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  #10851    
Old August 7th, 2009, 03:30 PM
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3dd13
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what is firereds pokedex offset for dexter. it keeps saying supported rom, but no base offset defined
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  #10852    
Old August 7th, 2009, 04:25 PM
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Anzel
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I'm having some tile-adding issues. Every time I save the tileset thing and edit it, then go to load it into Advanced Map, it'll say I don't have a palette file...and sometimes I can't even save the tile block/whatever because it says I have 2 of the same color in my palette.

And then when I finally do have a saved file and a palette saved for it, and goes and says there can't be such a thing as FEDCBA9876543210...meh.

I can make the sprites and tiles and such, I can't even experiment much though without being able to add some tiles. UGH. It's getting on my nerves...I don't much care for Advanced Map at this point.
  #10853    
Old August 7th, 2009, 04:38 PM
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Aljam
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Well, first of all, you have to save a tileset in advanced map to get the pallette. If you get an error on your pallette(like the 2 of the same colour), then go to the palette editor and change one of the colours that are the same... hope this helps...
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  #10854    
Old August 7th, 2009, 04:55 PM
Anzel's Avatar
Anzel
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Fwee...it worked. Thanks...I figured out what I did wrong --- Paint was being a pain and I had to fool around with that and changed files without really noticing/caring. :3 Thankies!!!
  #10855    
Old August 8th, 2009, 01:43 AM
Palkia9
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Join Date: May 2009
Any help would be greatly appreciated.
Thanks.
  #10856    
Old August 8th, 2009, 02:39 AM
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Banjora Marxvile
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Can anyone please tell me how to change the Grass Animation in Ruby please? thethethethe's tut was a little unclear to me on how to edit the pallettes.
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  #10857    
Old August 8th, 2009, 06:32 AM
techie775
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I've been editing Pokemon Fire Red and I've been trying to do a bunch of different things (add trainers, more pokemon you can catch, more legendaries) and I noticed when you get to Pallet Town there's Pink splotches all over the screen. Could this be from me using more than one script editor to make changes? Is there any way I can fix this? Has anyone even heard of this?

I think it had something to do with that thing on the right side of advancemap (where it says border block) shows you all the available picture sprites you can put in and some are garbled up like they are in the game. I'm wondering if you can use a sprite editor to fix this...

Last edited by techie775; August 8th, 2009 at 09:21 AM.
  #10858    
Old August 8th, 2009, 02:04 PM
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Blaziquaza
...
 
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Quote:
Originally Posted by techie775 View Post
I've been editing Pokemon Fire Red and I've been trying to do a bunch of different things (add trainers, more pokemon you can catch, more legendaries) and I noticed when you get to Pallet Town there's Pink splotches all over the screen. Could this be from me using more than one script editor to make changes? Is there any way I can fix this? Has anyone even heard of this?

I think it had something to do with that thing on the right side of advancemap (where it says border block) shows you all the available picture sprites you can put in and some are garbled up like they are in the game. I'm wondering if you can use a sprite editor to fix this...
I reckon your ROM's screwed up.
Now,can anybody answer this:
I'm trying to insert a sprite of Ash into my Emerald ROM.But when I do,compressed size is 0x448.I fix that,with free space.No probs.It gets written to the ROM.But,when I go back to the sprite,it's the sprite that was there originally!Is there a way I can fix this?
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  #10859    
Old August 8th, 2009, 02:06 PM
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hashtag
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Quote:
Originally Posted by RayquazaLv.X View Post
I'm trying to insert a sprite of Ash into my Emerald ROM.But when I do,compressed size is 0x448.I fix that,with free space.No probs.It gets written to the ROM.But,when I go back to the sprite,it's the sprite that was there originally!Is there a way I can fix this?
That means the image has been re-pointed. It should've worked. Go test it out in-game.
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  #10860    
Old August 8th, 2009, 02:27 PM
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Quote:
Originally Posted by monkeyman2092 View Post
As for the map screw-up, it goes away if a certain script on the map is executed. Look into the script to see if something causes it to happen.
I don't believe so. The error is caused by using Tileset 2 tiles in side-by-side maps that do not share the same Tileset 2. Basically, the map you're on is trying to read new tiles when the new tiles have not yet been loaded; either remove those tiles (on the map, not in the tileset) or move them away from the border of the map.
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  #10861    
Old August 8th, 2009, 02:31 PM
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Blaziquaza
...
 
