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  #11101    
Old August 20th, 2009, 07:06 AM
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sorry I just check I thought it told you the offset You need to find the platelet offset I just am not sure how you should do it
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  #11102    
Old August 20th, 2009, 07:51 AM
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Does anyone know if there's a program for Ruby/Sapphire to change the TMs that you get from Gym Leaders?
  #11103    
Old August 20th, 2009, 07:52 AM
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Quote:
Originally Posted by Theguyinblack View Post
Does anyone know if there's a program for Ruby/Sapphire to change the TMs that you get from Gym Leaders?
It's called a Script Editor, you edit their scripts to give you different TMs.
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  #11104    
Old August 20th, 2009, 07:54 AM
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Where could I get a program like that? And, is there a list of what offsets equal what TMs?
  #11105    
Old August 20th, 2009, 07:57 AM
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Quote:
Originally Posted by Theguyinblack View Post
Where could I get a program like that? And, is there a list of what offsets equal what TMs?
Yes, and look at Hackmews thread for XSE.
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Got cut a raw deal
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Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...


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He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
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  #11106    
Old August 20th, 2009, 10:10 AM
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why do i keep breaking my rom?
  #11107    
Old August 20th, 2009, 10:14 AM
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My Fire Red ROM somehow increased in memory by 250MB or so. I don't even know why. I put a Script, a couple of Sprites, and two maps in there, along with some minor edits such as a Title Screen Cry Changer.

Does somebody know what's up?
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  #11108    
Old August 20th, 2009, 10:16 AM
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If I were making a Pokemon Yellow remake, say, what would I have to do in order get a Pikachu sprite to follow me while Pikachu is in my party? Do I have to have a Pikachu sprite in the room? And then have a script to make it follow me?
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  #11109    
Old August 20th, 2009, 10:32 AM
Q-Bone
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Quote:
Originally Posted by powerflare4cp View Post
If I were making a Pokemon Yellow remake, say, what would I have to do in order get a Pikachu sprite to follow me while Pikachu is in my party? Do I have to have a Pikachu sprite in the room? And then have a script to make it follow me?
Most probably, yes. The Script would be very complex though.
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  #11110    
Old August 20th, 2009, 10:39 AM
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Quote:
Originally Posted by powerflare4cp View Post
If I were making a Pokemon Yellow remake, say, what would I have to do in order get a Pikachu sprite to follow me while Pikachu is in my party? Do I have to have a Pikachu sprite in the room? And then have a script to make it follow me?
this will be quite anyoing to do and a lot of spare time every tile will need a script the script will look something like this

org#Offset
If PLAYER move left go to @picka
If PLAYER move right go to @picka1
If PLAYER move down go to @picka2
If PlAYER move up go to @ picka 3

org picka
applymovement pakachu @chu
watemovement 0x0

org picka1
appymovement pakachu @chu1
watemovement 0x0

org picka2
appymovement pakachu @chu2
watemovement 0x0

org picka3
appymovement pakachu @chu3
watemovement 0x0

@chu
M Walk_Left
@chu1
M walk_right
@chu2
M walk_down
@chu3
M walk_up
accorse this is a simpled version and more lines are neaded and check flages and if you go in to a house you go to add to the script warp sprite pickach
and bring him to the house and out of the house see how all this is a pain
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  #11111    
Old August 20th, 2009, 01:32 PM
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I tried following THIS to change the may ow in FR and when i search in the hex editor it says it cant find the pointer.

The sprite pointer is 083A0470 and I search for 70043A08 which seems to match what he did but it still doesnt find it. But when I copy/paste what he did it finds the old man.

Also do I have to repoint ALL of the frames? Because all of the OW's seem to have 26 frames and that is extremely time consuming to have to repoint all of them.
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  #11112    
Old August 20th, 2009, 01:59 PM
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why go to all that work make it in paint then insert it with overworld editor
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  #11113    
Old August 20th, 2009, 02:54 PM
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Code:
#org 0x800000
lock
faceplayer
checkflag 0x10A
if 1 jump 0x800050
special 0x16F
setflag 0x10A
fanfare 0x13E
msgbox 0x80010
callstd 0x6
waitfanfare
release
end

#org 0x800050
msgbox 0x800070
callstd 0x6
release
end

#org 0x800070
= Like your new POKéDEX?

#org 0x800100
= Your POKéDEX was upgraded!

