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  #18426    
Old May 1st, 2011, 06:11 PM
BBLemon
Beginning Trainer
 
Join Date: Apr 2011
Gender: Male
I've looked nearly everywhere, but can't find it. How do I edit a trainer's battle sprite in HG/SS? As well as removing the feature that has the Pokemon follow you? I cannot find how to do this.
  #18427    
Old May 1st, 2011, 08:13 PM
SynysterKobra's Avatar
SynysterKobra
Beginning Trainer
 
Join Date: Jun 2009
Location: San Pablo, CA
Gender: Male
Nature: Relaxed
I'm having this problem where the sprite won't show up when the player steps on a tile with the script. Now at first I thought it was the script, but after testing a different WORKING script on the same tile, the same thing happened. The sprite was invisible. Is there a way to fix this?
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  #18428    
Old May 2nd, 2011, 08:17 AM
Selerbi's Avatar
Selerbi
Time Traveler
 
Join Date: Mar 2011
Age: 18
Gender: Male
Nature: Rash
Another problem, I scripted and everything, when I tried to exit the house, the game suddenly froze, and when I checked the advance map program, it said that the town doesnt exist... when I try to edit Pallet town 3.0 2 errors poping! what can I do??
  #18429    
Old May 2nd, 2011, 01:29 PM
deoxys121's Avatar
deoxys121
White Kyurem Cometh
 
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EDIT: Found a Genesect overworld sprite.

I also need assistance with editing the intro movie where the hero is riding the bike and then Latios flies in. If you are able to support in any of these categories, please PM me.
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Last edited by deoxys121; May 2nd, 2011 at 06:53 PM.
  #18430    
Old May 2nd, 2011, 01:40 PM
MayanMan2012's Avatar
MayanMan2012
Pokemon Dawn/Dusk: Coming Soon
 
Join Date: Jan 2011
Gender: Male
Okay, I have a question that I am pretty sure I know the answer to, but I just want to be on the safe side.

If a script is controlling the player while he's walking through pokemon-infested grass, is there any chance a wild pokemon can pop out and interrupt the script?

Also, does anyone know how to edit the description of an item? Or is there a certain item-editing tool that does this?

~Mayan
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  #18431    
Old May 2nd, 2011, 02:44 PM
DrFuji's Avatar
DrFuji
repeat repeat repeat
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Quote:
Originally Posted by MayanMan2012 View Post
Okay, I have a question that I am pretty sure I know the answer to, but I just want to be on the safe side.

If a script is controlling the player while he's walking through pokemon-infested grass, is there any chance a wild pokemon can pop out and interrupt the script?

Also, does anyone know how to edit the description of an item? Or is there a certain item-editing tool that does this?

~Mayan
Nope, you'll be perfectly safe from wild encounters if the player isn't moving on their own accord.

You can use an item editor such as this to change the descriptions.
  #18432    
Old May 2nd, 2011, 05:34 PM
NicF
Beginning Trainer
 
Join Date: Apr 2011
Location: Onatrio, Canada
Gender: Male
First of all I apologize if this is not the correct thread to post this in.

Okay, so I am trying to make some scripts in a Fire Red ROM. I want to create a pokéball in the overworld than gives me an item when I talk to it and then disappears. Just like you would see in the game.
HOW DO I DO THIS?

I know this is probably a noob post but I don't care.
I just can't find a tutorial anywhere on how to do this.

I know a basic giveitem script but I don't know how to make it so that the sprite disappears after I receive the item.

I want the item to be one potion so I know its normally(at least I think):

#org $start
giveitem 0xD 0x1
end

I just don't know how to make the pokéball disappear.
  #18433    
Old May 2nd, 2011, 07:20 PM
redriders180's Avatar
redriders180
Mastermind of Pokemon Glazed
 
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OK i have a LOT of questions, and hopefully you all can help :D

1. Is there a way to edit specials? Such as the cutscene when riding the Cablecar? Also, are the Fortree Gym revolving doors a special?

2. Is there a tool out there that deletes all pointers in a game not used? I've deleted alot of people, and a few level scripts, and they're all clogging up my space, and i want them gone.

3. Are the special trainer commands available in R/S? Usually, you can only have 0x0, 0x1, and 0x4, but I've seen others, such as 0x3, which displays a text if you lose, and doesn't white you out. I've only seen those in FR hacks though.

