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  #11351    
Old August 28th, 2009 (07:29 PM).
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Quote originally posted by RayquazaLv.X:
You see,I tryed inserting the Legendary Birds OWs to Emerald,over the Regis OWs.(Not the doll ones.)I repointed the OWs,but it still doesn't work.

Now,another prob:

Does anybody have a Emerald animation sprite for Dialga,in palette 20?It needs to be fully completed and done with the Pl. sprite?You see,I thought I might as well insert Primal Dialga(Might be catchable),but I keep messing up the animation sprite.And,can anybody tell me if it's advisable to use ? or not?(The placeholder for Unown,and the R/S beta Pokedex unseen sprite)Because I want Primal Dialga to be catchable.
Now,here's what I've made so far: palette,Box data(I think.),and,currently making moveset.
Why can't somebody help me?!Gah,I have to always start a new ROM...
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  #11352    
Old August 28th, 2009 (07:55 PM).
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Quote originally posted by spidermight340:
i need help with rebattling trainers, i have the script but dont know if its right
plz help

#org 0x87427CE
'-----------------------------------
cleartrainerflag 0x25B
trainerbattle 0x0 0x25B 0x0 0x87427E8 0x87427FC
msgbox 0x874280C ' I can also say somet...
callstd MSG_LOCK ' Built-in lock command
end


#org 0x87427E8
= I will crush you!!!

#org 0x87427FC
= You crushed me[.]

#org 0x874280C
= I can also say something after the battle
Is that Pokescript?If it is,well,I don't know,but,if it's XSE,use this:
Spoiler:

#dynamic 0x800000

#org @start
trainerbattle 0x1 0x14E 0x0 @intro @defeat @after
msgbox @msg 0x2
end

#org @after
msgbox @msg2 0x2
end

#org @intro
= I will crush you!

#org @defeat
= ...

#org @msg
= Sigh...GET LOST,[player]!

#org @msg2
= Leave me alone...Or \n die!!!
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  #11353    
Old August 28th, 2009 (08:16 PM).
spidermight340 spidermight340 is offline
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sadly its PKSV would you know that script ?
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  #11354    
Old August 28th, 2009 (08:26 PM).
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no need to be sad pkvs is vevery good the only negitive is not enough ppl use it
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  #11355    
Old August 28th, 2009 (08:52 PM).
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Quote originally posted by spidermight340:
sadly its PKSV would you know that script ?
Well...No.Not really.




----------------------------
Sublibinal Message: Drink K-Fee!xD
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  #11356    
Old August 28th, 2009 (09:20 PM).
thrilljack1 thrilljack1 is offline
 
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I've been reading over the XSE tutorial and figured out how to give an item, but I can't find the list that shows that the string of symbols represents which item.
So far, All I know is that 0xD = potion.
  #11357    
Old August 29th, 2009 (04:38 AM).
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I've got s problem with warps in advance map. I made a 2 maps (One in a cave, one on the top of a mountain) and a warp. I did everything that was needed, but it doesn't works... The tiles that have warps are: The entrace and exit of a cave. however, as i step on a warp, nothing happens! Can anyone help me?

Thanks,
Ichi~
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  #11358    
Old August 29th, 2009 (05:48 AM).
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Quote originally posted by Ichimaru-Gin:
I've got s problem with warps in advance map. I made a 2 maps (One in a cave, one on the top of a mountain) and a warp. I did everything that was needed, but it doesn't works... The tiles that have warps are: The entrace and exit of a cave. however, as i step on a warp, nothing happens! Can anyone help me?

Thanks,
Ichi~
Use the other warp tile.
There are two kinds of tiles of the same looks, the first one's for an ordinary floor while the second one's for warps.

Quote originally posted by thrilljack1:
I've been reading over the XSE tutorial and figured out how to give an item, but I can't find the list that shows that the string of symbols represents which item.
So far, All I know is that 0xD = potion.
see thethethethe's scripting thread in the Documents and Tutorials section.

Quote originally posted by spidermight340:
i need help with rebattling trainers, i have the script but dont know if its right
plz help

Spoiler:
#org 0x87427CE
'-----------------------------------
cleartrainerflag 0x25B
trainerbattle 0x0 0x25B 0x0 0x87427E8 0x87427FC
msgbox 0x874280C ' I can also say somet...
callstd MSG_LOCK ' Built-in lock command
end


#org 0x87427E8
= I will crush you!!!

#org 0x87427FC
= You crushed me[.]

#org 0x874280C
= I can also say something after the battle
This isn't a thread for script help request.
Post this in the Script Help Thread.
If you can't find that thread, then how the heck did you find the Simple Questions thread!?

Quote originally posted by AerialMan:
I got a few problems with Advance Map that just won't go away:

1) In Viridian Forest, whenever I get into a battle, after it's over another "me" appears somewhere on the screen, and the first me is stuck in the middle of the screen. I can control the second "me", but I can only walk on 5-6 tiles.

The walkable tiles with tree tops on them causes a grass line to cover the player.

