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  #15051    
Old June 20th, 2010, 11:01 AM
slawter666
 
Join Date: Sep 2008
Quote:
Originally Posted by Darthatron View Post
Search for the given value in your ROM and turn it into a point.

In this case, search for 10 66 48 00 (Reversed address of what you posted). And change the highlighted bit to 08.
Is that a hex value or a different type of value? because I keep trying and it comes up string not found. I really have no idea of what I'm doing wrong.
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  #15052    
Old June 20th, 2010, 01:05 PM
Freya's Avatar
Freya
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Join Date: Jun 2009
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Quote:
Originally Posted by Freya View Post
Can anyone tell me the Unlz number for the battle menu in Emerald? I mean the one with the pokemon's name, their HP. . . I looked through D-Trogh's numbers already.
Never mind. I found it myself, I just had to use black and white mode. The battle boxes start at 944 for Emerald, in case anyone ever looks for it again.
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  #15053    
Old June 20th, 2010, 05:56 PM
sonlen
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Quote:
Originally Posted by slawter666 View Post
Is that a hex value or a different type of value? because I keep trying and it comes up string not found. I really have no idea of what I'm doing wrong.
Pointers are in HEX, and if you want to search for where the pointer is in ur quote, you need to revers the first 6 bytes, and add 08 to the end.

10 66 48 08 is a pointer that is pointing to the offset
0x486610 or 00486610 depending on your HEX editor
So you need to go to the offset 486610
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  #15054    
Old June 21st, 2010, 04:03 AM
slawter666
 
Join Date: Sep 2008
Quote:
Originally Posted by sonlen View Post
Pointers are in HEX, and if you want to search for where the pointer is in ur quote, you need to revers the first 6 bytes, and add 08 to the end.

10 66 48 08 is a pointer that is pointing to the offset
0x486610 or 00486610 depending on your HEX editor
So you need to go to the offset 486610
Thank you, it worked.

Thank you Darthatron,the error message doesn't come up anymore. I realise why I failed now

The only problem I have now is on the map connections for the map it has 1, and -8 (which was originally -1) and everytime I try to delete it, the number will change to -1 of what it was, (so -8 will go to -9, and -9 would go to -10 etc)





and all them tiles appear and if I try to walk into the next map I just get stuck and can't move
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  #15055    
Old June 21st, 2010, 07:12 AM
sonlen
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Quote:
Originally Posted by slawter666 View Post
Thank you, it worked.

Thank you Darthatron,the error message doesn't come up anymore. I realise why I failed now

The only problem I have now is on the map connections for the map it has 1, and -8 (which was originally -1) and everytime I try to delete it, the number will change to -1 of what it was, (so -8 will go to -9, and -9 would go to -10 etc)





and all them tiles appear and if I try to walk into the next map I just get stuck and can't move
The only thing I can think of is you didn't click the add button, otherwise I have no idea
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  #15056    
Old June 21st, 2010, 07:48 AM
slawter666
 
Join Date: Sep 2008
Quote:
Originally Posted by slawter666 View Post
Thank you, it worked.

Thank you Darthatron,the error message doesn't come up anymore. I realise why I failed now

The only problem I have now is on the map connections for the map it has 1, and -8 (which was originally -1) and everytime I try to delete it, the number will change to -1 of what it was, (so -8 will go to -9, and -9 would go to -10 etc)





and all them tiles appear and if I try to walk into the next map I just get stuck and can't move
Quote:
Originally Posted by sonlen View Post
The only thing I can think of is you didn't click the add button, otherwise I have no idea
Thanks, I added map connections until the -8 was gone to zero and everything seems fine in the map connections window now, but the tiles are still appearing like they were


EDIT: Nevermind, I fixed it, I just inserted a new map, and when Advancemap inserts a new map is uses the one you were already one, then I just changed the map connections and voila, everythings fine again. Thanks for all your help, it's appreciated
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Last edited by slawter666; June 21st, 2010 at 07:56 AM.
  #15057    
Old June 21st, 2010, 07:59 AM
sonlen
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Join Date: Nov 2009
Gender: Male
Quote:
Originally Posted by slawter666 View Post
Thanks, I added map connections until the -8 was gone to zero and everything seems fine in the map connections window now, but the tiles are still appearing like they were


EDIT: Nevermind, I fixed it, I just inserted a new map, and when Advancemap inserts a new map is uses the one you were already one, then I just changed the map connections and voila, everythings fine again. Thanks for all your help, it's appreciated
No Problem, just glad I could help.
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  #15058    
Old June 21st, 2010, 08:20 AM
slawter666
 
Join Date: Sep 2008
I tried adding another map connection to the new map, but below rather than above this time and more glitchy tiles appear but this time they were mainly water ones, but I removed the map connection and everything was fine again.

