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  #10426    
Old July 15th, 2009 (04:38 PM).
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Aljam
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Quote:
Originally Posted by Me View Post
How would I change charizard's cry at the title screen to rayquaza? Every titlescreen cry editor only goes up to the johto pokemon. Also Where would i find a good tut on hex editing? I want to fully understand hex so i could make a breath taking hack.
My question was skipped again...
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  #10427    
Old July 15th, 2009 (05:03 PM).
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My question was skipped again...
Wait until HackMew releases the Newest Intro Ed...
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  #10428    
Old July 15th, 2009 (05:09 PM).
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Originally Posted by 0m3GA ARS3NAL View Post
Wait until HackMew releases the Newest Intro Ed...
k. thnks. i saw his thread. You know whats on it probably and that could help thnks.
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  #10429    
Old July 15th, 2009 (05:35 PM).
MyNameIsSin
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ANyone know how to change the background battle scenes. For example if you fight in the grass you get a grass scene. (Round pad of green) Or in cave you get (Round pad of Brown) i want to change the background's completely using these battle scenes. spriters-resource.com/gameboy_advance/ff1n2/sheet/25293 (You have to put www infront of spriters-resource. it wouldn't let me post link since im new.)
  #10430    
Old July 15th, 2009 (05:37 PM).
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ANyone know how to change the background battle scenes. For example if you fight in the grass you get a grass scene. (Round pad of green) Or in cave you get (Round pad of Brown) i want to change the background's completely using these battle scenes. spriters-resource.com/gameboy_advance/ff1n2/sheet/25293 (You have to put www infront of spriters-resource. it wouldn't let me post link since im new.)
You are going to have to find the Backgrounds in unLZgba, and replace them with those.
Be sure to make sure that you change the pallets of back grounds you want to match the regular ones, and make sure to resize it, and make your tileset...
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  #10431    
Old July 15th, 2009 (05:48 PM). Edited July 15th, 2009 by MyNameIsSin.
MyNameIsSin
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awesome omega, fast reply too. thats awesome. thanks man/woman lol.

Edit: meh. that program is wierd. too wierd for me. everything looks like jibberish. but thanks anyways.
  #10432    
Old July 15th, 2009 (07:31 PM).
tamere123
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how do i play the hacks? after i downloaded them of course.
  #10433    
Old July 15th, 2009 (08:06 PM).
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Quote:
Originally Posted by tamere123 View Post
how do i play the hacks? after i downloaded them of course.
patch the IPS to the rom that it is a hack of (usually says in the thread)

use LIPS or some similar patcher.
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  #10434    
Old July 15th, 2009 (09:13 PM).
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Originally Posted by BananasGoMoo View Post
patch the IPS to the rom that it is a hack of (usually says in the thread)

use LIPS or some similar patcher.
Unless you decide to play the AMAZING hack, Rijon Adventures, then you just need to use the Patching device that comes free when you download the patch... ONLY Rijon adventures Patch works with it's patcher, everything else so far, you need to use LIPS
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  #10435    
Old July 16th, 2009 (12:44 AM).
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Quote:
Originally Posted by HackMew View Post
This question has been answered already. Look at the Documents and Tutorials and at the Toolbox.
Eh? I'm sorry, but what are you trying to show me?

Another question;
How do I change the movements of a Pokemon on Emerald? Like when they go into battle?

If no method exists, then what are the scripts that define stuff like items and Pokemon?
  #10436    
Old July 16th, 2009 (01:03 AM).
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Quote:
Originally Posted by Bozster View Post
Eh? I'm sorry, but what are you trying to show me?

Another question;
How do I change the movements of a Pokemon on Emerald? Like when they go into battle?

If no method exists, then what are the scripts that define stuff like items and Pokemon?
you mean when they get out of the poke ball?well you need unlz for that....
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  #10437    
Old July 16th, 2009 (05:06 AM).
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Hi,

I'm starting with hacking now, and I'm strying some stuff with Ruby. I want to insert some new tiles,
namely the Pokemon Center of Diamond/Pearl. Those tiles have a different pallette than any of the
standard pallettes in Ruby, so I have to change it. The colors of the new pkmncenter tiles are already
made compatible with the advance map pallette editor (so in increments of 8). I then go the the pallette
editor, and change a pallette (10 for example), to the colors of the pokemon center (leaving the first color alone of course).

