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  #18051    
Old April 3rd, 2011, 11:21 PM
CrazyShooter's Avatar
CrazyShooter
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Join Date: Apr 2011
Location: Tartarus; come visit me some time! :)
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Quote:
Originally Posted by DrFuji View Post
Here is an old thread that has everything you want.
Thanks DrFuji.

I still haven't solved this:

I cant warp to new maps I created. This is in advance map 1.92 with leaf green.

How do you change language in tools like Advance battle and WP?

Last edited by CrazyShooter; April 4th, 2011 at 12:21 AM. Reason: Your double post has been automatically merged.
  #18052    
Old April 4th, 2011, 06:22 AM
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jabberjabber8
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Im not even 100% sure this is possible but in A map is there a way to set groups of tiles (like the 6 that make a basic tree) for quick use, so instead of using all 6 tiles individualy you can just click once and you have a hole tree
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  #18053    
Old April 4th, 2011, 06:37 AM
leogrecchi
 
Join Date: Oct 2010
Gender: Male
How can I find some specific scripts in a rom?
For an example, Latios/Latias choice in Emerald; it isn't a person script, and it isn't a level script. Searching for the text in A-text gives me a decimal that doesn't match to XSE (converting it to hex).

Also, is it possible to change the game mechanics for fishing? Like, use the FR/LG mechanics instead of R/S/E one? Is there someone who already did this?
  #18054    
Old April 4th, 2011, 06:37 AM
CrazyShooter's Avatar
CrazyShooter
Beginning Trainer
 
Join Date: Apr 2011
Location: Tartarus; come visit me some time! :)
Gender: Male
Quote:
Originally Posted by leogrecchi View Post
How can I find some specific scripts in a rom?
For an example, Latios/Latias choice in Emerald; it isn't a person script, and it isn't a level script. Searching for the text in A-text gives me a decimal that doesn't match to XSE (converting it to hex).

Also, is it possible to change the game mechanics for fishing? Like, use the FR/LG mechanics instead of R/S/E one? Is there someone who already did this?
For your first question: You have to look for the script in whichever map it happens.
For example for the latios/latias choice, the script is probably in the player's house somewhere. Find the script, open xse, import your emerald hack, write the script in a box somewhere next to the compile and debug button (the box you are looking for has a 0x infront of it), click the button to the box's immediate right which if you hover over will say "Decompile" and you then can see the script itself. I just checked the player's house in an original emerald and there's loads of scripts in the player's room for some reason. You'll have to look through them.

For you second question: It's probably how the item behaves, like a potion gives you 20 hp and an X Attack reaises you atk in battle. You would need to replace the script of a rod (if you can even do that, i have no idea if you can) to a similar script with the firered rods (just remember FR/LG and R/S/E scripting not the same)...

Last edited by colcolstyles; April 4th, 2011 at 10:13 AM. Reason: Spreading misinformation
  #18055    
Old April 4th, 2011, 09:01 AM
Quilava's Master's Avatar
Quilava's Master
Shattered Dreams '13
 
Join Date: Jul 2007
Nature: Adamant
Quote:
Originally Posted by CrazyShooter View Post
I would say no, I've been using it for 1 year now and I haven't found such an option.
Please don't answer questions with the wrong answer. This is indeed such a feature. Holding down cltr then right click and crop the tiles is the way to do this. Using A.Map 1.95 there's a shortcut button specifially to allow you to gross select
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Last edited by Quilava's Master; April 4th, 2011 at 10:37 AM.
  #18056    
Old April 4th, 2011, 11:29 AM
Skara's Avatar
Skara
THIS. IS. SEMPITERNAL.
 
Join Date: Dec 2008
Location: Manchester, England
Age: 19
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Quote:
Originally Posted by PokéLegend View Post
Thanx. But I don't understand how to write it to a rom. It never saves cuz the sprites are the same
Explain in detail what you're doing. I can use it pretty flawlessly.
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  #18057    
Old April 4th, 2011, 12:28 PM
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Jokuc
']['he Master of Horror Movies
 
Join Date: Apr 2011
Location: Sweden
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I'm a newb here so I didn't know where to post this and please don't assume that I know about errors in A-M.
AND YE,YE This miiiggghhht not be a "simple" quetion ^.^
Alright, I'm using Advance Map 1.92 to hack LG. To test it I use VBA. I have 4 questions.

