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  #18001    
Old March 29th, 2011 (06:44 PM).
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Crimson Stardust Crimson Stardust is offline
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Previous question:
have a question..
i have done this many times but still it cannot work, maybe it just me..
I tried installing the d/n system, but it wont work on my ROM at all, changing the time and all, it is still the same color..
i did enable rtc on visual basic, and the way i implement the d/n system, is just load the ROM and click implement right?
don't know why it did not work for me.

Since i am going to ask another question, so many question from me..lol
anyway how do i edit the grass pokemon animation,
since the animation do not work the same like normal animation, how do i find the animation?
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  #18002    
Old March 29th, 2011 (09:58 PM).
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Hey, Im interested in learning about hex editing and ASM, basically i want to know the rom inside and out. does anyone have any good starting points for me? any tutorials or suggests would be appreciated.
  #18003    
Old March 29th, 2011 (10:14 PM).
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Darthatron Darthatron is offline
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Quote originally posted by tilashu:
I've tried searching for an answer both on Google and the forum, but I can't seem to find anything related to my question..

I've been having success for the most part with my hack, but now I've encountered a problem.

Advance Text, which has been working great up until now, is making the changes I want it to, but these changes are NOT registering in the actual game. The thing is, only the last few changes I've made (to Pokemon names and moves) are not showing up in the game. Those recent changes appear in both Advance Text and YAPE, so I'm not entirely sure what the problem is.

If someone could help me out, that would be fantastic!
That's because those things are set to a set-width, so when it's "repointing" then to a different location in the ROM, it's not working, and the game keeps on reading the original value. I have no idea how to work around this without hex editing, though. :\
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  #18004    
Old March 29th, 2011 (10:48 PM).
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Is it at all possible to increase the number of TMs in the game? (Preferably by using unused items like R/S Key Items in FR) If so, could it be done without ASM?
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  #18005    
Old March 29th, 2011 (11:28 PM).
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Darthatron Darthatron is offline
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Quote originally posted by adhdguitar:
Is it at all possible to increase the number of TMs in the game? (Preferably by using unused items like R/S Key Items in FR) If so, could it be done without ASM?
It's not possible without ASM, but very possible with it.
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  #18006    
Old March 30th, 2011 (06:48 AM).
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how do i change the fonts and textboxes in FR to the ones from Black and White and where do i find the ones from black and white?
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  #18007    
Old March 30th, 2011 (12:32 PM).
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does anyone know the offset / sprite number for spinda's spots? i just went thru every sprite in unlz but i couldnt find it, or i missed it. (im using a ruby rom)
  #18008    
Old March 30th, 2011 (02:11 PM).
creatorofchaos creatorofchaos is offline
 
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I'm making a hack of Pokemon gold, and if I attempt to interact with certain sprites, this error message pops up.

Unknown opcode fc at _ _ _ _.

It only seems to occur with certain objects, and sometimes a random glitchy effect happens before the message, the only editors I'm using are tile molester, johtomap, and I have windhex for hex editing, I have no idea what is going on, as I haven't touched scripts or or any code, I've just edited graphics and maps, help is appreciated.
  #18009    
Old March 30th, 2011 (07:09 PM).
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can somebody explain how to use shiny hack maker so i can make shiny pokemon?
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  #18010    
Old March 31st, 2011 (01:49 AM).
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I've added several new maps to Emerald, and they're all under Littleroot Town. How do I change this?
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  #18011    
Old March 31st, 2011 (03:35 AM).
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DrFuji DrFuji is offline
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Quote originally posted by Skara:
I've added several new maps to Emerald, and they're all under Littleroot Town. How do I change this?
Open the map which you want to move under a different name and open the Header tab. In the top left there will be a dropdown menu where you can select towns and routes - Select the one you wish to move it to and save your game. Reopen/ refresh the ROM in Advance Map and the map should be under the correct name.
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  #18012    
Old March 31st, 2011 (04:32 AM).
ZidaneTribal ZidaneTribal is offline
 
