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  #9676    
Old June 8th, 2009 (03:34 PM).
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Quote originally posted by 0m3GA ARS3NAL:
Use A-Text or use a Hex Editor with table files.
How is that done exactly? i don't know how to use the text or hex editors. I'm a noob.
  #9677    
Old June 8th, 2009 (03:56 PM).
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This is probably going to be the stupidest question you've heard, but how do you get ruby or emerald and such to work on the visual boy advance? Everytime i load one up it just sits at a white screen without sound.
  #9678    
Old June 8th, 2009 (07:27 PM).
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I dont know what causes this problem,but its happened before. I go into the house and a couple tiles mess up and have part of the door animation on it as in the picture below.How do I fix this?

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  #9679    
Old June 8th, 2009 (07:47 PM). Edited June 8th, 2009 by Vrai.
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Quote originally posted by Quickster:
I dont know what causes this problem,but its happened before. I go into the house and a couple tiles mess up and have part of the door animation on it as in the picture below.How do I fix this?

That's an error with the ROM base. I think the error is because those tiles are on an area affected by the door animation; as far as I know, there's no way of getting around that unless you want to use a new base.

Quote originally posted by Tereth:
This is probably going to be the stupidest question you've heard, but how do you get ruby or emerald and such to work on the visual boy advance? Everytime i load one up it just sits at a white screen without sound.
Are you sure that you've unzipped the ROMs? If you have, you may have a bad ROM. Try another one, and see if it works.
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  #9680    
Old June 9th, 2009 (07:50 AM).
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is it possible to add more than 26 pokemon in the game
so to have Kanto,Jhoto,Hohen,sinnoh,and more for a total of 500 in a fire red hack?
  #9681    
Old June 9th, 2009 (09:14 AM).
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I've got a question:
How does a .bak file work?
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  #9682    
Old June 9th, 2009 (09:15 AM).
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You just rename the file to .gba and load it xD
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  #9683    
Old June 9th, 2009 (09:30 AM).
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Quote originally posted by Quickster:
I dont know what causes this problem,but its happened before. I go into the house and a couple tiles mess up and have part of the door animation on it as in the picture below.How do I fix this?

Well, move the glitchy blocks to somewhere else in the tileset and your problem is fixed
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  #9684    
Old June 9th, 2009 (09:52 AM).
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Quote originally posted by amassenburg:
is it possible to add more than 26 pokemon in the game
so to have Kanto,Jhoto,Hohen,sinnoh,and more for a total of 500 in a fire red hack?
Yes, but it is probably not something you'd want to do; far too much time. You'd have to repoint a ton of things, like cry, moveset table, the locations of the sprites.. plus, you have to know how to work a hex editor, which most new hackers don't know how to really do. So, for now, I'd stick with the 411 (386 + 25 extra slots) slots that you already have.
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  #9685    
Old June 9th, 2009 (10:19 AM).
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Quote originally posted by Atlus:
Yes, but it is probably not something you'd want to do; far too much time. You'd have to repoint a ton of things, like cry, moveset table, the locations of the sprites.. plus, you have to know how to work a hex editor, which most new hackers don't know how to really do. So, for now, I'd stick with the 411 (386 + 25 extra slots) slots that you already have.
can anyone make a tut for adding more that 25 pokemons?
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  #9686    
Old June 9th, 2009 (10:35 AM).
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Quote originally posted by Pokepal17:
Well, move the glitchy blocks to somewhere else in the tileset and your problem is fixed :P
I fixed it,but i had to move he tiles in the actual tileset,like when you go to edit it in paint.
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  #9687    
Old June 9th, 2009 (10:41 AM).
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Quote originally posted by onyx79:
can anyone make a tut for adding more that 25 pokemons?
That's not something that someone should make a tutorial about. For someone to basically be, uh, qualified to do that, they'd really have to know enough about hacking to figure it out themselves. It's not something where you just decide "Hey, I want to have 26 new Pokémon in my hack!" It'll take up a lot of space, and you'll have to recognize the limitations that those things set upon your hack.

Quote originally posted by Quickster:
I fixed it,but i had to move he tiles in the actual tileset,like when you go to edit it in paint.
That is the actual tileset. What I presume you were thinking was the tileset is actually just the blocks (sorry, I forgot the actual name, but this should do :3), where you put together tiles to map with. The placement of those have no relevant meaning, except for if you import a map.
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  #9688    
Old June 9th, 2009 (10:47 AM).
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I know this has probably been asked.
But I started my Pokemon Leaf Green again because when I use the code for a Mew is disobays me, and loafs around. So I want to catch my own so I can have it and will obay me. However I can't get the Code working for TM's/HM's It says something about swapping them.

