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  #13301    
Old January 27th, 2010 (07:43 PM).
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Quote originally posted by sky_queen3:
I can't remember where I found this, but it's version 2, it should work. (Don't worry about it being a zip, my virus scanner used to deleate older pokecry versions but not this one so I'm pretty sure it's safe. )
Thanks! I really appreciate it.
Teh Blazer... I have no idea sorry... is there some way to look that up with Hackmew's UNLZ?
And to BlitZ, he was asking a question about an offset, not for a custom-made script or help with his hack. Don't be a retard
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  #13302    
Old January 27th, 2010 (07:46 PM).
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Quote originally posted by trebornosliw:
And to BlitZ, he was asking a question about an offset, not for a custom-made script or help with his hack. Don't be a retard
The thing is, BlitZ has a tutorial on the very thing.
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  #13303    
Old January 27th, 2010 (08:15 PM).
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Quote originally posted by Ninja Caterpie:
The thing is, BlitZ has a tutorial on the very thing.
0_o
Oops, I missed the link at the bottom...
forget I said anything, sorry :s
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  #13304    
Old January 28th, 2010 (06:15 AM).
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Quote originally posted by Kaikai:
okay, if THIS message is deleted, ill repost it again.

how do you add pokemon in pokemon gold without the use of a hex editor? and also how do you edit the moveset of pokemon in pokemon gold without the use of a hex editor?

Answer, THIS time.
Oh, that's simple. You do magic.

Now, my question. I seem to be having trouble when I try to find a R/S/E-styled OW in FRLG. I replaced it with somebody, but it won't show up in A-Map. I mean not only the picture, it looks like it doesn't exist o.O
  #13305    
Old January 28th, 2010 (06:43 AM).
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Quote originally posted by trebornosliw:
0_o
Oops, I missed the link at the bottom...
forget I said anything, sorry :s
, ahem ahem, i guess I'm the one who gets blamed for trying to steer things in the right direction xDD
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  #13306    
Old January 28th, 2010 (09:17 AM).
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Are there any tools that could be used for map hacking in DP? Somewhat like Advance map?
  #13307    
Old January 28th, 2010 (09:37 AM).
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Quote originally posted by Teomat:
Are there any tools that could be used for map hacking in DP? Somewhat like Advance map?
No.

There's none, released to the public, available yet. <:
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  #13308    
Old January 28th, 2010 (01:37 PM).
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Okay, figured out my other problem.

Now, uhm...

I'm writing a script for "MOM".

I'm using flags, so that she...

1. Asks you for a favour.
2. After she asks a favour, she says something about it if you speak to her again.
3. After the favour she says something else, and you get running shoes.
4. From then on she says, "I'm right behind you!"

Right now, It works for 1 and 2. (I haven't made the favour do-able yet.)

BUT, if you leave and com back, it resets it all, and she explains the favour to you again.

It's like all the flags reset or something. How would I go about fixing that?

I used flags 0x1, 0x2, and 0x3 if it matters.

PS. Are there just plain Variables, and if so, are they any different from flags?
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  #13309    
Old January 28th, 2010 (01:52 PM).
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Quote originally posted by Septile:
Does anybody know the hexadecimal numbers for the RUNNING SHOES?
Bumping this one again. I WANT TEH MAM TWWO SAYY "ARE U GOIN OUTSIDE AGAN? WEL HERE ARE YOUR RUN SHOES. HAVE FUN HUNY" SO THAT'S WHY I WANT TEH NUMBERS ( I sound like a complete idiot, right?)
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  #13310    
Old January 28th, 2010 (02:14 PM). Edited January 28th, 2010 by trebornosliw.
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@Septile: Okay, so to enable Running Shoes, setflag 0x82F in FireRed, setflag 0x860 in Ruby/Sapphire, and setflag 0x8C0 in Emerald.
And yes, you are a complete idiot
Jk, but next time check the documents and tutorials section. The tut that I've linked for 644 could've given you this information.

@644: First, you shouldn't be using those flags :\ The safe flags are 0x1000 and on (but I've had a similar problem with those flags too).
There are just plain variables, and they're different from flags in that they're more versatile, and can have a wider range of values assigned to them. See this tutorial for more: http://www.pokecommunity.com/showthread.php?t=164276&highlight=xse+tutorial
Now, in the script you're using, vars would be set up like this:
Spoiler:

checkflag 0x82F (see above post)
if 0x1 goto @gotshoes
compare 0x9000 0x2
if 0x1 goto @favordone
compare 0x9000 0x1
if 0x1 goto @asked
Asks for a favor
setvar 0x9000 0x1

#org @asked
Says something else

This is a rough layout, I'm assuming you already are familiar with XSE.
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  #13311    
Old January 28th, 2010 (02:50 PM).
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Quote originally posted by trebornosliw:
@Septile: Okay, so to enable Running Shoes, setflag 0x82F in FireRed, setflag 0x860 in Ruby/Sapphire, and setflag 0x8C0 in Emerald.
And yes, you are a complete idiot
Jk, but next time check the documents and tutorials section. The tut that I've linked for 644 could've given you this information.

