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  #13901    
Old March 16th, 2010 (06:32 AM).
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firestormx19 firestormx19 is offline
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does anybody know were i can find back and shiny sprites of hg and ss pokemon sprites. i tryed google all i find was font sprites and i tryed searching on here but still don't find anything.
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  #13902    
Old March 16th, 2010 (07:27 PM).
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I need some help fixing up my script. I'm trying to make the Karate Master give out a tyrogue and can get the Pokemon to work but everytime I take one step the ball reappears. I don't want it to reappear. Can anyone help me fix this problem? Heres the script I'm using:
Spoiler:
'---------------
#org 0x16EBDC
lock
faceplayer
showpokepic 0xEC 0xA 0x3
setvar 0x4001 0xEC
applymovement 0x5 0x81A75C5
waitmovement 0x0
textcolor 0x0
msgbox 0x819B42A MSG_YESNO '"You want the in-training\nTYROGUE?"
call 0x81A6651
compare LASTRESULT 0x1
if 0x1 goto 0x816EC5E
hidepokepic
release
end

'---------------
#org 0x1A6651
copyvar 0x8012 0x8013
return

'---------------
#org 0x16EC5E
hidepokepic
givepokemon 0x4001 0x19 0x0 0x0 0x0 0x0
compare LASTRESULT 0x0
if 0x1 goto 0x816EC91
compare LASTRESULT 0x1
if 0x1 goto 0x816ECC8
compare LASTRESULT 0x2
if 0x1 goto 0x81A9258
release
end

'---------------
#org 0x16EC91
hidesprite LASTTALKED
bufferpokemon 0x0 0x4001
fanfare 0x101
preparemsg 0x819B44F '"[player] received the [buffer1]\nf..."
waitmsg
waitfanfare
setflag 0x278
msgbox 0x81A5683 MSG_YESNO '"Do you want to give a nickname to\..."
compare LASTRESULT 0x0
if 0x1 goto 0x816ED05
call 0x81A8C03
call 0x81A74C7
goto 0x816ED05

'---------------
#org 0x16ECC8
hidesprite LASTTALKED
bufferpokemon 0x0 0x4001
fanfare 0x101
preparemsg 0x819B44F '"[player] received the [buffer1]\nf..."
waitmsg
waitfanfare
setflag 0x278
msgbox 0x81A5683 MSG_YESNO '"Do you want to give a nickname to\..."
compare LASTRESULT 0x0
if 0x1 goto 0x816ECFA
call 0x81A8C0F
goto 0x816ECFA

'---------------
#org 0x1A9258
textcolor 0x3
msgbox 0x81A5E0D MSG_KEEPOPEN '"There's no more room for POKéMON!\..."
release
end

'---------------
#org 0x16ED05
release
end

'---------------
#org 0x1A8C03
countpokemon
subvar LASTRESULT 0x1
copyvar 0x8004 LASTRESULT
return

'---------------
#org 0x1A74C7
fadescreen 0x1
special 0x9E
waitstate
return

'---------------
#org 0x16ECFA
call 0x81A8C18
goto 0x816ED05

'---------------
#org 0x1A8C0F
fadescreen 0x1
special 0x166
waitstate
lock
faceplayer
return

'---------------
#org 0x1A8C18
bufferboxname 0x0 0x4037
bufferpokemon 0x1 0x4001
checkflag 0x834
if 0x0 call 0x81A8C33
checkflag 0x834
if 0x1 call 0x81A8C5E
return

'---------------
#org 0x1A8C33
special2 LASTRESULT 0x165
compare LASTRESULT 0x1
if 0x1 goto 0x81A8C4C
msgbox 0x81A5CCD MSG_KEEPOPEN '"[buffer2] was transferred to\nSome..."
return

'---------------
#org 0x1A8C5E
special2 LASTRESULT 0x165
compare LASTRESULT 0x1
if 0x1 goto 0x81A8C77
msgbox 0x81A5D0D MSG_KEEPOPEN '"[buffer2] was transferred to\nBILL..."
return

'---------------
#org 0x1A8C4C
special2 LASTRESULT 0x18A
bufferboxname 0x2 LASTRESULT
msgbox 0x81A5D4A MSG_KEEPOPEN '"BOX ["][buffer3]" on\nSomeone's PC..."
return

'---------------
#org 0x1A8C77
special2 LASTRESULT 0x18A
bufferboxname 0x2 LASTRESULT
msgbox 0x81A5D8D MSG_KEEPOPEN '"BOX ["][buffer3]" on\nBILL'S PC wa..."
return


'---------
' Strings
'---------
#org 0x19B42A
= You want the in-training\nTYROGUE?