But then, when I save pallette changes, the whole ROM screws up. What to do now? Is there even a
pallette you can safely completely change in Ruby (like pallette 8 in Firered)? The only tut I've found
explaining tileset pallette editing is Austinia's one, but even when I exactly follow, it, it just messes up.
Is there some secret rule to get it working in Pokemon Ruby? Help will by very much appreciated.
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  #10438    
Old July 16th, 2009 (05:07 AM).
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Wherw can I download PokeScript? I can't find it anywhere...thx
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  #10439    
Old July 16th, 2009 (05:17 AM).
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Quote:
Originally Posted by Outbreak View Post
Wherw can I download PokeScript? I can't find it anywhere...thx
Use XSE, really.
It is a liitle harder to get started with, but with a little tutorial readying and trying, you can get a lot more out of XSE than you will ever get out of Pokescript
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  #10440    
Old July 16th, 2009 (05:23 AM).
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I don't know how to use XSE (due to the stupid tutorials) and I thought it'll be easier with PokeScript, but.....
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  #10441    
Old July 16th, 2009 (05:30 AM).
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Quote:
Originally Posted by Outbreak View Post
I don't know how to use XSE (due to the stupid tutorials) and I thought it'll be easier with PokeScript, but.....
Well, if you really want to use Pokescript, you can find it right here.



Please someone answer my question (on the previous page), it's a rather annoying problem...
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  #10442    
Old July 16th, 2009 (05:34 AM).
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Use XSE, really.
It is a liitle harder to get started with, but with a little tutorial readying and trying, you can get a lot more out of XSE than you will ever get out of Pokescript
You are insane. XSE is WAY easier to start with, if you actually take the time to read the Guide that comes with it...

Seriously, read it, just open up XSE, and press F2.
Read through ALL of it, from beginning to end.
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  #10443    
Old July 16th, 2009 (05:40 AM).
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Well, you're right, But we both agree Outbreak really should take a good look at XSE, don't we?

@Outbreak: Don't let you scare off by all those numbers (offsets) that are used in XSE, it really isn't that difficult...
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  #10444    
Old July 16th, 2009 (05:44 AM).
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Banjora Marxvile
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Quote:
Originally Posted by maxieboy34 View Post
Hi,

I'm starting with hacking now, and I'm strying some stuff with Ruby. I want to insert some new tiles,
namely the Pokemon Center of Diamond/Pearl. Those tiles have a different pallette than any of the
standard pallettes in Ruby, so I have to change it. The colors of the new pkmncenter tiles are already
made compatible with the advance map pallette editor (so in increments of 8). I then go the the pallette
editor, and change a pallette (10 for example), to the colors of the pokemon center (leaving the first color alone of course).

But then, when I save pallette changes, the whole ROM screws up. What to do now? Is there even a
pallette you can safely completely change in Ruby (like pallette 8 in Firered)? The only tut I've found
explaining tileset pallette editing is Austinia's one, but even when I exactly follow, it, it just messes up.
Is there some secret rule to get it working in Pokemon Ruby? Help will by very much appreciated.
I presume this is your question... Umm... Pallettes... This is exactly what you did, right? Only change the pallette after inserting the tile (Recolour the tile to fit the Ruby PC's Pallette, then paste it into the Tileset), then edit the old PC Pallette with your new one. Simple. Don't edit Pallettes unless you are confident.
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  #10445    
Old July 16th, 2009 (05:46 AM).
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Finally someone who answered my question! I already asked it like 5 times or so...


That's a pity, but it can't be helped then...
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  #10446    
Old July 16th, 2009 (05:46 AM).
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Originally Posted by maxieboy34 View Post
Well, you're right, But we both agree Outbreak really should take a good look at XSE, don't we?

@Outbreak: Don't let you scare off by all those numbers (offsets) that are used in XSE, it really isn't that difficult...
Maybe you're right...I'll try to give XSE a second chanse...
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  #10447    
Old July 16th, 2009 (05:47 AM).
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Banjora Marxvile
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Quote:
Originally Posted by maxieboy34 View Post
Finally someone who answered my question! I already asked it like 5 times or so...


That's a pity, but it can't be helped then...
Did you read it? It CAN be edited without a problem! Don't change pallettes unless you already have inserted the tile, like in Ruby into Pallette 1, right? Then only edit the colours in Pallette 1 (And by colours, only the red ones!). It is far easier and safer!
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Got cut a raw deal
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He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

  #10448    
Old July 16th, 2009 (05:51 AM).
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Ow LOL, I'm such an idiot. I'm really sorry. Thanks, I will try that!
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  #10449    
Old July 16th, 2009 (06:36 AM).
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Bozster
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Quote:
Originally Posted by onyx79 View Post
you mean when they get out of the poke ball?well you need unlz for that....
OK, but otherwise, what are the scripts that define Pokemon and items?
  #10450    
Old July 16th, 2009 (06:43 AM).
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0m3GA ARS3NAL
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OK, but otherwise, what are the scripts that define Pokemon and items?
They aren't scripts.
It is just bits of data. Try looking around the documents and tutorials section, and the toolbox for tools to help you edit those.
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