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  #18601    
Old May 23rd, 2011, 10:23 AM
bcrobert's Avatar
bcrobert
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All of the trainers that I've added to my hack of Emerald use random items when their pokemon get status ailments. So far I've seen them use Metal Coat, Light Ball, Black Belt, Everstone, and Soul Dew. The message is always "[item] cured [ailment]" even though they have no actual in-battle effect.

I created them with A-trainer but double-checked with a hex editor and can't find the problem. Help?
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Last edited by bcrobert; May 23rd, 2011 at 11:05 AM.
  #18602    
Old May 24th, 2011, 12:02 AM
Satoshi Ookami's Avatar
Satoshi Ookami
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Quote:
Originally Posted by bcrobert View Post
All of the trainers that I've added to my hack of Emerald use random items when their pokemon get status ailments. So far I've seen them use Metal Coat, Light Ball, Black Belt, Everstone, and Soul Dew. The message is always "[item] cured [ailment]" even though they have no actual in-battle effect.

I created them with A-trainer but double-checked with a hex editor and can't find the problem. Help?
Maybe Emerald isn't on good terms with A-Trainer?
I've seen lots of options that Emerald might not be compatible with some tools...
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  #18603    
Old May 24th, 2011, 12:21 PM
POKEMONMASTER260
 
Join Date: Jun 2009
Where are the unLZ #s for item images in Ruby? Apparently RS isn't compatible with the Item Image Editor...
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  #18604    
Old May 24th, 2011, 05:04 PM
Conan Edogawa's Avatar
Conan Edogawa
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Does anyone know if there is a more efficient way of ripping tiles from a GBC rom than using VBA? IF someone could help me by giving a quick description or anything it owuld be greatly appreciated.
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  #18605    
Old May 25th, 2011, 04:33 AM
EarthQuake
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hi,i'm new to the pokecommunity.....forum, fistly sorry for my english isn't as good as yours.... 2ndly... I'm trying to make a hacked ruby version and i don't know.... how to change the old pokemon names to give names to the new pokemons that i've added into rom.... thanx for your patience and your answers
  #18606    
Old May 25th, 2011, 05:27 AM
Rasenshurikenbum's Avatar
Rasenshurikenbum
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Quote:
Originally Posted by POKEMONMASTER260 View Post
Where are the unLZ #s for item images in Ruby? Apparently RS isn't compatible with the Item Image Editor...
RS games do not have item images... they're in emerald, firered and leafgreen only...
  #18607    
Old May 25th, 2011, 08:05 AM
EarthQuake
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hi.....i'm new to pokecommunity.... i'm trying to hack GBA roms.... like Leafgreen and ruby... but.... i've made ....a few changes like new pokemons...additions in maps etc..... with a variety of tools i found... but.... i don't know how to change previous pokemon name...to a new one.... for my new sprite..... any suggestions of programs that can change names of pokemons in-battle or in-pokedex or... both? ..... GBA roms only thanx in advance
  #18608    
Old May 25th, 2011, 11:11 AM
Satoshi Ookami's Avatar
Satoshi Ookami
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Quote:
Originally Posted by EarthQuake View Post
hi.....i'm new to pokecommunity.... i'm trying to hack GBA roms.... like Leafgreen and ruby... but.... i've made ....a few changes like new pokemons...additions in maps etc..... with a variety of tools i found... but.... i don't know how to change previous pokemon name...to a new one.... for my new sprite..... any suggestions of programs that can change names of pokemons in-battle or in-pokedex or... both? ..... GBA roms only thanx in advance
From what I've decrypted (xD) I suppose you want to change e.g. Bulbasaur to Greenland. Well there's nothing easier :D
Download and use YAPE 0.9. You can download it from thread here.
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  #18609    
Old May 25th, 2011, 11:14 AM
0m3GA ARS3NAL's Avatar
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I dunno how "simple" this would be, but I'm looking to decompile special commands, to ASM.
I know it's been done before by JPAN and others, but I'd like to know how as well, so I can learn from it, I've been trying to pick up ASM, and I think it would help.

Any ideas, methods?
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  #18610    
Old May 25th, 2011, 11:22 AM
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colcolstyles
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
I dunno how "simple" this would be, but I'm looking to decompile special commands, to ASM.
I know it's been done before by JPAN and others, but I'd like to know how as well, so I can learn from it, I've been trying to pick up ASM, and I think it would help.

