Go Back   The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub
Reload this Page [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Notices
For all updates, view the main page.

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.



Closed Thread
 
Thread Tools
  #17101    
Old December 23rd, 2010 (12:37 PM).
Kevin's Avatar
Kevin Kevin is offline
kevin del rey
Silver Tier
 
Join Date: Jul 2010
Location: Virginia
Age: 16
Gender: Male
Posts: 2,688
Quote originally posted by TARDISam:
So, would there be a way to change the music played for a certain Trainer Title?
Like said above I guess you could swap the trainer titles... But if I'm right you need knowledge on ASM to change the trainer battle music.
__________________
  #17102    
Old December 23rd, 2010 (12:39 PM).
dr4g0n12's Avatar
dr4g0n12 dr4g0n12 is offline
Δράκος
 
Join Date: May 2009
Location: The past
Age: 19
Gender: Male
Nature: Adamant
Posts: 172
Does anyone know how to edit the names of abilities in Pokemon Ruby?
__________________

DON’T LET THE SPIRIT OF ROCK DIE!!


Friend code: 0732 2275 5722

Pokemon Online Username: dr4g0n12
  #17103    
Old December 23rd, 2010 (12:49 PM).
TARDISam's Avatar
TARDISam TARDISam is offline
ShinyMakuhita that got away...
 
Join Date: Oct 2010
Location: Coventry, UK
Gender: Male
Nature: Relaxed
Posts: 21
Quote:
You could swap Trainer Titles, for example if you want to make the Champion play the Team Leader theme and vice-versa, you could rename 'Champion' to 'Team Leader' and vice-versa, as the game doesn't read the title but the offset.
Quote:
Like said above I guess you could swap the trainer titles... But if I'm right you need knowledge on ASM to change the trainer battle music.
Yeah, I'm in FireRed at the mo and I want to make the Hoenn trainer music play with normal trainers. The musics already in the game which is great... but I'll have to start ASM hacking for that, then... great... if anyone's there who can give me some pointers...
__________________
  #17104    
Old December 23rd, 2010 (02:37 PM).
Teh Blazer's Avatar
Teh Blazer Teh Blazer is offline
Divider of Zero
 
Join Date: Feb 2009
Location: 'MERICA
Age: 19
Gender: Male
Nature: Relaxed
Posts: 693
Quote originally posted by dr4g0n12:
Does anyone know how to edit the names of abilities in Pokemon Ruby?
An easy tool for that would be YAPE, found here: http://www.pokecommunity.com/showthread.php?t=135173

It's pretty easy and straight forward. Perfect for beginners and such!
__________________
Coming soon...
  #17105    
Old December 23rd, 2010 (02:56 PM).
dr4g0n12's Avatar
dr4g0n12 dr4g0n12 is offline
Δράκος
 
Join Date: May 2009
Location: The past
Age: 19
Gender: Male
Nature: Adamant
Posts: 172
Quote originally posted by Teh Blazer:
An easy tool for that would be YAPE, found here: http://www.pokecommunity.com/showthread.php?t=135173

It's pretty easy and straight forward. Perfect for beginners and such!
I mean editing the NAMES of the abilities.
__________________

DON’T LET THE SPIRIT OF ROCK DIE!!


Friend code: 0732 2275 5722

Pokemon Online Username: dr4g0n12
  #17106    
Old December 23rd, 2010 (04:50 PM).
Shiny Quagsire's Avatar
Shiny Quagsire Shiny Quagsire is offline
STOP HIM SAM, HE'S GONNA TELL US A STORY!!!
 
Join Date: May 2009
Location: Hoenn Safari Zone
Age: 17
Gender: Male
Nature: Jolly
Posts: 689
Quote originally posted by dr4g0n12:
I mean editing the NAMES of the abilities.
You can search for it in a hex editor or *gulps* A-Text. >.<
__________________



  #17107    
Old December 23rd, 2010 (05:15 PM).
Silent Crest Silent Crest is offline
Celestial Shine
 
Join Date: Dec 2010
Nature: Calm
Posts: 40
Sorry for noob and general question. If I want to make a new region with new maps, plotline, etc. from a base ROM, is this the right place? Or do I start from scratch?

