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  #12601    
Old December 6th, 2009 (03:57 PM).
Pokepal17's Avatar
Pokepal17
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Quote originally posted by Kaikai:
is there a tool for Diamond and Pearl that edits RIval's pokemon other than Sebbe's Trainer Editor?

Sebbe's Trainer Editor works properly, just a problem.

I replaced a pokemon and saved. I then clicked the x button and clicked to see it again. When i saw it again, it became a Blastoise and right after i saw it it got an error and closed. :/

So, is there a tool other than Sebbe's Trainer Editor that can edit the pokemon of the rival? (DP!)
Yeah a hex editor. Hex editing trainers in D/P/Pt has been documented more than once in the documents and tutorials forum, so there you have it. :3
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  #12602    
Old December 6th, 2009 (05:14 PM).
Kaikai
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...OTHER than hex editors aswell..

Seriously, I wont use a hex editor, as i dont know how to use it. :/
  #12603    
Old December 6th, 2009 (08:04 PM).
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Quote originally posted by Saiba Aisu:
Okay, various things I'd like to address:

Ash, what are you suggesting? I can't think of anything that would have tampered with the connection between Viridian City and Route 2.

Ninja, how do I check the Level scripts? I'm not familiar with those. Also, how do I access Professional Header View?

And alright, I'll download a Fire Red Rom from a different source... Which would you suggest?
there are 5 tabs Map-Movement-Event-Wild Pkmn-Header. Click on the header one and open the script. Click Ctrl+H(or P I forgot) and it will switch you to professional mode:D Hope I helped
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  #12604    
Old December 6th, 2009 (10:08 PM).
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rokrdude
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Can anyone tell me what im doing wrong?

Steps i followed for editing Ruby Titlescreen

1)opened unlz went to 80(goto) groudon picture imported indexed file of pokemon and write to rom

2)Selected nexti n unlz, rawdump opened tilset(indexed pokemon image) with NTME , open tilemap did copying and pasting to tilemap of image save tilemap

3)opened saved raw with unlz write to rom

I think Im not doing first step correctly!!

Someone pls help me!!


Btw no one replied to my previous post #12658 about national dex in Ruby

Is the question that difficult!!!!!
  #12605    
Old December 7th, 2009 (10:50 AM).
Kaikai
Togepi
 
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Please. Is there a program other than Sebbe's Trainer Editor AND a hex editor that edits the rival's pokemon for Pokemon Diamond. Please.

How do I make a Shellder-based title screen without a hex editor? I know theres Intro Tweaker Gold but it gets an error right when i click on it.. Anyone know how to fix that?
  #12606    
Old December 7th, 2009 (09:38 PM).
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how do you make dppt hacks
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  #12607    
Old December 7th, 2009 (10:44 PM).
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Jaster Rogue
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Ummm...could anyone tell me where i can download the latest advance pokemon
  #12608    
Old December 8th, 2009 (11:41 AM).
Shiny_Noctowl
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I edited the Cinnabar Island map in FireRed. I moved all events, including the script for the door being locked, to their corresponding places. Now, despite the fact that I don't have the Secret Key, I can still walk into Blaine's gym. I've checked to make sure that I put the script tile in the right place, and it's directly in front of the door, just like it was before. I haven't edited any of the scripts in Cinnabar Island. How do I fix this?
  #12609    
Old December 8th, 2009 (03:51 PM).
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AHH HELP!!
1. Im playing naranja beta 2 on vba, and everytime i pick my name, it blacks out!! PLZ help!!!!!!
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  #12610    
Old December 8th, 2009 (07:43 PM).
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Has there been a hack of red, blue or yellow where they've added de vamped d/p sprites?
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  #12611    
Old December 8th, 2009 (11:32 PM).
KillerSnipe21
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Ive asked this a few times but, no help hopefully someone can help me this time. Dose anybody know what the palette offset for the status bar(in battle) in Firered is?
  #12612    
Old December 8th, 2009 (11:50 PM). Edited December 9th, 2009 by novluis323.
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this is gonna sound pretty dumb but im new to scripting decided to give it a try about 3 days ago i wanted to ask how do i make the scripts i write down stay for example ive been trying to make a sign post say something i have the code but when i close the scripter program it seems just to delete everything and when i open it again it say does nothin and erases everything help would be greatly appreciated this is the script i put it just so i can get a little of experience can you please put out the errors

#dynamic 0x740000



#org @start
msgbox @sign 0x3
end

#org @hello
= Entrance to the Zelix Forest

can you please pm me the answer since i wont probably have time to look through this thread tomorrow
  #12613    
Old December 9th, 2009 (01:57 AM).
prinlgesman
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Join Date: Jul 2009
Sorry if this is the wrong place to post this.

