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  #18401  
Unread April 30th, 2011, 06:43 AM
Crimson Stardust's Avatar
Crimson Stardust
Anime Addiction
 
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Ignore my previous question..lol
anyway may i know the number of from which number of tileset is the outdoor and indoors for fire red...
I want to know from 0 to what is outdoor..
and also the same for indoor.
and also,
I having problems saving i don't know why but i cant save the game on my hack,
does this has got anything to do with the rom?
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Last edited by Crimson Stardust; April 30th, 2011 at 08:36 AM.
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  #18402  
Unread April 30th, 2011, 01:52 PM
DrFuji's Avatar
DrFuji
Innocence Lost
 
Join Date: Sep 2009
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Quote:
Originally Posted by Crimson Stardust View Post
Ignore my previous question..lol
anyway may i know the number of from which number of tileset is the outdoor and indoors for fire red...
I want to know from 0 to what is outdoor..
and also the same for indoor.
and also,
I having problems saving i don't know why but i cant save the game on my hack,
does this has got anything to do with the rom?
I'm not entirely sure about what you're asking for in relation to tilesets. Are you asking for a quick list of the tilesets and where they correlate to? If so, then here.

If you're using VBA you might not have your settings correct. Go to Options > Emulator > Save Type > Flash 128K
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  #18403  
Unread April 30th, 2011, 02:25 PM
BlazingMagmar
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does anyone know how to fix this?

hff.png

I have been searching for these tiles in unlz.gba for days and i cant find them or the hp tiles...

Does anyone know how to edit these tiles?
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  #18404  
Unread April 30th, 2011, 04:39 PM
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voymike
AbsoLugiArticuno
 
Join Date: Apr 2011
Location: Cyprus
Age: 17
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Hi I was trying to change the world map and in Tile Molester when I try to import a palette file it doesn't appear in the box and the supported files doesn't support palette file.
It's a bit confusing because in a video that I watched the guy import a palette file... :/

how can I insert more than 1 regions in a game?
i mean how can i have a world map with all the maps and when you pass the tournament you will appear to a second world map with brand new maps, areas and pokemons?

how can I insert more than 1 regions in a game?
i mean how can i have a world map with all the maps and when you pass the tournament you will appear to a second world map with brand new maps, areas and pokemons?

Last edited by voymike; April 30th, 2011 at 06:27 PM. Reason: Your double post has been automatically merged.
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  #18405  
Unread April 30th, 2011, 08:18 PM
TrainerDawn
Beginning Trainer
 
Join Date: Apr 2011
Gender: Male
Greeting's i'm new to the forums and i came to these forums looking for an attack move editor for pokemon Heartgold / Soulsilver, i've used the search function about a gazillion times and google even more often, but i can't find any tool that does the trick (most simply aren't generation IV compatible).

Can anyone point me towards an attack editor for HG/SS, or a way to edit the movesets from platinum and insert them into HG/SS? I want to make HM moves more usefull (but not overpowering) because right now you can't really have 6 pokemon with you as you need atleast 2 HM slaves to keep all the HM's with you at all times...

Cheers!
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  #18406  
Unread April 30th, 2011, 08:37 PM
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voymike
AbsoLugiArticuno
 
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I think that there aren't any moves editor for DS roms.
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  #18407  
Unread April 30th, 2011, 09:09 PM
TrainerDawn
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Join Date: Apr 2011
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Quote:
Originally Posted by voymike View Post
I think that there aren't any moves editor for DS roms.
I've found a move editor for diamond and pearl, in which i've edited the HM moves to my liking, however, using nitro explorer to extract the .narc, i've now been unable to find the matching .narc in my HG.nds (i extracted wotbl.narc, which if i read correctly contains move data)

Anyone know which narc i need to replace with my extracted and edited .narc from pokemon diamond? Because the set-up of the .narcs in HG is massively different from those in D/P/P

EDIT:

Ok i found the solution for editing moves in HG/SS, it's the wotbl.narc (at what level do pokemon learn moves) and the waza_tbl.narc (the move data), in the HG/SS structure the waza_tbl is in a/0/1/1 and the wobtl is in a/0/3/3

Special thanks for Alpha, his older posts helped me find it :D

2nd EDIT:

Alright, despite finding all the correct .narc entries, the game now crashes whenever i enter battle....
This leads me to believe that i still don't know enough as to what i am doing when it comes to replacing .narc files, anyone willing to help me out here or point me towards a move editor that works on HG/SS so i don't have to fuss with the .narc files?

