The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.

Closed Thread
Click here to go to the first staff post in this thread.  
Thread Tools
  #101    
Old February 10th, 2007 (12:56 PM).
Andrew McKenzie's Avatar
Andrew McKenzie
Meh.
 
Join Date: Feb 2007
Location: Ireland
Age: 24
Gender: Male
Nature: Relaxed
I tried using unLZ.GBA but the images come up all different coloured and scrambled no matter what rom I use...
Is there another way I can do it, like with a hex editor or something but i'll need a quick tutorial to do it...
  #102    
Old February 10th, 2007 (01:42 PM).
Glitchfinder's Avatar
Glitchfinder
Let's all get along, please?
 
Join Date: Sep 2006
Location: The Twilight Zone
Age: 25
Gender: Male
Nature: Careful
Quote:
Originally Posted by SuperHacker7777 View Post
I tried using unLZ.GBA but the images come up all different coloured and scrambled no matter what rom I use...
Is there another way I can do it, like with a hex editor or something but i'll need a quick tutorial to do it...
From what I can tell, there could be two problems.

1. You used colors not compatible with GBA. Find the GBA color picker to fix that. (It allows you to choose colors that work in the GBA by sliding different color bars around.

2. You have too many colors for a sprite. Look at the number of colors in a palette in the games. Your sprite should have no more and no less than that number. (If you have GIMP, it allows you to see what colors there are in the picture)
  #103    
Old February 10th, 2007 (01:51 PM).
Andrew McKenzie's Avatar
Andrew McKenzie
Meh.
 
Join Date: Feb 2007
Location: Ireland
Age: 24
Gender: Male
Nature: Relaxed
Thanks for the help...I sorted the problem...
Just wondering how to make an .ips patch with your hacks data on it so i can distribute it
when i finish my hack...
  #104    
Old February 10th, 2007 (01:55 PM). Edited May 19th, 2007 by Glitchfinder.
Glitchfinder's Avatar
Glitchfinder
Let's all get along, please?
 
Join Date: Sep 2006
Location: The Twilight Zone
Age: 25
Gender: Male
Nature: Careful
Quote:
Originally Posted by SuperHacker7777 View Post
Thanks for the help...I sorted the problem...
Just wondering how to make an .ips patch with your hacks data on it so i can distribute it
when i finish my hack...
You need Lunar IPS, which is included with Elitemap.

Quote:
Originally Posted by Christos View Post
In block editor, choose the block you step over and make it's background behavior "00". If that doesn't work, make another block somewhere else.
Neither of those worked. In case it helps, I edited the house sprites in Viridian City, and the top of the building was the parts of the house right above the special sprites for the Pokemon Center with paved land behind the top of the building.

Edit: I just added an attachment. It is a .zip file with the .bvd file of the tileset, as well as the .DIB and .pal files that have the necessary pictures. This was intended for use in Firered Viridian City.
  #105    
Old February 10th, 2007 (02:22 PM).
Andrew McKenzie's Avatar
Andrew McKenzie
Meh.
 
Join Date: Feb 2007
Location: Ireland
Age: 24
Gender: Male
Nature: Relaxed
How can I change the name statistics special abilities and attacks/attack levels of my new pokemon with a hex editor
  #106    
Old February 10th, 2007 (06:58 PM).
zak's Avatar
zak
xpert trainer
 
Join Date: Jul 2004
Location: south london
Age: 22
Gender:
Nature: Brave
Send a message via Windows Live Messenger to zak
a few questions ..... is there anyway to insert a brand new tileset into a ruby rom , not just replace an old one but acualty create one from scratch and make like a new bank for it..? if so please leme know n sum1 tel me how its done ........


ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this?

another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible....

if anyone has anything that may help me wiv this plz post, or pm me...................................zak......................................
__________________
Hi
  #107    
Old February 10th, 2007 (11:57 PM).
Christos's Avatar
Christos
do you even gift?
 
Join Date: Feb 2006
Location: Went's room
Gender: Male
Nature: Serious
Send a message via Skype™ to Christos
Quote:
Originally Posted by SuperHacker7777 View Post
How can I change the name statistics special abilities and attacks/attack levels of my new pokemon with a hex editor
You can use Pokemon Amplifier.

Quote:
Originally Posted by zak View Post
a few questions ..... is there anyway to insert a brand new tileset into a ruby rom , not just replace an old one but acualty create one from scratch and make like a new bank for it..? if so please leme know n sum1 tel me how its done ........


ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this?

another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible....

if anyone has anything that may help me wiv this plz post, or pm me...................................zak......................................
You can replace empty tilesets or tilesets you don't want.
  #108    
Old February 11th, 2007 (12:38 AM).
ChaosKing
Beginning Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
sorry to be annoying but can someone plz answer my questions
  #109    
Old February 11th, 2007 (12:49 AM).
Christos's Avatar
Christos
do you even gift?
 
