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  #10726    
Old July 30th, 2009, 07:32 PM
rednano12's Avatar
rednano12
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Quote:
Originally Posted by rednano12 View Post
Does anyone know what the number for the title in Pokemon emerald is in Unlz.gba? The one that says Pokemon emerald. Any, and all help will be appreciated. Thank you.

Any help guys? I just ran through almost all of the numbers in the old UNLZ.gba (and translated a good bit of the dutch) but still no dice. I just need the big yellow and blue pokemon logo and the text under it that says Pokemon Emerald. Thank you!
  #10727    
Old July 30th, 2009, 09:31 PM
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hmmm someone has the berry tree OW sprite from r\s\e or d\p?
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  #10728    
Old July 30th, 2009, 09:40 PM
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after searching this fo hours, i must ask a few things. first of all, im using firered.
now, how do i use pokecry? does repointing the crys prevent messing up others?
can someone give me a table of the pokemon cry offsets and numbers in a txt file?
and last of all, thanks in advance! this will progress my hack 25%

Please reply asap!!!
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  #10729    
Old July 30th, 2009, 10:31 PM
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Quote:
Originally Posted by onyx79 View Post
hmmm someone has the berry tree OW sprite from r\s\e or d\p?
If you can't find it, rip it from the game.
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  #10730    
Old July 31st, 2009, 07:47 AM
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Question of the day: How do I import a trainer sprite to the game? I'm hacking Fire Red, by the way. If you have a heart, you'll forgive my noobness and help me.
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  #10731    
Old July 31st, 2009, 08:19 AM
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Open UNLZ.GBA, search for a trainer sprite, then import a new one and Select Write To ROM. The trainers are around 1700-1900 I think.
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  #10732    
Old July 31st, 2009, 09:49 AM
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Quote:
Originally Posted by ~Frozen Darkness~ View Post
Open UNLZ.GBA, search for a trainer sprite, then import a new one and Select Write To ROM. The trainers are around 1700-1900 I think.
I did that, acording to destinedjagold's tutorial, but when I engage a battle with that trainer, I get a blackscreen, what does this mean?
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  #10733    
Old July 31st, 2009, 09:54 AM
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Quote:
Originally Posted by MC Blaze View Post
I did that, acording to destinedjagold's tutorial, but when I engage a battle with that trainer, I get a blackscreen, what does this mean?
You didn't insert the trainer at an offset ending with 0,4,8 or C. Any offset that doesn't end in any of those will mess up the ROM when the picture should be displayed. So always insert an image at an offset ending with 0,4,8 or C.

E.g. 0x720120 - yes. 0x98DF6F - no.
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  #10734    
Old July 31st, 2009, 10:10 AM
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Quote:
Originally Posted by Pokepal17 View Post
You didn't insert the trainer at an offset ending with 0,4,8 or C. Any offset that doesn't end in any of those will mess up the ROM when the picture should be displayed. So always insert an image at an offset ending with 0,4,8 or C.

E.g. 0x720120 - yes. 0x98DF6F - no.
It worked!... but the sprite colors are messed up, how do I fix that?
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  #10735    
Old July 31st, 2009, 10:33 AM
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Quote:
Originally Posted by MC Blaze View Post
It worked!... but the sprite colors are messed up, how do I fix that?
After you insert the picture, export the palette.
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  #10736    
Old July 31st, 2009, 10:42 AM
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Is anyone aware/in possession of a program that can add move/pokemon types to a game? I played this one hack, pokemon prism I believe, in which there were a few new types like abnormal and gas. I've been hacking a ruby ROM and would like to add some types to my game. Anyone know how to do this?
  #10737    
Old July 31st, 2009, 11:04 AM
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Quote:
Originally Posted by Buck View Post
Is anyone aware/in possession of a program that can add move/pokemon types to a game? I played this one hack, pokemon prism I believe, in which there were a few new types like abnormal and gas. I've been hacking a ruby ROM and would like to add some types to my game. Anyone know how to do this?
There isn't a tool, as far as I am aware. You need to use Hex Editing (I think) to add more types.
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  #10738    
Old July 31st, 2009, 12:16 PM
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Quote:
Originally Posted by Pokepal17 View Post
After you insert the picture, export the palette.
... I love you, dude. As simple as that
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  #10739    
Old July 31st, 2009, 02:44 PM
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Larvitar170
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I have been searching, but I know I can't search all of these pages for an answer. I went through about 200, plus googled and all that good stuff, but I didn't see an answer to this. The only time I even saw the question again, it was unanswered in a locked board.