Can someone help me out?
  #9689    
Old June 9th, 2009 (10:51 AM). Edited June 9th, 2009 by NTA.
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i dont kno if anyone noticed but a while back i saw some tools and it was referenced to nintendo it had a nintendo logo and it was a pdf file i think has anyone else noticed this? i cant seem to find it anymore though :'(
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  #9690    
Old June 9th, 2009 (10:53 AM).
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Quote originally posted by NTA:
i dont kno if anyone noticed but a while back i saw some tools and it was referenced to nintendo it had a lgo and it was a pdf file i think has anyone else noticed this? i cant seem to find it anymore though :'(
I'm not sure exactly what you're talking about, but I don't think I have.
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  #9691    
Old June 9th, 2009 (02:19 PM).
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How can you put headers on new maps on AM?
Like I just created a new map.
But I cant edit the music played or the name of the town.
Respond please TYVM
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  #9692    
Old June 9th, 2009 (02:30 PM).
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Quote originally posted by amassenburg:
is it possible to add more than 26 pokemon in the game
so to have Kanto,Jhoto,Hohen,sinnoh,and more for a total of 500 in a fire red hack?
Yes, with a lot of ASM.


Quote originally posted by ~Watermelon:
I've got a question:
How does a .bak file work?
It does not "work". It's just a backup copy of a ROM (or whatever). It's an exact copy renamed to .bak.


Quote originally posted by Atlus:
Are you sure that you've unzipped the ROMs? If you have, you may have a bad ROM. Try another one, and see if it works.
VisualBoyAdvance supports zipped ROMs without problems.


Quote originally posted by Quickster:
I just need to ask two questions.
Is it possible to edit the oldman event that teaches you to catch pokemon.Like change his name.?
Changing the name is as easy as editing any other text in the game. Anything else, like changing the Pokémon he catches will require ASM.
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  #9693    
Old June 9th, 2009 (02:43 PM).
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Quote originally posted by HackMew:


Changing the name is as easy as editing any other text in the game. Anything else, like changing the Pokémon he catches will require ASM.
Where can you edit the text,would it be in advance text?
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  #9694    
Old June 9th, 2009 (03:03 PM).
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Quote originally posted by Quickster:
Where can you edit the text,would it be in advance text?
For example, though I prefer using a hex editor for text editing as A-Text is buggy and can screw up things sometimes.
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  #9695    
Old June 9th, 2009 (03:52 PM).
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Is thier a similar tool as pokepic that works for fire red? Because as far I know, pokepic only works for R/S
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  #9696    
Old June 9th, 2009 (03:58 PM).
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Lol Mew sorry to be stubborn but you answered like 5 questions and none of them were mine :O

(Sorry off topic)
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  #9697    
Old June 9th, 2009 (04:14 PM).
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Quote originally posted by jebees:
Is thier a similar tool as pokepic that works for fire red? Because as far I know, pokepic only works for R/S
Why using PokéPic in first place? No, just use unLZ-GBA.


Quote originally posted by BliT:
Lol Mew sorry to be stubborn but you answered like 5 questions and none of them were mine :O
No one is actually forced to answer anything at all. People do just because they want to. Besides, I couldn't understand your question very much.
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  #9698    
Old June 9th, 2009 (04:28 PM).
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What is a good hex editor for me to hack a Ruby ROM with (preferably free)?

Does anybody have links to download said editor by any chance?
  #9699    
Old June 9th, 2009 (04:39 PM).
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Quote originally posted by PlatniumPiano:
What is a good hex editor for me to hack a Ruby ROM with (preferably free)?

Does anybody have links to download said editor by any chance?
You can try HxD or XVI32, or HexEdit, or Cygnus Hex Editor Free Edition, or Frhed. All those are free, just keep in mind those does not support tables.
If you need table support you might try Thingy32 or Translhextion.
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  #9700    
Old June 9th, 2009 (05:17 PM).
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Does anyone know the location Pokemon Hold Item data in the RAM?
I have been looking for it for a while and cant seem to find it, even when using the cheat searcher in VBA...
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