The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.


Advertise here

Closed Thread
Click here to go to the first staff post in this thread.  
Thread Tools
  #9576    
Old May 28th, 2009, 09:26 AM
LilCo2008's Avatar
LilCo2008
Beginning Trainer
 
Join Date: May 2009

Advertise here
Ok well im working on a Fire Red hack and I have these pokeballs that I want when you click them that you get the pokemon inside.

I want you to be able to get all of them.

This is the script I used
Code:
#org 0x880032B
'-----------------------------------
checkflag 0xEEEE
if 0x1 jump 0x8800348 ' Equal To
addpokemon 0x229 0x3C 0x1 0x0 0x0 0x0
setflag 0xEEEE
end

#org 0x8800348
'-----------------------------------
end

Any help?

(I wouldnt let me post a picture)
  #9577    
Old May 28th, 2009, 10:20 AM
Bozster's Avatar
Bozster
Chief Lunatic
 
Join Date: Jul 2008
Gender: Male
Quote:
Originally Posted by superbuller View Post
I have been looking every where but can't seem to find anything to help me with my problem.

How do I play Pokemon Ruby Destiny - Life of Guardians.

I have downloaded the beta 3.1 as shown on the Ruby Destiny thread and I push the open button in my Visual boy. NOTHING, simply nothing happens.. What do I do so I can play??
When you open the rom, is there a white flash? If so, click on 'Options' then at the bottom click on 'Flash'. Select '128k' to play R/S roms.
  #9578    
Old May 28th, 2009, 10:21 AM
Larsie13
Gone
 
Join Date: Oct 2006
Location: The Netherlands
Age: 23
Nature: Modest
Quote:
Originally Posted by Bozster View Post
Can you be more specific? Does it have to be 16-bit colour or 256-bit colour etc? Could you provide a link to your tutorial, please? I've been trying to find out how to do this for ages!

EDIT: Sorry, almost forgot to say thanks: Thanks!
Well, as I said, my tutorial isn't approved yet. I other words, you can't find it in the Documents & Tutorials section yet. Anyway, it's in 256 color mode.
  #9579    
Old May 28th, 2009, 10:32 AM
LilCo2008's Avatar
LilCo2008
Beginning Trainer
 
Join Date: May 2009
Also if on pokescript you chose generate code and chose battle player, enter trainer I.D, and let it come up then hit compile add copy the first code and paste it over the 000000.
Will it work because it doesnt look like the code works.
Code:
#dyn 0x800000
#org @begin
trainerbattle 0x0 0x14F 0x0 @intro @defeat
end
#org @intro
= Sir the Pokemon you are looking for \p are behind me!!! \p But if you want them you have \p to beat me!!

#org @defeat
= Yes, sir you make take them[.]
Is this the right code?
  #9580    
Old May 28th, 2009, 10:51 AM
CureYoshiDarkness's Avatar
CureYoshiDarkness
Achtung! Panzer!
Community Supporter
 
Join Date: May 2008
Location: Southern NJ
Nature: Gentle
Sorry to bother again, but I think my question got skipped.

Quote:
Originally Posted by Shiny Green Latias (Earlier in the thread )
Hi, I'm back with another question.

You know AdvanceMap? Well, there's a problem.
In header, the top section, there's a grayed out button called
"Create Name" and in it's number box is 5, but that's grayed out.

Can anyone explain?
__________________

  #9581    
Old May 28th, 2009, 11:06 AM
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL
Im comin' home...
Community Supporter Tier 1
 
Join Date: Jan 2008
Location: Superjail Penitentiary
Age: 21
Gender: Male
Nature: Gentle
Quote:
Originally Posted by Shiny Green Latias View Post
Sorry to bother again, but I think my question got skipped.
Creating map names has not been implemented yet, you'll have to wait for the next A-Map, it is just there for Lu_Ho to use later.
__________________
>Boot Jailbot
>Pass *****
.
.
Jailbot OS Ver 1.1.2
Greetings Warden
of Superjail Penitentiary
Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
Awaiting user input...

>
  #9582    
Old May 28th, 2009, 11:35 AM
Pokepal17's Avatar
Pokepal17
More cowbell~
 
Join Date: Oct 2008
Location: Steeltown
Age: 19
Gender: Male
Nature: Modest
Quote:
Originally Posted by Pokepal17 View Post
Does anybody know where I can find the Seagallop in Tile Molester in Fire Red?
Whoops typo. I meant:

Does anybody know where I can find the Seagallop Animation in Tile Molester in Fire Red?
__________________
Pokémon Stardrop
  #9583    
Old May 28th, 2009, 11:45 AM
Bozster's Avatar
Bozster
Chief Lunatic
 
Join Date: Jul 2008
Gender: Male
Quote:
Originally Posted by Shiny Green Latias View Post
Sorry to bother again, but I think my question got skipped.
Actually, if you are looking to make new map names, there is a way to do it for R/S/E roms only!
Firstly, you insert your new map under whichever header you want. Then, in the 'change name' list, scroll down and use one of the FR/LG map names eg. Pallet Town. In the sidebar, you will have a new map bank called 'Pallet Town'. Then, you change it's name to whatever you want to have a custom map name.
  #9584    
Old May 28th, 2009, 01:18 PM
PI Hudson's Avatar
PI Hudson
Can be random for hugs> PIE!!!
 