#org 0x19B44F
= [player] received the [buffer1]\nfrom the KARATE MASTER.

#org 0x1A5683
= Do you want to give a nickname to\nthis [buffer1]?

#org 0x1A5E0D
= There's no more room for POKéMON!\pThe POKéMON BOXES are full and\ncan't accept any more!

#org 0x1A5CCD
= [buffer2] was transferred to\nSomeone's PC.\pIt was placed in \nBOX ["][buffer1]."

#org 0x1A5D0D
= [buffer2] was transferred to\nBILL'S PC.\pIt was placed in \nBOX ["][buffer1]."

#org 0x1A5D4A
= BOX ["][buffer3]" on\nSomeone's PC was full.\p[buffer2] was transferred to\nBOX ["][buffer1]."

#org 0x1A5D8D
= BOX ["][buffer3]" on\nBILL'S PC was full.\p[buffer2] was transferred to\nBOX ["][buffer1]."


'-----------
' Movements
'-----------
#org 0x1A75C5
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements


And the program I'm using is a mix of A-map and XSE
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Game: Pokemon Omega Ruby
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  #13903    
Old March 16th, 2010 (09:07 PM). Edited March 16th, 2010 by Vrai.
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Quote originally posted by Alpha_Spike:
I need some help fixing up my script. I'm trying to make the Karate Master give out a tyrogue and can get the Pokemon to work but everytime I take one step the ball reappears. I don't want it to reappear. Can anyone help me fix this problem? Heres the script I'm using:
Spoiler:
'---------------
#org 0x16EBDC
lock
faceplayer
showpokepic 0xEC 0xA 0x3
setvar 0x4001 0xEC
applymovement 0x5 0x81A75C5
waitmovement 0x0
textcolor 0x0
msgbox 0x819B42A MSG_YESNO '"You want the in-training\nTYROGUE?"
call 0x81A6651
compare LASTRESULT 0x1
if 0x1 goto 0x816EC5E
hidepokepic
release
end

'---------------
#org 0x1A6651
copyvar 0x8012 0x8013
return

'---------------
#org 0x16EC5E
hidepokepic
givepokemon 0x4001 0x19 0x0 0x0 0x0 0x0
compare LASTRESULT 0x0
if 0x1 goto 0x816EC91
compare LASTRESULT 0x1
if 0x1 goto 0x816ECC8
compare LASTRESULT 0x2
if 0x1 goto 0x81A9258
release
end

'---------------
#org 0x16EC91
hidesprite LASTTALKED
bufferpokemon 0x0 0x4001
fanfare 0x101
preparemsg 0x819B44F '"[player] received the [buffer1]\nf..."
waitmsg
waitfanfare
setflag 0x278
msgbox 0x81A5683 MSG_YESNO '"Do you want to give a nickname to\..."
compare LASTRESULT 0x0
if 0x1 goto 0x816ED05
call 0x81A8C03
call 0x81A74C7
goto 0x816ED05

'---------------
#org 0x16ECC8
hidesprite LASTTALKED
bufferpokemon 0x0 0x4001
fanfare 0x101
preparemsg 0x819B44F '"[player] received the [buffer1]\nf..."
waitmsg
waitfanfare
setflag 0x278
msgbox 0x81A5683 MSG_YESNO '"Do you want to give a nickname to\..."
compare LASTRESULT 0x0
if 0x1 goto 0x816ECFA
call 0x81A8C0F
goto 0x816ECFA

