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  #14576    
Old May 8th, 2010, 07:53 PM
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adhdguitar
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When I edit a script in XSE, how do I get it back into the ROM?
  #14577    
Old May 8th, 2010, 07:54 PM
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Darthatron
巨大なトロール。
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Quote:
Originally Posted by Johto_legend View Post
Hey does anyone kno if u can make a sprite's size bigger without having to work the details again? i made some pokesprites too small and i need them bigger but when i try it on paint it makes it more blurry. is it possible with photoshop?
thx in advance.
There is no software that can do that, you'll have to do it manually.

Quote:
Originally Posted by adhdguitar View Post
When I edit a script in XSE, how do I get it back into the ROM?
You click the compile button (it looks like a gear)... But if the script is bigger than the original, you'd have to repoint it.
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Last edited by Darthatron; May 8th, 2010 at 07:59 PM.
  #14578    
Old May 8th, 2010, 08:21 PM
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adhdguitar
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Quote:
Originally Posted by Darthatron View Post
You click the compile button (it looks like a gear)... But if the script is bigger than the original, you'd have to repoint it.
But, when I click compile it just saves a text document with some random information.

Edit: Never mind, I got it now. But how do I repoint to add more text?
  #14579    
Old May 8th, 2010, 08:26 PM
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Darthatron
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Quote:
Originally Posted by adhdguitar View Post
But, when I click compile it just saves a text document with some random information.
No... that's probably just the info-box telling you where everything was compiled to.
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  #14580    
Old May 9th, 2010, 01:15 AM
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Quote:
Originally Posted by AlexAhnon View Post
Thanks for clearing that up Vrai.
Didn't really know the reason why people used FireRed and Ruby so much. :/
I don't want to sound all mean and stuff, but don't say anything if don't know. Please.

Oh, uhm, quick question, my Pokedex is dead and my ROM dies when someone tries to evolve. Is there any way out except for restarting from a backup?
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  #14581    
Old May 9th, 2010, 01:24 AM
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hashtag
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Quote:
Originally Posted by Ninja Caterpie View Post
I don't want to sound all mean and stuff, but don't say anything if don't know. Please.

Oh, uhm, quick question, my Pokedex is dead and my ROM dies when someone tries to evolve. Is there any way out except for restarting from a backup?
Open your ROM and a free ROM in a Hex Editor and use the compare feature to see which bytes have been replaced. Continue replacing bytes with the ones from the free ROM until you've fixed your problem. Then, memorise your bytes and revert all changes in your ROM and only replace the problem bytes. Wallaa, problem fixed. By the way, this is a gruelling process and can take up to five hours per problem.
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  #14582    
Old May 9th, 2010, 02:28 AM
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G01Gaming
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Quote:
Originally Posted by Vrai View Post
Sappy is your best friend here.
Thanks, I've downloaded Sappy. I'm on Windows 7 and I've had to get and register all the '.ocx' stuff and stuff and now that works and it opens, but when I try to load a rom (I've tried Ruby and FireRed) it instantly crashes and says 'Sappy has stopped working'.

Also is it true that Pokemon Emerald has less support for hacking than Ruby/FireRed? Just wondering.

Last edited by G01Gaming; May 9th, 2010 at 03:15 AM.
  #14583    
Old May 9th, 2010, 02:39 AM
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Fr0z3n
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How do I get rid of 'Flight position'?
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  #14584    
Old May 9th, 2010, 02:47 AM
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Tropical Sunlight
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Quote:
Originally Posted by Fr0z3n View Post
How do I get rid of 'Flight position'?
Transport it to a map that doesn't use it.
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  #14585    
Old May 9th, 2010, 03:48 AM
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G01Gaming
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Quote:
Originally Posted by G01Gaming View Post
Thanks, I've downloaded Sappy. I'm on Windows 7 and I've had to get and register all the '.ocx' stuff and stuff and now that works and it opens, but when I try to load a rom (I've tried Ruby and FireRed) it instantly crashes and says 'Sappy has stopped working'.
If no-ones got any answers then has any1 got any other programs that can do it?
  #14586    
Old May 9th, 2010, 06:09 AM
Vrai
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Quote:
Originally Posted by G01Gaming View Post
If no-ones got any answers then has any1 got any other programs that can do it?
Maybe if you did a bit of searching on your own..?

Quote:
Originally Posted by HackMew View Post
Sappy does work. Just get the 2005 version.
See, I found that in less than a minute with Google. ):
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  #14587    
Old May 9th, 2010, 06:42 AM
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G01Gaming
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Quote:
Originally Posted by Vrai View Post
Maybe if you did a bit of searching on your own..?



See, I found that in less than a minute with Google. ):
Yh soz but theres summin seriously wrong wit my wifi hub cus no search engines work nd thx but hv u got a link? relly soz
  #14588    
Old May 9th, 2010, 12:03 PM
Collen
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Is there a way to edit what the badges look like (without that unLZ thing)?
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  #14589    
Old May 9th, 2010, 03:00 PM
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Would it be possible to create an entirely new move? For example, if I wanted to make a move that increased both defense stats and lowered both attack stats, how would I go about doing this?

