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  #12801    
Old December 17th, 2009 (06:13 AM).
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simonrule18 simonrule18 is offline
Iwant to create my own pokemon
 
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Can any one help me how i can speed vba link to play pokemon emerald online
  #12802    
Old December 17th, 2009 (10:34 AM).
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the ??? pokemon on yape have only 1 move tackle and I can't add more moves,why?
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  #12803    
Old December 17th, 2009 (10:49 AM).
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Quote originally posted by onyx79:
the ??? pokemon on yape have only 1 move tackle and I can't add more moves,why?

I think answer to ur question is that u need to remove some moves from other pokemon so that u can allocate that space for new moves
Y.A.P.E cant increase no. of total moves in the game but u can surely reallocate the moves
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If U wanna play a ruby hack which is COMPLETE and has ALL SINNOH REGION POKEMON
(All Capturable)



Anyone interested in making Titlescreen or banners kindly contact me or post on the thread


Pokemon Sinnoh Quest
http://www.pokecommunity.com/showthread.php?t=203273


SALIENT FEATURES AND SCREENSHOTS

Spoiler:
1) 385 Pokemon available in the game which are placed strategically throught the game i.e ALL Sinnoh pokemon and 85% of pokemon from Kanto,Jonto and Hoenn
!!!!ALL ARE CAPTURABLE!!!

2) Some d/p Exclusive attacks added like Aura Sphere,Dark Pulse,Close Combat


  #12804    
Old December 17th, 2009 (04:07 PM).
Chicken Bones Chicken Bones is offline
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0m3GA ARS3NAL

Well it's been almost a week since you said you had made a script where a sprite follows you but couldn't get it to follow you from map to map. I can easily make a sprite follow you from map to map but can't get the following to work.

If you could post a copy of how you got your script to work then it would be a great help. I have seen a few other people say they would like to see it too.

So please post a copy soon or accept that maybe you were wrong and sprites can't follow you.
  #12805    
Old December 17th, 2009 (04:11 PM).
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0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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Quote originally posted by Chicken Bones:
0m3GA ARS3NAL

Well it's been almost a week since you said you had made a script where a sprite follows you but couldn't get it to follow you from map to map. I can easily make a sprite follow you from map to map but can't get the following to work.

If you could post a copy of how you got your script to work then it would be a great help. I have seen a few other people say they would like to see it too.

So please post a copy soon or accept that maybe you were wrong and sprites can't follow you.
I want to see how you did it.
Any videos?
Also, I don't have the script anymore, lol, I deleted it a long time ago since it was a waste of time.
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  #12806    
Old December 17th, 2009 (04:37 PM).
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Pokepal17 Pokepal17 is offline
More cowbell~
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Quote originally posted by onyx79:
is there any way to add songs from ruby into fire red but without replacing the songs of fire red?
because emerald uses songs from ruby and from fire red so I'm wondering if that's possible somehow...
Look in the documents and tutorials section.

Quote originally posted by onyx79:
the ??? pokemon on yape have only 1 move tackle and I can't add more moves,why?
Because there's a table of moves which has to be repointed for Pokemon to learn more moves.
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  #12807    
Old December 17th, 2009 (05:35 PM).
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This may be "out-there", but, can someone post a complete list of all the voicegroups avaliable in Pokemon Ruby? I'm adding music from Final Fantasy IV, VI, and a Sonic advance game, but they don't sound correct. I haven't found a single tutorial anywhere on the internet for this kind of a list.
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  #12808    
Old December 17th, 2009 (06:43 PM).
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Pokepal17 Pokepal17 is offline
More cowbell~
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Quote originally posted by Team Fail:
This may be "out-there", but, can someone post a complete list of all the voicegroups avaliable in Pokemon Ruby? I'm adding music from Final Fantasy IV, VI, and a Sonic advance game, but they don't sound correct. I haven't found a single tutorial anywhere on the internet for this kind of a list.
Magnius made one, which can be found in the documents and tutorials section. :3
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  #12809    
Old December 17th, 2009 (06:55 PM).
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Can anyone tell me where can I find indexed sprites of sinnoh(d/p)
elite 4 and champion (cynthia) which can be inserted using advance trainer??