'---------------
#org 0x1A9258
textcolor 0x3
msgbox 0x81A5E0D MSG_KEEPOPEN '"There's no more room for POKéMON!\..."
release
end

'---------------
#org 0x16ED05
release
end

'---------------
#org 0x1A8C03
countpokemon
subvar LASTRESULT 0x1
copyvar 0x8004 LASTRESULT
return

'---------------
#org 0x1A74C7
fadescreen 0x1
special 0x9E
waitstate
return

'---------------
#org 0x16ECFA
call 0x81A8C18
goto 0x816ED05

'---------------
#org 0x1A8C0F
fadescreen 0x1
special 0x166
waitstate
lock
faceplayer
return

'---------------
#org 0x1A8C18
bufferboxname 0x0 0x4037
bufferpokemon 0x1 0x4001
checkflag 0x834
if 0x0 call 0x81A8C33
checkflag 0x834
if 0x1 call 0x81A8C5E
return

'---------------
#org 0x1A8C33
special2 LASTRESULT 0x165
compare LASTRESULT 0x1
if 0x1 goto 0x81A8C4C
msgbox 0x81A5CCD MSG_KEEPOPEN '"[buffer2] was transferred to\nSome..."
return

'---------------
#org 0x1A8C5E
special2 LASTRESULT 0x165
compare LASTRESULT 0x1
if 0x1 goto 0x81A8C77
msgbox 0x81A5D0D MSG_KEEPOPEN '"[buffer2] was transferred to\nBILL..."
return

'---------------
#org 0x1A8C4C
special2 LASTRESULT 0x18A
bufferboxname 0x2 LASTRESULT
msgbox 0x81A5D4A MSG_KEEPOPEN '"BOX ["][buffer3]" on\nSomeone's PC..."
return

'---------------
#org 0x1A8C77
special2 LASTRESULT 0x18A
bufferboxname 0x2 LASTRESULT
msgbox 0x81A5D8D MSG_KEEPOPEN '"BOX ["][buffer3]" on\nBILL'S PC wa..."
return


'---------
' Strings
'---------
#org 0x19B42A
= You want the in-training\nTYROGUE?

#org 0x19B44F
= [player] received the [buffer1]\nfrom the KARATE MASTER.

#org 0x1A5683
= Do you want to give a nickname to\nthis [buffer1]?

#org 0x1A5E0D
= There's no more room for POKéMON!\pThe POKéMON BOXES are full and\ncan't accept any more!

#org 0x1A5CCD
= [buffer2] was transferred to\nSomeone's PC.\pIt was placed in \nBOX ["][buffer1]."

#org 0x1A5D0D
= [buffer2] was transferred to\nBILL'S PC.\pIt was placed in \nBOX ["][buffer1]."

#org 0x1A5D4A
= BOX ["][buffer3]" on\nSomeone's PC was full.\p[buffer2] was transferred to\nBOX ["][buffer1]."

#org 0x1A5D8D
= BOX ["][buffer3]" on\nBILL'S PC was full.\p[buffer2] was transferred to\nBOX ["][buffer1]."


'-----------
' Movements
'-----------
#org 0x1A75C5
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements


And the program I'm using is a mix of A-map and XSE
Try posting that over here.

..or, I can tell you how to fix it here. You have to set a flag in the script, and then (in A-map) put the flag number you used as the Pokeball's Person ID. Then it won't come back.

In the future, though, use the Script Help thread for scripts, pl0x.
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  #13904    
Old March 16th, 2010 (09:43 PM).
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Curry Curry is offline
 
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Hey guys, i am working on a enlish hack of ruby and Was wonderin what the Unlz number for professsor birch was?
  #13905    
Old March 16th, 2010 (09:44 PM).
Alpha_Spike's Avatar
Alpha_Spike Alpha_Spike is offline
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Quote originally posted by Vrai:
Try posting that over here.

..or, I can tell you how to fix it here. You have to set a flag in the script, and then (in A-map) put the flag number you used as the Pokeball's Person ID. Then it won't come back.

