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  #13751    
Old March 5th, 2010 (01:10 PM).
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i'm having a problem with emerald. when i open it on a-map, it's all blurry, and then the rom doesn't work. how do i fix that?
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  #13752    
Old March 5th, 2010 (02:41 PM).
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I registered some .ocx files to run sappy on Vista and now it gives me this:

Code:
vbalComboEx6

Run-time error '429':

ActiveX component can't create object
Than, it tells me this:

Code:
Sappy 2006

Failed to load control 'vbalCboEx' from vbalCbEx6.ocx. Your Version of 
vbalCbEx6.ocx may be outdated. Make sure you are using the version 
of the control that was provided with your application.
What's wrong?
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  #13753    
Old March 5th, 2010 (09:07 PM).
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Is there a tutorial for Shinyzer?
  #13754    
Old March 6th, 2010 (12:24 AM).
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Quote originally posted by pocorocopumpkin:
Is there a tutorial for Shinyzer?
In HackMew's Knowledge but Shinyzer is easy to use
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  #13755    
Old March 6th, 2010 (01:58 AM).
pocorocopumpkin pocorocopumpkin is offline
 
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Quote originally posted by Ash493:
In HackMew's Knowledge but Shinyzer is easy to use
I assume it would be, if I knew what an ASM offset was.

I looked at the tutorial and it scared me away.
New question: I'm scripting in a person to give you the national dex early in the game. Whats the item number for the national dex, and will this present problems later when oak gives you the national dex?
  #13756    
Old March 6th, 2010 (02:15 AM). Edited March 6th, 2010 by Maco.
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Quote originally posted by pocorocopumpkin:
I assume it would be, if I knew what an ASM offset was.
An offset is the location of some particular information within the ROM. With Shinyzer, the offset would be the pokemon/palette you want to make shiny. Goddam I'm on a huge spree of misinformation today. :\
I should research more before posting.
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  #13757    
Old March 6th, 2010 (03:36 AM).
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how do i add new tiles to a tileset? not a completely new tileset, just extra tiles
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  #13758    
Old March 6th, 2010 (03:41 AM). Edited March 6th, 2010 by HackMew.
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Quote originally posted by altariaking:
i'm having a problem with emerald. when i open it on a-map, it's all blurry, and then the rom doesn't work. how do i fix that?
Screenshot?


Quote originally posted by Team Fail:
I registered some .ocx files to run sappy on Vista and now it gives me this:

Code:
vbalComboEx6

Run-time error '429':

ActiveX component can't create object
Than, it tells me this:

Code:
Sappy 2006

Failed to load control 'vbalCboEx' from vbalCbEx6.ocx. Your Version of 
vbalCbEx6.ocx may be outdated. Make sure you are using the version 
of the control that was provided with your application.
What's wrong?
Instead of manually registering the .ocx files, just use the original setup. It will take care of the registering as well.


Quote originally posted by pocorocopumpkin:
Is there a tutorial for Shinyzer?
You know, you could have use the search function. Read here. Carefully.

Quote originally posted by pocorocopumpkin:
New question: I'm scripting in a person to give you the national dex early in the game. Whats the item number for the national dex, and will this present problems later when oak gives you the national dex?
The National Dex is not an item. Please use the search function next time.
- FR/LG: special 0x16F
- Emerald: special 0x1F3


Quote originally posted by Maco:
An offset is the location of some particular information within the ROM. With Shinyzer, the offset would be the pokemon/palette you want to make shiny.
Bold is wrong, absolutely. The Shinyzer requires an offset where to put its routine. It has nothing to do with palettes or whatever.
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  #13759    
Old March 6th, 2010 (06:36 AM).
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Quote originally posted by Kaikai:
yes i will? no i wont (remove it) (and if you warn me youre abusing power)
whoah what the hell's going on?

anyway, I need to put Team Rocket trainer sprites in my hack but they don't work, how do I do it?
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  #13760    
Old March 6th, 2010 (06:59 AM).
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Quote originally posted by Skara:
anyway, I need to put Team Rocket trainer sprites in my hack but they don't work, how do I do it?
What sprites are you using? What do you mean they don't work?
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  #13761    
Old March 6th, 2010 (04:13 PM).
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Can someone tell me how to repoint? I've seen it within some tutorials and it's heavily used within JPAN's hacked engine.
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  #13762    
Old March 6th, 2010 (06:14 PM).
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I'm having trouble changing the title screen background:

Spoiler:
Here's what I want it to be:


And here's how it turns out:


I haven't palette-edited it yet since the actual tiles aren't lining up anyway. Also, the flames animation can still be seen in the glitchy parts (which happens to be nearly all of the BG )

The new background is properly indexed, 240x160 pixels. I used sphere for removing the duplicate tiles, so the actual tileset in NTME looks like this:


I'm also confused on a few points, every tutorial is either way too vague or contradicts another in some way:

  1. Should the NTME preset size be 32x20 (called FR/LG TS) or 30x20 (which is the resolution of the actual GBA screen)?

  2. I've read that the tileset should be 128x128 pixels. Does this matter (because other guides don't mention this at all)?

  3. Do you replace the original image (the Gamefreak/Press Start image) with the tileset image or the actual background image?