Join Date: May 2009
Location: Minnesota
Age: 21
Gender: Male
Nature: Modest
Quote:
Originally Posted by metapod23 View Post
I actually just asked this (in the scripting thread though) - the response:



So it seems it's a no go on specific wild battles.
well, this helped alot. There was so much script there that i needed help finding the special commands required to activate/deactivate the code. I'll find my way from here.
When i finish, i'll post a tester of it in the hack im making, Pokémon shale.
  #9585    
Old May 28th, 2009, 02:51 PM
Bozster's Avatar
Bozster
Chief Lunatic
 
Join Date: Jul 2008
Gender: Male
Quote:
Originally Posted by Emperor Bozster View Post
Hey, can I have some help with my Emerald hack?

On A-Map, I wanted to replace the gyms to look like Battle Tents so I transferred the right tiles onto Lilycove with the Block editor. However, it screwed up the other tiles and I had to start a new rom. Anyone know where I went wrong? Better still, a safer method of changing the tileset?
Pretty please? This question has been skipped maybe four times already!
  #9586    
Old May 28th, 2009, 04:16 PM
CureYoshiDarkness's Avatar
CureYoshiDarkness
Achtung! Panzer!
Community Supporter
 
Join Date: May 2008
Location: Southern NJ
Nature: Gentle
Oh, okay then. Thank you.
__________________

  #9587    
Old May 28th, 2009, 04:26 PM
Aljam's Avatar
Aljam
Pierce the heavens
Community Supporter Tier 4
 
Join Date: Jul 2008
Location: Canada
Age: 20
Gender: Male
Nature: Modest
uggghhhhh...... I recently installed vista on my comp because sappy wasnt working. I tried it in vista and it said i needed vbaCbEx6.ocx, so i put it in system32 folder and registered it. i open sappy again and it said "runtime error 329 ative x cannot create object" `then immediately after, "runtime error 424 vbaCboEx from vbaCbEx6.ocx isnt working or it is out of date". Can anyone help?
__________________
Paired with Druyii.
  #9588    
Old May 28th, 2009, 09:31 PM
Bozster's Avatar
Bozster
Chief Lunatic
 
Join Date: Jul 2008
Gender: Male
Archon-you have to download Sappy from a more reliable source.
Sappy does not need to be in system32. The problem is, if you download it from Mahgnius (this site) it will be missing one of it's ActiveX components which it needs to work. There are actually download scripts for vbaCbEx6 if you google it, so nothing to worry about .
Oh, finally: don't put Sappy in the C:\ Disk - it won't like it.

Quote:
Originally Posted by Me View Post
Hey, can I have some help with my Emerald hack?

On A-Map, I wanted to replace the gyms to look like Battle Tents so I transferred the right tiles onto Lilycove with the Block editor. However, it screwed up the other tiles and I had to start a new rom. Anyone know where I went wrong? Better still, a safer method of changing the tileset?
Any response would be appreciated! It has been the 5th time this question has been skipped (SOB!)!

Last edited by Bozster; May 28th, 2009 at 09:39 PM. Reason: Your double post has been automatically merged.
  #9589    
Old May 29th, 2009, 12:20 AM
Wiimeiser
Beginning Trainer
 
Join Date: May 2009
Gender:
Nature: Quirky
Quote:
Hey,

Thanks Christos and Prof.9,

This is to do with scripting again I'm afraid (only started learning last night).

I'm fine with getting someone to say for example:

"Here have my Charizard." and then for you to recieve a charizard however if you keep talking to them you keep getting a charizard.

So I thought I'd try and make it so you get one and thats it which i presumed flags were necessary for. I've done some script but its not right somewhere and i was just hoping that someone would be able to explain what I need to add/change.

