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  #13976    
Old March 21st, 2010 (11:13 AM).
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Quote originally posted by Vrai:
Um, did you actually put in an offset or did you just type "callasm 0xoffset"?
-.- i'm not that dumb.
i used callasm 0x800000 which was the offset i got from fsf
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  #13977    
Old March 21st, 2010 (11:22 AM).
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Quote originally posted by altariaking:
-.- i'm not that dumb.
i used callasm 0x800000 which was the offset i got from fsf
I... you know what? Here, just read this tutorial on how to use the Shinyzer.
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  #13978    
Old March 21st, 2010 (12:39 PM).
Kaikai Kaikai is offline
 
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Is there a link for an ASM for Gold/Silver/Crystal? I want to add Pokemon.
  #13979    
Old March 21st, 2010 (07:43 PM).
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Quote originally posted by Teh Blazer:
can somebody lead me to a thread with offsets for ruby?
Just thought i would bump up this simple question.
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  #13980    
Old March 21st, 2010 (08:22 PM).
toddc01 toddc01 is offline
 
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Hey I'm pretty new to pokemon hacking but i've got my head around changing pokemon in areas, changing the map, what people say ect. but im now looking at trying to do something a bit more complex,
For instance in fire red when you try to leave the town Oak comes up and says dont go out here ill give u a pokemon so it goes into auto pilot and your forced to choose a pokemon then ur rival does ect ect.
How would one go about changing this? so that maybe Oak doesnt come up to talk to you and maybe someone at the gate just gives u a pokemon?
Thats just an example, i want to get my head around doing stuff similar to this so i can experiment doing some stuff, i just dont know where to start.

Thanks
  #13981    
Old March 21st, 2010 (08:30 PM).
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Quote originally posted by toddc01:
Hey I'm pretty new to pokemon hacking but i've got my head around changing pokemon in areas, changing the map, what people say ect. but im now looking at trying to do something a bit more complex,
For instance in fire red when you try to leave the town Oak comes up and says dont go out here ill give u a pokemon so it goes into auto pilot and your forced to choose a pokemon then ur rival does ect ect.
How would one go about changing this? so that maybe Oak doesnt come up to talk to you and maybe someone at the gate just gives u a pokemon?
Thats just an example, i want to get my head around doing stuff similar to this so i can experiment doing some stuff, i just dont know where to start.

Thanks :)
That's called scripting. There are a few tutorials for it in the Docs & Tuts section. You'll also want XSE and FSF from HackMew's toolbox of stuff.
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  #13982    
Old March 21st, 2010 (10:00 PM).
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does anyone know hot to change the weedle that the old man is catching on fire red?
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  #13983    
Old March 22nd, 2010 (12:22 AM).
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I don't know if this question has been answered already, because I would rather not sort through 10,000-odd posts, but, I downloaded a couple of tilesets. Can anyone tell me how to input them into Advance Map? I am hacking Leaf Green.

Thanks.
  #13984    
Old March 22nd, 2010 (04:05 AM).
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Quote originally posted by paramorexd:
I don't know if this question has been answered already, because I would rather not sort through 10,000-odd posts, but, I downloaded a couple of tilesets. Can anyone tell me how to input them into Advance Map? I am hacking Leaf Green.

Thanks.
There are tutorials on how to do that located in the Documents and Tutorials section.
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  #13985    
Old March 22nd, 2010 (06:04 AM).
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I wonder what made my pokepic act like that.
I think it looks pretty cool, but I want to get rid of it anyway.
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  #13986    
Old March 22nd, 2010 (09:49 AM).
mervyn797 mervyn797 is offline
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im really sorry, i donno if this is the right place to ask about tools,
but my question is that, some tools are known to cause problems while hacking emerald rom, can anyone tell which which tool(s) are those?
  #13987    
Old March 22nd, 2010 (11:05 AM). Edited March 22nd, 2010 by PeregrineFig.
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Quote originally posted by Tropical Sunlight:

I wonder what made my pokepic act like that.
I think it looks pretty cool, but I want to get rid of it anyway.
Is it possible that you accidentally changed the palette used by the pokepic box? That's all I can think of.

Quote originally posted by Omega Zero:
does anyone know hot to change the weedle that the old man is catching on fire red?
If you can find the offset of the special command itself, there's probably some byte in there determining the Pokemon species. I could very well be wrong, though.
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  #13988    
Old March 22nd, 2010 (11:37 AM). Edited March 22nd, 2010 by Pokepal17.
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Quote originally posted by Tropical Sunlight:

I wonder what made my pokepic act like that.
I think it looks pretty cool, but I want to get rid of it anyway.
I had a bit of trouble like that.
I think that if you make the background colour of the Pokémon you're inserting the exact same as the background colour of the Pokémon you're replacing, it should fix it. :3
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  #13989    
Old March 22nd, 2010 (11:54 AM).
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Quote originally posted by Omega Zero:
does anyone know hot to change the weedle that the old man is catching on fire red?
jpan's hacked engine
how do i change the pokemon menu?
and the start menu?
i want them to look like dppt.
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  #13990    
Old March 22nd, 2010 (12:42 PM).
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Quote originally posted by Omega Zero:
does anyone know hot to change the weedle that the old man is catching on fire red? :S
Yes, but it depends what Pokémon you want to replace Weedle with.