1. When I'm out of of Pokémon, I re-spawn inside a Gym. Wtf?

2. How can I re-name maps?
I tried to insert a map and then it became a copy of the trading room place in the Pokécenter. (I created a new bank)
Then I edited the name of the new map in the new bank folder.
But when I edited it, the name of the Pokécenter place also changed!
How can I make a new name and keep the other?

3. Well, I am working very much with my hack but when I test it something happens:
If I go into a warp I have made myself, I get a blackscreen.
If I edit a map that's connected with warps (like a house) , I get a blackscreen.
IF I change ROM and then edit another map..
..I get a blackscreen!
I can't understand why it does not work though I know how to place warps.
So I deleted the warp in one of the maps and then tried agin with a new warp. Finally it worked.
BUT! Then I edited another map (that not had anything to do with the first map) and then saved.
Then I tried and my new place was looking great, but the blackscreen came back when I tried to visit the other place..
So I thought it might be a bug or something.
So, I downloaded Advance Map 1.95. I tried to open my map but then I got this error:

'The MapFooter is not saved at an Offset dividable by 4,
this can cause map is Black in ROM. Loading it anyway.
'

4. I'm using scripts and A-trainer to create new trainers. I've got almost everything to work.
The thing is, How can I change the battle music? I tried to edit the "intro music" in A-trainer but nothing happend in the game.
So I tried a script like 'sound 0x153' But that didn't work..

And also, when I'm using Advance map, What should I edit? "From ini" or "From Header"??

Help, anyone?

Last edited by Jokuc; April 5th, 2011 at 03:37 AM.
  #18058    
Old April 4th, 2011, 01:28 PM
Luftcepser
Luftcepser
 
Join Date: Mar 2011
Gender: Male
I'm hacking pokemon emerald and i made a new town and no matter how i get to it (whether it be through a warp door or as a map connection) i can't run or use my bike. can anyone tell me why this may be?
  #18059    
Old April 4th, 2011, 04:27 PM
Dark pokemon's Avatar
Dark pokemon
Beginner Hacker
 
Join Date: Mar 2010
Location: Jacksonville
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Quote:
Originally Posted by Luftcepser View Post
I'm hacking pokemon emerald and i made a new town and no matter how i get to it (whether it be through a warp door or as a map connection) i can't run or use my bike. can anyone tell me why this may be?
I think it has something to do with the movement permissions, I'm not sure though

Quote:
Originally Posted by Dark pokemon View Post
Is there any hacking tools for pokemon red rescue team?
Bumping my questions.

It is important (to me)
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  #18060    
Old April 4th, 2011, 06:04 PM
Pogeygothaxed's Avatar
Pogeygothaxed
Pokémon exDeltaSpecies Creator
 
Join Date: Jun 2009
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Age: 24
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I'm trying to insert Battle Backgrounds, and I'm getting this: ?

I don't think I misplaced the RAW that's supposed to tell it where to set the tiles...and I'm not sure, but I don't think I inserted the RAW incorrectly. Seemed easy enough...is the tilemap too big? I'm also looking for a better tutorial, because the one I found isn't very informative...' thanks.
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  #18061    
Old April 4th, 2011, 06:14 PM
Luftcepser
Luftcepser
 
Join Date: Mar 2011
Gender: Male
It wasn't movement permissions that messed up the whole bike thing, and i can't seem to find what the issue could possibly be. If someone can find out whats wrong please let me know because i spend a whole day on the current map and im only half done. I'd hate to have to restart. also if someone could tell me how to choose where you start the game off that'd be helpful too
  #18062    
Old April 4th, 2011, 06:33 PM
I_Love_Cats's Avatar
I_Love_Cats
Cat in a Zapdos Hat
 
Join Date: Mar 2011
Location: New Bark Town
Gender: Female
Nature: Quirky
Hello,

I was having trouble editing the message for the name on the sign for your friend's house in HGSS (Lyra's House). In PPRE both houses (Yours' and Lyra's) are listed as text_35="\v0103\z0000\z0000’s House" so I assume that codes for something that changes based on who you chose rather than having a "Lyra's House & Ethan's House" sign. I was wondering how I can change this so it will say Kris, not Lyra.

Also, for PC box messages, when you get mail from Lyra it says her name but in the map info under text for your room I don't see an instance of the name "Lyra" so I assume it is a similar problem to the sign.

Please help
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  #18063    
Old April 4th, 2011, 07:22 PM
DrFuji's Avatar
DrFuji
Helfen, Wehren, Heilen
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Join Date: Sep 2009
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Quote:
Originally Posted by Pogeygothaxed View Post
I'm trying to insert Battle Backgrounds, and I'm getting this: ?