4. How do you edit multichoices?

5. Can you sell TMs in Pokemarts, and how?

All help is appreciated. Thanks for everything
  #18434    
Old May 2nd, 2011, 08:53 PM
deoxys121's Avatar
deoxys121
White Kyurem Cometh
 
Join Date: Dec 2010
Location: Flat Rock, MI, United States
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Is there any way to change which Pokemon appear in the introductory movie in Ruby, where the trainer sends out Mudkip and Torchic (Tepig and Oshawott in my hack) against Duskull and Sharpedo (Duosion and Ferrothorn in my hack)? I already edited the sprites and everything, which included the ones for the aforementioned Pokemon, when adding them just to have them in the game.
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Last edited by deoxys121; May 2nd, 2011 at 09:08 PM.
  #18435    
Old May 2nd, 2011, 09:49 PM
Shadowbane92
Beginning Trainer
 
Join Date: Apr 2011
Location: Branxton, Australia
Gender: Male
Nature: Lax
Ok, I have a few questions. I'm experimenting with ROM Hacking, with the eventual aim of making a ROM Hack. But the thing is, I absolutely hate the Oak/Birch/Whatever intro. Is there a way to entirely remove that intro, and name the Player/Rival within the game itself? I.E., what I would like to do is edit the help screen (Pretty sure Advance Text will do this), then go from there straight into the game, where I could use Scripts to acheive what that irritating intro does. Oh, and i'm looking at Fire Red, by the way. Also what are the major advantages of each ROM over the others? I remember finding a list somewhere, but, try as I might, I cannot find it again. Oh, and why is Fire Red used over Leaf Green, and Ruby over Sapphire, etc?
Thanks a bunch, guys!
__________________

"Stranger, go tell the Spartans
That we lie here
True, even to the death
To our Spartan way of life."
J Rufus Fears' translation of the Epitaph of Simonides

My Challenges:

-- Blue -8/8, 5/5- -- Crystal -6/16, 0/5- -- Ruby - 0/8, 0/5 - --
--Platinum -0/8, 0/5- -- Black - 0/8, 0/5- --

Ultimate Solo Challenge: Houndoom
Fire Red -- Liquid Crystal -- Emerald -- Diamond -- Black
Ultimate Monotype Challenge: Dragon Type
Fire Red -- Liquid Crystal -- Sapphire -- Platinum -- Black
Trio-Species Challenge: Glaceon, Empoleon and Garchomp
Diamond
The Favorite Challenge V.2:
Black

The Nuzlocke Challenge:
Ruby

Completed Challenges:
Leaf Green Solo Challenge - Tiburon (Walrein)
  #18436    
Old May 3rd, 2011, 09:25 AM
deoxys121's Avatar
deoxys121
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Age: 22
Gender: Male
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Quote:
Originally Posted by Shadowbane92 View Post
Ok, I have a few questions. I'm experimenting with ROM Hacking, with the eventual aim of making a ROM Hack. But the thing is, I absolutely hate the Oak/Birch/Whatever intro. Is there a way to entirely remove that intro, and name the Player/Rival within the game itself? I.E., what I would like to do is edit the help screen (Pretty sure Advance Text will do this), then go from there straight into the game, where I could use Scripts to acheive what that irritating intro does. Oh, and i'm looking at Fire Red, by the way. Also what are the major advantages of each ROM over the others? I remember finding a list somewhere, but, try as I might, I cannot find it again. Oh, and why is Fire Red used over Leaf Green, and Ruby over Sapphire, etc?
Thanks a bunch, guys!
I don't think you can completely remove the intro, but you can extensively edit it. If you edit the Birch/Oak sprite, you can make it whoever or whatever you want to appear first. You can also edit the text using AdvanceText. Advantages of Ruby over FireRed include specifically that if you want a particular legendary Pokemon to play a major role, those scripts already exist and you can edit them accordingly. There is also one more already-existing legendary battle script. Advantages of FireRed over Ruby include that there are 4 overworld maps (counting the Sevii islands), which allow you to add regions, though I don't know how to do this. It also has more already-existing sprites in the game's coding. Note that script structure and script commands are different between Ruby and FireRed. Sapphire and LeafGreen are not used commonly because Ruby and FireRed offsets for hacking are more commonly known. There are also many tools that work with Ruby and FireRed, but not with Sapphire and LeafGreen. Hope I helped!
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  #18437    
Old May 3rd, 2011, 02:25 PM
mirrornineteen
Beginning Trainer
 
Join Date: May 2011
Gender: Male
is it possible to add an entire pokemon to the pokedex
  #18438    
Old May 3rd, 2011, 02:38 PM
deoxys121's Avatar
deoxys121
White Kyurem Cometh
 
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Age: 22
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Quote:
Originally Posted by mirrornineteen View Post
is it possible to add an entire pokemon to the pokedex
Yes, it's very possible and not too terribly difficult, though also not for beginning hackers. You simply create the sprites in paint, then insert them using an appropriate program, such as UnLZ, PokePic, or Advanced Pokemon Sprite Editor, and edit the palettes as necessary. Then, you use YAPE (Yet Another Pokemon Editor) to edit the Pokemon's name, stats, type, abilities, learnset, etc. Note that you cannot add to the Pokedex; you can only replace existing Pokemon.
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  #18439    
Old May 3rd, 2011, 02:42 PM
mirrornineteen
Beginning Trainer
 