Quote originally posted by Tropical Sunlight:

I wonder what made my pokepic act like that.
I think it looks pretty cool, but I want to get rid of it anyway.
No backups, I guess?


Quote originally posted by mervyn797:
im really sorry, i donno if this is the right place to ask about tools,
but my question is that, some tools are known to cause problems while hacking emerald rom, can anyone tell which which tool(s) are those?
Maybe some really old and not really used any more tools. If you're unsure, just make backups.


Quote originally posted by altariaking:
jpan's hacked engine
how do i change the pokemon menu?
and the start menu?
i want them to look like dppt.
You don't need the whole Hacked Engine just to change the Weedle, seriously.
As for the menu... You mean putting picture near the text, right? If that's the case, ASM would be needed. An easier (but cheaper) way would be modifying some unused characters and create some sort of pictures. Of course it wouldn't be colored.
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  #13991    
Old March 22nd, 2010 (02:50 PM).
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How do you autostart a script as soon as you enter a map, without having to move or anything?
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  #13992    
Old March 22nd, 2010 (03:02 PM).
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Quote originally posted by Sky93:
How do you autostart a script as soon as you enter a map, without having to move or anything?
Those are level scripts. Here's a tutorial:
http://www.pokecommunity.com/showthread.php?t=191500
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  #13993    
Old March 22nd, 2010 (04:00 PM).
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Is there a generation 1 text editor?
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  #13994    
Old March 22nd, 2010 (04:04 PM).
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Quote originally posted by Team Rocket's Raichu:
Is there a generation 1 text editor?
Sure. Just any hex editor which support custom character tables.
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  #13995    
Old March 22nd, 2010 (04:09 PM). Edited March 22nd, 2010 by Team Rocket's Raichu.
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Quote originally posted by HackMew:
Sure. Just any hex editor which support custom character tables.
Somehow I just knew someone would say that, but I'll try.

EDIT: I wanted an easy way out, but I guess I'll try. Is Hex Workshop any good?
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  #13996    
Old March 22nd, 2010 (04:44 PM).
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Quote originally posted by Team Rocket's Raichu:
Somehow I just knew someone would say that, but I'll try.

EDIT: I wanted an easy way out, but I guess I'll try. Is Hex Workshop any good?
Actually, yes. It can support custom tables, but it takes a bit to put them in, but its worth it, because it's really good, and most of all: It's free!!!

Question: How good are the GBA versions when you insert HG/SS midi files? I want to know because:
A) I know that you can only have so many tracks, and I want to know if any of the songs will exceed the limit.
B) If the game will handle them properly.


Many thanks!
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  #13997    
Old March 22nd, 2010 (09:53 PM).
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Quote originally posted by Team Fail:
Actually, yes. It can support custom tables, but it takes a bit to put them in, but its worth it, because it's really good, and most of all: It's free!!!

Question: How good are the GBA versions when you insert HG/SS midi files? I want to know because:
A) I know that you can only have so many tracks, and I want to know if any of the songs will exceed the limit.
B) If the game will handle them properly.


Many thanks!
A) Most songs will exceed the limit, as they have been remixed to utilise all of tracks available.
B) If you delete (or merge) some tracks, and make a custom voice group. You should be fine.
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  #13998    
Old March 22nd, 2010 (09:54 PM).
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You're going to have to fix something around or something; the music's going to sound really funny otherwise.

Oh, and voicegroups. You'll probably need a custom one.
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  #13999    
Old March 22nd, 2010 (11:09 PM). Edited March 22nd, 2010 by Tropical Sunlight.
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Quote originally posted by Pokepal17:
I had a bit of trouble like that.
I think that if you make the background colour of the Pokémon you're inserting the exact same as the background colour of the Pokémon you're replacing, it should fix it. :3
It's not that.
I've figured out that it only appears in that map. If I do the script outside of that map it's fine.
Maybe I should try changing some palletes?

EDIT: Another thing. I can't seem to find the fanfare that plays when your Pokemon are being healed in FR. In Ruby it's fanfare 0x170 but it doesn't seem to be in FR. Anyone?
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Old March 22nd, 2010 (11:21 PM).
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Quote originally posted by Tropical Sunlight:
It's not that.
I've figured out that it only appears in that map. If I do the script outside of that map it's fine.
Maybe I should try changing some palletes?

EDIT: Another thing. I can't seem to find the fanfare that plays when your Pokemon are being healed in FR. In Ruby it's fanfare 0x170 but it doesn't seem to be in FR. Anyone?
it's not a fanfare it's a playsong/sound (i can't remember)
heres the link thanks magnius :D http://www.pokecommunity.com/showthread.php?t=123520
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