I searched it but could find only Sinnoh pokemon sprite pack, No trainers sprite pack.
__________________
If U wanna play a ruby hack which is COMPLETE and has ALL SINNOH REGION POKEMON
(All Capturable)



Anyone interested in making Titlescreen or banners kindly contact me or post on the thread


Pokemon Sinnoh Quest
http://www.pokecommunity.com/showthread.php?t=203273


SALIENT FEATURES AND SCREENSHOTS

Spoiler:
1) 385 Pokemon available in the game which are placed strategically throught the game i.e ALL Sinnoh pokemon and 85% of pokemon from Kanto,Jonto and Hoenn
!!!!ALL ARE CAPTURABLE!!!

2) Some d/p Exclusive attacks added like Aura Sphere,Dark Pulse,Close Combat


  #12810    
Old December 17th, 2009 (10:02 PM).
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874521 874521 is offline
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Quote originally posted by rokrdude:
Can anyone tell me where can I find indexed sprites of sinnoh(d/p)
elite 4 and champion (cynthia) which can be inserted using advance trainer??

I searched it but could find only Sinnoh pokemon sprite pack, No trainers sprite pack.

Or you're gonna index it by yourself:
First you need to resize it if it is needed, here's the tutorial:http://www.pokecommunity.com/showthread.php?t=140836
Second you index it, here's the tutorial: http://www.pokecommunity.com/showthread.php?t=146903

Hope it helps. If you want the sprites that are indexed already, PM me.
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  #12811    
Old December 18th, 2009 (01:04 AM).
Chicken Bones Chicken Bones is offline
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Quote:
I want to see how you did it.
Any videos?
Also, I don't have the script anymore, lol, I deleted it a long time ago since it was a waste of time.
We'll as I said I can't get it to follow you (can't move) but if you could try and remember how you did it and give me some tips then that would be great.

Thanks
  #12812    
Old December 18th, 2009 (04:52 PM).
Razer Rage Razer Rage is offline
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I can't even begin to think of a good search term for this problem.

I'm trying to get a simple "hello world" script to work. At first, the sprite that I applied the script to wouldn't even show up on the screen. Next, I tried to change the offset of an existing sprite, but it kept saying the same thing.

Now, I have the sprite on-screen (somehow), and it will not talk.

I used to know how to do this, and this is getting really frustrating.

This is what the script looks like when it is decompiled:

'---------------
#org 0x800000
msgbox 0x880000A MSG_FACE '"Hello World!"
end


'---------
' Strings
'---------
#org 0x80000A
= Hello World!
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  #12813    
Old December 18th, 2009 (06:08 PM).
Kaikai Kaikai is offline
 
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Im so damn confused! So so so so so so confused!

How do i make Porygon the only available starter pokemon without battling the Zigzagoon and still make sure that the Prof. Birch lab scripts still works?! (Sapphire!)
  #12814    
Old December 18th, 2009 (06:49 PM).
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Pokepal17 Pokepal17 is offline
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Quote originally posted by Kaikai:
Im so damn confused! So so so so so so confused!

How do i make Porygon the only available starter pokemon without battling the Zigzagoon and still make sure that the Prof. Birch lab scripts still works?! (Sapphire!)
Change the zigzagoon event to a custom event and have it warping to the Prof.'s lab afterwards.
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  #12815    
Old December 18th, 2009 (10:31 PM).
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Satoshi Ookami Satoshi Ookami is offline
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Quote originally posted by Razer Rage:
'---------------
#org 0x800000
msgbox 0x880000A MSG_FACE '"Hello World!"
end


'---------
' Strings
'---------
#org 0x80000A
= Hello World!
#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @(something)
callstd 0x6
release
end

#org @(something)
= Text

And be sure that NPC with the script doesn't have hidden movement or set flag.
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  #12816    
Old December 19th, 2009 (01:01 AM).
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Giga Universe Giga Universe is offline
Working on a tool.
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What are offsets that the Spinning Pokeballs (When you battle and send out a pokemon - the pokeball it comes out of is what I mean) can be found? And are they uncompressed or compressed?
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  #12817    
Old December 19th, 2009 (06:15 AM).
piercesj piercesj is offline
 
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How do you edit the tiles in a game?
  #12818    
Old December 19th, 2009 (07:15 AM).
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rokrdude rokrdude is offline
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How can we rename a town using Advance map ?