Last edited by TrainerDawn; April 30th, 2011 at 09:32 PM.
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  #18408  
Unread April 30th, 2011, 10:45 PM
BlazingMagmar
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im sorry but does anyone know? where the hp bar tileset for in-battle is?
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  #18409  
Unread May 1st, 2011, 12:00 AM
Dark pokemon's Avatar
Dark pokemon
Beginner Hacker
 
Join Date: Mar 2010
Location: Jacksonville
Gender: Male
Nature: Calm
I'm using Yape and hacking Emerald

I'm planning on adding pokemon using the ??? slots but there isn't an option to change the POKEMON Pic or editing the pokedex entry.

Can you help solve my problem
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  #18410  
Unread May 1st, 2011, 12:36 AM
BBLemon
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Join Date: Apr 2011
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How do I go about using trainer sprites from 4th and 5th gen in my leafgreen hack without them looking really large when I'm in a battle?
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  #18411  
Unread May 1st, 2011, 07:52 AM
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Pink Parka Girl
Proud to hack Ruby Version!
 
Join Date: Mar 2008
Location: Nevada
Age: 27
Gender: Female
Nature: Modest
Reposting; as my efforts at researching this for myself have so far been fruitless efforts in frustration '

Quote:
Quick question hopefully someone can answer

In my hack, routes have been replaced by a dungeon system like PMD's (except there's no randomness involved). The problem with this is that Pokemon Ruby has a limited number of flight positions, which means that as of now, my hack is forced into being supremely unforgiving of players dying in dungeons - they're forced back into town and have to start the dungeon all over again. I know you can add more flight positions into the game and then repoint the flight table; but I don't know where to find said flight table in Ruby. ' Does anyone know at what offset it starts and ends?

Thanks so much in advance
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  #18412  
Unread May 1st, 2011, 04:30 PM
Chiar's Avatar
Chiar
 
Join Date: Feb 2011
What's the flag of unlocking the National Dex in Emerald?~
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  #18413  
Unread May 1st, 2011, 05:24 PM
Binary's Avatar
Binary
え?
 
Join Date: Aug 2007
Age: 18
Quote:
Originally Posted by Chiar View Post
What's the flag of unlocking the National Dex in Emerald?~
special 0x1F3 activates the National Dex in Emerald.
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  #18414  
Unread May 1st, 2011, 05:41 PM
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deoxys121
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Quote:
Originally Posted by Dark pokemon View Post
I'm using Yape and hacking Emerald

I'm planning on adding pokemon using the ??? slots but there isn't an option to change the POKEMON Pic or editing the pokedex entry.

Can you help solve my problem
As far as I know, there is no way of adding Pokedex information for the ? Pokemon. However, it is theoretically possible to add Pokemon Pictures, cries, learn sets, etc. for them. However, it would be a rather complicated process, involving the use of the following programs, in addition to the spriting: PokeCry; UnLZ; YAPE; A hex editor

If you think you can handle it, PM me for more details. Note that I myself have never tried this, though I have edited the normal Pokemon.

_____________________________________________________

A question on my part: Would there be any way to make it so that in my Ruby hack, instead of Karrablast evolving into Escavalier when traded for a shelmet, you get Escavalier by breeding Karrablast and Shelmet. I know how to make it so you would get Escavalier by breeding Karrablast, but I want to make it so if you breed it with anything but a Shelmet, you get a Karrablast.
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  #18415  
Unread May 1st, 2011, 05:44 PM
Quilava's Master's Avatar
Quilava's Master
Shattered Dreams '13
 
Join Date: Jul 2007
Nature: Adamant
Quote:
Originally Posted by Dark pokemon View Post
I'm using Yape and hacking Emerald

I'm planning on adding pokemon using the ??? slots but there isn't an option to change the POKEMON Pic or editing the pokedex entry.

