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  #12301  
Unread November 16th, 2009, 12:34 PM
Crimson Stardust's Avatar
Crimson Stardust
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Basically,i just make a new map,indoor map.Then when i want to insert it,i replace it with the route 4 in Bank 3,i also try to replace the tanoby ruins with this indoor map as well on bank 3 as well but the same problem.When i enter the house,this is what happen..,when i enter the house,either the screen when white or black then i cannot do anything..is there a way to fix this or am i doing something wrong..i will try to upload a video..here the video:
http://www.youtube.com/watch?v=a1lcz0l6ZvI
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Last edited by Crimson Stardust; November 16th, 2009 at 01:13 PM.
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  #12302  
Unread November 16th, 2009, 03:30 PM
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chentm
Stylish Improv
 
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Greetings, I have yet another question to ask. =S

The sliding VS screens at the start of an Elite Four Battle in Pokemon Emerald, how do I remove it? If possible, how do I change the face appearing in the VS screens?
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  #12303  
Unread November 16th, 2009, 03:45 PM
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try searching for the offset of the script in hex editor.
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  #12304  
Unread November 16th, 2009, 09:30 PM
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Quote:
Originally Posted by ♠ΛςΣ ρπΔητΦΩ♠ View Post
Basically,i just make a new map,indoor map.Then when i want to insert it,i replace it with the route 4 in Bank 3,i also try to replace the tanoby ruins with this indoor map as well on bank 3 as well but the same problem.When i enter the house,this is what happen..,when i enter the house,either the screen when white or black then i cannot do anything..is there a way to fix this or am i doing something wrong..i will try to upload a video..here the video:
http://www.youtube.com/watch?v=a1lcz0l6ZvI
yeah, go to the map that's giving you the problems and click insert map. chose replace map and then replace the same map. advance map will give the map a new offset.
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  #12305  
Unread November 16th, 2009, 10:52 PM
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lord_kratos
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Quote:
Originally Posted by Ash493 View Post
Use UnlZ.Gba and find trainer/pokemon sprites which are in ROM (over 1000 for trainers and over 600 for pokemon) and replace some of them.
Thxs very much dude,ill download it.Is there a tut anywhere out there that i can use?
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  #12306  
Unread November 17th, 2009, 02:14 AM
Crimson Stardust's Avatar
Crimson Stardust
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Quote:
Originally Posted by NarutoActor View Post
yeah, go to the map that's giving you the problems and click insert map. chose replace map and then replace the same map. advance map will give the map a new offset.
it stii does not work..need another solution,,

Basically,i just make a new map,indoor map.Then when i want to insert it,i replace it with the route 4 in Bank 3,i also try to replace the tanoby ruins with this indoor map as well on bank 3 as well but the same problem.When i enter the house,this is what happen..,when i enter the house,either the screen when white or black then i cannot do anything..is there a way to fix this or am i doing something wrong..i will try to upload a video..here the video:
http://www.youtube.com/watch?v=a1lcz0l6ZvI
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  #12307  
Unread November 17th, 2009, 08:19 AM
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Quote:
Originally Posted by lord_kratos View Post
Thxs very much dude,ill download it.Is there a tut anywhere out there that i can use?
UnlZ doesn't need tut :D
But you can use djg's one on pokemon replacing. Hacking Tips by DJG...
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  #12308  
Unread November 17th, 2009, 11:36 AM
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Quote:
Originally Posted by Ash493 View Post
UnlZ doesn't need tut
Ok thxs man!
But i take it that since it doesn't need a tut that its easy enough for a novice like me to understand??
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  #12309  
Unread November 17th, 2009, 12:03 PM
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Quote:
Originally Posted by lord_kratos View Post
Ok thxs man!
But i take it that since it doesn't need a tut that its easy enough for a novice like me to understand??
No, it SHOULD have a tut... fortunatly, most guides that use unLZgba tell you how to use it...
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  #12310  
Unread November 17th, 2009, 03:19 PM
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Does anyone know where to get D/p/pt pokemon cries? (only sinnoh) Can't seem to find it here. :X
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  #12311  
Unread November 17th, 2009, 03:31 PM
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Here you go :)

Should I add it to the ROM Hacking Resources thread?
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  #12312  
Unread November 17th, 2009, 03:38 PM
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Quote:
Originally Posted by Wichu View Post
Here you go

Should I add it to the ROM Hacking Resources thread?
Yes you should.

Oh yes.
I found this at the back of the page of the Documents and Tutorials section.
For all of you guys who have hard time finding some of the harder offsets.