FireRed (U) rom. Thanks guys!
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  #14590    
Old May 9th, 2010, 03:12 PM
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Quote:
Originally Posted by Jonny Buuz View Post
Would it be possible to create an entirely new move? For example, if I wanted to make a move that increased both defense stats and lowered both attack stats, how would I go about doing this?

FireRed (U) rom. Thanks guys!
Using ASM is the only way.
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  #14591    
Old May 9th, 2010, 03:13 PM
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altariaking
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^ASM
i have seen in a few hacks (Light Platinum for instance) that some tiles like the mart sign move.
how is this done exactly? i'm using firered.
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  #14592    
Old May 9th, 2010, 03:15 PM
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hashtag
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ASM, but, I think Lu-Ho might've made a tool for it that he never released here. Google is your friend for looking for that.
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  #14593    
Old May 9th, 2010, 03:15 PM
The_Talking_Shellder
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Is it possible to completely re-implement HM08 Dive in Pokémon FireRed? I ask this because I plan to feature it heavily in the hack I'm designing.
  #14594    
Old May 9th, 2010, 03:31 PM
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Alignment
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How do I move a map into another header/section? I made a new map and accedentally inserted it in the pallet town section. I want to put it under the route 1 section, anyway to do that?
  #14595    
Old May 9th, 2010, 03:57 PM
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colcolstyles
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Quote:
Originally Posted by altariaking View Post
i have seen in a few hacks (Light Platinum for instance) that some tiles like the mart sign move.
how is this done exactly? i'm using firered.
Check this tutorial. But if you don't have any previous knowledge of ASM, you're likely to be confused.

Quote:
Originally Posted by The_Talking_Shellder View Post
Is it possible to completely re-implement HM08 Dive in Pokémon FireRed? I ask this because I plan to feature it heavily in the hack I'm designing.
I haven't tried it but I suppose you could take a look at this tutorial and try to either copy R/S/E's script or create one from scratch.

Quote:
Originally Posted by Alignment View Post
How do I move a map into another header/section? I made a new map and accedentally inserted it in the pallet town section. I want to put it under the route 1 section, anyway to do that?
I can't remember off the top of my head but if you go to Professional Header View in AdvanceMap and study the values in the Map Header box, you'll eventually figure out which value controls what "header/section" a map goes under.
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  #14596    
Old May 9th, 2010, 04:36 PM
The_Talking_Shellder
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Quote:
Originally Posted by colcolstyles View Post
I haven't tried it but I suppose you could take a look at this tutorial and try to either copy R/S/E's script or create one from scratch.
Unfortunately, scripting is most definitely not my forte. Thanks for answering my question, though!
  #14597    
Old May 9th, 2010, 08:03 PM
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U.Flame
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I just finished a special hack. You name your mother instead of your rival. Nothing else but it`s a holiday hack. Where would I post it? It
s 100% finished but not big so I don`t know if it would be okay to post it in the Hacking Showcase.
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Yay my username is accurate now! Also holy crap I just realized Unbeatable was misspelled for the longest time! Fixed. xp

Times I've been ninja'd: 18
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Unbeatable Flame would make a pokemon trainer run outta breath in the anime:
Unbeatable Flame, Flamethrower.
Unbeatable Flame, Sky Uppercut.
Unbeatable Flame, this.
Unbeatable Flame, that.
Un*pant*beatable---Flame, hooollaaa
Un-un-un-un--bea-bee....*Pokemon trainer fainted*
  #14598    
Old May 9th, 2010, 08:04 PM
HeatherLynn
Beginning Trainer
 
Join Date: May 2010
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Hello, I'm sorry if I screwed up anything here with posting I'm new...:/

I had a question with unLZ-gba and inserting trainer sprites.

I have gone through many tutorial threads and tried them all out, however, when I go "in game" to look for the sprite change, it is the normal sprite and not the changed one. Many times, the new sprite will appear in unLZ-gba in the correct spot, but in game it is not changed. This also happens when I try and repoint the data. Even if unLZ.gba says it was successfully repointed, the sprite does not show up in game.

Again, I'm sorry if I posted incorrectly. I'm trying to make a ROM hack for my boyfriend who loves pokemon, and am getting a little nervous that the sprites of his friends don't work It's the only thing that is not working in the hack

Thank you.
  #14599    
Old May 10th, 2010, 03:18 AM
Binary's Avatar
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@HeatherLynn: It might be a logical error something. Did you change the trainer sprite of the trainer using a trainer editor of some sort?
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  #14600    
Old May 10th, 2010, 03:36 AM
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Hasn't played 5th gen yet.
 
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Ok, So I've just ripped all the Ruby tiles and put them in Firered. The first tileset worked. The second tileset has turned gibberish.
Is there any reason for this?
More importantly, can I fix it without going through and reconstructing every single tile?
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