Join Date: Feb 2006
Location: Went's room
Gender: Male
Nature: Serious
Send a message via Skype™ to Christos
Quote:
Originally Posted by ChaosKing View Post
sorry to be annoying but can someone plz answer my questions
I think your question's been answered before. You can edit Oak with unLZ or TLP/Tile Molester.
And the only script editor is Script ED, you can compile scripts with it too, or use Diamond Cutter.
  #110    
Old February 11th, 2007 (02:33 AM).
Andrew McKenzie's Avatar
Andrew McKenzie
Meh.
 
Join Date: Feb 2007
Location: Ireland
Age: 24
Gender: Male
Nature: Relaxed
can you send me a link to pokemon amplifier
  #111    
Old February 11th, 2007 (03:25 AM).
Christos's Avatar
Christos
do you even gift?
 
Join Date: Feb 2006
Location: Went's room
Gender: Male
Nature: Serious
Send a message via Skype™ to Christos
Quote:
Originally Posted by SuperHacker7777 View Post
can you send me a link to pokemon amplifier
I posted the link before. Download it here.
  #112    
Old February 11th, 2007 (04:36 AM).
Andrew McKenzie's Avatar
Andrew McKenzie
Meh.
 
Join Date: Feb 2007
Location: Ireland
Age: 24
Gender: Male
Nature: Relaxed
Hey does anybody know where i can get an advancemap of map editor for firered/leafgreen and don't say elite map cause the map editor or anything else in it doesn't work for me except on ruby but i cant hack that because wen i go into advance text for the txt editing i only get up to route 101....
so any map editors/townlabel editors/townsign editors for firered
  #113    
Old February 11th, 2007 (04:56 AM).
Christos's Avatar
Christos
do you even gift?
 
Join Date: Feb 2006
Location: Went's room
Gender: Male
Nature: Serious
Send a message via Skype™ to Christos
Quote:
Originally Posted by SuperHacker7777 View Post
Hey does anybody know where i can get an advancemap of map editor for firered/leafgreen and don't say elite map cause the map editor or anything else in it doesn't work for me except on ruby but i cant hack that because wen i go into advance text for the txt editing i only get up to route 101....
so any map editors/townlabel editors/townsign editors for firered
Go to this thread for tools. There's a link to Advance Map there.
  #114    
Old February 11th, 2007 (07:58 AM).
zak's Avatar
zak
xpert trainer
 
Join Date: Jul 2004
Location: south london
Age: 22
Gender:
Nature: Brave
Send a message via Windows Live Messenger to zak
Quote:
Originally Posted by Christos View Post
You can use Pokemon Amplifier.



You can replace empty tilesets or tilesets you don't want.
i know that i can replace old ones i was asking if i could make one and insert it without replacing and old one , like i htink theres 54 tilesets in ruby , can i make it 55 anyway?
__________________
Hi
  #115    
Old February 11th, 2007 (01:49 PM).
Deokishisu's Avatar
Deokishisu
Mr. Magius
 
Join Date: Feb 2006
Location: If I'm online, it's a safe bet I'm at a computer.
Gender: Male
Nature: Relaxed
I have this give pokemon script just to see if I scripted it right and the event keeps repeating. I don't know what I did wrong. Here's the script:
Code:
#org 0x800300
lock
checkflag 0x10A
compare LASTRESULT 0x1
if 0x1 call 0x800370
setflag 0x10A
msgbox 0x8800400 ' "Here, take it...."
callstd 0x4
setflag 0x828
givepokemon 0x78 0x5 0x3
msgbox 0x8800430 ' '/v/h01 recieved a ST..."
callstd 0x4
goto 0x8800370
release
end

#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end

#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end

#org 0x800400
= Here, take it.
#org 0x800430
= \v\h01 recieved a STARYU!
#org 0x800490
= It worked!
#org 0x800490
= It worked!
Now then, compare LASTRESULT 0x1 and if 0x1 call 0x800370 means that, if the flag is set, go there right? should I put goto instead of call?
  #116    
Old February 11th, 2007 (02:49 PM).
EarthsVisitor
Jolly Good
 
Join Date: May 2006
Location: New Jersey
Gender:
Nature: Calm
Send a message via AIM to EarthsVisitor
I changed the map and position of some of my sprites while using Advance Map and Elite Map.
One problem though.
When I went to play the game, some of the sprites dissapeared.
The dialogue and events still happen, but the sprite won't be there.

Like in the beggining, in Littleroot, the Mother's Sprite isn't there.
And all the sprites WITHIN the lab are gone.

Does anyone know the problem?
__________________

  #117    
Old February 11th, 2007 (05:18 PM).
zak's Avatar
zak
xpert trainer
 
Join Date: Jul 2004
Location: south london
Age: 22
Gender:
Nature: Brave
Send a message via Windows Live Messenger to zak
that sounds a bit wierd, you sure you didnt edit the events in advance map? if not i'd suggest a clean rom , that 1 might be corrupt.
__________________
Hi
  #118    
Old February 11th, 2007 (05:55 PM).
Blaziken626's Avatar
Blaziken626
Pokemon Black Shadow
 
Join Date: Dec 2006
Age: 21
Gender:
Nature: Mild
In the Overworld Editor program, there's a command that says Import Bitmap, but it's grayed out and I can't ever click on it. How do I use it?
  #119    
Old February 11th, 2007 (08:44 PM).
Matt Silver's Avatar
Matt Silver
Who Do You Think?
 
