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  #10351  
Unread July 12th, 2009, 12:58 AM
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BananasGoMoo
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Quote:
Originally Posted by JohnPaulJones View Post
I knew the text in the GBA games wan't ASCII encoded... where do I download the table files?
err well i forgot where i got the table file, but i can email it to you.

also, you need a hex editor that supports tables, i suggest transhexlation

also, it only translates the texts, not the scripts or images (duh)

so you can text edit with a hex editor
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  #10352  
Unread July 12th, 2009, 01:08 AM
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Can you edit all text in the game with a hex editor and table? I.E. things A-text didn't get. Like trainer classes and the button how-to menu in FR?

EDIT: WOOO. 333th post! This means I'm half as evil as the devil >:] Muhahahahah! *shot*
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  #10353  
Unread July 12th, 2009, 01:09 AM
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Quote:
Originally Posted by JohnPaulJones View Post
Can you edit all text in the game with a hex editor and table? I.E. things A-text didn't get. Like trainer classes and the button how-to menu in FR?
yea. pretty sure.

and you know you can search for words in A-Text.

also, the table i have only works for advance games, wont work on GSC or RBY.
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  #10354  
Unread July 12th, 2009, 01:48 AM
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I'm looking for room in Pokemon FireRed for extra overworld sprites.

Are any of the overworld sprites found in OverworldEditor RE not used in the game?
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  #10355  
Unread July 12th, 2009, 02:35 AM
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Quote:
Originally Posted by JohnPaulJones View Post
Can you edit all text in the game with a hex editor and table? I.E. things A-text didn't get. Like trainer classes and the button how-to menu in FR?

EDIT: WOOO. 333th post! This means I'm half as evil as the devil >:] Muhahahahah! *shot*
Trainer Classes ARE located by A-Text thank you very much, that is how I change them for MY hack.

Just be smart about it and enter the text in ALL CAPS, since A-Text IS CASE SENSITIVE!
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  #10356  
Unread July 12th, 2009, 03:54 AM
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Quote:
Originally Posted by Regigiygas View Post
I'm looking for room in Pokemon FireRed for extra overworld sprites.

Are any of the overworld sprites found in OverworldEditor RE not used in the game?
Technically, they are all usable by the game, although you don't have to use some if you do not want to.

I'm thinking this is what you're looking for.
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  #10357  
Unread July 12th, 2009, 04:12 AM
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How do I put a hack on a game cartridge? For example, Shiny Gold, how do I put that on a cartridge to play on a GBA SP or DS?
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  #10358  
Unread July 12th, 2009, 04:27 AM
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Quote:
Originally Posted by Sleepwalker View Post
How do I put a hack on a game cartridge? For example, Shiny Gold, how do I put that on a cartridge to play on a GBA SP or DS?
You would use a Flashcart. Such as EZFlash or others. I have an old EZFlash and it works well. You'd also need to to download the software for it.
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  #10359  
Unread July 12th, 2009, 05:19 AM
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
True...
But you gotta remember, sometimes people set deadlines for themselves, for instance, they promise everyone a beta that is TODAY, they can't really wait, now can they? Heheh.
I'm allways using a-trainer -___-
and that program changes only the encounter music(when he talks with you before the start of the battle)I want to change the in battle music!!!!!!!!!
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  #10360  
Unread July 12th, 2009, 06:18 AM
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Quote:
Originally Posted by onyx79 View Post
I'm allways using a-trainer -___-
and that program changes only the encounter music(when he talks with you before the start of the battle)I want to change the in battle music!!!!!!!!!
No no, I mean the NEXT A-Trainer, that will have the ability to change the Trainer Classes.
And you CAN change the in-battle music, with an ASM code.

You can get it, and have a very small description on how to use it... HERE
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  #10361  
Unread July 12th, 2009, 09:58 AM
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Hey, how can you change which types are super effective against each other? I want to establish the ???-type.
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  #10362  
Unread July 12th, 2009, 10:15 AM
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Quote:
Originally Posted by Bozster View Post
Hey, how can you change which types are super effective against each other? I want to establish the ???-type.
This question has been answered already. Look at the Documents and Tutorials and at the Toolbox.
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  #10363  
Unread July 12th, 2009, 10:35 AM
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I finished to reat the tut,it seems like the command is that: setvar 0x1014 #battlemusicnumber
so just put this before the trainer battle command and change the music according to sappy that's all?sounds easy enogh....
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  #10364  
Unread July 12th, 2009, 10:41 AM
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Quote:
Originally Posted by onyx79 View Post
I finished to reat the tut,it seems like the command is that: setvar 0x1014 #battlemusicnumber
so just put this before the trainer battle command and change the music according to sappy that's all?sounds easy enogh....
I never understood it so much, play with it till it works I suppose, lol.
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  #10365  
Unread July 12th, 2009, 12:15 PM
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Quote:
Originally Posted by HackMew View Post
This question has been answered already. Look at the Documents and Tutorials and at the Toolbox.
Eh? I'm sorry, but what are you trying to show me?

