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  #9976    
Old June 20th, 2009 (11:25 AM).
Clasico
Beginning Trainer
 
Join Date: Jun 2009
Location: Sabadell, Spain
Gender: Male
Quote originally posted by IIMarckus:
I’ve attached one to this post.You can edit their names, and the rest of the trainer data immediately follows the names.
Er, sorry if I am wrong, but... The archive that you passed to me I have to change it to a table (.tbl) or no? Please, I'm really new in the rom-hacking world...
PS: And, If I need to change it to a table, how I can do this?
  #9977    
Old June 20th, 2009 (11:25 AM). Edited June 20th, 2009 by Zanny77.
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Zanny77
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Quote originally posted by HackMew:
That's weird... are sure you're using the newest version? Also, what happens if you use other values?
If I insert a different value, I move over to the right or left, but stay in the same row. I'll download the newest version and see if that changes things.

EDIT: I downloaded the newest version, but still the same problem. I have no idea what's going on.
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  #9978    
Old June 20th, 2009 (11:34 AM).
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HackMew
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Quote originally posted by Zanny77:
If I insert a different value, I move over to the right or left, but stay in the same row. I'll download the newest version and see if that changes things.

EDIT: I downloaded the newest version, but still the same problem. I have no idea what's going on. :(
Aren't you talking about Y coordinate then?
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  #9979    
Old June 20th, 2009 (11:38 AM).
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Zanny77
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Quote originally posted by HackMew:
Aren't you talking about Y coordinate then?
Uh yea. But it won't let me change it....unless this is some new thing WAYYYYYYYY over my head or something.
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  #9980    
Old June 20th, 2009 (11:40 AM).
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HackMew
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Quote originally posted by Zanny77:
Uh yea. But it won't let me change it....unless this is some new thing WAYYYYYYYY over my head or something.
Yeah, indeed. At the time, I didn't know where the Y coord was stored. But if you're patient enough you will be able to change it using the new tool I planned. Namely, A-Intro.
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  #9981    
Old June 20th, 2009 (12:23 PM).
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Zanny77
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Quote originally posted by HackMew:
Yeah, indeed. At the time, I didn't know where the Y coord was stored. But if you're patient enough you will be able to change it using the new tool I planned. Namely, A-Intro.
Oh, OK.
When will it be released?
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  #9982    
Old June 20th, 2009 (04:59 PM).
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go777away
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I'm doing a hack of Fire Red, its called Pokemon Bleach (working title). I've ran into a slight error in the begining though. The part where I'm supposed to meet the proffesor, it freezes. I made the starting town Lavender Town, and I temporarily just moved the original script from where it was to start to where it is now. Any ideas on how to fix that? Thanks in advance!
  #9983    
Old June 20th, 2009 (05:05 PM).
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BlitŻ
guahh my dog is so cute
 
Join Date: Feb 2009
Location: Bay Area, Califronia.
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Can some one tell me or lead me to a tut that tell me how to edit the grass animation of pokemon Fire red?

Thanks
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  #9984    
Old June 20th, 2009 (10:01 PM).
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Kalsard
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Join Date: May 2009
Location: New Zealand
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I was following one of those guides to put in a sprite, and title screen, but the figures they have dont correspond with the picture that I come up with. I was trying it on an already edited rom, and I get a different picture, but when I use a clean one, the figures are exact.
Do I need restart and edit a clean rom?
Thanks
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  #9985    
Old June 20th, 2009 (10:22 PM).
tony979
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Join Date: Nov 2008
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Where can i find a program that lets me edit the text that everybody says etc? i tried the x one but icant save it into the game.
  #9986    
Old June 21st, 2009 (01:55 AM).
Clasico
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Join Date: Jun 2009
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Gender: Male
Errr, OK, I'ts not necessary to respond me, I resold the question now, thank you very much!! Seriously!
  #9987    
Old June 21st, 2009 (01:59 AM).
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hashtag
the man in black
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Quote originally posted by tony979:
Where can i find a program that lets me edit the text that everybody says etc? i tried the x one but icant save it into the game.
Try A-text to edit in-game text. You can find it on whack a hack. But if you want to make new texts use XSE.

Quote originally posted by Kalsard:
I was following one of those guides to put in a sprite, and title screen, but the figures they have dont correspond with the picture that I come up with. I was trying it on an already edited rom, and I get a different picture, but when I use a clean one, the figures are exact.
Do I need restart and edit a clean rom?
Thanks
I didn't quite catch that :\ But yeah use a clean ROM.

Quote originally posted by jebees:
Can some one tell me or lead me to a tut that tell me how to edit the grass animation of pokemon Fire red?