In the future, though, use the Script Help thread for scripts, pl0x.
When I first posted I thought I was in the script help thread. Thanks for the helping though I'm still not that skilled to know about setting flags
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75% of Pokemon gamers use cheats and specially made codes to make their pokemon battle-worthy. If you are one of the 25% percent that level their Pokemon up legally, put this in your signature.

Game: Pokemon Omega Ruby
Name: Lycos
Friend code: 0190-1428-4586
  #13906    
Old March 16th, 2010 (10:55 PM).
Griff Morivan Griff Morivan is offline
 
Join Date: Mar 2010
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Posts: 1
Heya. New member here, and I tried looking as much as I could without backreading 500+ pages, but. With HG/SS coming out, I'm longing for a way to go back to gen 2, but I lack a DS. But are there any hacks out there that contain all pokemon of Generation 2 without having to trade back and forth or using a virtual gameshark or some such?

Figured I'd ask. Thanks.
  #13907    
Old March 16th, 2010 (11:08 PM).
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Destiny. Destiny. is offline
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Griff Morivan- Try emulation. We can play Heart Gold and Soul Silver on our computers, albeit with some problems :3
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  #13908    
Old March 17th, 2010 (04:56 AM). Edited March 17th, 2010 by HackMew.
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HackMew HackMew is offline
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Quote originally posted by NarutoActor:
I have been trying to figure this out for a long time now, and I feel Like I am really close, but I need some help.

I was able to deduce for the title screen, that the F slot for the pallets are stored at 0x020377D8 ( which is in the WRAM)

I went to logging and click SWI and DMA 3. The after the pallets where loaded I searched for 0x020377D8.

I took me to this line:
CpuSet: 0x08eae094,0x020377d8,0x00000010 (VCOUNT=11)
I searched 0x08eae094 in a hex editor, but it didn't exist. So I flipped it, and search for the pointer, <94E0EA08>. I found it, and it took me to an area where there where a lot of pointers. I tried changing <94E0EA08> to a pointer where there was only free space; but then I checked the game and nothing changed.

Here is some data after then line with the 0x020377d8 (Mabey it might help)
Spoiler:

CpuSet: 0x08eae094,0x020377d8,0x00000010 (VCOUNT=11)

LZ77UnCompWram: 0x082a0cc8,0x02005bd0 (VCOUNT=12)

LZ77UnCompWram: 0x08278614,0x02008aa0 (VCOUNT=120)

CpuSet: 0x08eae094,0x020373b8,0x00000010 (VCOUNT=132)

CpuSet: 0x08eae094,0x020377b8,0x00000010 (VCOUNT=132)

LZ77UnCompWram: 0x083bf58c,0x02008fb0 (VCOUNT=133)

LZ77UnCompWram: 0x083bf5a8,0x02009040 (VCOUNT=136)

LZ77UnCompWram: 0x083bf79c,0x0201c000 (VCOUNT=148)

CpuSet: 0x0201c000,0x06010000,0x00000280 (VCOUNT=153)

LZ77UnCompWram: 0x083bfa14,0x0201c000 (VCOUNT=157)

DMA3: s=020056c0 d=0600f000 c=8000 count=00000500

DMA3: s=02005bd0 d=06008000 c=8000 count=00001000

DMA3: s=02006bd0 d=06009000 c=8000 count=00001000

DMA3: s=02007bd0 d=0600a000 c=8000 count=00000ec0

DMA3: s=02008aa0 d=0600e800 c=8000 count=00000500

DMA3: s=02008fb0 d=0600c000 c=8000 count=00000080

DMA3: s=02009040 d=0600e000 c=8000 count=00000500

CpuSet: 0x0201c000,0x06010500,0x00000280 (VCOUNT=6)


The offset also appears on this line:
CpuSet: 0x08eae094,0x020377d8,0x00000010 (VCOUNT=205)
Nothing new for me to experiment with.