Another question;
How do I change the movements of a Pokemon on Emerald? Like when they go into battle?

If no method exists, then what are the scripts that define stuff like items and Pokemon?

Last edited by Bozster; July 12th, 2009 at 01:31 PM.
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  #10366  
Unread July 12th, 2009, 02:52 PM
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How do you customize the Pokedex? The order, the Pokemon's info (What type of Pokemon [ex. the Bulb Pokemon or the Iron Armor Pokemon] and their description) ect.
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  #10367  
Unread July 12th, 2009, 02:58 PM
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Quote:
Originally Posted by powerflare4cp View Post
How do you customize the Pokedex? The order, the Pokemon's info (What type of Pokemon [ex. the Bulb Pokemon or the Iron Armor Pokemon] and their description) ect.
There are tutorials for changing Pokedex Order in the Tutorials Section... you can change the descriptions of pokemon with A-Text, or better yet, YAPE!

(And Bulbasaur is the Seed Pokemon, not bulb... there is no bulb Pokemon, lol.)
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  #10368  
Unread July 12th, 2009, 03:07 PM
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I've tried this command and it ruined my script -___-
I guess I should be more carefull next time....
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  #10369  
Unread July 12th, 2009, 03:27 PM
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Quote:
Originally Posted by onyx79 View Post
I've tried this command and it ruined my script -___-
I guess I should be more carefull next time....
Yeah, I personally never got it to work, but it DOES work... try asking around the forums for help, Mastermind_X doesn't make it easy to read...
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  #10370  
Unread July 12th, 2009, 05:56 PM
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Quote:
Originally Posted by HackMew View Post
This question has been answered already. Look at the Documents and Tutorials and at the Toolbox.
Eh? I'm sorry, but what are you trying to show me?

Another question;
How do I change the movements of a Pokemon on Emerald? Like when they go into battle?

If no method exists, then what are the scripts that define stuff like items and Pokemon?
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  #10371  
Unread July 12th, 2009, 06:11 PM
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I do not understand the command createsprite, care to share some info with me?
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  #10372  
Unread July 13th, 2009, 12:58 AM
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Hi all,
Just a question regarding battles in Pokemon hacks...
Actually, that pretty much was my question. How does one create a battle in a ROM hack? I've dug deep, and can't find anything about scripting or other tools that affects things like the trainer sprite, etc.

Any help would be greatly appreciated!

u0850913
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  #10373  
Unread July 13th, 2009, 01:16 AM
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
There are tutorials for changing Pokedex Order in the Tutorials Section... you can change the descriptions of pokemon with A-Text, or better yet, YAPE!

(And Bulbasaur is the Seed Pokemon, not bulb... there is no bulb Pokemon, lol.)
Okay, thanks. xD Yeah, and I remembered that its the Seed Pokemon, but I had to leave for vacation and I forgot to change it when I got here. Oh well, my mistake. What is YAPE?
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  #10374  
Unread July 13th, 2009, 01:21 AM
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Quote:
Originally Posted by u0850913 View Post
Hi all,
Just a question regarding battles in Pokemon hacks...
Actually, that pretty much was my question. How does one create a battle in a ROM hack? I've dug deep, and can't find anything about scripting or other tools that affects things like the trainer sprite, etc.

Any help would be greatly appreciated!

u0850913

the toolbox would be a good place to get some tools to work with: http://www.pokecommunity.com/forumdisplay.php?f=66
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  #10375  
Unread July 13th, 2009, 02:27 AM
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Quote:
Originally Posted by powerflare4cp View Post
Okay, thanks. xD Yeah, and I remembered that its the Seed Pokemon, but I had to leave for vacation and I forgot to change it when I got here. Oh well, my mistake. What is YAPE?
YAPE is a pokemon editor.
It is an abbreviation for, Yet Another Pokemon Editor.

Look for it in the Toolbox section.
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