In any case, where can I find some helpful links? [Besides the ones that are already stickied?]
  #17108    
Old December 23rd, 2010 (05:44 PM).
<(-.-)>'s Avatar
<(-.-)> <(-.-)> is offline
Its a penguin!
 
Join Date: May 2010
Location: Sitting in the shaddows plotting how not to pay next months rent
Gender: Male
Nature: Relaxed
Posts: 19
where is the surfing sprite in overworld for pokemon emerald?
__________________
-3(I-3)<3(-U+3)
``-3I+9<-3U+9
````-3I<-3U
``````I>U
``````
  #17109    
Old December 23rd, 2010 (05:44 PM).
Nara567's Avatar
Nara567 Nara567 is offline
 
Join Date: Dec 2010
Gender: Male
Nature: Careful
Posts: 34
Uhm. Hey, I have a question. I'm trying to have it so a character in Oldale will give you a Carvahna egg, but I've run into a problem. I don't know how to put it into the ROM (I'm using Ruby). I use AdvanceMap, and PKSV. I think my main problem is finding an offscript.

The code:
Code:
#org
lock
faceplayer
checkflag 0x828
if 0x1 jump @done
message @want
boxset 5
compare LASTRESULT 0x1
if 0x1 jump @haveit
message @dontwant
boxset 6
release
end

#org @haveit
giveegg CARVANHA
fanfare 0x13E
message @yes
boxset 4
waitfanfare
#raw 0x68
setflag 0x828
message @afteryes
boxset6
release
end

#org @done
message @hey
boxset 6
release
end

#org @want
= Hey, do you want this egg? \nI'm not one for Pokemon myself. \l Won't you take it, \v\h01?

#org @yes
= Here you go!

#org @afteryes
= Please raise it well. Show it to me \l once in a while, won't you?

#org @dontwant
= Oh.. Maybe someone else will take it. \nNot like I wanted you to\lhave it anyway.

#org @hey
= How's it been? Looks good.
Also, I'm fairly new to script, so sorry for obvious mistakes. Thanks in advance.
  #17110    
Old December 23rd, 2010 (06:45 PM).
MysticFlames's Avatar
MysticFlames MysticFlames is offline
~Fedoras~
 
Join Date: Jul 2005
Location: Sunny Southern California
Age: 22
Gender: Female
Nature: Quirky
Posts: 325
@Hi-Techneon: Again, thank you, but it didn't really answer my question.
My main problem is that after modifying the Healing Places Table to point to my custom map, I no longer show up in front of the nurse like I should upon fainting. Instead, I end up like this.

Any suggestions?
__________________
Pokemon: Pink Jelly // Deviantart // YouTube // Sprites

[Tools for lazy hackers] Flight Spot Editor // pkEditor - A Script Generator
(Warning: May be loud...) // Consolation Prizes by Phoenix
  #17111    
Old December 23rd, 2010 (07:00 PM).
rune_reaper's Avatar
rune_reaper rune_reaper is offline
Black Rock Shootah
 
Join Date: Dec 2010
Gender: Male
Nature: Quirky
Posts: 10
Okay, so this is my first time hacking and I'm utterly confused by the "palettes".

To start, I'm trying to import an overworld sprite into the ROM, but when I do, it changes the colors of other overworld sprites. I figure it has something to do with palettes, but I have no idea how to get the color to be correct. So if there's any way to help me, I'd greatly appreciate it.
  #17112    
Old December 23rd, 2010 (07:25 PM).
DarkLava DarkLava is offline
 
Join Date: Dec 2009
Gender: Male
Posts: 1
someone someone please tell me how to change where your character will start at in the game? Like where he'll begin his adventure
  #17113    
Old December 24th, 2010 (12:03 AM). Edited December 24th, 2010 by dr4g0n12.
dr4g0n12's Avatar
dr4g0n12 dr4g0n12 is offline
Δράκος
 
Join Date: May 2009
Location: The past
Age: 19
Gender: Male
Nature: Adamant
Posts: 172
Quote originally posted by Silent Crest:
Sorry for noob and general question. If I want to make a new region with new maps, plotline, etc. from a base ROM, is this the right place? Or do I start from scratch?

In any case, where can I find some helpful links? [Besides the ones that are already stickied?]
I do not know how to explain this, but that is what ROM hacking is. You must know how to use Advancemap, a script editor/creator of your choice (most people use XSE), Unlz gba, ect. This list of tools could go on forever. You also need IMAGINATION

Quote originally posted by DarkLava:
someone someone please tell me how to change where your character will start at in the game? Like where he'll begin his adventure
Use a tool called SMCA. It can be found in Hackmew's tool Factory in the toolbox section of the ROM hacking forum.
__________________

DON’T LET THE SPIRIT OF ROCK DIE!!


Friend code: 0732 2275 5722

Pokemon Online Username: dr4g0n12
  #17114    
Old December 24th, 2010 (12:41 AM).
Johto_legend's Avatar
Johto_legend Johto_legend is offline
 
Join Date: Jan 2010
Gender: Male
Posts: 186
i want my hack to start with a "cutscene" so would i put the script square in advance map on the place where the player starts(in front of the tv)?
  #17115    
Old December 24th, 2010 (12:52 AM).
Hi-Techneon's Avatar
Hi-Techneon Hi-Techneon is offline
 
Join Date: Dec 2010
Location: Belgium
Age: 17
Gender: Male
Nature: Rash
Posts: 228
Quote originally posted by MysticFlames:
@Hi-Techneon: Again, thank you, but it didn't really answer my question.
My main problem is that after modifying the Healing Places Table to point to my custom map, I no longer show up in front of the nurse like I should upon fainting. Instead, I end up like this.

Any suggestions?
I'll try to answer correctly this time
Has the nurse the same X and Y position like in a normal map? I'm not sure, but it could be the problem.

Quote originally posted by rune_reaper:
Okay, so this is my first time hacking and I'm utterly confused by the "palettes".

To start, I'm trying to import an overworld sprite into the ROM, but when I do, it changes the colors of other overworld sprites. I figure it has something to do with palettes, but I have no idea how to get the color to be correct. So if there's any way to help me, I'd greatly appreciate it.
You could first go through all the palettes, and search one that's free and no character uses. Then, you can connect the overworld sprite you want to give different colors to that pallet, and then import the sprite aswell as its colors. I hope it works

Quote originally posted by Johto_legend:
i want my hack to start with a "cutscene" so would i put the script square in advance map on the place where the player starts(in front of the tv)?
When the player is warped to a particular spot, it does not check or there is a script here. Scripts only activate when the player walks on them, not by getting there using a warp. You should go to the header section and make a special script there, since it will be executed upon entering the map.
__________________

VDex:
White:
  #17116    
Old December 24th, 2010 (01:15 AM). Edited December 24th, 2010 by Johto_legend.
Johto_legend's Avatar
Johto_legend Johto_legend is offline
 
Join Date: Jan 2010
Gender: Male
Posts: 186
Quote originally posted by Hi-Techneon:
When the player is warped to a particular spot, it does not check or there is a script here. Scripts only activate when the player walks on them, not by getting there using a warp. You should go to the header section and make a special script there, since it will be executed upon entering the map.
thanks. i didnt kno that you could make a special script that activates upon entering a map. this will help alot. ill try it out soon.
oh another quick question; using the scirpts that activate upon entering a map, i can still use checkflag to make the event only occur once?
  #17117    
Old December 24th, 2010 (01:40 AM).
Hi-Techneon's Avatar
Hi-Techneon Hi-Techneon is offline
 
Join Date: Dec 2010
Location: Belgium
Age: 17
Gender: Male
Nature: Rash
Posts: 228
Quote originally posted by Johto_legend:
thanks. i didnt kno that you could make a special script that activates upon entering a map. this will help alot. ill try it out soon.
oh another quick question; using the scirpts that activate upon entering a map, i can still use checkflag to make the event only occur once?
Yes, it's possible to use checkflag, checkvar etc.
__________________

VDex:
White:
  #17118    
Old December 24th, 2010 (02:01 AM).
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL 0m3GA ARS3NAL is offline
Im comin' home...
Silver Tier
 
Join Date: Jan 2008
Location: Superjail Penitentiary