This is the script:

#org 0x800000
setflag 0x64
checkflag 0x64
compare LASTRESULT YES
if 1 0x800200
message 0x800100
boxset 0x2
clearflag 0x64
end
#org 0x800100
= Here, take my Charizard.
#org 0x800200
givepokemon 0x06 0x1E 0x118

any help appreiciated,
-Davie-
Found that there on page 1.
I'm having a similar problem. Item balls I place won't disappear when I pick them up. I've searched through the script (below) and I've done all I can think of...
Quote:
'---------------
#org 0x16C449
lock
faceplayer
setvar 0x4001 0x85
givepokemon 0x185 0x19 0x0 0x0 0x0 0x0
compare LASTRESULT 0x0
if 0x1 goto 0x816C482
compare LASTRESULT 0x1
if 0x1 goto 0x816C4B6
compare LASTRESULT 0x2
if 0x1 goto 0x81A9258
release
end
'---------------
#org 0x16C482
hidesprite 0x9
fanfare 0x101
preparemsg 0x819656D '"[player] obtained an EEVEE!"
waitmsg
waitfanfare
bufferpokemon 0x0 0x85
msgbox 0x81A5683 MSG_YESNO '"Do you want to give a nickname to\..."
compare LASTRESULT 0x0
if 0x1 goto 0x816C4F0
call 0x81A8C03
call 0x81A74C7
goto 0x816C4F0
'---------------
#org 0x16C4B6
hidesprite 0x9
fanfare 0x101
preparemsg 0x819656D '"[player] obtained an EEVEE!"
waitmsg
waitfanfare
bufferpokemon 0x0 0x85
msgbox 0x81A5683 MSG_YESNO '"Do you want to give a nickname to\..."
compare LASTRESULT 0x0
if 0x1 goto 0x816C4E5
call 0x81A8C0F
goto 0x816C4E5
'---------------
#org 0x1A9258
textcolor 0x3
msgbox 0x81A5E0D MSG_KEEPOPEN '"There's no more room for POKéMON!\..."
release
end
'---------------
#org 0x16C4F0
setflag 0x263
release
end
'---------------
#org 0x1A8C03
countpokemon
subvar LASTRESULT 0x1
copyvar 0x8004 LASTRESULT
return
'---------------
#org 0x1A74C7
fadescreen 0x1
special 0x9E
waitstate
return
'---------------
#org 0x16C4E5
call 0x81A8C18
goto 0x816C4F0
'---------------
#org 0x1A8C0F
fadescreen 0x1
special 0x166
waitstate
lock
faceplayer
return
'---------------
#org 0x1A8C18
bufferboxname 0x0 0x4037
bufferpokemon 0x1 0x4001
checkflag 0x834
if 0x0 call 0x81A8C33
checkflag 0x834
if 0x1 call 0x81A8C5E
return
'---------------
#org 0x1A8C33
special2 LASTRESULT 0x165
compare LASTRESULT 0x1
if 0x1 goto 0x81A8C4C
msgbox 0x81A5CCD MSG_KEEPOPEN '"[buffer2] was transferred to\nSome..."
return
'---------------
#org 0x1A8C5E
special2 LASTRESULT 0x165
compare LASTRESULT 0x1
if 0x1 goto 0x81A8C77
msgbox 0x81A5D0D MSG_KEEPOPEN '"[buffer2] was transferred to\nBILL..."
return
'---------------
#org 0x1A8C4C
special2 LASTRESULT 0x18A
bufferboxname 0x2 LASTRESULT
msgbox 0x81A5D4A MSG_KEEPOPEN '"BOX ["][buffer3]" on\nSomeone's PC..."
return
'---------------
#org 0x1A8C77
special2 LASTRESULT 0x18A
bufferboxname 0x2 LASTRESULT
msgbox 0x81A5D8D MSG_KEEPOPEN '"BOX ["][buffer3]" on\nBILL'S PC wa..."
return

'---------
' Strings
'---------
#org 0x19656D
= [player] obtained an EEVEE!
#org 0x1A5683
= Do you want to give a nickname to\nthis [buffer1]?
#org 0x1A5E0D
= There's no more room for POKéMON!\pThe POKéMON BOXES are full and\ncan't accept any more!
#org 0x1A5CCD
= [buffer2] was transferred to\nSomeone's PC.\pIt was placed in \nBOX ["][buffer1]."
#org 0x1A5D0D
= [buffer2] was transferred to\nBILL'S PC.\pIt was placed in \nBOX ["][buffer1]."
#org 0x1A5D4A
= BOX ["][buffer3]" on\nSomeone's PC was full.\p[buffer2] was transferred to\nBOX ["][buffer1]."
#org 0x1A5D8D
= BOX ["][buffer3]" on\nBILL'S PC was full.\p[buffer2] was transferred to\nBOX ["][buffer1]."
BTW, I haven't decided what Pokemon to give yet, I changed 85 (Eevee) to 185 (Cradily) though.