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Do someone now which is the narc-file for starter-Pokemon in HG/SS?
  #18013    
Old March 31st, 2011 (10:50 AM).
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my rom freezes when i walk only in certain places is there a way for fix this or do i start over with a new rom?
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  #18014    
Old March 31st, 2011 (12:45 PM).
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How can I convert a ASM routine to hex?
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  #18015    
Old March 31st, 2011 (12:53 PM).
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Banjora Marxvile Banjora Marxvile is offline
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Quote originally posted by joshblevins:
my rom freezes when i walk only in certain places is there a way for fix this or do i start over with a new rom?
Details are our biggest friends. What did you do to the ROM to do this, where does it freeze exactly, etc?
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  #18016    
Old March 31st, 2011 (01:12 PM).
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colcolstyles colcolstyles is offline
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Quote originally posted by joshblevins:
can somebody explain how to use shiny hack maker so i can make shiny pokemon?
HackMew wrote a detailed and helpful guide for using his Shinyzer tool. You can find it here.

Quote originally posted by jota_rdk:
How can I convert a ASM routine to hex?
Just assemble your routine and then open the new binary file with a hex editor.
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  #18017    
Old March 31st, 2011 (01:21 PM).
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my game freezes where the red mark is on the pic of my map and the movement permissions and behavior byte are correct so im stumped.
Attached Images
File Type: png freeze.png‎ (82.3 KB, 17 views) (Save to Dropbox)
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  #18018    
Old March 31st, 2011 (02:53 PM).
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I've been hacking for a while now, and I thought that I should introduce something new to hacking, so can someone tell me how to compose, or where I can find custom FR/LG music?

Thanks!
~MayanMan
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  #18019    
Old March 31st, 2011 (10:33 PM).
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I'm making a firered hack and I'm changing the gym leader sprites to hg/ss sprites but in unlz.bga the results are always the one in the attachment.]

Help
Attached Images
File Type: png Gold.png‎ (1.4 KB, 88 views) (Save to Dropbox)
File Type: png misty.png‎ (1.4 KB, 88 views) (Save to Dropbox)
File Type: png lt.png‎ (1.5 KB, 89 views) (Save to Dropbox)
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  #18020    
Old April 1st, 2011 (06:43 AM).
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jota_rdk jota_rdk is offline
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Quote originally posted by colcolstyles:
Just assemble your routine and then open the new binary file with a hex editor.
Yeah... but what tool could I use to do it?
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  #18021    
Old April 1st, 2011 (07:09 AM).
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I've recently encountered a glitch were after ending a battle or closing the menu, the character is frozen, but trying to move moves the screen a few spaces in any direction.

Also, in some instances, you end up taking control of a nearby CPU who can move within the boundaries of a couple spaces. Any idea on what might be causing this?
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  #18022    
Old April 1st, 2011 (11:30 AM).
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link12552 link12552 is offline
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Quote originally posted by Dark pokemon:
I'm making a firered hack and I'm changing the gym leader sprites to hg/ss sprites but in unlz.bga the results are always the one in the attachment.]

Help
Use NSE, it comes with a plug-in that allows for the editing of trainer sprites,
and it works quite well, if I do say so myself.
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  #18023    
Old April 1st, 2011 (11:48 AM).
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I'm nor sure if I'm posting in the right forum and please move it if it' s totally wrong here...

The last few weeks ago I tried to hack some of the limitations of the sound engine Pokemon games use.

For example I want to increase the number of the maximum tracks but to do this I need some free space in the RAM where the song variables should be saved but I've no idea which areas in the RAM are unsed and so I'm asking if anybody knows something about that (actually I'm only searching of free RAM in Emerald but I'm also interested in other games).
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  #18024    
Old April 1st, 2011 (05:36 PM).
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colcolstyles colcolstyles is offline
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Quote originally posted by jota_rdk:
Yeah... but what tool could I use to do it?
The assembler linked to in HackMew's ASM tutorial can be found here. If you want to know how to use it, then you should read the tutorial (Having fun with ASM).
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  #18025    
Old April 1st, 2011 (05:54 PM).
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deoxys121 deoxys121 is offline
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I posted this about a week ago, but didn't get any answers. So, I'm trying again.

I'm currently working on a hack of Pokemon Ruby, and would like to know if there is a way to edit the plasbadges. By that, I mean the images of the plasbadges that appear on your trainer card after you get them. If it's a certain image number in UnLZ-GBA, I could probably figure it out if I'm just given the image number, as I have a fair deal of experience using UnLZ-GBA for sprites and title screens. If there is a tool out there somewhen to edit the plasbadges, then that's even better. Any help would be appreciated. Thanks!
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