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  #10051    
Old June 25th, 2009 (03:45 AM).
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Call me a noob,but
Hey,how do u insert an OW with my custom pallets?
i cant insert an OW,cause evrytime i save it as A .Bmp form,the color changes.its dull.
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  #10052    
Old June 25th, 2009 (07:01 AM).
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Quote originally posted by TheWicked:
Call me a noob,but
Hey,how do u insert an OW with my custom pallets?
i cant insert an OW,cause evrytime i save it as A .Bmp form,the color changes.its dull.
Just save it as 24 Colour bitmap, that should be enough. Then when you index it save it as windows bitmap and all should be fine.
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  #10053    
Old June 25th, 2009 (07:22 AM).
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Quote originally posted by 874521:
I mean the roof's palette is 118, 143, 182. So you need to change the palette in A-Map into that palette. In A-Map, when you scroll it to 112, next is 120. My question is can I change the palette into 118?

A bit confusing isn't it?
Oh. That.
Idk about that, I just leave it.
Btw if it's only 2 diference, maybe you shouldn't bother.
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  #10054    
Old June 25th, 2009 (07:25 AM).
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Quote originally posted by 874521:
I mean the roof's palette is 118, 143, 182. So you need to change the palette in A-Map into that palette. In A-Map, when you scroll it to 112, next is 120. My question is can I change the palette into 118?

A bit confusing isn't it?
You can't have it exact. Advance Map rounds the pallettes to the nearest 8, so you need to use 120, 144 and 184
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  #10055    
Old June 25th, 2009 (08:44 AM).
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how do i change the professor sprite in ruby or sapphire like in pokemon crono or pokemon narajia
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  #10056    
Old June 25th, 2009 (08:48 AM).
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Quote originally posted by higame:
how do i change the professor sprite in ruby or sapphire like in pokemon crono or pokemon narajia
You can change it with the tool called OWRE by HackMew. This is for the OW's, and there are many tuts on changing sprites in unlz.gba in the tuts section.
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  #10057    
Old June 25th, 2009 (10:47 AM).
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Quote originally posted by TheWicked:
Call me a noob,but
Hey,how do u insert an OW with my custom pallets?
i cant insert an OW,cause evrytime i save it as A .Bmp form,the color changes.its dull.

If you get Overworld Editor RE (search for this), you can import your sprite (16 bit colour depth btw) over the overworld sprite you wanna change. it also has a tickbox for "import pallette), which will fix the pallette messing up. however, it needs to be in 16 bit colour depth.
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  #10058    
Old June 25th, 2009 (11:16 AM). Edited June 25th, 2009 by Doom Chaos.
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I don't know how to add an item with Advance Map. How? (and what's the script for it (a potion by example)).
Also, I can't save my edited sprites with Overworld Editor RE, why?
  #10059    
Old June 25th, 2009 (11:33 AM).
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Quote originally posted by Doom Chaos:
I don't know how to add an item with Advance Map. How? (and what's the script for it (a potion by example). Also, I can't save my edited sprites with Overworld Editor RE, why?
If you want a hidden item script (i.e. the grass tile with a black shadow), then make a signpost event, and in the dropdown list entitled Signpost Type, select the option 05 Hidden Item. Then, in the dropdown list called Item ID, select your item (i.e FULL HEAL (0017). Finally, in the Amount box, type in the quantity of items given (i.e. 01). His save on A-Map and your done! As for the OWERE, I'm not so sure...
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  #10060    
Old June 25th, 2009 (11:43 AM).
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Err, what I meant is when you walk around, you might find a Pokeball (item) on the way. You press A to pick it up, it adds the item to your inventory and the item on the map dissapears. Sorry if I wasn't clear. :/
  #10061    
Old June 25th, 2009 (11:49 AM).
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I beleive the script is this:
Spoiler:
#dynamic 0x800000 'or whatever your offset it
#org @start
giveitem 0x* 0x** MSG_FIND
end

* = The Item's Value in Hex.
** = The Quantity of the item(s).
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  #10062    
Old June 25th, 2009 (12:07 PM).
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Worked fine except that it keeps reappearing. Perhaps missing something in the script?
  #10063    
Old June 25th, 2009 (12:10 PM).
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I'm not 100% sure, but perhaps change the Unknown on the Person Event to 03. I'm just examining the ready-made scripts from FR. Hope I helped.
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  #10064    
Old June 25th, 2009 (12:19 PM). Edited June 25th, 2009 by Doom Chaos.
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I got the same result
Why is it so hard to add an item? ._.