Thanks
Here is a good one by thethethethe.
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  #9988    
Old June 21st, 2009 (02:01 AM).
PI Hudson's Avatar
PI Hudson
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Join Date: May 2009
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Age: 21
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I would like to know if it is possible to edit the intro movie for the advanced generation games.
Like I want to change some stuff around, like put the leaf-water drop scene after the chase of the Pokemon in the Hoenn games.(I don't actually, but I have different plans... )

If its possible, how would I go about finding the offsets for how its played and what is played?
  #9989    
Old June 21st, 2009 (02:08 AM).
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0m3GA ARS3NAL
Im comin' home...
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Join Date: Jan 2008
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Quote originally posted by PI Hudson:
I would like to know if it is possible to edit the intro movie for the advanced generation games.
Like I want to change some stuff around, like put the leaf-water drop scene after the chase of the Pokemon in the Hoenn games.(I don't actually, but I have different plans... )

If its possible, how would I go about finding the offsets for how its played and what is played?
That would require some heavy ASM man...
Sorry, but unless HackMew's "Intro Ed" is that hardcore, you wont be editing that any time soon...
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  #9990    
Old June 21st, 2009 (04:11 AM).
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TheWicked
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Join Date: Apr 2008
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Hye, is there any program besides Irfanview that lets you make a sprite to 16 colored mode?
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  #9991    
Old June 21st, 2009 (04:15 AM).
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0m3GA ARS3NAL
Im comin' home...
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Quote originally posted by TheWicked:
Hye, is there any program besides Irfanview that lets you make a sprite to 16 colored mode?
Try GIMP

It is good at it, but kinda complicated, but I like it since you can order the pallet. (Like if the colors in the pallet are in the wrong order.)
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Greetings Warden
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Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
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Awaiting user input...

>
  #9992    
Old June 21st, 2009 (04:16 AM).
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TheWicked
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Thanks,iam downloading it now
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  #9993    
Old June 21st, 2009 (05:07 AM).
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hashtag
the man in black
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Quote originally posted by Alice.:
I can't ask Christos because he's not online, and I can't find an exact working answer via search so..

Does anyone know the image offset of the textbox in FR? I already have the pal offset xD
Re-posted. Seems I was skipped over xD
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  #9994    
Old June 21st, 2009 (05:20 AM).
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Pokepal17
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Quote originally posted by Alice.:
Re-posted. Seems I was skipped over xD
I don't know the exact offset but look in VBA's tile viewer (while the textbox is open) for the memory address and serach the adress in the memeory viewer. Then search the bytes that appear and you'll find your offset. Then use that offset in Tile Molester for the textbox.
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  #9995    
Old June 21st, 2009 (05:56 AM).
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Does anyone know another way of inserting your own hero sprite (E.g, when you select boy or girl, its that big sprite) other than the tutorial Dante made? Because it seems that When i save my BG as a .act, it saves it as .pal, and I don't have photoshop. I'd like this answered A.S.A.P, as i wont be able to continue my hack wihtout it >.<
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  #9996    
Old June 21st, 2009 (06:42 AM).
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Vince_27
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Hey I have a problem. See:


What have I done wrong?
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  #9997    
Old June 21st, 2009 (06:44 AM).
hashtag's Avatar
hashtag
the man in black
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Location: Salisbury, England
Age: 19
Gender: Male
Quote originally posted by Vince_27:
Hey I have a problem. See:


What have I done wrong?
You've just got the up/down blocks the wrong way round, just change them.
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  #9998    
Old June 21st, 2009 (08:59 AM).
Clasico
Beginning Trainer
 
Join Date: Jun 2009
Location: Sabadell, Spain
Gender: Male
Hi, I have Megamap (that I don't understand totally) and GoldMap to edit POkémon GOLD. And I have questions for them:
1. How I can create more warps, people, scripts... without destroying all?? (When I change the number of people, ALL elements of the map are reseted, for example, the sprite is, but not the content)
2. How I can create more MAPS??
3. How I can saw the content of the scripts?
  #9999    
Old June 21st, 2009 (09:39 AM).
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Megiddo-san
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I don't supposed anyone would know how to detach a map from another map. My problem, is that my map looks the way it should in Advance Map, but in game the tiles are different and I can not leave the house. I have checked the warps. They seem fine. I think the map is tied to another in some way.
In Advance Map: In Game:
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  #10000    
Old June 21st, 2009 (09:57 AM).
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Pokepal17
More cowbell~
 
Join Date: Oct 2008
Location: Steeltown
Age: 20
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Quote originally posted by megiddo:
I don't supposed anyone would know how to detach a map from another map. My problem, is that my map looks the way it should in Advance Map, but in game the tiles are different and I can not leave the house. I have checked the warps. They seem fine. I think the map is tied to another in some way.
In Advance Map: In Game:
Yep, 'cause they use the same footer
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