Can you help solve my problem
Sadly, you can't eidt their Pokedex entries as they don't appear in the Pokedex at all. You can edit their pictures by using Wichu's Advanced Tools, which can be found in the toolox.
Quote:
Originally Posted by BlazingMagmar View Post
im sorry but does anyone know? where the hp bar tileset for in-battle is?
It would really help if you told us what ROM you were hacking. I'm not too sure where it is in R/S/E but in a clean Fire Red rom the battle boxes are found around 576 - 581. This includes your HP bar, the opponenets Hp bar and the Hp bars for double battles.
Quote:
Originally Posted by BBLemon View Post
How do I go about using trainer sprites from 4th and 5th gen in my leafgreen hack without them looking really large when I'm in a battle?
Resize them. A good way to make them look properly scaled is by changing all of the trainer sprites that way they all look about the same size by comparison.
Quote:
Originally Posted by Chiar View Post
What's the flag of unlocking the National Dex in Emerald?~
use Special 0x1F3. Remember to use it in conjunction with Setflag 0x861 if you wan the player to start with the National Dex.
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  #18416  
Unread May 1st, 2011, 06:01 PM
Selerbi's Avatar
Selerbi
Time Traveler
 
Join Date: Apr 2011
Age: 17
Gender: Male
Nature: Rash
I am making a new ruby based hack, and I began editing sprites maps ETC...
the point is that when I tried to run it, the screen was white and i couldnt try it! how can i fix it??

*Its on flash 64k save type, please help!
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  #18417  
Unread May 1st, 2011, 06:41 PM
deoxys121's Avatar
deoxys121
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Quote:
Originally Posted by Selerbi View Post
I am making a new ruby based hack, and I began editing sprites maps ETC...
the point is that when I tried to run it, the screen was white and i couldnt try it! how can i fix it??

*Its on flash 64k save type, please help!
Restore from your backup and try applying the changes again. If you didn't create a backup, you have to start over from scratch. Then, create backups periodically in case that happens again.
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  #18418  
Unread May 1st, 2011, 06:47 PM
TrainerDawn
Beginning Trainer
 
Join Date: Apr 2011
Gender: Male
Quote:
Originally Posted by TrainerDawn View Post
I've found a move editor for diamond and pearl, in which i've edited the HM moves to my liking, however, using nitro explorer to extract the .narc, i've now been unable to find the matching .narc in my HG.nds (i extracted wotbl.narc, which if i read correctly contains move data)

Anyone know which narc i need to replace with my extracted and edited .narc from pokemon diamond? Because the set-up of the .narcs in HG is massively different from those in D/P/P

EDIT:

Ok i found the solution for editing moves in HG/SS, it's the wotbl.narc (at what level do pokemon learn moves) and the waza_tbl.narc (the move data), in the HG/SS structure the waza_tbl is in a/0/1/1 and the wobtl is in a/0/3/3

Special thanks for Alpha, his older posts helped me find it :D

2nd EDIT:

Alright, despite finding all the correct .narc entries, the game now crashes whenever i enter battle....
This leads me to believe that i still don't know enough as to what i am doing when it comes to replacing .narc files, anyone willing to help me out here or point me towards a move editor that works on HG/SS so i don't have to fuss with the .narc files?
Reposting with some new info:

I am currently trying to enter my edited pokemon diamond move data .narc file into my HG game, they are the same size before extracting, however, after reinsertion they are suddenly 4 times their original size, which i believe is causing my game to crash...

Any advice on how to prevent this?

EDIT: solved the problem, no more help needed

Last edited by TrainerDawn; May 1st, 2011 at 08:20 PM.
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  #18419  
Unread May 1st, 2011, 07:03 PM
Quilava's Master's Avatar
Quilava's Master
Shattered Dreams '13
 
Join Date: Jul 2007
Nature: Adamant
Quote:
Originally Posted by Selerbi View Post
I am making a new ruby based hack, and I began editing sprites maps ETC...
the point is that when I tried to run it, the screen was white and i couldnt try it! how can i fix it??