@Bozter
The only thing I can think of is to modify the actual graphics somehow instead of using another tileset. That always works.
  #9590    
Old May 29th, 2009, 12:49 AM
PastaPen
Beginning Trainer
 
Join Date: Oct 2008
@Bozster that happens to me too... I can't find a solution but a safer way is backing up your tilesets, 'cos if it messes up your other blocks just load up your tilesets, again so you won't have to start your game again.
  #9591    
Old May 29th, 2009, 02:38 AM
TomByrne
Beginning Trainer
 
Join Date: May 2009
Gender:
Hi im intrested in making a TOTALY different game based on Pokemon Fire Red... i wonna changed almost everything that happens, get rid of Prof. Oaks
Opening ect... i've looked around but i cant really get a stright answer what tools do i need specificly for Fire Red? Especcialy Scripting tool... and maybe a few Usefull TuTs...
  #9592    
Old May 29th, 2009, 02:47 AM
PastaPen
Beginning Trainer
 
Join Date: Oct 2008
Quote:
Originally Posted by TomByrne View Post
Hi im intrested in making a TOTALY different game based on Pokemon Fire Red... i wonna changed almost everything that happens, get rid of Prof. Oaks
Opening ect... i've looked around but i cant really get a stright answer what tools do i need specificly for Fire Red? Especcialy Scripting tool... and maybe a few Usefull TuTs...
There's loads of tools, and not just specific for FR, Check out the "Toolbox" and the "Documents and Tutorials" section, under "Emulation". As for Scripting there's many tutorials for that in Documents and Tutorials, there's 2 main scripting tools, (That I know of) called XSE or Pokescript I think you get can them both from Toolbox.
  #9593    
Old May 29th, 2009, 03:02 AM
onyx79's Avatar
onyx79
Red Dead Revolver
 
Join Date: Jan 2009
Location: Orange Islands (=
Gender: Male
Nature: Modest
is there any way to make mew obey in fire red or not?
  #9594    
Old May 29th, 2009, 04:15 AM
TomByrne
Beginning Trainer
 
Join Date: May 2009
Gender:
Once i have made a script in a .txt file how do i import it/use it with my ROM?
  #9595    
Old May 29th, 2009, 04:41 AM
onyx79's Avatar
onyx79
Red Dead Revolver
 
Join Date: Jan 2009
Location: Orange Islands (=
Gender: Male
Nature: Modest
Quote:
Originally Posted by TomByrne View Post
Once i have made a script in a .txt file how do i import it/use it with my ROM?
you need to search free space for it,put the code you found on the person at A-MAP.then click open script on the map the script will show only the offset that you found then insert the script then click compile.
and please someone answer my question about mew....
  #9596    
Old May 29th, 2009, 04:44 AM
Pokepal17's Avatar
Pokepal17
More cowbell~
 
Join Date: Oct 2008
Location: Steeltown
Age: 19
Gender: Male
Nature: Modest
Quote:
Originally Posted by onyx79 View Post
you need to search free space for it,put the code you found on the person at A-MAP.then click open script on the map the script will show only the offset that you found then insert the script then click compile.
and please someone answer my question about mew....
The scripting command setobedience.
__________________
Pokémon Stardrop
  #9597    
Old May 29th, 2009, 05:51 AM
mrhiyuck's Avatar
mrhiyuck
//
 
Join Date: Sep 2007
Does anyone know of a program or way to convert bmp or png files to 0-F text like in Poketex? Or is there a term to describe the text to properly search for one?



Thanks,
mrhiyuck
  #9598    
Old May 29th, 2009, 06:06 AM
Tropical Sunlight's Avatar
Tropical Sunlight
The Faltine
 
Join Date: Mar 2008
Location: Slovenia
Age: 18
Gender: Male
Send a message via Windows Live Messenger to Tropical Sunlight
Does anyone know if I can import indexed sprites into OWEditorRE?
The way you can import PKMN in UnLZ?
__________________
  #9599    
Old May 29th, 2009, 06:12 AM
hashtag's Avatar
hashtag
the man in black
Community Supporter
 
Join Date: Nov 2008
Location: Salisbury, England
Age: 19
Gender: Male
Quote:
Originally Posted by ~Watermelon View Post
Does anyone know if I can import indexed sprites into OWEditorRE?
The way you can import PKMN in UnLZ?
Yup, you just import bitmap file and your done. Then you fix a few things up xD
__________________
"i am the hero pokécommunity deserves, but not the one it needs right now"

paired with christos
  #9600    
Old May 29th, 2009, 06:17 AM
thedootmaster's Avatar
thedootmaster
Booted out - don't be like me!
 
Join Date: Apr 2009
Location: in a house you idiot
Age: 18
Gender: Male
Nature: Modest
I was wondering how to post a map on the map rating thread off of advance map when i try to save it and upload it the file it is not a picture file?? please help...
Closed Thread
Quick Reply

Sponsored Links


Advertise here
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 12:39 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.