Thanks in advance
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  #13763    
Old March 6th, 2010 (06:28 PM).
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Quote originally posted by HackMew:
Instead of manually registering the .ocx files, just use the original setup. It will take care of the registering as well.
I tried that. It crashes when I load a rom. That's why I wanted to do that.
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  #13764    
Old March 6th, 2010 (08:24 PM).
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Hi everyone, I'm brand new to hacking (today spent time looking at various programs and whatnot). The thing is, I'm not really sure where to start.

In what order do I need to learn everything? Should I learn how to make maps first? What about characters? Maybe I should even start with scripting?

I've already learned how to modify Pokemon stats/movesets and the like using very simple programs, but now that I am trying to learn about maps, it's not something I'm gonna learn just by pushing buttons like some other programs

So, again what order should I be learning everything?
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  #13765    
Old March 6th, 2010 (09:28 PM).
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Quote originally posted by HackMew:
Well, have you got a list of the available Pokémon?
Yes, I got the hex values as well from neoseeker

But I don't know how to locate the specific game corner hex data, or how it is laid out >.<
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  #13766    
Old March 6th, 2010 (10:09 PM).
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Quote originally posted by Aureol:
Hi everyone, I'm brand new to hacking (today spent time looking at various programs and whatnot). The thing is, I'm not really sure where to start.

In what order do I need to learn everything? Should I learn how to make maps first? What about characters? Maybe I should even start with scripting?

I've already learned how to modify Pokemon stats/movesets and the like using very simple programs, but now that I am trying to learn about maps, it's not something I'm gonna learn just by pushing buttons like some other programs

So, again what order should I be learning everything?
The order I went was Mapping>Scripting>OW graphics
Its all based on personal preferances.And mapping can be learned by pressing around on advance map.Kinda
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  #13767    
Old March 6th, 2010 (11:33 PM).
Pinkprincess893 Pinkprincess893 is offline
 
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Time for me to post some old questions I still haven't gotten answers for. XD *tries not to be suck a wall of text*

1. I changed the look of the lab to the look of a secret base and now (without changing or even moving the warp) it leads to " 's BASE". How can I fix this? Please help.

2. Because I fail at life I can't work out how to make a berry already be growing in soft, loamy soil. I would really to be able to do this.

3. What would happen if you ran into a trainer if you had no Pokemon?/Is it possible to make them just say something until you obtain your starter and if so, how?

I'm sorry if these questions are really stupid and obvious. ;
  #13768    
Old March 7th, 2010 (12:14 AM).
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Quote originally posted by Aureol:
Hi everyone, I'm brand new to hacking (today spent time looking at various programs and whatnot). The thing is, I'm not really sure where to start.
I think Hex Editing/ASM is regarded as being the hardest things to do, hacking-wise. You might want to build up from changing graphics/mapping, then to scripting.

It's really up to you where you want to start though, and what you want to change in your hack.
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  #13769    
Old March 7th, 2010 (01:03 AM).
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Quote originally posted by HackMew:
The National Dex is not an item. Please use the search function next time.
- FR/LG: special 0x16F
- Emerald: special 0x1F3
Sorry, I've been searching through thread titles, and not the threads themselves. Thanks for the help, I've scripted it successfully.
  #13770    
Old March 7th, 2010 (01:20 AM).
Sceptile Kiddie Sceptile Kiddie is offline
 
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A flying Pokmon sprite appears, in-game, with a small shadow-like circle below it, to give the illusion that it is in air. Whenever i replace one of these flying sprites with my Pokemon, Shaymin for example, It still appears ingame with the shadsow below it. It looks like my Shaymin is flying! Can I alter this?
  #13771    
Old March 7th, 2010 (01:43 AM).
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Sceptile Kiddie, I suggest you download Wichu's Advanced Series tool compilation, found in the toolbox. Amongst other things, the tool compilation has a very helpful Pokémon Positioner (I'm unsure of the exact name), which allows you to alter the position, shadow (or not-shadow), etc. of the Pokémon in question.
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  #13772    
Old March 7th, 2010 (02:51 AM).
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Thanks so much Spherical Ice! You're a big help!
  #13773    
Old March 7th, 2010 (02:58 AM).
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Quote originally posted by Maco:
I'm having trouble changing the title screen background...

I'm also confused on a few points, every tutorial is either way too vague or contradicts another in some way:

  1. Should the NTME preset size be 32x20 (called FR/LG TS) or 30x20 (which is the resolution of the actual GBA screen)?
  2. I've read that the tileset should be 128x128 pixels. Does this matter (because other guides don't mention this at all)?
  3. Do you replace the original image (the Gamefreak/Press Start image) with the tileset image or the actual background image?
And again I manage to answer my own posts and look stupid
  1. This should be 32x20, leave the last two columns on the right as the transparent colour.
  2. The tileset can be of any size as long as the sides are a multiple of 8 (although max 256 width).
  3. Replace it with the tileset. Also make sure the top left tile of the tileset is the background colour.

If anyone is a bit lost on changing the Background (background only, I haven't tried the Charizard/flames animation/logo yet) for FireRed send me a PM and I'll be glad to help.
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  #13774    
Old March 7th, 2010 (05:49 AM).
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for the give pokemon change the ow to a pokeball.
how do i add extra tiles into a tileset in firered?
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  #13775    
Old March 7th, 2010 (10:31 AM).
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Im wandering if it's possible to edit the movie that appears before the title screen. and if theres a way to edit attack animations.
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