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  #1451    
Old July 17th, 2007, 01:59 PM
bxela1's Avatar
bxela1
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Quote:
Originally Posted by exedissolve View Post
wat rom you hacking with?
sapphire but I don't see what that changes.

Here, i'll show you probably what the character will look like
(it's young Steven)
Attached Images
File Type: png YOUNG STEVEN.PNG‎ (5.1 KB, 32 views) (Save to Dropbox)
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  #1452    
Old July 17th, 2007, 02:23 PM
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HackMew
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Quote:
Originally Posted by bxela1 View Post
Also, does anyone know how to edit the name of the pokemon (I forgot ) and does anyone know how to edit the picture of the pokemon next to the nickname and in your party?
To edit the names of the Pokémon you can use an hex editor which support table files. After loading the ROM within the hex editor, just search for the Pokémon name that you want to edit and change it. Alternatively you can use the tool called N-E-A.

Regarding the second question, use IconEd.


Quote:
Originally Posted by 44tim44 View Post
Where is /what offset ist the titlescreen of ruby in TLP???
The titlescreen is LZ77 compressed and therefore you won't find it using TLP (or anyway you won't recognize it). You have to use unLZ-GBA instead.


Quote:
Originally Posted by mattheulmcinnis View Post
to get the flags can't you just go into the pokemon rom and get them some how. If this is possible how do you do this?
You can look in a script of your choice to see which flags are activated/disactivated.


Quote:
Originally Posted by linkandzelda View Post
what is the regualar pokedex flag in fr/lg?
I think this question has already been answered. However the flag is 0x828 (setflag 0x828).
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Last edited by HackMew; July 17th, 2007 at 02:31 PM.
  #1453    
Old July 17th, 2007, 02:58 PM
clakes707
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I am not sure if anyone here uses PokeScript, but when I try to burn a script to my sapphire ROM, it asks me for a floating pointer. What is this, and why is it doing this? Thanks!
  #1454    
Old July 17th, 2007, 03:06 PM
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bxela1
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How do I find the pokemon offsets and how do I edit their names?

If it's easier, does anyone know of a tutorial?
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Last edited by bxela1; July 17th, 2007 at 04:14 PM.
  #1455    
Old July 17th, 2007, 06:02 PM
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francyss
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Sorry for my noobness, but I need need to know how to change what Oak says when you pick the starter pokémon, 'cause I changed'em all here on my little project and I don't know how to do it.
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Spoiler:
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.
  #1456    
Old July 17th, 2007, 06:09 PM
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Quote:
How do I find the pokemon offsets and how do I edit their names?
If it's easier, does anyone know of a tutorial?
It's very simple really, Just open a hex editor of your choice and load a table file. Then, proceed to the search function. Go to "search text" and type in the name of the Pokemon you want. Eventually you'll come across a location where it will look like.
Code:
BULBASAUR.IVYSAUR.VENUSAUR.SQUIRTLE
etc. Just type in the new name you want to give it. Be careful though, don't go over the alloted space!

Quote:
Sorry for my noobness, but I need need to know how to change what Oak says when you pick the starter pokémon, 'cause I changed'em all here on my little project and I don't know how to do it.
Use a Hex editor. Do almost exactly what I said above, except look for when Oak say's the pokemons' name.

Quote:
Yes, you can use MapPurger. Anyway, take my advice: try the program on a clean ROM before
Wow, I didn't even no about this... I need to do some more research. ~Takes out a pen~

Hope it helped!
-Hiidoran

Last edited by Hiidoran; July 17th, 2007 at 06:14 PM.
  #1457    
Old July 17th, 2007, 06:47 PM
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bxela1
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Quote:
Originally Posted by Hiidoran View Post
It's very simple really, Just open a hex editor of your choice and load a table file. Then, proceed to the search function. Go to "search text" and type in the name of the Pokemon you want. Eventually you'll come across a location where it will look like.
Code:
BULBASAUR.IVYSAUR.VENUSAUR.SQUIRTLE
etc. Just type in the new name you want to give it. Be careful though, don't go over the alloted space!

Hope it helped!
-Hiidoran
Sorry, I don't have a table file, but don't worry I got NEA and changed it myself.


There's only one thing to edit before I will have finished the 1st starter pokemon (not the evolve forms). I need to make the cry. I tried making one in audacity but when I open up pokecry, i have no idea what to do. In the end, my WAV file becomes bland.

Once I make the cry, i'll start editing the maps to get closer to my 1st BETA

ADDED: I can upload the WAV if you want.
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Last edited by bxela1; July 17th, 2007 at 07:20 PM. Reason: Whoops
  #1458    
Old July 17th, 2007, 08:28 PM
mattheulmcinnis
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I need the flags from pokemon firered. do you know how to get them. How do you look in script if it is already inserted in a game?
  #1459    
Old July 17th, 2007, 08:40 PM
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Quote:
I need the flags from pokemon firered. do you know how to get them. How do you look in script if it is already inserted in a game?
This is very simple.
First: Make sure your hack is in the same folder as you ScriptED.

