Quote:
Originally Posted by CCM333
OK, so I want to stick a sprite of Mew next to Mewtwo as an event so it'd be like you walk up to the pokemon and then you battle it (like any legendary/unique pokemon). How would I go about doing this? I have a sprite of Mew.
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You add a person to the map, give it the Mew sprite, find free space, find an empty flag, set the people ID to the empty flag and assign it a script like this:
lockall
cry 0x97
waitcry
wildbattle 0x97 0xLEVEL 0xITEM 0x0 0x0 0x0
setflag 0xEMPTYFLAG
releaseall
end
There probably are some errors in the script since I don't know the commands by heart, but you should get an idea

And replace 'LEVEL', 'ITEM' and 'EMPTYFLAG'
Quote:
Originally Posted by adhdguitar
Ok, so I tried making a desert-ish route in Fire Red, but I ran into a few problems.
1-Instead of making grass, I wanted to make the floor tile I was using for the desert floor allow you to run into Pokemon, but I just can't get it to work. The tile I used is a copy of a road tile that I copy and pasted into one of the empty spaces in the tileset, since I didn't want other maps that used that tile to have wild Pokemon there.
2-There's a sandstorm in the map, and rain in an adjacent map. If you go from the map with the sandstorm to the map with the rain, the rain's pallete get's screwed up and it becomes sand-colored.
I attached pics showing what I did with the tiles.
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First off all, remove the background byte. It should be 00, not 01.
If you set the block behaviour to 02 (Grass Animation), you will see the bottom part of the grass upon walking on it.
As for the messed up rain pallete, I suggest putting a union gate between the maps.