I've been trying to add this into XSE to activate the Nat Dex in my copy of FireRed, but the problem is that I get the error message of "too less parameters on line 9. The correct number is 2" and I don't know how to fix it. Can anyone help me?
  #11114    
Old August 20th, 2009, 03:08 PM
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you need to put what kind of message it is NO_CLOSE or REGULAR
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  #11115    
Old August 20th, 2009, 03:15 PM
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Quote:
Originally Posted by narutoactor View Post
you need to put what kind of message it is NO_CLOSE or REGULAR
And where would I put that, in line 9 like how it says?
  #11116    
Old August 20th, 2009, 03:29 PM
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the line under message box
mesagebox 0x80000 'I like Pie
NO_CLOSE
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  #11117    
Old August 20th, 2009, 03:43 PM
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I did that, and it told me to do it on another line, which I did. But now it gives me this.
"Error 13 type "mismatch" on line 9. Missing #define"
What is define? Sorry for sounding so problematic with this but I'm rather new to using codes in general, so I'd really appreciate the help.
  #11118    
Old August 20th, 2009, 04:59 PM
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umm I think I am using pksv line insted of xse pres F1 in xse and look for the description thats like no close and put that line in :D if you cant find It I will upen xse and find it myslef
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  #11119    
Old August 20th, 2009, 05:12 PM
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Hey all. I really want to get into ROM hacking, but don't really know where to start. Where can I find some good beginner tutorials? (Yes ive already searched, and found some convuluted results Thanks!
  #11120    
Old August 20th, 2009, 05:22 PM
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There's a section labeled:
Documents and tutorials.
It's pretty hard to miss
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  #11121    
Old August 20th, 2009, 05:58 PM
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so i want to edit tile sets how to i do this?
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  #11122    
Old August 20th, 2009, 06:05 PM
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Quote:
Originally Posted by poke'boy View Post
so i want to edit tile sets how to i do this?
go to block editor in advance map and save tile set edit it with paint then click load tileset
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  #11123    
Old August 20th, 2009, 06:09 PM
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Quote:
Originally Posted by sasquatchd00d View Post
I'm not sure about here on this site, but it can be downloaded here.
Quote:
Originally Posted by 0m3GA ARS3NAL View Post
No, but you can find it on Whack-A-Hack
Look it up...
I tried it on Whack a Hack but I couldn't get it to open up. any suggestions on that?
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  #11124    
Old August 20th, 2009, 06:14 PM
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does it matter that its odd coloured?
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  #11125    
Old August 20th, 2009, 07:27 PM
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Quote:
Originally Posted by narutoactor View Post
umm I think I am using pksv line insted of xse pres F1 in xse and look for the description thats like no close and put that line in :D if you cant find It I will upen xse and find it myslef
I used 0x68. Here is the code:
Code:
1 - #ORG
 > lNewOffset = 0x800000
2 - (6A) - LOCK [+1]
3 - (5A) - FACEPLAYER [+1]
4 - (2B) - CHECKFLAG [+3]
 > iWord = 0x10A
5 - (??) - IF (native) [+6]
 > bCondition = 0x1
 This is a jumping IF, 0x06.
 > pTarget = 0x8800050
6 - (25) - SPECIAL [+3]
 > iWord = 0x16F
7 - (29) - SETFLAG [+3]
 > iWord = 0x10A
8 - (31) - FANFARE [+3]
 > iWord = 0x13E
9 - (0F) - MSGBOX (native) [+8]
 > pText = 0x8080010
 > bType = 0x68
10 - (09) - CALLSTD [+2]
 > bByte = 0x6
11 - (32) - WAITFANFARE [+1]
12 - (6C) - RELEASE [+1]
13 - (02) - END [+1]
15 - #ORG
 > lNewOffset = 0x800050
16 - (0F) - MSGBOX (native) [+8]
 > pText = 0x8800070
 > bType = 0x68
17 - (09) - CALLSTD [+2]
 > bByte = 0x6
18 - (6C) - RELEASE [+1]
19 - (02) - END [+1]
21 - #ORG
 > lNewOffset = 0x800070
22 - RAW TEXT [+23]
 > sText = "Like your new POKéDEX?"
24 - #ORG
 > lNewOffset = 0x800100
25 - RAW TEXT [+27]
 > sText = "Your POKéDEX was upgraded!"
-------------------------------------
Cleaning up...
Closing output...
Finished processing input in 0.012 seconds.
But its not giving me a script offset 3:
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