Here is some data after that line also:
Spoiler:
CpuSet: 0x08eae094,0x020377d8,0x00000010 (VCOUNT=205)

CpuSet: 0x08eae094,0x020373b8,0x00000010 (VCOUNT=206)

CpuSet: 0x08eae094,0x020377b8,0x00000010 (VCOUNT=206)

CpuSet: 0x03003128,0x07000000,0x04000100 (VCOUNT=160)

DMA3: s=020375f8 d=05000000 c=8000 count=00000400

CpuSet: 0x03003128,0x07000000,0x04000100 (VCOUNT=160)

DMA3: s=020375f8 d=05000000 c=8000 count=00000400

CpuSet: 0x03003128,0x07000000,0x04000100 (VCOUNT=160)

DMA3: s=020375f8 d=05000000 c=8000 count=00000400

CpuSet: 0x03003128,0x07000000,0x04000100 (VCOUNT=160)

DMA3: s=020375f8 d=05000000 c=8000 count=00000400

CpuSet: 0x03003128,0x07000000,0x04000100 (VCOUNT=160)

DMA3: s=020375f8 d=05000000 c=8000 count=00000400

CpuSet: 0x03003128,0x07000000,0x04000100 (VCOUNT=160)

DMA3: s=020375f8 d=05000000 c=8000 count=00000400

CpuSet: 0x03003128,0x07000000,0x04000100 (VCOUNT=160)

DMA3: s=020375f8 d=05000000 c=8000 count=00000400

CpuSet: 0x03003128,0x07000000,0x04000100 (VCOUNT=160)

DMA3: s=020375f8 d=05000000 c=8000 count=00000400

CpuSet: 0x03003128,0x07000000,0x04000100 (VCOUNT=160)

DMA3: s=020375f8 d=05000000 c=8000 count=00000400

CpuSet: 0x03003128,0x07000000,0x04000100 (VCOUNT=160)

DMA3: s=020375f8 d=05000000 c=8000 count=00000400

CpuSet: 0x03003128,0x07000000,0x04000100 (VCOUNT=160)

DMA3: s=020375f8 d=05000000 c=8000 count=00000400


So dose anybody know what I should do next, or dose anybody know Where in the rom dose it say which pallet to load to 0x020377D8?

help is greatly appreciated.
Well... the palette you're talking about is generated dynamically from the previous one. It's not loaded from the ROM at all.


Quote originally posted by Tropical Sunlight:
How do I activate so that SOMEONE'S PC will change to BILL'S PC?
If you did a bit of research, you would have easily found out it's flag 0x834.


Quote originally posted by firestormx19:
does anybody know were i can find back and shiny sprites of hg and ss pokemon sprites. i tryed google all i find was font sprites and i tryed searching on here but still don't find anything.
I wonder how did you search, because you can find all of them here.
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  #13909    
Old March 17th, 2010 (05:42 AM).
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firestormx19 firestormx19 is offline
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Quote originally posted by HackMew:
Well... the palette you're talking about is generated dynamically from the previous one. It's not loaded from the ROM at all.




If you did a bit of research, you would have easily found out it's 0x834.




I wonder how did you search, because you can find all of them here.
i just typed in pokemon heartgold and soulsilver pokemon sprites or heartgold pokemon sprites or pokemon heartgold sprites in the search bar and all i find was topics and threads about heartgold and soulsilver and how the new sprites look and other stuff. i wasn't really sure what to look for. so i thought well there heartgold and soulsilver sprites so just type that in and see if i find anything. thanks hackmew
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my pokemon hack



my website

http://everythinginonesite.unlimitedforum.com/index.htm
  #13910    
Old March 17th, 2010 (08:50 AM).
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altariaking altariaking is offline
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1/what's a good hex editor, and where could i download it?
2/how do i edit the pokemon menu?
3/if it's unlz-gba, what's the offset?
4/what is the pallet offset for the oak intro background?
5/if i wanted an event to happen right when the game starts, would i use a level script?
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  #13911    
Old March 17th, 2010 (09:48 AM).
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tinix tinix is offline
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Could someone give me link (or upload and post here link) for sappy 2005 ? Every link i found is dead.
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Pokémon Diamond
Pokémon Platinum
Pokémon Ranger: Shadows of Almia
Pokémon HeartGold Version

75% of Pokemon gamers use cheats and specially made codes to make their pokemon battle-worthy. If you are one of the 25% percent that level their Pokemon up legally, put this in your signature.
-Started by SkittyLover77


  #13912    
Old March 17th, 2010 (10:31 AM).
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HackMew HackMew is offline
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Quote originally posted by tinix:
Could someone give me link (or upload and post here link) for sappy 2005 ? Every link i found is dead.
Download it here. It works, I just tried it.
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  #13913    
Old March 17th, 2010 (11:51 AM).
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HackChu HackChu is offline
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UGH!!! I'm about to go nuts and stop hacking if I don't figure this out.

