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  #76    
Old February 7th, 2007 (06:53 AM).
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Quote originally posted by Christos:
1. You can use Sappy to edit the music.

2. You can insert tiles with unLZ GBA or Advance Map. It's easier with Advance Map, search for how to insert tiles with AM in the thread.
But, how do I insert music into the game with Sappy?
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  #77    
Old February 7th, 2007 (07:10 AM).
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i was wondering if there is a tool like Base Edit but worked for Fire red?
and maybe a Tool like PattEd that works for fire red
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Old February 7th, 2007 (08:01 AM).
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Quote originally posted by Christos:
Some scripts won't load with ScriptED. Messages and short scripts do.
But none of them load... not even the scripts of people you talk to or something.
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  #79    
Old February 7th, 2007 (08:53 AM).
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Quote originally posted by Clayton XD:
i was wondering if there is a tool like Base Edit but worked for Fire red?
and maybe a Tool like PattEd that works for fire red
Pokemon Amplifier does what both tools do. Download it here.

Quote originally posted by Blazin:
Hi, I'm new at ROM Hacking and just have a couple of quick questions which have probably been answered dozens of times but I cannot find the answers most likely because their is so much to look through.

1. How do you create new pokemon sprites, both for in battle and full image.
2. How do you add the sprites into the game.

Sorry if this has been answered many times and I am just a nuisance, but I have taught myself how to use advanced map and a few others pretty effectively and have learnt from what i have read so I appreciate it.
You can use a drawing program to make them. And the second one's been asked again, you can add them with unLZ GBA.
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  #80    
Old February 7th, 2007 (05:43 PM).
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I downloaded VB runtime 1,2,3 and put the in the AMP 2006 folder in program files.
Not sure how to put VB runtime 6 in the folder.

Everytime I try to change language to english

I get the

Run-time error "13"
type mismatch

Can someone tell me which VB runtime file I need
and which folder to put it in.
Thanks
  #81    
Old February 7th, 2007 (08:28 PM).
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Quote originally posted by phshfe:
I downloaded VB runtime 1,2,3 and put the in the AMP 2006 folder in program files.
Not sure how to put VB runtime 6 in the folder.

Everytime I try to change language to english

I get the

Run-time error "13"
type mismatch

Can someone tell me which VB runtime file I need
and which folder to put it in.
Thanks
You need VB Runtime 6.0 for AMP 2006
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  #82    
Old February 7th, 2007 (08:47 PM).
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When I load VB Run time 6.0 it does not give you an option which folder to put it in.

I m not sure how to get VB Run time 6.0 in to the Amp 2006 folder.
  #83    
Old February 7th, 2007 (08:53 PM).
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Quote originally posted by phshfe:
When I load VB Run time 6.0 it does not give you an option which folder to put it in.

I m not sure how to get VB Run time 6.0 in to the Amp 2006 folder.
Use winrar and extract the thing and put it in the AMP 2006 folder
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Old February 7th, 2007 (10:47 PM).
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I repeat this question...
Quote originally posted by Colin:
But, how do I insert music into the game with Sappy?
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  #85    
Old February 8th, 2007 (09:07 AM).
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Back agian.

I'm starting a new ROM hack I need help on a few things.

1. Dose anyone have a list or know where I can find a list of script offsets for Items, TMs, Berries, etc. for Fire Red?

2. Is there a way to transfer music from an R/S/E ROM and apply them to a FR/LG rom?

Thats pretty much it. :s
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  #86    
Old February 8th, 2007 (09:27 AM).
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Please can i have Pokemon Ruby tbl file nd a tutorialo hex editing
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  #87    
Old February 8th, 2007 (02:33 PM).
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How can I change pokemon types in Ruby ex.from Flying to fire and electric.
  #88    
Old February 9th, 2007 (04:38 AM).
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how do you compile scripts with script ed and is there any other better script editors plz plz plz answer plz plz plz
  #89    
Old February 9th, 2007 (07:51 AM).
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Quote originally posted by Frostbite:
Back agian.

I'm starting a new ROM hack I need help on a few things.

1. Dose anyone have a list or know where I can find a list of script offsets for Items, TMs, Berries, etc. for Fire Red?

2. Is there a way to transfer music from an R/S/E ROM and apply them to a FR/LG rom?

Thats pretty much it. :s
1. Simple Script Creator had all the items, TMs and Berries hex codes. Download here.

2. You can use Sappy to extract the R/S/E music and import it in your FR/LG ROM.

Quote originally posted by foofatron:
How can I change pokemon types in Ruby ex.from Flying to fire and electric.
Pokemon Amplifier.

Quote originally posted by ChaosKing:
how do you compile scripts with script ed and is there any other better script editors plz plz plz answer plz plz plz
Save your script with no spaces in the name in ScriptED's folder, put your ROM in there too with no spaces and open the script with ScriptED, click compile and done.
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  #90    
Old February 10th, 2007 (12:22 AM).
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Quote originally posted by Frostbite:
Back agian.

I'm starting a new ROM hack I need help on a few things.

