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  #11601    
Old September 12th, 2009 (05:23 PM).
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3 edit the tiles in the block and make sure it has the right properteys like 00 60
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  #11602    
Old September 12th, 2009 (05:41 PM).
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Quote originally posted by narutoactor:
3 edit the tiles in the block and make sure it has the right properteys like 00 60

im afraid ive done that too
  #11603    
Old September 12th, 2009 (06:13 PM).
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ochie mmmm ! ding try deleting the warp and then making a new one (this new one will have a diferent offset)
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  #11604    
Old September 12th, 2009 (08:53 PM).
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I was wondering if there is a Rombase of Firered with all Pokemon HG/SS tiles.
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  #11605    
Old September 12th, 2009 (09:31 PM).
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Quote originally posted by Flaming_Printer:
I was wondering if there is a Rombase of Firered with all Pokemon HG/SS tiles.
Did you check the Rom Hacking Resources?
(I doubt there is, but you can go check there...)
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  #11606    
Old September 12th, 2009 (09:38 PM).
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I did check there, the one they have has some, but not all tiles. Thank you for your help.
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  #11607    
Old September 12th, 2009 (09:38 PM).
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just updating what i said earlier, i finally got it working so i dont need help on the world map anymore
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  #11608    
Old September 12th, 2009 (11:22 PM). Edited September 13th, 2009 by Spherical Ice.
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Quote originally posted by narutoactor:
okay this is an easy fix and oviously you didnt read before post because I awnsered this question manny times before go to insert map and insert you map at the same map spot
okay, so insert map 4.1 at 4.1 advance map will give the map a new offset
Obviously I did, 'cause it STILL isn't working. Please don't make presumptions.


Anyway, I think it may have to do with all of the Pallet Town indoor maps.

Edit: Nevermind, I've somehow fixed it.
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  #11609    
Old September 13th, 2009 (10:36 AM).
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sorry I just see this problem a lot and I answer it alot next time in your description of your problem list the actions you took that didn't fix the problem
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  #11610    
Old September 13th, 2009 (11:13 AM).
mch
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Is there a way to have an item act as an HM? For example, ToxicPurple's machete.

So far, I've been able to make Cut, Rock Smash and Strength work, Waterfall could be made with scripts, but Fly, Surf and Flash aren't as easy to do like the rest.
  #11611    
Old September 13th, 2009 (11:24 AM).
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surf and flash should work but fly not might be harder if you want them to chose the from the world map it would be easy if they chose from a box list
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  #11612    
Old September 13th, 2009 (12:18 PM).
mch
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Quote originally posted by narutoactor:
surf and flash should work but fly not might be harder if you want them to chose the from the world map it would be easy if they chose from a box list
The problem is that I haven't found out how to find or do the script. The only way I know to do with Surf would require a script per square for the shore.

(Fly's probably going to be HM-only anyways)
  #11613    
Old September 13th, 2009 (12:57 PM).
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yah you would have to do that for surf a check item on the shore script
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  #11614    
Old September 13th, 2009 (08:40 PM).
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I was checking out the Fire Red Hacked thing and it has a feature that allows you to make the level of wild encounters and trainer battles variable dependent on the level of your pokemon. I would love to use this feature, but the hack comes with a bunch of extra stuff I don't really want.

Does anybody know of a more streamline or user friendly program that would allow me to play with the variable levels of pokemon fights?
  #11615    
Old September 13th, 2009 (10:17 PM).
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Quote originally posted by thrilljack1:
I was checking out the Fire Red Hacked thing and it has a feature that allows you to make the level of wild encounters and trainer battles variable dependent on the level of your pokemon. I would love to use this feature, but the hack comes with a bunch of extra stuff I don't really want.

Does anybody know of a more streamline or user friendly program that would allow me to play with the variable levels of pokemon fights?
Nope, nothing like that exists, either take JPAN's magnificent patch, or don't, it is up to you, but I can tell you, I doubt anything like that will EVER exist.
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  #11616    
Old September 13th, 2009 (10:24 PM).
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Quote originally posted by 0m3GA ARS3NAL:
Nope, nothing like that exists, either take JPAN's magnificent patch, or don't, it is up to you, but I can tell you, I doubt anything like that will EVER exist.
Well maybe you could give me a hand. I'm having a hard time figuring out how to use his program. I use Advance Map and XSE and it seems like nothing I do will restore any of the events in the game. The script events show up under the "events" tab of A-Map, but they never show up in the actual gameplay.

Also, I can't figure out for the life of me how to actually activate the trainer variable. If I wanted to make all wild pokemon appear at highest pkmn lvl +1, what would I actually need to do to trigger that?

I'm finding that the manual isn't very clear.
  #11617    
Old September 13th, 2009 (10:29 PM).
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Quote originally posted by mch:
The problem is that I haven't found out how to find or do the script. The only way I know to do with Surf would require a script per square for the shore.

(Fly's probably going to be HM-only anyways)
Search for what the surf script says(The water looks calm...)in A-Text. Look at all the offsets in XSE or a hex editor. When you find the right one, edit it.
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  #11618    
Old September 14th, 2009 (10:27 AM).
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Is there a way to fix all the screwed up rubbish in A-Text?
I it as simple as just replacing the INI?

(FireRed, btw.)
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  #11619    
Old September 14th, 2009 (10:37 AM).
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Does anyone know where the starters are in hex editor? (HG/SS)
  #11620    
Old September 14th, 2009 (10:52 AM).
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i recently started playing light platinumn but i want to edit items sold using a-mart but it will only come up with the ruby names. any ideas?
  #11621    
Old September 14th, 2009 (11:55 AM).
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Quote originally posted by huntley93:
i recently started playing light platinumn but i want to edit items sold using a-mart but it will only come up with the ruby names. any ideas?
well your not allowed to hack a hack
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  #11622    
Old September 14th, 2009 (12:05 PM).
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Could anybody recommend/link me to a good guide on var numbers in Advanced Map?

I'm not having any script setting problems, I just feel like I need to know more about it. ;
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  #11623    
Old September 14th, 2009 (12:14 PM).
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var numbers and values are used for level scripts so views coolys level script tut and you can only ask questions not request links or anything along the line of requesting material
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  #11624    
Old September 14th, 2009 (01:21 PM).
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Quote originally posted by narutoactor:
var numbers and values are used for level scripts so views coolys level script tut and you can only ask questions not request links or anything along the line of requesting material
And scripts that have applymovement? Or are you talking about the map header, if so, disregard this post.
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  #11625    
Old September 14th, 2009 (01:38 PM).
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I just don't know what var number to set based on what kind of script i'm placing on the map. Every guide I've managed so far tells me how to do everything but that.

I set my script's var number to 4050, which allows the message window to pop up and say what I put in the script but it seems my applymovement command doesn't activate.

Unfortunately, now I know I'm getting off topic since this isn't the script help thread. >_<
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