Second: Open up ScriptED and type in "hackname.gba:whatever script you want to look at" in the area that says "file".

You will then see the script appear.
As for your question bxela1, I am sorry, I don't know the answer.

Hope it helped!
-Hiidoran
  #1460    
Old July 17th, 2007, 08:57 PM
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So I suppose that i'll leave the cries and the scripting till later.

ADDED: Well I finished something anyway. Using Green charizards music tutorial on PHO I was able to edit the title screen music. YAY!

ADDED: Darn it! After watching the whole thing, the song cuts off when it gets to the pokemon part. I have 2 ideas on how to fix this. 1. Cut off the pokemon and main (kyogre) parts. 2. Cut the song into 3 seperate parts and use them. Would either of these work and if so, what would I need to do (and use)?
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Last edited by bxela1; July 17th, 2007 at 10:11 PM.
  #1461    
Old July 17th, 2007, 11:43 PM
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bxela1
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Alright, well that's all i'm gonna do for tonight. I only have 5 days until the term starts and then I will get only around one hour
every day to work on this. Hopefully by then I should have fixed my script issues and maybe even launch my first BETA.
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  #1462    
Old July 18th, 2007, 12:45 AM
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linkandzelda
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[QUOTE=



I think this question has already been answered. However the flag is 0x828 (setflag 0x828).[/QUOTE]


i tried this but it enabled pokemon in the menu and not pokedex.
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  #1463    
Old July 18th, 2007, 08:09 AM
AnthonyR48
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Sorry for being the worlds biggest noob but is there a text editor for pokemon red?
  #1464    
Old July 18th, 2007, 08:17 AM
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Youji
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Quote:
Originally Posted by AnthonyR48 View Post
Sorry for being the worlds biggest noob but is there a text editor for pokemon red?
You mean Red or firred.
1. Red - No Sorry.
2. Firred - Yes Advance text. http://www.rhtools.scizz.com/index.p...a712485fe6b1ed (a-text.zip)

Hope it'll help.
  #1465    
Old July 18th, 2007, 08:24 AM
AnthonyR48
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Thanks, I meant red though - see i wanna edit one that I am familar with. Is there one for gold or silver then
  #1466    
Old July 18th, 2007, 08:26 AM
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Sinnoh_Freak
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I used unLz GBA and try to add a sprite. I click import and select my sprite and it says...

"Error: Image is not indexed."

What does that mean?
  #1467    
Old July 18th, 2007, 08:30 AM
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Youji
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Quote:
Originally Posted by Sinnoh_Freak View Post
I used unLz GBA and try to add a sprite. I click import and select my sprite and it says...

"Error: Image is not indexed."

What does that mean?
This question is already answered. I send the link if I found it. Here it is
Quote:
Originally Posted by AnthonyR48 View Post
Thanks, I meant red though - see i wanna edit one that I am familar with. Is there one for gold or silver then
No sorry.
  #1468    
Old July 18th, 2007, 09:57 AM
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Darkrai64
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How do I use Pokescript? It's so complecated! Please help!
  #1469    
Old July 18th, 2007, 11:16 AM
linkandzelda's Avatar
linkandzelda
n00b desu ka?
 
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dont worry about the pokedex flag i found it. its setflag 0x829
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  #1470    
Old July 18th, 2007, 01:10 PM
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score_under
I program the *other* ASM.
 
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How do I create a shiny pokemon battle? I don't mean using sprite editors, I mean using scripts or hex.
  #1471    
Old July 18th, 2007, 01:50 PM
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HackMew
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Quote:
Originally Posted by score_under View Post
How do I create a shiny pokemon battle? I don't mean using sprite editors, I mean using scripts or hex.
Look at the "Documents and Tutorials" section, you'll find what you need. Be aware that the tutorial is just for FR.
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  #1472    
Old July 18th, 2007, 05:14 PM
mattheulmcinnis
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Quote:
How do I use Pokescript? It's so complecated! Please help!
Here is a tutorial to make a give Pokemon Script - http://www.youtube.com/watch?v=TGKWQ0ONlVo

Here is the tutorial for pokescript-
http://www.youtube.com/watch?v=Th1UsQX6Pag
  #1473    
Old July 18th, 2007, 05:31 PM
mattheulmcinnis
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How do you import sprites in fire red from ruby without having to write over the sprites in Pokemon Fire red. If so can you please tell me how to do it.
  #1474    
Old July 18th, 2007, 06:24 PM
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Quote:
How do you import sprites in fire red from ruby without having to write over the sprites in Pokemon Fire red. If so can you please tell me how to do it.
Actually, the Ruby/ Sapphire sprites are already in FireRed. When you select the image using PET, just keep scrolling backwards until you find them.
  #1475    
Old July 18th, 2007, 06:25 PM
mattheulmcinnis
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Okay I want to know how to put the ruby sprites in advance map so I can put them in fire red. I know they are already in fire red but only for the battles and not outside.

Last edited by mattheulmcinnis; July 18th, 2007 at 06:32 PM.
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