1. Dose anyone have a list or know where I can find a list of script offsets for Items, TMs, Berries, etc. for Fire Red?

2. Is there a way to transfer music from an R/S/E ROM and apply them to a FR/LG rom?

Thats pretty much it. :s
I can only reply to your second question.

All music from R/S in already in FR/LG. Dunno which the offsets are though. Only Emerald has a couple of new songs that do not exist in FR/LG. Other than that, you can find about everything. (You can check what songs are in with EliteMap.)
  #91    
Old February 10th, 2007 (12:25 AM). Edited February 10th, 2007 by ChaosKing.
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thanks blazichu and does anyone no how to edit the pic of oak at the introduction


and finally another aussie aussie aussie aussie oi oi oi


also with the script ed thing it doesnt work

also can anyone one name any of the fire red script editors except 4 ?diamond cutter? scripted simple script editor
  #92    
Old February 10th, 2007 (04:51 AM).
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Has anyone got updated PokeRoms.ini that has all info for FR?
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  #93    
Old February 10th, 2007 (07:10 AM).
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Does anyone know the E4 script for a rock blocking the path until you beat the E4?Deos anyone know what scripts for a boat that you can control?
  #94    
Old February 10th, 2007 (10:29 AM). Edited February 10th, 2007 by Andrew McKenzie.
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1.Does anybody know how to import your own pokemon sprites into your game?(e.g. Say I just created sprites for my new fakemon and want them in my game) BUT...
2.I've tried using unLZ.GBA but everytime i open a rom, the sprites come up all scrambled... I've tried this with all my roms and they are clean...ruby, sapphire, fire red and leafgreen...emerald...even the non us ones..like the uk ones...

So can anybody help me here?...
  #95    
Old February 10th, 2007 (11:13 AM).
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'nother question
Why doesn't the "overheat" weather work in Firered? It freezes the game when selected as the default weather for a map. Why is that? Is there a way to fix it?

Oh and one more.
I've heard that every R/S song is in Firered and Leafgreen. Does anyone know the offsets or the "musik de" ini file for advance map with it included? Thanks in advance.

(Christos, thanks for the advance scripting tut. It really helps!)
  #96    
Old February 10th, 2007 (11:40 AM).
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Quote originally posted by Deokishisu:
'nother question
Why doesn't the "overheat" weather work in Firered? It freezes the game when selected as the default weather for a map. Why is that? Is there a way to fix it?

Oh and one more.
I've heard that every R/S song is in Firered and Leafgreen. Does anyone know the offsets or the "musik de" ini file for advance map with it included? Thanks in advance.

(Christos, thanks for the advance scripting tut. It really helps!)

1. If it always freezes then the "Overheat" weather probably isn't in Fire Red.

2. I think White Mage posted an AM ini file with the music. It was attached in the Advance Map thread in the tutorial section but the attachment was corrupt.
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  #97    
Old February 10th, 2007 (12:18 PM). Edited May 19th, 2007 by Glitchfinder.
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I have a question. (I know it's kind of obvious, but it seems that I've only had one of my questions answered. Look back in this thread for some unanswered questions on my part)

How do I make it so that the roof of a building is over the sprite of my character? I made a custom building set, but when I made some buildings out of it, and my character went behind the building (As in, into the tiles that make up the very back of the roof), he was fine until he went to a corner of the roof. Then, he was suddenly on to of the sprite, instead of behind the roof. I'll attach the picture to this post.
  #98    
Old February 10th, 2007 (12:24 PM).
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Quote originally posted by Glitchfinder:
I have a question. (I know it's kind of obvious, but it seems that I've only had one of my questions answered. Look back in this thread for some unanswered questions on my part)

How do I make it so that the roof of a building is over the sprite of my character? I made a custom building set, but when I made some buildings out of it, and my character went behind the building (As in, into the tiles that make up the very back of the roof), he was fine until he went to a corner of the roof. Then, he was suddenly on to of the sprite, instead of behind the roof. I'll attach the picture to this post.
In block editor, choose the block you step over and make it's background behavior "00". If that doesn't work, make another block somewhere else.
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Old February 10th, 2007 (12:29 PM).
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Hey Christos...did you miss my question?
Anyway here it is:
Thank you in advance...
1.Does anybody know how to import your own pokemon sprites into your game?(e.g. Say I just created sprites for my new fakemon and want them in my game) BUT...
2.I've tried using unLZ.GBA but everytime i open a rom, the sprites come up all scrambled... I've tried this with all my roms and they are clean...ruby, sapphire, fire red and leafgreen...emerald...even the non us ones..like the uk ones...
  #100    
Old February 10th, 2007 (12:45 PM).
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Quote originally posted by SuperHacker7777:
Hey Christos...did you miss my question?
Anyway here it is:
Thank you in advance...
1.Does anybody know how to import your own pokemon sprites into your game?(e.g. Say I just created sprites for my new fakemon and want them in my game) BUT...
2.I've tried using unLZ.GBA but everytime i open a rom, the sprites come up all scrambled... I've tried this with all my roms and they are clean...ruby, sapphire, fire red and leafgreen...emerald...even the non us ones..like the uk ones...
Try following this tutorial.
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