I'm working on a new hack and have made a pretty good map. So I use the connections to connect it to a city I made. After that I test my rom to see how the map looks and when I go downward to enter the new map it looks like its out of place. Example: The road is supposed to connect to the new map road but the new map road is out of place. Instead I have trees from the new map blocking my way from entering it from the map Im trying to leave.

Please can someone help?
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My 'learning how to combine battle scripts' thread:
http://www.pokecommunity.com/showthread.php?t=183001

SoulSilver FC:1162 1864 5409
Name: Ethan

Black FC: 2666 1354 4379
Name: Ashton

White 2 FC: 1120 8065 3049
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  #13914    
Old March 17th, 2010 (11:53 AM).
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What would be the best tools for a starting hacker?
I'm currently using A-map.
I can't get pokescriipt to work :/
I got really confused at this title screen tutorial on youtube, so I want some help from a more experienced hacker about what tools I should use
  #13915    
Old March 17th, 2010 (12:29 PM).
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Quote originally posted by Alignment:
What would be the best tools for a starting hacker?
I'm currently using A-map.
I can't get pokescriipt to work :/
I got really confused at this title screen tutorial on youtube, so I want some help from a more experienced hacker about what tools I should use
everything from hackmew's toolbox, ntme from d-trogh, advance map from lu-ho, advance sprite position editor from wichu, and a lot of other tools found in the toolbox.
and don't use pokescript, use xse.
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  #13916    
Old March 17th, 2010 (01:07 PM).
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Where do I find a NDS Emulator? I want to try HG/SS, before I buy it.....I know where to find roms for HG/SS tho, just not an NDS emulator....
  #13917    
Old March 17th, 2010 (01:14 PM).
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This forum is about hacking only. Roms spoken here are illegal and are not to be discussed.

But to answer your question, No$gba is a good one, and desmune 0.9 or something like that is good too. The best ones out there besides a flash cart.

But yeah that's just a heads up, don't discussed roms or you could be banned.
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  #13918    
Old March 17th, 2010 (02:00 PM).
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One more question...where can I find TileMolester?
  #13919    
Old March 17th, 2010 (02:15 PM).
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i've got a question. my warp does not work. the map,-bank,.. ar alright... and I can enter the warp but exactly at the time when I enter it, the screen turns black..other warps work just normal..any ideas?
thx
  #13920    
Old March 17th, 2010 (03:45 PM).
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you might have to change the warp no it takes you too, otherwise it won't work
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  #13921    
Old March 17th, 2010 (04:42 PM).
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can somebody lead me to a thread with offsets for ruby?
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  #13922    
Old March 17th, 2010 (04:57 PM).
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Quote originally posted by NikoBelic999:
One more question...where can I find TileMolester?
I REALLY have to have this! ^
  #13923    
Old March 17th, 2010 (05:03 PM).
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Quote originally posted by NikoBelic999:
I REALLY have to have this! ^
Hi again!

Here. I think it's an older version, though. I'll have to have a better look. http://www.zophar.net/utilities/graphutil/tile-molester.html
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  #13924    
Old March 17th, 2010 (05:05 PM).
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Ello Again! THANKS! grrr....stupid keyboard and mouse acting up again...wireless, AND batteries....

But anyways, I needed that!
  #13925    
Old March 18th, 2010 (10:47 AM).
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Quote originally posted by altariaking:
anybody?
25 characters................
Hex Workshop is a good hex editor. Google for it if you want to download it, it'll be the first link.
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