Age: 22
Gender: Male
Nature: Gentle
Posts: 1,816
Quote originally posted by DarkLava:
someone someone please tell me how to change where your character will start at in the game? Like where he'll begin his adventure
Go to Toolbox
HackMew's Toolbox
Starter Map Chooser Advance (Or something along that name)

Mind you, even if you edit the Starting map in R/S/E, you have to remove the truck event if you want that gone, there are tools for that too, just look around in the various threads in teh toolbox section.

Seeing as how you've come here FIRST instead of the Toolbox, I've decided to be a gracious helper and provide a link to HackMew's thread, AND the toolbox, so you can look around and find anything and everything you'll need to be on your way.

HackMew's Toolbox
http://www.pokecommunity.com/showthread.php?t=85025

The Toolbox Forum
http://www.pokecommunity.com/forumdisplay.php?f=66

Have fun
__________________
>Boot Jailbot
>Pass *****
.
.
Jailbot OS Ver 1.1.2
Greetings Warden
of Superjail Penitentiary
Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
Awaiting user input...

>
  #17119    
Old December 24th, 2010 (02:20 AM).
pkmntrainerpaul's Avatar
pkmntrainerpaul pkmntrainerpaul is offline
New account: P-Sign
 
Join Date: Sep 2008
Location: The Netherlands
Age: 19
Gender: Male
Posts: 442
I made a warp in Fire Red to 8.0, and when I step onto it, I warp to 7.3 .
Does someone have a solution?
__________________
  #17120    
Old December 24th, 2010 (09:30 PM).
MysticFlames's Avatar
MysticFlames MysticFlames is offline
~Fedoras~
 
Join Date: Jul 2005
Location: Sunny Southern California
Age: 22
Gender: Female
Nature: Quirky
Posts: 325
@Hi-Techneon: Although the center was custom made, it does look just like other centers, which is why I really need to find someone who knows how to change where you end up and fix it that way.

So again, if anyone knows the answers to these questions, it'd be super great. This problem has left me at a bit of a standstill, actually. I've wanted to solve this problem before moving on. =[

1. How do I edit the Pokemon Center script that runs when you faint? Where would I be able to find it? The script I mean is the one that sends you the Pokemon Center (or whatever other healing place).

2. This one's related to the former. How do I change the location the player is sent upon fainting? Not just the map, I want to know how to change what specific tile you appear on (normally, you show up right in front of the nurse, for example, and how can you change that?).

I mean, I hope everyone knows what I'm looking for, I don't know how to make it any clearer. =| If I mustmustmust, I'll just steal already existing Pokemon Centers, but I would really prefer not to.
__________________
Pokemon: Pink Jelly // Deviantart // YouTube // Sprites

[Tools for lazy hackers] Flight Spot Editor // pkEditor - A Script Generator
(Warning: May be loud...) // Consolation Prizes by Phoenix
  #17121    
Old December 24th, 2010 (11:37 PM).
Hi-Techneon's Avatar
Hi-Techneon Hi-Techneon is offline
 
Join Date: Dec 2010
Location: Belgium
Age: 17
Gender: Male
Nature: Rash
Posts: 228
Quote originally posted by MysticFlames:
@Hi-Techneon: Although the center was custom made, it does look just like other centers, which is why I really need to find someone who knows how to change where you end up and fix it that way.

So again, if anyone knows the answers to these questions, it'd be super great. This problem has left me at a bit of a standstill, actually. I've wanted to solve this problem before moving on. =[

1. How do I edit the Pokemon Center script that runs when you faint? Where would I be able to find it? The script I mean is the one that sends you the Pokemon Center (or whatever other healing place).

2. This one's related to the former. How do I change the location the player is sent upon fainting? Not just the map, I want to know how to change what specific tile you appear on (normally, you show up right in front of the nurse, for example, and how can you change that?).

