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  #12276    
Old November 14th, 2009 (01:02 PM).
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someone has told me that if you will edit the 25 ??? slots and will use and catch them in a hack your game will freeze,is that true?
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  #12277    
Old November 14th, 2009 (01:50 PM). Edited November 14th, 2009 by BlitŻ.
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Quote originally posted by xmouvelianx:
I have another pallete question for you guys lol.
Does anyone knows the pallete offset for start menu, box which is below the start menu?
Quote originally posted by -Smash:
Im here again. With a probably easy Q, probably.

Anyone know how to change the pallete of the heroes' backsprites in Emerald?
APE offset, or anything. Im sure some of you have gone through this one before..


For the love of F, don't ignore this one.
Eghh, I just submitted a tut for this reason of questions. Check in the documents and tutorials sections, and sooner or later it will get posted xD
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  #12278    
Old November 14th, 2009 (02:09 PM).
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What is the Tile Molester back Sprite code for pokemon Ruby?
I know its already in unLZ, but i have a hack that was patched to Ruby that has a backsprite i want imported into FR,
Also, how do i IMPORT back sprites into FR Via Tile Molester?
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  #12279    
Old November 14th, 2009 (08:11 PM). Edited November 14th, 2009 by Chaos Rush.
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For some reason my Emerald Rom no longer works on VBA. It works just fine in AdvanceMap and all those other editing programs, but when I load it on VBA all I get is a white screen. When I load it on no$gba, right away I get, "The ROM image has crashed!".

What happened to my Emerald Rom? It worked just fine before.

EDIT: And yes, I've already done the whole Emulator -> Save type -> 128k thing. It used to work, but then it suddenly stopped working. Apparently AdvanceMap crashed my Rom...
  #12280    
Old November 14th, 2009 (09:09 PM).
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What is the name of a common patch application?
I'm trying to patch a ROM but have had no luck so far.
The guide I found doesn't mention one... :T
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  #12281    
Old November 14th, 2009 (10:13 PM).
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Quote originally posted by Ayesha:
What is the name of a common patch application?
I'm trying to patch a ROM but have had no luck so far.
The guide I found doesn't mention one... :T
A common one found nowadays would be Lunar IPS, (LIPS)
You would use LIPS if you have an ips file, to patch it to your .GBA, .gb, or .gbc files... (Depending on what game it is, lol
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  #12282    
Old November 15th, 2009 (04:33 AM).
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Quote originally posted by AztecFire:
For some reason my Emerald Rom no longer works on VBA. It works just fine in AdvanceMap and all those other editing programs, but when I load it on VBA all I get is a white screen. When I load it on no$gba, right away I get, "The ROM image has crashed!".

What happened to my Emerald Rom? It worked just fine before.

EDIT: And yes, I've already done the whole Emulator -> Save type -> 128k thing. It used to work, but then it suddenly stopped working. Apparently AdvanceMap crashed my Rom...
Yeah, that's a sample of a "ROM crash".
But don't give up, make backups, you know - it really helps.
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  #12283    
Old November 15th, 2009 (05:32 AM).
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Ok, so I was inserting a new sprite for the titlescreen in Fire Red, the way it's shown in DawnRyder's tutorial, but since he's left PC I figured I'd ask here.
The sprite was divisible by 8- it was 128x128 in size. It was also indexed. So, I imported the sprite into UnlzGba, and unlike in the tutorial, I had to repoint it. Which was fine. I then imported the tilemap.raw which also needed repointing. So I open up my Rom, and the sprite is perfectly intact- but not actually using the correct palette. It's using the palette of the "Pokemon" logo, ie it's just white, with different shades of yellow and blue. How can I fix this? I've changed the Charizard Title-sprite palette, so how can I... I dunno, re-direct (doi- repoint) the palette to the new sprite?
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Old November 15th, 2009 (06:30 AM).
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Quote originally posted by giradialkia:
Ok, so I was inserting a new sprite for the titlescreen in Fire Red, the way it's shown in DawnRyder's tutorial, but since he's left PC I figured I'd ask here.
The sprite was divisible by 8- it was 128x128 in size. It was also indexed. So, I imported the sprite into UnlzGba, and unlike in the tutorial, I had to repoint it. Which was fine. I then imported the tilemap.raw which also needed repointing. So I open up my Rom, and the sprite is perfectly intact- but not actually using the correct palette. It's using the palette of the "Pokemon" logo, ie it's just white, with different shades of yellow and blue. How can I fix this? I've changed the Charizard Title-sprite palette, so how can I... I dunno, re-direct (doi- repoint) the palette to the new sprite?
Well, you might as well start over with your titlescreen, becuase you've done enough damage already. What you did wrong is skip one of the steps in the tutorial where Dawn Ryder said the change over from the tilemap to the Palette map. He then made all the 0's D's for the charizard. Make alll your 0's D's, and it should work
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  #12285    
Old November 15th, 2009 (06:53 AM).
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Is there a way of displaying an attack animation outside of battle?
You don't need to write a novel, I'm only asking out of curiosity.
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  #12286    
Old November 15th, 2009 (07:33 AM).
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Another question.