Join Date: Oct 2005
Location: Where Giving Up Is Not An Option
Age: 23
Gender: Male
Nature: Adamant
^the newer version allows you to import/export. See Toolbox.
  #120    
Old February 12th, 2007 (04:06 AM).
Christos's Avatar
Christos
do you even gift?
 
Join Date: Feb 2006
Location: Went's room
Gender: Male
Nature: Serious
Send a message via Skype™ to Christos
Quote:
Originally Posted by Deokishisu View Post
I have this give pokemon script just to see if I scripted it right and the event keeps repeating. I don't know what I did wrong. Here's the script:
Code:
#org 0x800300
lock
checkflag 0x10A
compare LASTRESULT 0x1
if 0x1 call 0x800370
setflag 0x10A
msgbox 0x8800400 ' "Here, take it...."
callstd 0x4
setflag 0x828
givepokemon 0x78 0x5 0x3
msgbox 0x8800430 ' '/v/h01 recieved a ST..."
callstd 0x4
goto 0x8800370
release
end

#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end

#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end

#org 0x800400
= Here, take it.
#org 0x800430
= \v\h01 recieved a STARYU!
#org 0x800490
= It worked!
#org 0x800490
= It worked!
Now then, compare LASTRESULT 0x1 and if 0x1 call 0x800370 means that, if the flag is set, go there right? should I put goto instead of call?
The event keeps repeating in ScriptED, did you try it out in the game?
And you forgot to put boxset for the second message.

Quote:
Originally Posted by EarthsVisitor View Post
I changed the map and position of some of my sprites while using Advance Map and Elite Map.
One problem though.
When I went to play the game, some of the sprites dissapeared.
The dialogue and events still happen, but the sprite won't be there.

Like in the beggining, in Littleroot, the Mother's Sprite isn't there.
And all the sprites WITHIN the lab are gone.

Does anyone know the problem?
Look at their ID with Advance Map. Make it "0000" to make them be on the map.
  #121    
Old February 12th, 2007 (05:20 AM).
Andrew McKenzie's Avatar
Andrew McKenzie
Meh.
 
Join Date: Feb 2007
Location: Ireland
Age: 24
Gender: Male
Nature: Relaxed
How do I create scripts like givepokemon,item and battles,etc.
how do I add them to my hack

how do i create a new storyline,i can edit text but how can i create an actual storyline in the hack....please help me....
  #122    
Old February 12th, 2007 (06:24 AM).
Christos's Avatar
Christos
do you even gift?
 
Join Date: Feb 2006
Location: Went's room
Gender: Male
Nature: Serious
Send a message via Skype™ to Christos
Quote:
Originally Posted by SuperHacker7777 View Post
How do I create scripts like givepokemon,item and battles,etc.
how do I add them to my hack

how do i create a new storyline,i can edit text but how can i create an actual storyline in the hack....please help me....
1. I made a scripting tutorial that helps you to make such scripts.

2. You can make new events like events with Team Rocket to go with the storyline.
  #123    
Old February 12th, 2007 (06:42 AM).
Andrew McKenzie's Avatar
Andrew McKenzie
Meh.
 
Join Date: Feb 2007
Location: Ireland
Age: 24
Gender: Male
Nature: Relaxed
How do I create such events...could you give me a tutorial?
  #124    
Old February 12th, 2007 (07:01 AM).
BlackRainbow*'s Avatar
BlackRainbow*
Pokemon Coralo Version ?
 
Join Date: Oct 2006
Location: Yiushu
Gender:
Nature: Bold
Quote:
Originally Posted by SuperHacker7777 View Post
How do I create such events...could you give me a tutorial?
Christos have made a scripting tutorial check it on document/turorials thread
__________________
Pokemon Coralo Version...New Pokemon Petal.
Shyrika Region
  #125    
Old February 12th, 2007 (11:20 AM).
martijn's Avatar
martijn
HeartGold & Collosseum
 
Join Date: Jul 2006
Age: 25
Nature: Calm
Uhm, seems my question got overlooked so I'll ask again
Does anyone have a updated PokeRoms.ini with all values/offsets for FireRed?
__________________
I'm available if you'd like to exchange Friend Codes! Please check my profile and PM me if you're interested
Name: Wes



Diamond team: Rhydon - Infernape - Pachirisu - Pidgeot - Dewgong - Bellossom
Pearl team, pre-Nat. Dex 2nd Gym beaten: Espeon - Prinplup - Grovyle - Quillava - Staravia - Larvitar
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 07:54 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.