EDIT: I will find out sooner or later. But right now, I need something more important. I edited Pallet Town so that the player leaves by going right. I also edited Route 1 so that it begins at the left and ends at the right (like a continuation for the edited Pallet Town). But when I try the ROM, the Town and the Route aren't connected. How can I connect them so it can go from Town to Route?
  #10065    
Old June 25th, 2009 (01:29 PM).
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Quote originally posted by Doom Chaos:
I got the same result
Why is it so hard to add an item? ._.

EDIT: I will find out sooner or later. But right now, I need something more important. I edited Pallet Town so that the player leaves by going right. I also edited Route 1 so that it begins at the left and ends at the right (like a continuation for the edited Pallet Town). But when I try the ROM, the Town and the Route aren't connected. How can I connect them so it can go from Town to Route?
You have to set the offset in the connection manager for both maps.
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  #10066    
Old June 25th, 2009 (01:39 PM).
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Thanks a lot, it works better now. :D
  #10067    
Old June 26th, 2009 (04:11 AM).
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Thanks it works for me now
Btw.

Call me a noob again,but
how does the tileset manager tool by zodiacthegreat works?
i already filled all the blank spaces of the outside secondary tilesets and i wanna insert again.
so how does it works??
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  #10068    
Old June 26th, 2009 (04:54 AM).
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Quote originally posted by Banjora Marxvile:
You can't have it exact. Advance Map rounds the pallettes to the nearest 8, so you need to use 120, 144 and 184
When I insert the tile, it became plain brown and there's the gray shade below.
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  #10069    
Old June 26th, 2009 (05:13 AM).
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Where i can get d/p icons for icon edit?
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  #10070    
Old June 26th, 2009 (05:28 AM).
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Quote originally posted by SasukeCat:
Where i can get d/p icons for icon edit?
http://wahackpokemon.com/es/sprite/PyD
just translate it if you don't understand it
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Contains DPP and HGSS Tiles and Overworlds!



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  #10071    
Old June 26th, 2009 (05:33 AM).
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Quote originally posted by 874521:
http://wahackpokemon.com/es/sprite/PyD
just translate it if you don't understand it
I need icons not sprites. Icon - go to your party and there you will have icons of pokemon.
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  #10072    
Old June 26th, 2009 (05:50 AM). Edited June 26th, 2009 by 874521.
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Quote originally posted by SasukeCat:
I need icons not sprites. Icon - go to your party and there you will have icons of pokemon.
There are DP icons there. Please look carefully.
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Post your suggestions on my thread.
Contains DPP and HGSS Tiles and Overworlds!



874521 Pair up with Napalm
  #10073    
Old June 26th, 2009 (05:59 AM).
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Quote originally posted by 874521:
There are DP icons there. Please look carefully.
There are but not for icon edit.
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  #10074    
Old June 26th, 2009 (06:02 AM).
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Quote originally posted by SasukeCat:
There are but not for icon edit.
You mean is the tool, here's the link:
http://wahackpokemon.com/es/descarga/herramientas-gba

Look for Icon ED (Icon Editor)
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Post your suggestions on my thread.
Contains DPP and HGSS Tiles and Overworlds!



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  #10075    
Old June 26th, 2009 (06:49 AM).
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Quote originally posted by 874521:
You mean is the tool, here's the link:
http://wahackpokemon.com/es/descarga/herramientas-gba

Look for Icon ED (Icon Editor)
NO. I need d/p icons for icon edit
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