How do I edit the dialouge with Wallace (In Emerald), the Champion, before the Champion Battle? I cannot find the script regarding the dialouge.

And my question above.
  #12287    
Old November 15th, 2009 (07:39 AM).
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play the game, find the offset, and decomplie the offset in ether pksv or xse
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  #12288    
Old November 15th, 2009 (08:01 AM).
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Guys.. I really want to ask you this question.
Does anyone know if there is any red light animation in Firered just like in r/s/e?
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  #12289    
Old November 15th, 2009 (08:48 AM).
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Quote originally posted by xmouvelianx:
Guys.. I really want to ask you this question.
Does anyone know if there is any red light animation in Firered just like in r/s/e?
You mean the Red Orb animation?
No.
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  #12290    
Old November 15th, 2009 (10:15 AM).
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I wanted to make game about Ash in Hoeen but I do not remember many things wanted for it . Maybe someone make game like that ? I can help...
  #12291    
Old November 15th, 2009 (10:46 AM).
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Hi,good day.
I have questions
1.How do i add in custom sprites in my hack rom?I searched the forum but found nothing.Can someone plz reply and tell me?or pm me?
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  #12292    
Old November 15th, 2009 (10:48 AM).
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Quote originally posted by lord_kratos:
1.How do i add in custom sprites in my hack rom?I searched the forum but found nothing.Can someone plz reply and tell me?or pm me?
Use UnlZ.Gba and find trainer/pokemon sprites which are in ROM (over 1000 for trainers and over 600 for pokemon) and replace some of them.
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  #12293    
Old November 15th, 2009 (01:07 PM).
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Is there somewhere a list of specials for XSE? The one in the guide isn't complete, since I miss the Pokemon menu special, Pokédex special, and running shoes special and prefferably more.

Thanks in advance
  #12294    
Old November 15th, 2009 (01:13 PM).
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Quote originally posted by Jm20:
Is there somewhere a list of specials for XSE? The one in the guide isn't complete, since I miss the Pokemon menu special, Pokédex special, and running shoes special and prefferably more.

Thanks in advance
The Pokémon menu, the Pokédex, and the running shoes are all enabled/disabled via flags. The flags vary from game to game but you can find them in XSE's 'std.rbh' header file.
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  #12295    
Old November 15th, 2009 (01:18 PM).
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[Firered question] What is Oak's palette offset in APE? I'm trying to find it... but sadly I can't. Does anyone have the offset?
  #12296    
Old November 15th, 2009 (02:13 PM).
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Quote originally posted by colcolstyles:
The Pokémon menu, the Pokédex, and the running shoes are all enabled/disabled via flags. The flags vary from game to game but you can find them in XSE's 'std.rbh' header file.
Thanks! I found it and tried it out with Running Shoes. It worked!
  #12297    
Old November 15th, 2009 (02:52 PM).
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Hey, just a simple question here. I think I may be able to answer my own question with the answer, "No".

Is it possible to change your hero's sprite during the game? Like, let's stay from Chapters 1-5 you have an outfit on, but after Chapter 5, you change your outfit, and your sprite changes. Is it possible to do this? I'll accept any way, from a simple code, to ASM hacking. Is this possible?
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  #12298    
Old November 15th, 2009 (03:15 PM).
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Quote originally posted by Anjirusensei:
[Firered question] What is Oak's palette offset in APE? I'm trying to find it... but sadly I can't. :( Does anyone have the offset?
You must have looked very well, eh?


The offsets are 0x461CD4 and 0x461CF4.

And the aren't "offset in APE", they are "offsets in ROM"

Quote originally posted by The Gambling Gallade:
Hey, just a simple question here. I think I may be able to answer my own question with the answer, "No".

Is it possible to change your hero's sprite during the game? Like, let's stay from Chapters 1-5 you have an outfit on, but after Chapter 5, you change your outfit, and your sprite changes. Is it possible to do this? I'll accept any way, from a simple code, to ASM hacking. Is this possible?
Yes, only with ASM.
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  #12299    
Old November 15th, 2009 (03:29 PM).
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Quote originally posted by The Gambling Gallade:
Hey, just a simple question here. I think I may be able to answer my own question with the answer, "No".

Is it possible to change your hero's sprite during the game? Like, let's stay from Chapters 1-5 you have an outfit on, but after Chapter 5, you change your outfit, and your sprite changes. Is it possible to do this? I'll accept any way, from a simple code, to ASM hacking. Is this possible?
yes if your a great scripter(like pokepal) or just asm.
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  #12300    
Old November 15th, 2009 (04:38 PM).
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Quote originally posted by NarutoActor:
yes if your a great scripter(like pokepal) or just asm.
Actually, you don't have to be a great scripter. Anyway, my method is temprary and buggy. ASM is the only proper way. :3
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