Join Date: May 2011
Gender: Male
k i actually already knew all that but i wanted to add to the pokedex

EDIT: how do i change the pokedex order

Last edited by mirrornineteen; May 3rd, 2011 at 02:53 PM.
  #18440    
Old May 3rd, 2011, 03:18 PM
Janj's Avatar
Janj
 
Join Date: Apr 2011
There are a lot of questions I want to ask. Note that this is all in Leaf
1. Can you apply a FireRed patch to a LeafGreen ROM?
2. How do you change the gym leader and rival's Pokémon? Or is it possible to create it in C#?
3. Is it possible to remove the battle with your rival at the start?
4. I want the game to make Pikachu stay out of it's Poké Ball if it's in the party, you are the original trainer, and Professor Oak gave it to you. Is it possible for the game to check these flags, and if all true, make Pikachu walk behind you?

Thank you for your help in advance!
Sorry about all the questions... maybe Swampert could help with the coding part in #2...?
  #18441    
Old May 3rd, 2011, 04:42 PM
DrFuji's Avatar
DrFuji
repeat repeat repeat
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Quote:
Originally Posted by Janj View Post
There are a lot of questions I want to ask. Note that this is all in Leaf
1. Can you apply a FireRed patch to a LeafGreen ROM?
2. How do you change the gym leader and rival's Pokémon? Or is it possible to create it in C#?
3. Is it possible to remove the battle with your rival at the start?
4. I want the game to make Pikachu stay out of it's Poké Ball if it's in the party, you are the original trainer, and Professor Oak gave it to you. Is it possible for the game to check these flags, and if all true, make Pikachu walk behind you?

Thank you for your help in advance!
1) No, you have to apply the patches to the ROM which they were speciffically designed for.

2) Assuming that you're using a 3rd Gen ROM, Hackmew's A-Trainer is the best tool for changing a trainer's Pokemon.

3.) Yes, that can be accomplished through scripting. Have a look at the avaliable tools in the Toolbox and any tutorials associated with them. I'd suggest using XSE as it is a very comprehensive tool.

4.) There is no way to do that without using ASM (Assembly), but you can check out this thread if you want.
  #18442    
Old May 3rd, 2011, 07:51 PM
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deoxys121
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How do you change which cry is used by the Pokemon that Prof. Birch sends out in the introduction of Ruby? I can change the image and the palette, but not the cry.
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  #18443    
Old May 3rd, 2011, 08:37 PM
Shadowbane92
Beginning Trainer
 
Join Date: Apr 2011
Location: Branxton, Australia
Gender: Male
Nature: Lax
Ok, thanks for answering my questions. However, I have a few more... Is it possible to change/remove the choices oak/bich/whoever offers you in the intro. i.e forcing a certain name or gender to be selected? Also, how would I go about inserting a "movie" like the legendary battle in emerald? Oh, and can someone point me towards a tutorial or instructions on how to add additional regions in Fire Red?
__________________

"Stranger, go tell the Spartans
That we lie here
True, even to the death
To our Spartan way of life."
J Rufus Fears' translation of the Epitaph of Simonides

My Challenges:

-- Blue -8/8, 5/5- -- Crystal -6/16, 0/5- -- Ruby - 0/8, 0/5 - --
--Platinum -0/8, 0/5- -- Black - 0/8, 0/5- --

Ultimate Solo Challenge: Houndoom
Fire Red -- Liquid Crystal -- Emerald -- Diamond -- Black
Ultimate Monotype Challenge: Dragon Type
Fire Red -- Liquid Crystal -- Sapphire -- Platinum -- Black
Trio-Species Challenge: Glaceon, Empoleon and Garchomp
Diamond
The Favorite Challenge V.2:
Black

The Nuzlocke Challenge:
Ruby

Completed Challenges:
Leaf Green Solo Challenge - Tiburon (Walrein)
  #18444    
Old May 3rd, 2011, 09:39 PM
Darthatron's Avatar
Darthatron
巨大なトロール。
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Join Date: Jan 2006
Location: Melbourne, Australia
Age: 22
Gender: Male
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Quote:
Originally Posted by Shadowbane92 View Post
Ok, thanks for answering my questions. However, I have a few more... Is it possible to change/remove the choices oak/bich/whoever offers you in the intro. i.e forcing a certain name or gender to be selected? Also, how would I go about inserting a "movie" like the legendary battle in emerald? Oh, and can someone point me towards a tutorial or instructions on how to add additional regions in Fire Red?
Every single thing you asked requires the use of ASM, which is the most advanced form of ROM Hacking. I suggest looking in to some ASM tutorials in you wish to accomplish those goals.
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  #18445    
Old May 3rd, 2011, 11:30 PM
Shadowbane92
Beginning Trainer
 