@644: First, you shouldn't be using those flags :\ The safe flags are 0x1000 and on (but I've had a similar problem with those flags too).
There are just plain variables, and they're different from flags in that they're more versatile, and can have a wider range of values assigned to them. See this tutorial for more: [I MAY NOT POST LINKS YET]
Now, in the script you're using, vars would be set up like this:
Spoiler:

checkflag 0x82F (see above post)
if 0x1 goto @gotshoes
compare 0x9000 0x2
if 0x1 goto @favordone
compare 0x9000 0x1
if 0x1 goto @asked
Asks for a favor
setvar 0x9000 0x1

#org @asked
Says something else

This is a rough layout, I'm assuming you already are familiar with XSE.
I'm familiar enough to understand all that, so thanks. :D

I've just started scripting today, by the way. The only way I'm understanding all this is because I used to code with Game Maker Pro. (Not the drag and drop, but the coding.)

I'll try fixing it now.

Oh, and don't dis teh n00b speekz!!!1!!1!!oneone!!!shiftone!
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  #13312    
Old January 28th, 2010 (03:23 PM).
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Quote originally posted by Teomat:
Are there any tools that could be used for map hacking in DP? Somewhat like Advance map?
You'd have to Hex edit. I'm planning to post in the Docs and Tutorials section on how to do that soon.





Don't keep your hopes up, though.
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  #13313    
Old January 28th, 2010 (04:25 PM).
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Quote originally posted by BlitŻ:
Grrrowl owl owl owl!! >_<

My efforts have ceased to be of use to the betterment of us all! xD

So, I say for all the people who don't know how to do things, to stop asked to be spooned fed in the way of hacking i hate my generation xD

Click here nao!!11!!
Thanks, didn't see that there... :p

Oh, btw, you changed your name in the tut, you're no longer Fan King.
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Old January 29th, 2010 (11:04 AM).
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Does anyone have a link to Thumb.bat? I can't find it, and Google won't help.
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  #13315    
Old January 29th, 2010 (11:10 AM).
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Hackmew has one in his knoledge thread i advise you look there
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Old January 29th, 2010 (11:10 AM).
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Does anyone know how to edit the title screen
  #13317    
Old January 29th, 2010 (11:13 AM).
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There are a few tutorials in the Documents and tutorial section the one i learnt was from Dawnryder
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Old January 29th, 2010 (11:26 AM).
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Quote originally posted by Hohoo:
Anyone got a good document on the map format of GSC?
Reposting this.

Seriously! Does anybody know about GSC's map format?
  #13319    
Old January 29th, 2010 (12:08 PM).
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Quote originally posted by Aeon:
Does anyone know how to edit the title screen
That's easy: Use UnLzGBA. Look for the offset in there and there are tons of tutorials on how to do this.

Quote originally posted by tainui:
Hackmew has one in his knoledge thread i advise you look there
I looked, and I can't find it! I'm serious!
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  #13320    
Old January 29th, 2010 (12:38 PM).
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Quote originally posted by Team Fail:
I looked, and I can't find it! I'm serious!
Here's a link. Next time, try to look a little harder before asking.
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  #13321    
Old January 29th, 2010 (01:29 PM).
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Quote originally posted by colcolstyles:
Here's a link. Next time, try to look a little harder before asking.
Thanks. I've been feeling a little down lately, I must of missed it.
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  #13322    
Old January 29th, 2010 (02:12 PM).
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Whats the differance between pokemon crystal and pokemon crystal glass? sorry if this has been asked b4 but there is alooooot of post to search thru.
  #13323    
Old January 29th, 2010 (07:07 PM). Edited January 29th, 2010 by Muffin™.
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Quote originally posted by classic XpkmnX:
Whats the differance between pokemon crystal and pokemon crystal glass? sorry if this has been asked b4 but there is alooooot of post to search thru.


This "Pokemon Crystal Glass" is what you would call a "hack". A hack is simply when someone takes a ROM and uses tools to change maps, scripts, events etc. Pokemon Crystal is an official game from Gamefreak and Nintendo. Pokemon Crystal Glass is non-official. (This means that Gamefreak and Nintendo didn't make it)


EDIT: Does anyone know how to remove the girl feature? (It goes with the storyline better. And I'm not SEXIST.)

Can anybody help me with A-Text? I want to edit what Prof. Oak is saying. It's just that it gets that "missing dll" thing when you "run" it. I downloaded comdlg32.ocx and comclt32.ocx to system32 and it STILL doesn't let me play around with A-Text. (And yes, I searched it in "run") ANY HELP!?!
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  #13324    
Old January 30th, 2010 (01:26 AM).
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Quote originally posted by Septile:
EDIT: Does anyone know how to remove the girl feature? (It goes with the storyline better. And I'm not SEXIST.)

Can anybody help me with A-Text? I want to edit what Prof. Oak is saying. It's just that it gets that "missing dll" thing when you "run" it. I downloaded comdlg32.ocx and comclt32.ocx to system32 and it STILL doesn't let me play around with A-Text. (And yes, I searched it in "run") ANY HELP!?!
Removing the girl feature requires ASM hacking.
As for A-Text, try putting the required files in the A-Text folder. If it still doesn't work, you might always consider using a hex editor which support tables, considering A-Text is a bit buggy.
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  #13325    
Old January 30th, 2010 (09:27 AM).
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How do you disassemble ASM routines?

For instance, if I wanted to edit the wild Ralts that appears during the Wally event in R/S/E, how do I know where the routine that controls the Wild Pokemon event is located?
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