I moved a warp point in Advanced Map. It worked on there, where I could use the goto back and forth. When I load the rom and play, the same warp only leads to a black screen. Any idea what I did?
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  #10740    
Old July 31st, 2009, 05:05 PM
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Hey there, dudes.

This is my last question of the day, I promise, I think you guys had enough of my noobness. How do I create a new person on A-Map? I've looked everywhere and I don't find the option to do it (or maybe I found it but I don't get it) I'm sorry, I need help.
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  #10741    
Old July 31st, 2009, 05:21 PM
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Quote:
Originally Posted by MC Blaze View Post
Hey there, dudes.

This is my last question of the day, I promise, I think you guys had enough of my noobness. How do I create a new person on A-Map? I've looked everywhere and I don't find the option to do it (or maybe I found it but I don't get it) I'm sorry, I need help.
Easy, in A-Map, when you are in the map you want to add a sprite to, click on the events tab, and scroll to the bottom of the preferences panel.
At the bottom, you should see 4 drop down boxes. Just increase the number of whatever you need, and then click the 'Change Events' button, and a new Sprite will appear in the top left corner of the map.
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  #10742    
Old July 31st, 2009, 05:23 PM
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Quote:
Originally Posted by MC Blaze View Post
How do I create a new person on A-Map?
If you go to the events tab and scroll down in the panel on the right hand side you can set the amount of each event (person, sign, warp, script).

Edit: Beaten
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  #10743    
Old July 31st, 2009, 07:05 PM
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How can change the font of the text using UnLz-gba?
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--------------------------
My Thread: http://www.pokecommunity.com/showthread.php?t=201787
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Contains DPP and HGSS Tiles and Overworlds!



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  #10744    
Old July 31st, 2009, 07:07 PM
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How can change the font of the text using UnLz-gba?
You can't, you need Tile Molester Alternate.
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  #10745    
Old July 31st, 2009, 07:35 PM
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874521
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[/QUOTE]
Quote:
Originally Posted by 0m3GA ARS3NAL View Post
You can't, you need Tile Molester Alternate.
Do you know the offset of it? Can you tell me how to insert the HP box and to change the Pokemon summary screen? examples are below. HP box from unlz-gba.
Spoiler:

Spoiler:


Credits to spriters-resource for the HP bars and pokemon summary screen
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--------------------------
My Thread: http://www.pokecommunity.com/showthread.php?t=201787
Post your suggestions on my thread.
Contains DPP and HGSS Tiles and Overworlds!



874521 Pair up with Napalm

Last edited by 874521; July 31st, 2009 at 07:38 PM. Reason: Your double post has been automatically merged.
  #10746    
Old August 1st, 2009, 12:17 AM
Boterham
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I was wondering how I can change the hero/rival in game sprites?
  #10747    
Old August 1st, 2009, 12:45 AM
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onyx79
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Quote:
Originally Posted by Boterham View Post
I was wondering how I can change the hero/rival in game sprites?
UNLZ and oW rebirth editor is probably what you're looking for...
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  #10748    
Old August 1st, 2009, 12:45 AM
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874521
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Quote:
Originally Posted by Boterham View Post
I was wondering how I can change the hero/rival in game sprites?
What sprites? Battle sprites or intro sprites. Then use UnLZ-gba by HackMew, download it at Toolbox.
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--------------------------
My Thread: http://www.pokecommunity.com/showthread.php?t=201787
Post your suggestions on my thread.
Contains DPP and HGSS Tiles and Overworlds!



874521 Pair up with Napalm
  #10749    
Old August 1st, 2009, 01:26 AM
flamezy boi
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NEEED HELP!
im not sure if this is just me or everyone, but one tileset, the main indoor one. for ruby, sapphire and emerald mucks up, it goes all glitchy and what not. ive tried downloading differnent pokemon ruby and sapphire roms, and have even downloaded a different advance map, any help is greatly appreciated!
  #10750    
Old August 1st, 2009, 01:28 AM
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0m3GA ARS3NAL
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Quote:
Originally Posted by flamezy boi View Post
NEEED HELP!
im not sure if this is just me or everyone, but one tileset, the main indoor one. for ruby, sapphire and emerald mucks up, it goes all glitchy and what not. ive tried downloading differnent pokemon ruby and sapphire roms, and have even downloaded a different advance map, any help is greatly appreciated!
What do you do before it messes up?
Do you edit ANYTHING in the ROM?
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0m3GA ARS3NAL
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