I did though get two more problems after I did that:



but they seemed to have stopped now
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  #15059    
Old June 21st, 2010, 10:42 AM
MUDKIPS4LIFE's Avatar
MUDKIPS4LIFE
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I need help changing the ruby and sapphire world map.
  #15060    
Old June 21st, 2010, 10:53 AM
Shadow Dawn's Avatar
Shadow Dawn
A New Dawn
 
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Hi everybody. I have a rather simple question (I think). I'm trying to create an original Team Rocket hack. Basically, I want to know how I can change the player sprite.
  #15061    
Old June 21st, 2010, 02:07 PM
icychill66
 
Join Date: Feb 2010
I'm looking for a debugger for ASM hacking. VBA-SDL-H doesn't work on my computer. It starts to load the ROM, but then it just crashes... I'm using Windows XP, too. Are there any other debuggers people use, or does anyone know why it might not be working for me? Thanks

EDIT: After much toiling and pulling of hair, I have managed to get it to work

Last edited by icychill66; June 21st, 2010 at 03:36 PM.
  #15062    
Old June 21st, 2010, 02:13 PM
Nosophoros's Avatar
Nosophoros
I'm eating your cake
 
Join Date: Jun 2010
Location: Amerika
Age: 20
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Shadow Dawn:

To change a battle sprite use unLz gba, and if you want to change the overworld sprite (the little character you move) use the Overworld Sprite Editor.


On to my question,
When you move downward (walking) is the sprite's head supposed to go up and down?
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  #15063    
Old June 21st, 2010, 02:52 PM
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Orinjmate
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I'm wondering how to make a script delete itself (aka you cannot activate it more than once)
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  #15064    
Old June 21st, 2010, 02:57 PM
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Vince_27
Back to PC and Rom Hacking
 
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Hey guys I have some problems on using Cyclone, everytime I open it it show me this error:


I'm working on Windows XP.

Thanks in advance.
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  #15065    
Old June 21st, 2010, 03:52 PM
sonlen
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Join Date: Nov 2009
Gender: Male
Quote:
Originally Posted by slawter666 View Post
I tried adding another map connection to the new map, but below rather than above this time and more glitchy tiles appear but this time they were mainly water ones, but I removed the map connection and everything was fine again.

I did though get two more problems after I did that:



but they seemed to have stopped now
So is it working now, or post a screenie of what the issue is and also the map in A-Map showing the whole program.
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  #15066    
Old June 21st, 2010, 04:36 PM
Shadow Dawn's Avatar
Shadow Dawn
A New Dawn
 
Join Date: Jun 2010
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Quote:
Originally Posted by Nosophoros View Post
Shadow Dawn:

To change a battle sprite use unLz gba, and if you want to change the overworld sprite (the little character you move) use the Overworld Sprite Editor.
Thanks, but the Overworld Sprite Editor simply edits the sprite. I need to change the Player Sprite so it's the character you play as throughout the game.
  #15067    
Old June 22nd, 2010, 05:42 AM
ดูดดื่ม's Avatar
ดูดดื่ม
Hello! Im from Thailand.
 
Join Date: May 2010
Gender: Male
Excuse me. Beginners guide to me.

I'm having trouble making tilemap. (Ruby Version)

h ttp://img14.imageshack.us/img14/4435/45sdf5ad.png >> Sorry I do not have to post 15 messeges.

I can edit part should meet.

