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  #11426    
Old August 31st, 2009 (01:44 PM).
d3c0d3d d3c0d3d is offline
 
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Hey, in XSE, is there any way to find out if you have a certain item or not? What I'm trying to do is: this guy will give you a Pokeball so you can catch your first Pokemon, but if you don't catch it, you can come back and he will give you another Pokeball to try again. I need to make it so you only have one Pokeball at a time, and if you already have one, you can't go back to him and he will give you another one. Any help will be greatly appreciated.
  #11427    
Old August 31st, 2009 (01:56 PM).
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lockall
checkitem 0x(item)
if item is set jump to hiya
Msgbox
giveitem 0x(item)
release
end


hiya
MsgBox
release
end
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  #11428    
Old August 31st, 2009 (02:19 PM).
d3c0d3d d3c0d3d is offline
 
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Thanks, that really helped. Sorry, I have one more question, is there any way to delete, or take away, pokemon that are in your party?
  #11429    
Old August 31st, 2009 (04:46 PM).
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how do you make title screens?
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  #11430    
Old August 31st, 2009 (05:40 PM).
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ok I've been searching and wondering if there is any OTHER program to easily import sprites to FR without having to use UNLZ-GBA because I really hate messing with HEX and so Far Rom Hacker XP doesnt want to work and my AVG is telling me its a virus so Im a little scared.
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  #11431    
Old August 31st, 2009 (05:47 PM).
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pokepic it comes with eliet map but you need an other file for it to work with fr
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  #11432    
Old August 31st, 2009 (06:25 PM).
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Whats this Other File that I need?
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  #11433    
Old August 31st, 2009 (06:28 PM).
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not sure download the program and when you run it the erro message will tel you
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  #11434    
Old August 31st, 2009 (06:37 PM).
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Quote originally posted by narutoactor:
not sure download the program and when you run it the erro message will tel you
Boy that was helpful, it didnt do anything. Really it did nothing, I opened the rom and nothing happend. I put in the number 55 in the only space I could and nothing happens, I hit enter and the program closes.
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  #11435    
Old August 31st, 2009 (06:41 PM).
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Does anyone now the number for the back sprite in fire red for ULZ gba and how to make it look right
  #11436    
Old August 31st, 2009 (07:07 PM).
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Quote originally posted by narutoactor:
takepokemon 0x(pokemon
"takepokemon" isn't recognized in XSE. is there something I'm doing wrong, or is there another way of doing it?
  #11437    
Old August 31st, 2009 (07:14 PM).
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I think the command your looking for might be removepokemon since the other commands are giveitem and givepokemon and removeitem.
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  #11438    
Old August 31st, 2009 (07:19 PM).
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haha nope, that one isn't recognized either.
  #11439    
Old August 31st, 2009 (07:37 PM).
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Sorry for posting this in the wrong place, I was in a hurry. This IS the right place to ask right? If not, let me know. In my hack, I can't battle because the game freezes or resets every time. It finally gave me an error message. It said "Unsupported BIOS function e7 called from 03008824. A BIOS file is needed in order to get correct behavior." Exactly what file do I need or what else did it mean? Thanks.
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  #11440    
Old August 31st, 2009 (10:46 PM).
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There is no "Remove Pokemon" Command in XSE, or any other script language for that matter, because it is not part of the game.
There IS an ASM routine that lets you remove pokemon, or if you don't plan on giving the pokemon back to the player, you can just use the removing part of a daycare script... (If you don't have a daycare in your hack...)
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  #11441    
Old September 1st, 2009 (04:30 AM).
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I was wondering are there any tools to hack Pokemon Platinum version? I have lots of them for D/P, but I couldn't find any for Pt.
  #11442    
Old September 1st, 2009 (07:45 AM).
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i want to insert a hg/ss style pokemon center into my hack. so i've edited the pallete for the pokemon center correctly.
i can insert it but when i have to make the pokemon center all the tiles are jumbled up, and not together
that doesn't make any sense becase when i insert the pokemon center i insert it so the entire building is still together
and its a little confusing to write in words, but hope someone knows wut im talkin about
  #11443    
Old September 1st, 2009 (07:52 AM).
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In A-Map, I Rplace Pallet Town With A Map But When You Play It Has A Bit Of The Old Pallet Town, Can I Fix This
Spoiler:
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  #11444    
Old September 1st, 2009 (07:53 AM).
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you need to take those platelets and put them in the right blocks and sometimes x-flip and y-filp to get the correct outcome
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  #11445    
Old September 1st, 2009 (07:56 AM).
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I'm A NOOB At A-Map So I Don't Know What U Mean >.>
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  #11446    
Old September 1st, 2009 (07:57 AM).
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Quote originally posted by Get Out Of My Bath,Poliwag:
I'm A NOOB At A-Map So I Don't Know What U Mean >.>


Ignore narutoactor, he is answering someone else (Quote please!)

Go into the Map Connections (The icon in Advance map is the 4 Arrows), You should see that the map has Connections. Select the one in the dropdown that highlights the arrow going down, and then go to Delete Connection. It is because it is linked to a map.
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  #11447    
Old September 1st, 2009 (08:06 AM).
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Quote originally posted by Banjora Marxvile:

Ignore narutoactor, he is answering someone else (Quote please!)

Go into the Map Connections (The icon in Advance map is the 4 Arrows), You should see that the map has Connections. Select the one in the dropdown that highlights the arrow going down, and then go to Delete Connection. It is because it is linked to a map.
when I entered the thread her post wasent there so it would be use les to quote the the post right in front of you also he is right you need to edit the map connections ether replace the map connections for remove the connection
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  #11448    
Old September 1st, 2009 (08:16 AM).
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Thank You Two!
It Worked!!!!!
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  #11449    
Old September 1st, 2009 (08:27 AM).
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Quote:
you need to take those platelets and put them in the right blocks and sometimes x-flip and y-filp to get the correct outcome
hey narutoactor what do you mean by platelets
  #11450    
Old September 1st, 2009 (08:33 AM).
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oh i ment to say tiles
in the tile set each tile is 8x8 it takes for tiles to make a block cometimes you need to click on the check boc x-flip or y-flip or both if you are still having problems pm me your hack and I will do it for you :D
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