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  #9851    
Old June 14th, 2009 (02:43 AM).
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Quote originally posted by muzzyguy:
And on number 2 i meant before you see oak the bit where theres a pikachu in tp corner.
You can get that from Advanced Text as well. Click on the search button and type in the first few words of the intro.

Push the 'Add To INI' button and give it a name and choose a section. Go to the corresponding section and edit away.
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  #9852    
Old June 14th, 2009 (04:06 AM).
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Quote originally posted by Spherical Ice:
You can get that from Advanced Text as well. Click on the search button and type in the first few words of the intro.

Push the 'Add To INI' button and give it a name and choose a section. Go to the corresponding section and edit away.
so how do i edit what gym leader say cos my gym leader still says in the battle end heres the boulde bagde when i want it to be the cacoonbadge
  #9853    
Old June 14th, 2009 (04:12 AM).
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Pokepal17 Pokepal17 is offline
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Quote originally posted by muzzyguy:
so how do i edit what gym leader say cos my gym leader still says in the battle end heres the boulde bagde when i want it to be the cacoonbadge
Make a new script
Or text edit the old one.
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  #9854    
Old June 14th, 2009 (04:27 AM).
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i can text edit everything exept for the bit where you defeat him but before you go out of battle (where it says you get your prize money)
  #9855    
Old June 14th, 2009 (04:42 AM).
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Quote originally posted by muzzyguy:
XSE is not working for me i put in the script completely right and it doesnt work!
Well, what exactly did you do? If you did it "completely right", as you said, then it should have worked. :/
Please, explain a bit more.

Quote originally posted by muzzyguy:
and has any one got a complete script for give pokedex and get your first badge. And dont tell me to read the tutorial that comes with it cos ive read it twice all the way through.
Okay, then, I'll tell you to read someone's tutorial that they've written here on the forums. Honestly, no one's going to write a script for you, unless they're on your team. Seriously, writing a simple script such as a Gym battle shouldn't be that hard.

Quote originally posted by muzzyguy:
EDIT: And is there a tool to edit the title screen in fire red?
No, but there are plenty of tutorials.

Quote originally posted by muzzyguy:
And on number 2 i meant before you see oak the bit where theres a pikachu in tp corner
Uh, sorry? I dunno what you mean. :3

Quote originally posted by muzzyguy:
he told me to make my own script for the 1st badge how do i do that
Uh, that's what XSE is for. And that's what all of the XSE tutorials are for. Go read up on a couple of those.

Quote originally posted by Reb:
iam edieting the titlescreen.But when i import the raw and test it,hers what happen.
http:*//i397.photobucket.com/albums/pp52/trebuh12345/hyu.jpg

(remove the *)

it screwed up,i already pallet edited it.
Maybe the tilemap is too big?
Ah, no, I know what you did. I am assuming you inserted it into the Charizard? The only thing that you actually did was insert the Ho-oh image. You also have to put in the raw. However, unlike what a lot of people think, the next image is the raw. At the Charizard, click on the Next Image (or whatever it's called). It shouldn't look like a Charizard at all. Next, click "Dump Raw". Sorry, but you'll have to re-do the tilemap; just open NTME and do it like you did before (except load whatever you dumped as the raw first as the tilemap). Now, when you're finished with that, re-save the tilemap, and load that raw into where you dumped the first one. That should fix your problem. :3
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  #9856    
Old June 14th, 2009 (05:06 AM).
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Is it possible to, say, make the titlescreen Pokémon's tileset bigger and it still work if I repointed it?
And yes, I do know that the RAW would have to be edited.
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  #9857    
Old June 14th, 2009 (05:17 AM).
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hey, i am new here and i do not understand how to search the forums. however... may i noe whaqt should i start reading first before i start romhacking?
  #9858    
Old June 14th, 2009 (05:30 AM).
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Quote originally posted by diegoisawesome:
Is it possible to, say, make the titlescreen Pokémon's tileset bigger and it still work if I repointed it?
And yes, I do know that the RAW would have to be edited.
Well, I believe so. I inserted a whole background in the place of the Pokémon, so it should work.

