown, is it possible to enable this for other pokemon? And if so, can form changes be forced by some means?

3. If the first is right, is it possible to have different looking forms having different stats/moves?

4. About moves. I have read some confusing posts about them. I seem to have gotten the impression that there are only a certain amount of moves to be allocated between all the pokemon, meaning to add a move to a pokemon, I would have to remove one from either that or another one. (For example, if I wanted to give Bulbasaur the ability to gain Whirlwind through levelling up, I would have to say.. remove Whirlwind from Pidgey). Is this correct?

Oh, and in case it was not obvious, I am using Generation 3 games. Fire-Red to be exact.
1.Hmm, not sure. Have a go yourself.

2. It is a different form each game. So basically, only 1 form exists in EACH ROM, and it changes when in another game. Basically, in Emerald (for example), there isn't a Power or Defence form. Just Speed.

3. Hmm... Unless they were in different pokemon spaces (as in 2 Forms take up 2 pokemon), i'd say no.

4. Yes and no. You can remove a move from ANY pokemon at all, to make Moves available. So you can rmove Harden from Kakuna and put Fire Blast on Beedrill.


I have a question. You know how you can add new items to a hack? Well, I wanted to add a new evolution stone into Firered, without deleting old ones. How would I set the pokemon to evolve by said stone?
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Man of Steel
He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...


Nerves o
f Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

  #9196    
Old May 3rd, 2009 (03:00 AM).
PaulH
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Quote originally posted by Marxvile:
1.Hmm, not sure. Have a go yourself.

2. It is a different form each game. So basically, only 1 form exists in EACH ROM, and it changes when in another game. Basically, in Emerald (for example), there isn't a Power or Defence form. Just Speed.

3. Hmm... Unless they were in different pokemon spaces (as in 2 Forms take up 2 pokemon), i'd say no.

4. Yes and no. You can remove a move from ANY pokemon at all, to make Moves available. So you can rmove Harden from Kakuna and put Fire Blast on Beedrill.
1. Not sure where I would start, will have a look around the forums I suppose.

2. Aha, thanks for the answer.

3. A shame.

4. Hmmm.. thats annoying, but thank you for the answer.
  #9197    
Old May 3rd, 2009 (03:02 AM).
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Banjora Marxvile
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Quote originally posted by PaulH:
1. Not sure where I would start, will have a look around the forums I suppose.

2. Aha, thanks for the answer.

3. A shame.

4. Hmmm.. thats annoying, but thank you for the answer.
How is the last one annoying? It isn't when you know how (PS Most evolved Pokemon have moves listed twice, once at Level 1, and again at Lv 9 for example. They could be deleted to help free up space!)
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Man of Steel
He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...


Nerves o
f Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

  #9198    
Old May 3rd, 2009 (04:35 AM).
Larsie13
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Quote originally posted by Marxvile:
I have a question. You know how you can add new items to a hack? Well, I wanted to add a new evolution stone into Firered, without deleting old ones. How would I set the pokemon to evolve by said stone?
The only way you can "add" items is to replace the ???-items, but the items can only be Key Items without an effect, such as a ticket for something. If you want those new items to have an effect, like evolving a Pokémon, you'd have to hack the game engine, which could be quite difficult. I know, because I've tried myself to let a Pokémon evolve with a ???-item, and you can't even use them. (Not even if you set that item as the item needed for evolution for the specified Pokémon.) Maybe what you can do, is try to find the effect-data for the evolution stones (don't ask me, I wouldn't know where to look), and set that as the effect for one of the ???-items. But, I believe that it would need some repointing.
  #9199    
Old May 3rd, 2009 (04:49 AM).
PaulH
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Quote originally posted by Marxvile:
How is the last one annoying? It isn't when you know how (PS Most evolved Pokemon have moves listed twice, once at Level 1, and again at Lv 9 for example. They could be deleted to help free up space!)
Annoying from the fact I would have to go back and remove moves in order to add more , rather than just adding more! Though, thats a good point, they do often have moves set before they can even evolve. Should be a good way of harvesting enough moves to update the various Pokémon.
  #9200    
Old May 3rd, 2009 (05:05 AM).
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hashtag
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Okay.
Does anyone know how to insert battle backgrounds?
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