I'm wondering if anyone has made a rom hack of R/Y/B where all 151 pokemon were catchable in game. Everything else is the same.
  #12614    
Old December 9th, 2009 (04:57 AM).
Shiny_Noctowl
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Quote originally posted by novluis323:
this is gonna sound pretty dumb but im new to scripting decided to give it a try about 3 days ago i wanted to ask how do i make the scripts i write down stay for example ive been trying to make a sign post say something i have the code but when i close the scripter program it seems just to delete everything and when i open it again it say does nothin and erases everything help would be greatly appreciated this is the script i put it just so i can get a little of experience can you please put out the errors

#dynamic 0x740000



#org @start
msgbox @sign 0x3
end

#org @hello
= Entrance to the Zelix Forest

can you please pm me the answer since i wont probably have time to look through this thread tomorrow
You need to compile the script back into the rom, or else it won't save it. In XSE (which is what you should be using), you do this by clicking the button that has two gears on it.
  #12615    
Old December 9th, 2009 (10:29 AM).
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novluis323
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Quote originally posted by Shiny_Noctowl:
You need to compile the script back into the rom, or else it won't save it. In XSE (which is what you should be using), you do this by clicking the button that has two gears on it.
k thanks got that but when i try to compile it it says error 13 "type mismatch" on line 5 missing dynamic label heres the script again

#org 0x740000
#dynamic 0x740000
#org @start
msgbox @sign 0x3
end

#org @Entrance
= Entrance to the Zelix Forest
  #12616    
Old December 9th, 2009 (10:35 AM).
NiKaNoRoU's Avatar
NiKaNoRoU
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Quote originally posted by novluis323:
k thanks got that but when i try to compile it it says error 13 "type mismatch" on line 5 missing dynamic label heres the script again

#org 0x740000
#dynamic 0x740000
#org @start
msgbox @sign 0x3
end

#org @Entrance
= Entrance to the Zelix Forest
either change msgbox @sign to msgbox @Entrance or #org @Entrance to #org @sign.
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  #12617    
Old December 9th, 2009 (11:01 AM).
Late's Avatar
Late
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Quote originally posted by prinlgesman:
Sorry if this is the wrong place to post this.

I'm wondering if anyone has made a rom hack of R/Y/B where all 151 pokemon were catchable in game. Everything else is the same.
Why to ask when you can make the same thing in few minutes by yourself :D
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Anyone has Club Nintendo codes that you don't need? I want those.
If you have one code for me I can trade you my Explorers of Sky code as I can't put it because I have registered already one. (Registered my brother's game and now I can't register mine...) Someone have same thing? PM me.
I know there's nobody who wishes to do this xD
I'm talking about Club Nintendo of Europe.
  #12618    
Old December 9th, 2009 (11:06 AM).
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simonrule18
Iwant to create my own pokemon
 
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hello
can any one tell how i can change english text to arabic text on pokemon advance text
  #12619    
Old December 9th, 2009 (11:09 AM).
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Quote originally posted by simonrule18:
hello
can any one tell how i can change english text to arabic text on pokemon advance text
The text can be found in tile molester I believe. Just change the letters to the arabic ones and go from there.
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  #12620    
Old December 9th, 2009 (11:13 AM).
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thank's
can tell how i can found tile molester
  #12621    
Old December 9th, 2009 (11:19 AM).
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novluis323
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Quote originally posted by NiKaNoRoU:
either change msgbox @sign to msgbox @Entrance or #org @Entrance to #org @sign.
thanks alot :D worked perfectly now is there a way to test it like for me to set it so i can start on that map?
  #12622    
Old December 9th, 2009 (11:22 AM).
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Quote originally posted by simonrule18:
thank's
can tell how i can found tile molester
um
*looks it up*

http://snagem.weebly.com/central-mibs-tools.html

there...
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Fun Fact: Even though PGE isn't posted on PC anymore it still has the same number of downloads per day.
Accept no imitations!
  #12623    
Old December 9th, 2009 (11:26 AM).
NiKaNoRoU's Avatar
NiKaNoRoU
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Quote originally posted by novluis323:
thanks alot :D worked perfectly now is there a way to test it like for me to set it so i can start on that map?
If you mean 'how to test it ingame' then you need to add the script's offset to a certain person or script event (the green 's' blocks), or signs (the orange 's' blocks), on the 'offset' panel. Judging by your script, you need to add it to an orange 's' block, and then add that block on a signpost. Now, how do you add it...well, on the right menu, there's a value called 'offset'. Its default is $000000, keep the $ intact and add your offset number. Save and test it ingame. Good luck!
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  #12624    
Old December 9th, 2009 (11:29 AM).
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can tel me if i can change pokemon ruby text to arabic with tile molester
  #12625    
Old December 9th, 2009 (11:36 AM).
novluis323's Avatar
novluis323
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Quote originally posted by NiKaNoRoU:
If you mean 'how to test it ingame' then you need to add the script's offset to a certain person or script event (the green 's' blocks), or signs (the orange 's' blocks), on the 'offset' panel. Judging by your script, you need to add it to an orange 's' block, and then add that block on a signpost. Now, how do you add it...well, on the right menu, there's a value called 'offset'. Its default is $000000, keep the $ intact and add your offset number. Save and test it ingame. Good luck!
ohh okay i sort of get it ill try it out and ask again if i have any trouble lol sorry that i ask so many question but how would i insert a rival sprite onto a map
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