*Its on flash 64k save type, please help!
Can you detail what you did before you started getting the white screen error?
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  #18420  
Unread May 1st, 2011, 08:54 PM
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jota_rdk
Spanish hacker [Javi4315]
 
Join Date: Jul 2010
Location: Spain
Gender: Male
Nature: Timid
Hey, I have a question about programming.

I am working in a tool and I need to find free space in the rom. I am using my own method, but it isn't very good.

Someone can give me a answer about this?

PS: I use visual basic 2008.
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  #18421  
Unread May 1st, 2011, 09:13 PM
Quilava's Master's Avatar
Quilava's Master
Shattered Dreams '13
 
Join Date: Jul 2007
Nature: Adamant
Quote:
Originally Posted by Selerbi View Post
I am making a new ruby based hack, and I began editing sprites maps ETC...
the point is that when I tried to run it, the screen was white and i couldnt try it! how can i fix it??

*Its on flash 64k save type, please help!
Quote:
Originally Posted by jota_rdk View Post
Hey, I have a question about programming.

I am working in a tool and I need to find free space in the rom. I am using my own method, but it isn't very good.

Someone can give me a answer about this?

PS: I use visual basic 2008.
I'm not sure what your question is but if you're looking for free space in a rom, it should be characterized by FF bytes in a HEX Editor.
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  #18422  
Unread May 1st, 2011, 10:23 PM
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deoxys121
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I'm looking for a supporter to help me make the intro movie (the one where the hero is riding the bike and Latios flies in). I want to make it so instead of grass, it's a shoreline on a beach with the water visible. Also, it's either Reshiram or Zekrom (instead of male or female hero) flying along the beach, then Keldeo comes in and is gliding across the water. I have issues creating the flying Reshiram and Zekrom sprites, and the side-view Keldeo sprite. If someone could help me, I'd appreciate it. Thanks!
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  #18423  
Unread May 1st, 2011, 10:25 PM
Visitor108
Beginning Trainer
 
Join Date: Mar 2011
Location: Italy
Gender: Male
Hi there, sorry to bug you with a question from my very beginning on this forum.

I've been spending a long time searching for a way to enable natively HM08 (Dive) outside battles in Pokémon FireRed, with no success. I've seen that a couple of hacks implement this feature even if they're not based on Ruby, so I was wondering in which way I could possibly enable Diving on RF without relying on ASM hacking, only by using XSE scripting. I've never touched the former, while I've already been scripting something with the latter.

I know that might be practically impossible, so in case there's no solution avoiding the use of ASM, can anyone suggest me what to search for hacking that by myself (or maybe tell me how to copy-paste the code from another hack, I'll credit the original author properly)?

Sorry for my (at least i think) bad English :\

Last edited by Visitor108; May 2nd, 2011 at 09:35 AM.
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  #18424  
Unread May 1st, 2011, 11:36 PM
BlazingMagmar
Beginning Trainer
 
Join Date: Feb 2009
Gender:
hi im having a huge problem with gym leaders, i have just finished inserting a custom battle background for gyms, however every time i fight the leader they use the background a normal trainer uses when you fight them on a grassy route:

Example:

fighting a trainer in the gym:
1.png

fighting the leader:
2.png

see what i mean?

Is there a hex address to change what backgrounds gym leaders use?
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  #18425  
Unread May 2nd, 2011, 12:31 AM
jota_rdk's Avatar
jota_rdk
Spanish hacker [Javi4315]
 
Join Date: Jul 2010
Location: Spain
Gender: Male
Nature: Timid
Quote:
Originally Posted by Quilava's Master View Post
I'm not sure what your question is but if you're looking for free space in a rom, it should be characterized by FF bytes in a HEX Editor.
No xDD.

I am working in a tool with vb2008 and I want the tool finds the free space. In fact, I can do it, but my method y too slow...
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