I don't think I misplaced the RAW that's supposed to tell it where to set the tiles...and I'm not sure, but I don't think I inserted the RAW incorrectly. o_O Seemed easy enough...is the tilemap too big? I'm also looking for a better tutorial, because the one I found isn't very informative...-_-' thanks.
It looks like the dimensions of the RAW aren't correct. Is it's size 32x64 in the Nameless Tilemap Editor?
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  #18064    
Old April 4th, 2011, 07:42 PM
Dark pokemon's Avatar
Dark pokemon
Beginner Hacker
 
Join Date: Mar 2010
Location: Jacksonville
Gender: Male
Nature: Calm
Quote:
Originally Posted by Luftcepser View Post
It wasn't movement permissions that messed up the whole bike thing, and i can't seem to find what the issue could possibly be. If someone can find out whats wrong please let me know because i spend a whole day on the current map and im only half done. I'd hate to have to restart. also if someone could tell me how to choose where you start the game off that'd be helpful too
There is a tool called IntroEd where you can get Here
that edits the start map.

Another is Start map chooser
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  #18065    
Old April 5th, 2011, 02:22 AM
CrazyShooter's Avatar
CrazyShooter
Beginning Trainer
 
Join Date: Apr 2011
Location: Tartarus; come visit me some time! :)
Gender: Male
Quote:
Originally Posted by Quilava's Master View Post
Please don't answer questions with the wrong answer. This is indeed such a feature. Holding down cltr then right click and crop the tiles is the way to do this. Using A.Map 1.95 there's a shortcut button specifially to allow you to gross select
yeah I just found out yesterday but couldnt go on PC to correct my post... sorry, I was just trying to help.
  #18066    
Old April 5th, 2011, 03:25 AM
leogrecchi
 
Join Date: Oct 2010
Gender: Male
Quote:
Originally Posted by CrazyShooter View Post
For your first question: You have to look for the script in whichever map it happens.
For example for the latios/latias choice, the script is probably in the player's house somewhere. Find the script, open xse, import your emerald hack, write the script in a box somewhere next to the compile and debug button (the box you are looking for has a 0x infront of it), click the button to the box's immediate right which if you hover over will say "Decompile" and you then can see the script itself. I just checked the player's house in an original emerald and there's loads of scripts in the player's room for some reason. You'll have to look through them.
That's my problem.
I've found the TV text in A-Map that is followed by the question (did you see the red or blue lati?)


=Text found at offset 2065007 decimal
Spoiler:
We bring you this emergency
news flash!

In various HOENN locales, there have
been reports of a BZZT[...]colored
POKéMON in flight.

The identity of this POKéMON is
currently unknown.

We now return you to the regular
movie program.

2065007 = 1F826F


=script found at 1F826F in XSE
Spoiler:
//---------------
#org 0x1F826F
warpteleport2 0xD9 0x0 0xD6 0xDDE6 0xDBE2
nop


There's nothing to decompile there - and none of the scripts in room (better, in the whole town) match the one I want
What am I doing wrong?
  #18067    
Old April 5th, 2011, 03:38 AM
CrazyShooter's Avatar
CrazyShooter
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Join Date: Apr 2011
Location: Tartarus; come visit me some time! :)
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Huh... make sure that in the decompile box you are typing 1F826F with no 0 or $ infront of it.
  #18068    
Old April 5th, 2011, 03:43 AM
leogrecchi
 
Join Date: Oct 2010
Gender: Male
Quote:
Originally Posted by CrazyShooter View Post
Huh... make sure that in the decompile box you are typing 1F826F with no 0 or $ infront of it.
I know the basics of XSE, thanks
Spoiler:
#dynamic 0x1F826F

//---------------
#org @start
warpteleport2 0xD9 0x0 0xD6 0xDDE6 0xDBE2
nop
Attached Images
File Type: jpg xse.JPG‎ (52.5 KB, 4 views) (Save to Dropbox)
File Type: jpg text.JPG‎ (28.6 KB, 3 views) (Save to Dropbox)

Last edited by leogrecchi; April 5th, 2011 at 03:47 AM. Reason: forgot to post how it looks after decompiling, also showing a-text
  #18069    
Old April 5th, 2011, 03:51 AM
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DrFuji
Helfen, Wehren, Heilen
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Join Date: Sep 2009
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Age: 21
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Quote:
Originally Posted by leogrecchi View Post
That's my problem.
I've found the TV text in A-Map that is followed by the question (did you see the red or blue lati?)