**TEXT BOX - 00471DEC
**TITLE SCREEN - 00EAE094
**TRAINER CARD - 00E99198
**OAK INTRO (BG) - 00460568
**TRAINER CARD (BG) - 00E991B8
**HIRO SPRITE (INTRO) - 0046161C
**POKEMON TITLE SCREEN LOGO - 00EAB6C4
**26EBFA - Museum Palette
**471E0C - Signpost Box Text box
**D004E0 - Battle textbox
**277B90 - Pokemart Floor
**Male Backsprite - E76EC1
**Female Backsprite - E76EE9
bootscreen offset - 0040226A
circle intro bg offset - 004629E6
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  #12313  
Unread November 17th, 2009, 09:07 PM
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Aljam
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I was wondering, is there a way, even if you get all 8 badges, to make a pokemon not obey you? because I want to make a pokemon that will never obey you.
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  #12314  
Unread November 17th, 2009, 09:12 PM
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Pokepal17
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Quote:
Originally Posted by Aljam View Post
I was wondering, is there a way, even if you get all 8 badges, to make a pokemon not obey you? because I want to make a pokemon that will never obey you.
There's a command - setobediencelevel. It has one parameter - a byte for the party slot of that Pokemon take away 1.
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  #12315  
Unread November 17th, 2009, 11:49 PM
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What's the intro Professor Birch's offsets in Tile Molester for Emerald?
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  #12316  
Unread November 18th, 2009, 12:24 AM
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The Gambling Gallade
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Quote:
Originally Posted by The Gambling Gallade View Post
Hey, just a simple question here. I think I may be able to answer my own question with the answer, "No".

Is it possible to change your hero's sprite during the game? Like, let's stay from Chapters 1-5 you have an outfit on, but after Chapter 5, you change your outfit, and your sprite changes. Is it possible to do this? I'll accept any way, from a simple code, to ASM hacking. Is this possible?

In regards to my previous question, I understand now that it will require ASM.
Now, the further question, is how to actually do that. Does anyone have that knowledge?
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  #12317  
Unread November 18th, 2009, 12:37 AM
Juan
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Quote:
Originally Posted by The Gambling Gallade View Post

In regards to my previous question, I understand now that it will require ASM.
Now, the further question, is how to actually do that. Does anyone have that knowledge?
Find the place where they are stored the pointers to the OW, Sprites and BackSprites in RAM.
Depois disso, descubra como eles são salvos lá, e modifique a rotina para que funcione como desejar.
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  #12318  
Unread November 18th, 2009, 04:33 AM
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Hacker42r/sT
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So i have been attempting to use some rom bases to start with my hack.
but all of them really only have tiles for the first map.

does anyone know if there is some rom bases somewhere where the tiles are already inserted into every town map?

(i just edited this post, i found the answer to previous question on some other page after searching for a while on the google)

thankss
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Last edited by Hacker42r/sT; November 18th, 2009 at 04:53 AM.
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  Click here to go to the next staff post in this thread.   #12319  
Unread November 18th, 2009, 08:28 AM
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Ok. I'm nowhere near being even an intermediate scripter (signposts and NPCs ftw!), but I was wondering something. You know how to can temporarily change the weather of an area, by scripting? Is there any way you can mix two weather effects together? Like... Sandstorm and Rain (an awful example). Is it possible to script that, or not?
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  #12320  
Unread November 18th, 2009, 08:32 AM
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HackMew
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Quote:
Originally Posted by giradialkia View Post
Ok. I'm nowhere near being even an intermediate scripter (signposts and NPCs ftw!), but I was wondering something. You know how to can temporarily change the weather of an area, by scripting? Is there any way you can mix two weather effects together? Like... Sandstorm and Rain (an awful example). Is it possible to script that, or not?
No, only one weather effect at a time. The only way to do what you're asking would be creating a whole new effect, I guess.
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  #12321  
Unread November 18th, 2009, 09:31 AM
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Haku.
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I got a question.
Is there anyway when to make a person to give you a shiny Pokemon?
Could i use shinizer by hackmew?
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  #12322  
Unread November 18th, 2009, 12:23 PM
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Quote:
Originally Posted by xmouvelianx View Post
I got a question.
Is there anyway when to make a person to give you a shiny Pokemon?
Could i use shinizer by hackmew?
I actually tried this to find out a little bit back and it worked.Using the shinyzer of course.
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  #12323  
Unread November 18th, 2009, 02:19 PM
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Ash493
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Quote:
Originally Posted by xmouvelianx View Post
I got a question.
Is there anyway when to make a person to give you a shiny Pokemon?
Could i use shinizer by hackmew?
just a normal givepokemon command with setvar 0x8003 0x2 before it.
Of course you have to patch ROM with Shinyzer.
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  #12324  
Unread November 18th, 2009, 03:11 PM
Verloren
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I am starting to hack Fire Red, and I'm trying to implement a Snag-like feature. How would I go about classifying certain trainers' pokemon as "wild" and so able to catch?
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  #12325  
Unread November 18th, 2009, 04:45 PM
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Banjora Marxvile
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Quote:
Originally Posted by Verloren View Post
I am starting to hack Fire Red, and I'm trying to implement a Snag-like feature. How would I go about classifying certain trainers' pokemon as "wild" and so able to catch?
IF it is possible to do it in a trainer battle, probably ASM, if possible. However, that would not be ideal for anyperson new to hacking.
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