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Quote:
Originally Posted by Alice. View Post
That means the image has been re-pointed. It should've worked. Go test it out in-game.
It's a garbled mess.Looks like a cross between Missingno. and Glitch City.
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  #10862    
Old August 8th, 2009, 02:44 PM
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hashtag
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You've repointed it to an un-free offset then.
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  #10863    
Old August 8th, 2009, 02:48 PM
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Blaziquaza
...
 
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Location: Whyalla, Australia
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Quote:
Originally Posted by Alice. View Post
You've repointed it to an un-free offset then.
That's weird,because the space was in FSF...
Aw,forget it.I'll start clean.
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Last edited by Blaziquaza; August 8th, 2009 at 03:17 PM.
  #10864    
Old August 8th, 2009, 03:43 PM
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trebornosliw
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I'm having a problem with all of Darthatron's tools. Whenever I try to use one, it says COM-something-deficiency, a file is missing or invalid.
What's wrong?

Oh, and is there a tutorial on how to use RMXP?
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Last edited by trebornosliw; August 8th, 2009 at 04:06 PM.
  #10865    
Old August 8th, 2009, 03:51 PM
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Pokepal17
More cowbell~
 
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Quote:
Originally Posted by trebornosliw View Post
I'm having a problem with all of Darthatron's tools. Whenever I try to use one, it says COM-something-deficiency, a file is missing or invalid.
What's wrong?
Download the file from Google and place it in your computer's system32 folder.
Then run a command prompt and type:

regsvr32 xxxx

(xxxx = file name)

and press enter and you should get a window pooping up sayin that it sucessfully registered. Then it'll work.
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  #10866    
Old August 8th, 2009, 04:45 PM
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Now it just says that the module failed to load...
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  #10867    
Old August 8th, 2009, 06:29 PM
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Denali
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I have a problem; whenever I warp into a building the inside is pitch black and the game freezes
  #10868    
Old August 8th, 2009, 06:38 PM
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL
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Quote:
Originally Posted by Denali View Post
I have a problem; whenever I warp into a building the inside is pitch black and the game freezes
Either something is wrong with the level script, or you did not set the warp correctly...
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  #10869    
Old August 9th, 2009, 01:27 AM
riotobv
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Join Date: Aug 2008
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um hey anyone reading,
i have a slight problem with my self-made "hack."

It's a ruby hack, so you're starting off in the truck, but every time i try to leave the truck; the ROM restarts.
Is there anyway I can cancel out the truck start to avoid this problem, or is there a way to fix it? :3

Thanks people :} xx

(eek typo-ed!)
  #10870    
Old August 9th, 2009, 02:03 AM
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0m3GA ARS3NAL
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Quote:
Originally Posted by riotobv View Post
um hey anyone reading,
i have a slight problem with my self-made "hack."

It's a ruby hack, so you're starting off in the truck, but every time i try to leave the truck; the ROM restarts.
Is there anyway I can cancel out the truck start to avoid this problem, or is there a way to fix it? :3

Thanks people :} xx

(eek typo-ed!)
You could have done 2 things wrong with this...
1: Edited the Trucks Level Script. (This is a bad thing, you are better off restarting or fixing it somehow.)
2: You changed something important OUTSIDE the truck... did you mess up a map oustide?