Thanks in advance.
  #15068    
Old June 22nd, 2010, 05:59 AM
yukitor's Avatar
yukitor
~*~*awesome*~*~
 
Join Date: Aug 2009
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COMDLG32.OCX is apparently missing on my computer. It's a Windows 7 64 bit laptop, and most Pokemon editing tools require it.. are there any tools that don't require it at all?
  #15069    
Old June 22nd, 2010, 07:13 AM
Vrai
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Join Date: Jun 2008
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Quote:
Originally Posted by Shadow Dawn View Post
Thanks, but the Overworld Sprite Editor simply edits the sprite. I need to change the Player Sprite so it's the character you play as throughout the game.
May I ask what you are asking? The overworld sprite editor edits the sprites, even the player OW. I'm confused as to what you want.

Quote:
Originally Posted by ดูดดื่ม View Post
Excuse me. Beginners guide to me.

I'm having trouble making tilemap. (Ruby Version)

h ttp://img14.imageshack.us/img14/4435/45sdf5ad.png >> Sorry I do not have to post 15 messeges.

I can edit part should meet.

Thanks in advance.
There are tutorials for that. Go look around in the Tutorials section.

Quote:
Originally Posted by yukitor View Post
COMDLG32.OCX is apparently missing on my computer. It's a Windows 7 64 bit laptop, and most Pokemon editing tools require it.. are there any tools that don't require it at all?
Search for a download on Google (google "comdlg32.ocx" and some links will probably appear) and put it in the folder with the tools that require it.

Quote:
Originally Posted by Nosophoros View Post
On to my question,
When you move downward (walking) is the sprite's head supposed to go up and down?
Yes.

Quote:
Originally Posted by Orinjmate View Post
I'm wondering how to make a script delete itself (aka you cannot activate it more than once)
Checkflags; you can find out about them in tutorials. A script cannot "delete" itself, per sé, but it can see if it already activated and not activate again.
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Last edited by Vrai; June 22nd, 2010 at 07:16 AM. Reason: other questions
  #15070    
Old June 22nd, 2010, 07:43 AM
yukitor's Avatar
yukitor
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I tried putting the file in with the tools. It doesn't work.
  #15071    
Old June 22nd, 2010, 07:46 AM
colcolstyles's Avatar
colcolstyles
Yours truly
 
Join Date: May 2008
Location: The Bay Area
Gender: Male
Nature: Lonely
Quote:
Originally Posted by Vrai View Post
Checkflags; you can find out about them in tutorials. A script cannot "delete" itself, per sé, but it can see if it already activated and not activate again.
I hate to burst your bubble Jake but that method is a little outdated. I don't blame you, though, since all the tutorials teach it. Then again, is it really outdated if hardly anyone knows the better way of doing it?

Anyways, a better way to do it is similar to the method used in level scripts. Don't use any compares or checkflags (unless the script is supposed to run more than once) but at the end, set a flag or increase the value of a variable. Then put that variable in the "Var Number" box for that script in AdvanceMap. The script will only run if the value contained in the variable/flag in the "Var Number" box is exactly equal to the value in the "Var Value" box. That way, the script runs the first time but at the end of the script, the variable is increased so that it won't run again. Yes, using 4050 for every single script will work fine for the most part but that means that every time the player steps on a tile with a script event, it will run that script. Even if it only performs a checkflag and then terminates, it still creates a little blip and it's also responsible for the glitch which causes the box with the current map's name on it to suddenly disappear if the script is too close to the edge of a map.
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  #15072    
Old June 22nd, 2010, 07:47 AM
Binary's Avatar
Binary
え?
 
Join Date: Aug 2007
Age: 19
@yukitor:
Try downloading vb6runtime files.
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  #15073    
Old June 22nd, 2010, 07:53 AM
yukitor's Avatar
yukitor
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@Binary
I did that already.. yet it still does not work.
  #15074    
Old June 22nd, 2010, 08:00 AM
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Nosman
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Quote:
Originally Posted by yukitor View Post
I tried putting the file in with the tools. It doesn't work.
Dude you need to put the COMDLG32.OCX file in your system folder not the program folder just go to your C: drive>windows>system
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Last edited by Nosman; June 22nd, 2010 at 08:12 AM.
  #15075    
Old June 22nd, 2010, 08:00 AM
yukitor's Avatar
yukitor
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Nosman, I've tried that aswell.
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