Quote originally posted by zheyuen:
hey, i am new here and i do not understand how to search the forums. however... may i noe whaqt should i start reading first before i start romhacking?
If you don't mind, I'd like to link you to this post that I made.
It should have enough detail.
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  #9859    
Old June 14th, 2009 (05:32 AM).
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Quote originally posted by Quickster:
Hmm,im not sure of your problem,but switch to A-Trainer.Its a lot easier to nuderstand and better in my opinino.Its in hack-mews tool factory.
well I am using A-triner, except when I save the trainer I'm making and load it on the game, I don't get him
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  #9860    
Old June 14th, 2009 (06:27 AM).
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Bozster Bozster is offline
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I'm having trouble with XSE...
I opened up my rom and loaded a script. I made the changes I wanted. I tried to save but it asked me to save not onto the rom but as an .rbc file. I don't want that!! How can I open up a script on a rom and save it back on directly?
  #9861    
Old June 14th, 2009 (06:35 AM).
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Quote originally posted by Bozster:
I'm having trouble with XSE...
I opened up my rom and loaded a script. I made the changes I wanted. I tried to save but it asked me to save not onto the rom but as an .rbc file. I don't want that!! How can I open up a script on a rom and save it back on directly?
Yeah. Well, you see, you can't just simply save it back to the ROM. You have to compile it into the ROM to get it to work. Saving it as an RBC file basically just saves the script you wrote to your computer. To put it in, you'll have to use the Batch Compiler on the Tools menu.
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  #9862    
Old June 14th, 2009 (06:36 AM).
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thanks yo. i appreciate that.
  #9863    
Old June 14th, 2009 (06:39 AM).
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i only need the pokedex one and the reas why i said "dont tell me to read a tutorial" because theres about 10 ive read but non gve me it
  #9864    
Old June 14th, 2009 (06:46 AM).
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Quote originally posted by zheyuen:
thanks yo. i appreciate that.
No problem. Hope you have a good time hacking. ;D

Quote originally posted by muzzyguy:
i only need the pokedex one and the reas why i said "dont tell me to read a tutorial" because theres about 10 ive read but non gve me it
None tell you how to insert a Pokédex? Hmm.. really? I'm pretty sure that all of them do. Let's take a look:

Quote originally posted by diegoisawesome's/thethethethe's scripting tutorials:
0x820 – Activates First Badge
0x821 - Activates Second Badge
0x822 - Activates Third Badge
0x823 - Activates Fourth Badge
0x824 - Activates Fifth Badge
0x825 - Activates Sixth Badge
0x826 - Activates Seventh Badge
0x827 - Activates Eighth Badge
0x828 - Activates Pokemon Menu
0x829 - Activates Pokedex Menu
0x82F - Activates Running Shoes
That was a list of flags from the setflag command. Basically, if you want to put one of these, use a setflag. (i.e. ... setflag 0x820 ... ) and if you want to check for any of these, you could use the same method. (i.e. ... checkflag 0x820 if ...)

You see, what you say really just makes me think that you're not really looking at the tutorials. They aren't that hard to comprehend once you've looked through them, and followed them step by step. If you're really having a lot of trouble with scripting, you can ask me directly, or take a look at the scripting help thread, which is also stickied under ROM Hacking.
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  #9865    
Old June 14th, 2009 (08:18 AM).
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muzzyguy muzzyguy is offline
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ok im asking you directly
yeah i do struggle at scripting it seems a bit complicated but some of you think its a peice of cake ive been wanting to make 3 scripts so i can finish my first beta.

1.A script where when you walk to a certain place your confronted by someone and battledthen they leave....

2.the pokedex one i want someone to give you a pkedex but not oak

3.A police offcer blocking a route until you have the firs gym badge.

can you tell me which is the clearest tutorial to help me with these.
Thanks.
  #9866    
Old June 14th, 2009 (08:27 AM).
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Quote originally posted by muzzyguy:
ok im asking you directly
yeah i do struggle at scripting it seems a bit complicated but some of you think its a peice of cake ive been wanting to make 3 scripts so i can finish my first beta.

1.A script where when you walk to a certain place your confronted by someone and battledthen they leave....