I dont want to create a new one just rename a a town already there
__________________
If U wanna play a ruby hack which is COMPLETE and has ALL SINNOH REGION POKEMON
(All Capturable)



Anyone interested in making Titlescreen or banners kindly contact me or post on the thread


Pokemon Sinnoh Quest
http://www.pokecommunity.com/showthread.php?t=203273


SALIENT FEATURES AND SCREENSHOTS

Spoiler:
1) 385 Pokemon available in the game which are placed strategically throught the game i.e ALL Sinnoh pokemon and 85% of pokemon from Kanto,Jonto and Hoenn
!!!!ALL ARE CAPTURABLE!!!

2) Some d/p Exclusive attacks added like Aura Sphere,Dark Pulse,Close Combat


  #12819    
Old December 19th, 2009 (07:47 AM).
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NarutoActor NarutoActor is offline
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Things this simple I advise reading a read me, and being independent. if you are independent with more of the basic issues things will go a lot faster.
But if you are lazy(Like I know I can be at times) go to header view and edit the name and click save XD
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  #12820    
Old December 19th, 2009 (08:04 AM).
Kaikai Kaikai is offline
 
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Quote originally posted by Pokepal17:
Change the zigzagoon event to a custom event and have it warping to the Prof.'s lab afterwards.
What program can I use to just do that?! PKSVUI will only change the zigzagoon event back!

And i meant when Prof. Birch leaves, you have to go to LITTLEROOT TOWN to get to his lab!

Actually, im thinking of someone in your room GIVING the Porygon! How do you do that?
  #12821    
Old December 19th, 2009 (08:35 AM).
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Tropical Sunlight Tropical Sunlight is offline
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Quote originally posted by Kaikai:
What program can I use to just do that?! PKSVUI will only change the zigzagoon event back!

And i meant when Prof. Birch leaves, you have to go to LITTLEROOT TOWN to get to his lab!

Actually, im thinking of someone in your room GIVING the Porygon! How do you do that?
Advance-Map, XSE and FreeSpaceFinder.
Download all these from HackMew's Toolbox, then go read diegoisawesome's scripting tutorial.
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  #12822    
Old December 19th, 2009 (08:46 AM). Edited December 19th, 2009 by Kaikai.
Kaikai Kaikai is offline
 
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where is the tutorial?

That?! Nu-uh! I will not try #raw's!

In fact, this is EXTREMELY hard! The msgbox 0x(whatever) is different from the hex code! I dont know what to do with that!
  #12823    
Old December 19th, 2009 (09:43 AM).
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rokrdude rokrdude is offline
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I created a new map over one of the routes(route 131) in ruby game

But whenever i try to insert the map over the route map( i insert keeping the header same as that of the route)the map always gets inserted in littleroot town (starting town)

Although in game, the new map is accesible but when i enter that map it shows littleroot town
on top (if a change the name the name of the first town littleroot also changes)

Can anyone help
I have a saved the map(as txt file) so i dont want to remake the whole map?
__________________
If U wanna play a ruby hack which is COMPLETE and has ALL SINNOH REGION POKEMON
(All Capturable)



Anyone interested in making Titlescreen or banners kindly contact me or post on the thread


Pokemon Sinnoh Quest
http://www.pokecommunity.com/showthread.php?t=203273


SALIENT FEATURES AND SCREENSHOTS

Spoiler:
1) 385 Pokemon available in the game which are placed strategically throught the game i.e ALL Sinnoh pokemon and 85% of pokemon from Kanto,Jonto and Hoenn
!!!!ALL ARE CAPTURABLE!!!

2) Some d/p Exclusive attacks added like Aura Sphere,Dark Pulse,Close Combat


  #12824    
Old December 19th, 2009 (09:44 AM).
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Chaos Rush Chaos Rush is offline
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In XSE, how do you check how many bytes a script takes up?
  #12825    
Old December 19th, 2009 (09:47 AM).
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Banjora Marxvile Banjora Marxvile is offline
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Quote originally posted by rokrdude:
I created a new map over one of the routes(route 131) in ruby game

But whenever i try to insert the map over the route map( i insert keeping the header same as that of the route)the map always gets inserted in littleroot town (starting town)

Although in game, the new map is accesible but when i enter that map it shows littleroot town
on top (if a change the name the name of the first town littleroot also changes)

Can anyone help
I have a saved the map(as txt file) so i dont want to remake the whole map?
Easy, in the Map Header, next to where you rename the map is a dropdown menu. Select which Route/Town/Whatever you want it to be listed as, and then select it and Save. Reopen your ROM, and it is now under there.
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