Join Date: Apr 2011
Location: Branxton, Australia
Gender: Male
Nature: Lax
Oh. I was hoping no-one would mention ASM...
Well, thanks. And now for round three: Is it possible to create new moves/add gen IV and V moves to Fire Red?
__________________

"Stranger, go tell the Spartans
That we lie here
True, even to the death
To our Spartan way of life."
J Rufus Fears' translation of the Epitaph of Simonides

My Challenges:

-- Blue -8/8, 5/5- -- Crystal -6/16, 0/5- -- Ruby - 0/8, 0/5 - --
--Platinum -0/8, 0/5- -- Black - 0/8, 0/5- --

Ultimate Solo Challenge: Houndoom
Fire Red -- Liquid Crystal -- Emerald -- Diamond -- Black
Ultimate Monotype Challenge: Dragon Type
Fire Red -- Liquid Crystal -- Sapphire -- Platinum -- Black
Trio-Species Challenge: Glaceon, Empoleon and Garchomp
Diamond
The Favorite Challenge V.2:
Black

The Nuzlocke Challenge:
Ruby

Completed Challenges:
Leaf Green Solo Challenge - Tiburon (Walrein)
  #18446    
Old May 3rd, 2011, 11:36 PM
Crimson Stardust's Avatar
Crimson Stardust
Anime Addiction
 
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Quote:
Originally Posted by Shadowbane92 View Post
Oh. I was hoping no-one would mention ASM...
Well, thanks. And now for round three: Is it possible to create new moves/add gen IV and V moves to Fire Red?
What i know is that you could edit the attack available to how or what you want..
But adding new one i am not sure..xD
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  #18447    
Old May 4th, 2011, 12:00 AM
Darthatron's Avatar
Darthatron
巨大なトロール。
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Possible, but it's never been done as it requires lots of research. :\
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わたし は ばか です
  #18448    
Old May 4th, 2011, 05:28 AM
Shadowbane92
Beginning Trainer
 
Join Date: Apr 2011
Location: Branxton, Australia
Gender: Male
Nature: Lax
Ok. How does one go about editing an attack?

EDIT: Whoops, never mind. I found your Attack Editor Pro, Darthatron.

Thanks heaps, guys. This should keep me busy for a while.
__________________

"Stranger, go tell the Spartans
That we lie here
True, even to the death
To our Spartan way of life."
J Rufus Fears' translation of the Epitaph of Simonides

My Challenges:

-- Blue -8/8, 5/5- -- Crystal -6/16, 0/5- -- Ruby - 0/8, 0/5 - --
--Platinum -0/8, 0/5- -- Black - 0/8, 0/5- --

Ultimate Solo Challenge: Houndoom
Fire Red -- Liquid Crystal -- Emerald -- Diamond -- Black
Ultimate Monotype Challenge: Dragon Type
Fire Red -- Liquid Crystal -- Sapphire -- Platinum -- Black
Trio-Species Challenge: Glaceon, Empoleon and Garchomp
Diamond
The Favorite Challenge V.2:
Black

The Nuzlocke Challenge:
Ruby

Completed Challenges:
Leaf Green Solo Challenge - Tiburon (Walrein)

Last edited by Shadowbane92; May 4th, 2011 at 05:35 AM.
  #18449    
Old May 4th, 2011, 06:02 AM
metapod23's Avatar
metapod23
Hardened Trainer
 
Join Date: Mar 2009
Gender: Male
Nature: Timid
This may be a stupid question, but is there a way (a certain program or something) to view an assembly routine/code? Like to translate the hex version into the assembly instruction version (the same way XSE translates the hex version of a script to a readable language)?
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  #18450    
Old May 4th, 2011, 06:14 AM
Darthatron's Avatar
Darthatron
巨大なトロール。
Community Supporter Tier 2
 
Join Date: Jan 2006
Location: Melbourne, Australia
Age: 22
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Quote:
Originally Posted by metapod23 View Post
This may be a stupid question, but is there a way (a certain program or something) to view an assembly routine/code? Like to translate the hex version into the assembly instruction version (the same way XSE translates the hex version of a script to a readable language)?
IDA pro can do that. But you're better off using an emulator in debug mode.

Quote:
Originally Posted by Shadowbane92 View Post
Ok. How does one go about editing an attack?

EDIT: Whoops, never mind. I found your Attack Editor Pro, Darthatron.

Thanks heaps, guys. This should keep me busy for a while.
Now I'm answering questions without posting. I'm amazing!!
__________________
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わたし は ばか です

Last edited by Darthatron; May 4th, 2011 at 06:20 AM.
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