=Text found at offset 2065007 decimal
Spoiler:
We bring you this emergency
news flash!

In various HOENN locales, there have
been reports of a BZZT[...]colored
POKéMON in flight.

The identity of this POKéMON is
currently unknown.

We now return you to the regular
movie program.

2065007 = 1F826F


=script found at 1F826F in XSE
Spoiler:
//---------------
#org 0x1F826F
warpteleport2 0xD9 0x0 0xD6 0xDDE6 0xDBE2
nop


There's nothing to decompile there - and none of the scripts in room (better, in the whole town) match the one I want
What am I doing wrong?
The text itself is located at 0x1F826F, but you need to search for it as a pointer (6F 82 1F 08) to find the script that is running it.

I think I found the script at 0x27EE0B.
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  #18070    
Old April 5th, 2011, 03:53 AM
leogrecchi
 
Join Date: Oct 2010
Gender: Male
Quote:
Originally Posted by DrFuji View Post
The text itself is located at 0x1F826F, but you need to search for it as a pointer (6F 82 1F 08) to find the script that is running it.

I think I found the script at 0x27EE0B.
Damn God, thank you!
I'll never forget this.
  #18071    
Old April 5th, 2011, 07:23 AM
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Jokuc
']['he Master of Horror Movies
 
Join Date: Apr 2011
Location: Sweden
Gender: Male
Can anyone PLEASE answer my questions? =(
(Can be found at the bottom of page 725)
  #18072    
Old April 5th, 2011, 07:32 AM
Pogeygothaxed's Avatar
Pogeygothaxed
Pokémon exDeltaSpecies Creator
 
Join Date: Jun 2009
Location: Too far away from my girlfriend.
Age: 24
Gender: Male
Nature: Adamant
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Quote:
Originally Posted by DrFuji View Post
It looks like the dimensions of the RAW aren't correct. Is it's size 32x64 in the Nameless Tilemap Editor?
That was exactly it. I had set it to 30x20, or something. Thanks much, good sir.
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  #18073    
Old April 5th, 2011, 11:50 AM
DeepKickSavior's Avatar
DeepKickSavior
is readin' up on his XSE :3
 
Join Date: Mar 2011
Location: USA
Age: 20
Gender: Male
Nature: Lax
Quote:
Originally Posted by DrFuji View Post
Basic HM skills such as Cut, Rock Smash and Strength can have their badge restrictions edited as they all are based around simple scripts. Open a Cut tree's script in the script editor of your choice and search for the line 'checkflag 0x821' as it is the part that checks if you have the second gym badge. You can remove it completely so there are no restrictions on when you can use it, or alter it so that you can get it earlier/ later than the second badge.

This sort of editing is far more complex for Fly, Flash, Surf and Waterfall as they are mainly run through ASM.
Ok, thanks! Exactly what I was looking for... but what exactly is ASM? Just incase that becomes a problem later.
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  #18074    
Old April 5th, 2011, 11:58 AM
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SuperMeip
Beginning Trainer
 
Join Date: Mar 2011
Gender: Male
my huge problem is this:
i start on map A and walk up into map b, but when i try to walk back down from b to a it blocks me as if there is a wall, and if i walk back and forth on map b i can see all of map a is gone and replaced with the border tile except the part i could see when i entered map b, what am i doing wrong and how do i fix it, because i have remade both maps already and i am really annoyed because i cant continue until it is fixed.
i use advanced-map and pksv editor and i am using a ruby rom
  #18075    
Old April 5th, 2011, 02:52 PM
destinedjagold's Avatar
destinedjagold
Oh Hai Thar~ 'ω'
Community Supporter
 
Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
Quote:
Originally Posted by SuperMeip View Post
my huge problem is this:
i start on map A and walk up into map b, but when i try to walk back down from b to a it blocks me as if there is a wall, and if i walk back and forth on map b i can see all of map a is gone and replaced with the border tile except the part i could see when i entered map b, what am i doing wrong and how do i fix it, because i have remade both maps already and i am really annoyed because i cant continue until it is fixed.
i use advanced-map and pksv editor and i am using a ruby rom
Fix your offsets on the connection box.
If your map A's offset is 0, then map 's offset connection should be 0 as well.
If for instance, your map A's offset is a positive number(e.g. 20), the map B's offset should be it's negative number (e.g. -20)...
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