2.the pokedex one i want someone to give you a pkedex but not oak

3.A police offcer blocking a route until you have the firs gym badge.

can you tell me which is the clearest tutorial to help me with these.
Thanks.
xD
Well, by asking me directly, I meant like sending me a VM, but ooookay then. :3

1. This is a basic trigger script, with trainerbattle and applymovement. You should also look into hidesprite.

2. Like I said before, you can just make a talking script and set the proper flag.

3. That's another script where you want to have checkflag, and possibly hidesprite.

I'm not really going to assemble these for you, but I'll give you the ideas on what you should be looking at. Also, this is probably the best tutorial that you could look at.

Once you get the hang of it, scripting is almost as simple as simply writing. which it technically is
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  #9867    
Old June 14th, 2009 (10:45 AM).
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muzzyguy muzzyguy is offline
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right the pokedex one doesn't work theres probaly a lot of problems but this is my script

#dynamic 0x900000
#org @done
msgbox @done 0x6
= Proffeser WILLOW forgot to give you this.
clearflag 0x829
release
end


so whats wrong with it nd how do i change it so after he gives me it he says something diffrent
  #9868    
Old June 14th, 2009 (11:46 AM).
[BlackEyedHacker] [BlackEyedHacker] is offline
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Alright, so I've been wrestling with XSE for a few hours, testing code, playing with it, and been having a lot of fun, however, I am always stuck with the flag actions. I know how to set flags and do the if statements, however, when I compile and save, the if statement dissapears from the code.

Here is the code I have been using:
Spoiler:

'---------------
#dynamic 0x16A094
#org @start
lock
faceplayer
checkflag 0x1000
if 0x1 call @recieve
msgbox 0x818FC2B MSG_KEEPOPEN '"Okay!\pBe sure to read what's on t..."
setflag 0x1001
release
end

#org @recieve
msgbox @msg1 0x2
givepokemon 0x85 0x5 0x0D 0x0 0x0 0x0
msgbox @msg2 0x2
release
end

#org @msg1
= Hey, [player]! I bet you must be\nexcited! [rival] was pretty pumped\ltoo. He just ran out of here.\lYou just missed him. Anyways, I\lthink you already noticed, I have\lno more pokemon left. But don't\lfret! Professor Oak from Pallet\lhas happily said he would supply\lyou with pokemon. Why don't you\ltake my Eevee with you. It's just\lbeen a pet for me for the last\lyear or so, but Eevee should be\lable to fight just fine. You'll\lneed Eevee for Route 1.

#org @msg2
= Recieved Eevee!/lGood Luck!

'---------
' Strings
'---------
#org 0x18FC2B
= Check your mail!\pHurry or [rival] will have a big\lheadstart!


'-----------
' Movements
'-----------
#org 0x1A75E5
#raw 0x5A 'mov5A
#raw 0xFE 'End of Movements


I know it looks sloppy, I am much more organized, but why put more effort into something that never stays?

That is how I write it and how it compiles, but when I re-open it it looks like this:
Spoiler:
'---------------
#org 0x16A094
lock
faceplayer
checkflag 0x1000
msgbox 0x818FC2B MSG_KEEPOPEN '"Check your mail!\pHurry or [rival]..."
closeonkeypress
applymovement 0x1 0x81A75E5
waitmovement 0x0
release
end


'---------
' Strings
'---------
#org 0x18FC2B
= Check your mail!\pHurry or [rival] will have a big\lheadstart!


'-----------
' Movements
'-----------
#org 0x1A75E5
#raw 0x5A 'mov5A
#raw 0xFE 'End of Movements


Any help or guidance would be a great help. I am probably missing something stupid. =\.
  #9869    
Old June 14th, 2009 (11:51 AM).
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Quote originally posted by Preyas:
Alright, so I've been wrestling with XSE for a few hours, testing code, playing with it, and been having a lot of fun, however, I am always stuck with the flag actions. I know how to set flags and do the if statements, however, when I compile and save, the if statement dissapears from the code.

Here is the code I have been using:
Spoiler:

'---------------
#dynamic 0x16A094
#org @start
lock
faceplayer
checkflag 0x1000
if 0x1 call @recieve
msgbox 0x818FC2B MSG_KEEPOPEN '"Okay!\pBe sure to read what's on t..."
setflag 0x1001
release
end

#org @recieve
msgbox @msg1 0x2
givepokemon 0x85 0x5 0x0D 0x0 0x0 0x0
msgbox @msg2 0x2
release
end

#org @msg1
= Hey, [player]! I bet you must be\nexcited! [rival] was pretty pumped\ltoo. He just ran out of here.\lYou just missed him. Anyways, I\lthink you already noticed, I have\lno more pokemon left. But don't\lfret! Professor Oak from Pallet\lhas happily said he would supply\lyou with pokemon. Why don't you\ltake my Eevee with you. It's just\lbeen a pet for me for the last\lyear or so, but Eevee should be\lable to fight just fine. You'll\lneed Eevee for Route 1.

