Quote:
Originally Posted by 0m3GA ARS3NAL
Elaborate, for the longest time, 4050 has been the standard, the rule of thumb, explain please.
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The variable that you put in the "Var number" text box is the variable that is compared with the value in the "Var value" text box. If the two are equal, the script will execute. If not, then the script won't execute. The only reason people think that the "Var number"
has to be 4050 or whatever is that 4050 is the variable assigned to the script tile in Pallet Town which, naturally, is the first script tile people found when looking for ways to make their scripts work.
So, as H2O Turquoise was saying, if you have the Var number as 0x7000 and the var value as 0x0000, at the end of the script that you assigned to that script tile you would put something like "addvar 0x7000 0x1" or "setvar 0x7000 0x1" or by any means make 0x7000 not equal to 0x0001.
As for the unknown, well, there's a reason it's called unknown. :P
(Also, do you have that "player can move while the script is executing" script yet? You said you could do it but I'll believe it when I see it)