Check these things, and report back.
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>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
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Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
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>
  #10871    
Old August 9th, 2009, 02:09 AM
riotobv
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
You could have done 2 things wrong with this...
1: Edited the Trucks Level Script. (This is a bad thing, you are better off restarting or fixing it somehow.)
2: You changed something important OUTSIDE the truck... did you mess up a map oustide?

Check these things, and report back.
Oh thank you for the quick reply !

I edited the map outside the truck, but the script is still there and untouched (hopefully).

:}x
  #10872    
Old August 9th, 2009, 02:49 AM
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0m3GA ARS3NAL
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Quote:
Originally Posted by riotobv View Post
Oh thank you for the quick reply !

I edited the map outside the truck, but the script is still there and untouched (hopefully).

:}x
Then it is most likely the map.
Try to figure out what had caused it.
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  #10873    
Old August 9th, 2009, 09:12 AM
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Rpgfan1994
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Now, I have gone through several of the pages, mainly 1 - 50, and still could not find what I am looking for, so let me ask it.

Note - I am hacking Pokemon Emerald

Alright, here is my problem. I have been hacking Pokemon Emerald, and noticed there is no Legendary Birds/Dogs Over World Sprite. I thought this would be a easy fix just by Exporting the sprite from Fire Red over to Emerald, but the fact that none of the Emerald palettes match any of the Pokemon makes it hard to put them in the game. So there is two questions I need to ask,

1.) Is there a way where I can Export a Palette, and Import to another Rom.

2.) Is there a way where I can insert a whole new sprite, with out getting rid of anything else?

Please help I would really appreciate it, and Thank you in advance.
  #10874    
Old August 9th, 2009, 09:51 AM
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hashtag
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Quote:
Originally Posted by Rpgfan1994 View Post
Now, I have gone through several of the pages, mainly 1 - 50, and still could not find what I am looking for, so let me ask it.

Note - I am hacking Pokemon Emerald

Alright, here is my problem. I have been hacking Pokemon Emerald, and noticed there is no Legendary Birds/Dogs Over World Sprite. I thought this would be a easy fix just by Exporting the sprite from Fire Red over to Emerald, but the fact that none of the Emerald palettes match any of the Pokemon makes it hard to put them in the game. So there is two questions I need to ask,

1.) Is there a way where I can Export a Palette, and Import to another Rom.

2.) Is there a way where I can insert a whole new sprite, with out getting rid of anything else?

Please help I would really appreciate it, and Thank you in advance.
1) Find it's offset and go to it in APE. Save the palette. Then go to your new ROM, find what you want to replace and load your palette.

2) There is some way with severe hex editing, I'm sure not many people know this. I think I get what your trying to ask anyways.
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  #10875    
Old August 9th, 2009, 10:47 AM
0d''s Avatar
0d'
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Nature: Careful
Hello, guys.. Actually, I need some help with scripting...
I'm getting started with ROM Hacking. I started trying to script today, btw.. I'm here, cuz I'm having few problems.
Well, it's a kind hard to explain (cuz of my english which is far from good)

Here I go:

With AM, I selected the fat guy in pallet town and oppenned his script and changed some stuff...
For starting the basical script to a message...
"0x16582F" is the offset of the fatguy...
Spoiler:
#org 0x16582F
lock
faceplayer
message $talk
$talk 1 = Hello.
boxset 6
release
end


Till now, I guess everything is right, isn't it ? So... When I try to compile my script I receive a message "Too less parameters on line 4. The correct number is 2"

I also tried with other methods from many others tutorials... The error is always the same...
Spoiler:
#dynamic 0x16582F
#ORG @Main
Lock
FacePlayer
Message @Speak
BoxSet 0x6
Release
End

#ORG @Speak
= This is a message!


the same error... (but with the line's value different) "Too less parameters on line 5. The correct number is 2"

Spoiler:
#dynamic 0x16582F

#org @start
lock
faceplayer
msgbox @text
boxset 0x6
release
end

#org @text
= Hello.\nI'm RaiRai-kun.


AND! same error...

Could someone help me ?

Thanks
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