#org @msg2
= Recieved Eevee!/lGood Luck!

'---------
' Strings
'---------
#org 0x18FC2B
= Check your mail!\pHurry or [rival] will have a big\lheadstart!


'-----------
' Movements
'-----------
#org 0x1A75E5
#raw 0x5A 'mov5A
#raw 0xFE 'End of Movements


I know it looks sloppy, I am much more organized, but why put more effort into something that never stays?

That is how I write it and how it compiles, but when I re-open it it looks like this:
Spoiler:
'---------------
#org 0x16A094
lock
faceplayer
checkflag 0x1000
msgbox 0x818FC2B MSG_KEEPOPEN '"Check your mail!\pHurry or [rival]..."
closeonkeypress
applymovement 0x1 0x81A75E5
waitmovement 0x0
release
end


'---------
' Strings
'---------
#org 0x18FC2B
= Check your mail!\pHurry or [rival] will have a big\lheadstart!


'-----------
' Movements
'-----------
#org 0x1A75E5
#raw 0x5A 'mov5A
#raw 0xFE 'End of Movements


Any help or guidance would be a great help. I am probably missing something stupid. =\.
Quote originally posted by muzzyguy:
right the pokedex one doesn't work theres probaly a lot of problems but this is my script

#dynamic 0x900000
#org @done
msgbox @done 0x6
= Proffeser WILLOW forgot to give you this.
clearflag 0x829
release
end


so whats wrong with it nd how do i change it so after he gives me it he says something diffrent
This is the simple questions thread...you should try the script help thread, which is right by this one.
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  #9870    
Old June 14th, 2009 (12:20 PM).
XandZero XandZero is offline
 
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Where do I go to find tools and tutorials on 4th gen pokemon rom editting? It seems that the bulk of material on this forum is for the gba series of pokemon only.

Also, would anyone know how to script in pokemon platinum to make the game start up immediately at the continue/new game screen?
  #9871    
Old June 14th, 2009 (12:31 PM).
Vrai Vrai is offline
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Quote originally posted by XandZero:
Where do I go to find tools and tutorials on 4th gen pokemon rom editting? It seems that the bulk of material on this forum is for the gba series of pokemon only.

Also, would anyone know how to script in pokemon platinum to make the game start up immediately at the continue/new game screen?
Well, you don't find many tools and tutorials on 4th gen hacking because there is little advancement on the subject. Well, actually, in respect to the people working on it, they've got a lot recognized, but not enough to really merit a full-on tool, you know?

And, sorry, I don't. :P
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  #9872    
Old June 14th, 2009 (03:41 PM).
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I'm having no luck finding a decent tile map editor; every one of them either can't load up any of my tilesets, or crash whenever I try to use them. There's got to be something out there I can use. Any ideas?
  #9873    
Old June 14th, 2009 (03:51 PM).
Vrai Vrai is offline
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Quote originally posted by SynjoDeonecros:
I'm having no luck finding a decent tile map editor; every one of them either can't load up any of my tilesets, or crash whenever I try to use them. There's got to be something out there I can use. Any ideas?
NTME is a really good one by D-Trogh. :)
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  #9874    
Old June 14th, 2009 (04:25 PM). Edited June 14th, 2009 by SynjoDeonecros.
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Quote originally posted by Atlus:
NTME is a really good one by D-Trogh.
Tried that too, and it's one of the ones that keeps on rejecting the tilesets I have, so that won't work.

The most promising one for me seems to be Tile Mapper, since you can adjust the tiles to whatever size you need, but unfortunately it keeps on crashing on me AND it refuses to load any of the files I save on it. Has anyone here had any experience with this program? If so, can you tell me what I'm doing wrong with it?
  #9875    
Old June 14th, 2009 (05:48 PM). Edited June 14th, 2009 by [BlackEyedHacker].
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Figured it out.

Sorry. =]
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