2) The save file always says it's corrupt, but it's not actually corrupt.
1. Change where the NPC(the one you control) is facing.
2. No idea...
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  #11359    
Old August 29th, 2009 (07:05 AM).
d3c0d3d d3c0d3d is offline
 
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how do you move a map into a different header using AdvanceMap?
  #11360    
Old August 29th, 2009 (07:57 AM).
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You Know The Boot Screen With Coppy Right nintendo I edited it and it looks nice but I feel I dosent stay long enough you dont have enogh time to read everything is there a way to make the pause longer before it starts the game or make it so you have to click to get to the next part
thanks an advance
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  #11361    
Old August 29th, 2009 (08:00 AM).
Q-Bone Q-Bone is offline
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Quote originally posted by narutoactor:
You Know The Boot Screen With Coppy Right nintendo I edited it and it looks nice but I feel I dosent stay long enough you dont have enogh time to read everything is there a way to make the pause longer before it starts the game or make it so you have to click to get to the next part
thanks an advance
From my knowledge you can't edit the time the screen is paused. Sorry.
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  #11362    
Old August 29th, 2009 (08:04 AM).
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rele cus somebody made a patch were the boot screen says this is a game ment for fun if you bought it you have been riped off and then you got to click to get to the next part
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  #11363    
Old August 29th, 2009 (08:32 AM).
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how do u edit the screen where professor birch gives his intoduction?
is it something u do in unlz.gba?
  #11364    
Old August 29th, 2009 (08:46 AM).
Q-Bone Q-Bone is offline
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Quote originally posted by yusufs1:
how do u edit the screen where professor birch gives his intoduction?
is it something u do in unlz.gba?
If you mean the Sprites, then yes, use UnLZ. If you mean the text, use Advanced-Text.
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  #11365    
Old August 29th, 2009 (09:57 AM).
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Quote:
Originally Posted by yusufs1
how do u edit the screen where professor birch gives his intoduction?
is it something u do in unlz.gba?
Quote:
Originally Posted by Q-Bone
If you mean the Sprites, then yes, use UnLZ. If you mean the text, use Advanced-Text.
No i mean like the background andd stuff.
  #11366    
Old August 29th, 2009 (10:30 AM).
Q-Bone Q-Bone is offline
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Quote originally posted by yusufs1:
No i mean like the background andd stuff.
I'm not entirely sure, but if you find the image of the background in UnLZ, and get it's Palette Number, you could edit the Palette in Advanced Palette Editor to make the background the colour(s) of your choice.
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  #11367    
Old August 29th, 2009 (10:38 AM).
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Quote:
I'm not entirely sure, but if you find the image of the background in UnLZ, and get it's Palette Number, you could edit the Palette in Advanced Palette Editor to make the background the colour(s) of your choice.
i don't think it is in unlz.gba, ive basically gone through the numbers for pokemon ruby already.
but i'll check again cuz i know you can do it
  #11368    
Old August 29th, 2009 (10:46 AM).
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0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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Quote originally posted by yusufs1:
i don't think it is in unlz.gba, ive basically gone through the numbers for pokemon ruby already.
but i'll check again cuz i know you can do it
Yes it is in unLZgba... it has been edited before, including a tile map... it is hard to find, I wont help you that much, I'll support your search though!
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  #11369    
Old August 29th, 2009 (12:56 PM).
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yusufs1 yusufs1 is offline
 
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how do you get the pallete for a pictur like i want to have the pallete for an image
so i open it in ifran view and i dont have th eoption of export pallete, just to import one
  #11370    
Old August 29th, 2009 (01:17 PM).
Q-Bone Q-Bone is offline
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Quote originally posted by yusufs1:
how do you get the pallete for a pictur like i want to have the pallete for an image
so i open it in ifran view and i dont have th eoption of export pallete, just to import one
Your best bet is to go onto UnLZ, find the image, and just get the Palette from there.
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  #11371    
Old August 29th, 2009 (01:48 PM).
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Does anybody know how to edit the japanese letters (font) in FireRed?
FontEd doesn't seem to support FR ROMs and the japanese letters in Tile Molester look glitchy, no matter how much I try to fix them.
I don't know if this has been asked before, but it's buging me. I could make use of some help here. Thanks in advance!
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  #11372    
Old August 29th, 2009 (01:49 PM).
thrilljack1 thrilljack1 is offline
 
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I noticed that you have to use a Free Space Finder. The concept of "free space" makes me wonder if I have to wonder about using up some unknown amount of space. Is that realistically a problem? Will adding +1 pokemon per trainer suck up all the free space?
  #11373    
Old August 29th, 2009 (01:50 PM).
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Quote originally posted by thrilljack1:
I noticed that you have to use a Free Space Finder. The concept of "free space" makes me wonder if I have to wonder about using up some unknown amount of space. Is that realistically a problem? Will adding +1 pokemon per trainer suck up all the free space?
Nope, don't worry, the ROM has so much free space I can guarantee... you wont be running out of space for QUITE some time...
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  #11374    
Old August 29th, 2009 (02:31 PM).
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how can you get the pallet of a diamond and pearl pokemon?
like lucario for instance
  #11375    
Old August 29th, 2009 (02:39 PM).
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in a ds emulater go to a platlet viewer wile in the pokedex of the pokemon you want then save pal
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