I mean, I hope everyone knows what I'm looking for, I don't know how to make it any clearer. =| If I mustmustmust, I'll just steal already existing Pokemon Centers, but I would really prefer not to.
I hope I help this time
If not, I'll keep trying
When looking at the screenshot, I can see the player is transported to X 0 and Y 0.
Maybe there's some kind of table that's accesable using HEX editing, where the coordinates for each map are stored. If I'm right, each map has the same coordinates, except the Indigo Plateau and the Net Center. Maybe you could edit it and add your map with its coordinates?
__________________

VDex:
White:
  #17122    
Old December 25th, 2010 (04:04 PM).
colcolstyles's Avatar
colcolstyles colcolstyles is offline
Yours truly
Crystal Tier
 
Join Date: May 2008
Location: The Bay Area
Gender: Male
Nature: Lonely
Posts: 1,592
Quote originally posted by MysticFlames:
So again, if anyone knows the answers to these questions, it'd be super great. This problem has left me at a bit of a standstill, actually. I've wanted to solve this problem before moving on. =[

1. How do I edit the Pokemon Center script that runs when you faint? Where would I be able to find it? The script I mean is the one that sends you the Pokemon Center (or whatever other healing place).

2. This one's related to the former. How do I change the location the player is sent upon fainting? Not just the map, I want to know how to change what specific tile you appear on (normally, you show up right in front of the nurse, for example, and how can you change that?).

I mean, I hope everyone knows what I'm looking for, I don't know how to make it any clearer. =| If I mustmustmust, I'll just steal already existing Pokemon Centers, but I would really prefer not to.
Here are some of my findings:

Code:
0x1A654B : executed after battle fades, before "scurried home/to PC" text

0x16a2cb : viridian city 'sethealingplace' script (type 3)
0x1bc05c : 'special 0x182' script (type 5)

0x1A8DD8 : home script (mother heals your team)
0x1a8d97 : PokeCenter Script (Nurse Joy heals your team)
Basically this is what happens: after the battles fades, the game runs the script at 0x1A654B. Before the "player scurried to such and such place" text is displayed, the level scripts (types 3 & 5) are executed for the target map (there are none for the player's house). After the text is printed and the player presses A, the game fades back in to the player's new location and one of those two scripts is executed. As for which tile the player gets warped to, I'll have to do further research.
__________________

Brother of Vrai
  #17123    
Old December 26th, 2010 (09:51 AM).
Nara567's Avatar
Nara567 Nara567 is offline
 
Join Date: Dec 2010
Gender: Male
Nature: Careful
Posts: 34
Disregard my previous question. But I have a new one.

How do you make it so an event prevents the player from entering a map, but will move away when something has happened (Like the small green haired child at the beginning of the game, when you try to enter route 101 without seeing your rival)?
  #17124    
Old December 26th, 2010 (10:48 AM).
Kevin's Avatar
Kevin Kevin is offline
kevin del rey
Silver Tier
 
Join Date: Jul 2010
Location: Virginia
Age: 16
Gender: Male
Posts: 2,688
Quote originally posted by Nara567:
Disregard my previous question. But I have a new one.

How do you make it so an event prevents the player from entering a map, but will move away when something has happened (Like the small green haired child at the beginning of the game, when you try to enter route 101 without seeing your rival)?
You would need flags in scripting to prevent something on happening, and then set the flag in another event so that it will let you pass. Look up a scripting tutorial on flags.
__________________
  #17125    
Old December 26th, 2010 (01:09 PM).
Nara567's Avatar
Nara567 Nara567 is offline
 
Join Date: Dec 2010
Gender: Male
Nature: Careful
Posts: 34
Ok, thanks.

How do you make a sprite indexed? I've followed a few tutorials, but it still shows as unindexed.
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 11:53 AM.