Any ideas, methods?
Using a debugger, put a breakpoint on a script with a 'special' command and then follow the routines until you find the address of the 'special' table. It should be pretty apparent when you see it.
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  #18611    
Old May 25th, 2011, 11:29 AM
0m3GA ARS3NAL's Avatar
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Quote:
Originally Posted by colcolstyles View Post
Using a debugger, put a breakpoint on a script with a 'special' command and then follow the routines until you find the address of the 'special' table. It should be pretty apparent when you see it.
I'm not too awesome with debuggers... I've got no$gba debug mode, but where would I put that breakpoint? Where in the RAM is the currently executing script held? It's these kind of questions that leave me kinda blank...
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  #18612    
Old May 25th, 2011, 12:55 PM
colcolstyles's Avatar
colcolstyles
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
I'm not too awesome with debuggers... I've got no$gba debug mode, but where would I put that breakpoint? Where in the RAM is the currently executing script held? It's these kind of questions that leave me kinda blank...
Here are the special tables:
Code:
Fire Red:	15fd60
Emerald:	1dba64
Ruby:		14b194
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  #18613    
Old May 25th, 2011, 12:56 PM
glitchyred21's Avatar
glitchyred21
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Location: A bootleg copy of Pokemon Red
Hello.
I am trying to make a Pokemon GlitchyRed hack (y'know, the creepypasta) and am having a few problems. It may be important to note I am using a mac and opening all my stuff with Winebottler.

1. When I create a custom event, the Open Script button is completely grayed out and I can't edit the event.
2. When I open unLZ-gba and put my ROM into it, it always looks weird and glitchy. See the attachment for a screenshot.

How can I fix these problems?
Attached Images
File Type: jpg Weird unLZ-gba.jpg‎ (48.1 KB, 16 views) (Save to Dropbox)
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  #18614    
Old May 25th, 2011, 02:43 PM
Alomar's Avatar
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OK. So I am getting quite aggravated with Emerald. Countless times when I compile my scripts, then test them, they work fine of course, until the end it nearly everytime does this annoying glitch and says "Trainer Registered in the PokeNav!" or plays Battle Frontier music, and then the game freezes. what the hell is this caused by...? It's not my flags im using, or vars, I've tried countless different ones and still no luck? it seems to be just on level scripts majorly, but also occurs after applymovements too.

I'm deeply frustrated with this. DEEPLY
  #18615    
Old May 25th, 2011, 03:01 PM
Quilava's Master's Avatar
Quilava's Master
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Quote:
Originally Posted by glitchyred21 View Post
Hello.
I am trying to make a Pokemon GlitchyRed hack (y'know, the creepypasta) and am having a few problems. It may be important to note I am using a mac and opening all my stuff with Winebottler.

1. When I create a custom event, the Open Script button is completely grayed out and I can't edit the event.
2. When I open unLZ-gba and put my ROM into it, it always looks weird and glitchy. See the attachment for a screenshot.

How can I fix these problems?
I don't understand your first question. Care to clarify? For the second question that's not a glitch. unLZ-gba opens the images in the game you have to search for the particular one you want.
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  #18616    
Old May 25th, 2011, 04:31 PM
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glitchyred21
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Location: A bootleg copy of Pokemon Red
Quote:
Originally Posted by Quilava's Master View Post
I don't understand your first question. Care to clarify? For the second question that's not a glitch. unLZ-gba opens the images in the game you have to search for the particular one you want.
Let's say I want to warp to the top of Mt. Ember from Victory Road (I accidentally deleted all the events on this map, so I need to make a new one). I set the amount of warps I need, click create events, and the warp appears. When I select said warp, I cannot open the script. AdvanceMap will not let me select the option.
And what do you mean by "unLZ-gba opens the images in the game"? Can you clarify, please?
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  #18617    
Old May 25th, 2011, 06:19 PM
ChimeraReiax
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Join Date: Feb 2011
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Okay, something that's been bugging me for a while is modulation in music. This bugs me because when you listen to music in Black and White, the instruments sound very amazing because they have modulation modifications (no pun intended). However, if you export the MIDI files from VGMTrans, the modulation won't be kept because VGMTrans doesn't work with modulation. Even if you play a song in VGMTrans, like the rare wild pokemon battle, it'll have the organ play without the shifting pitch we hear in the game.

Now, apparently some people know how to do this, but won't tell. One is the infamous utuber6061, who posted a video recently, which was a hybrid mix of the RSE wild battle music and the BW Rare wild battle music.



But here's the thing: when he imported it originally into the game, it sounded like this (go to 2:03):



As you can tell, the difference is quite noticeable, and usually preferable with the modulation.

Now my question is, does anyone know how to "emulate" the DS modulation settings in a music/sound player? If we can do this, then DS music editing can be greatly improved, because doing so will let musicians hear what their final product will sound like without trial-and-erroring in a hex editor.
  #18618    
Old May 25th, 2011, 07:39 PM
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL
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Quote:
Originally Posted by colcolstyles View Post
Here are the special tables:
Code:
Fire Red:	15fd60
Emerald:	1dba64
Ruby:		14b194
That's no help to me, I mean it is, but I want to know how to find everything myself, I just have no idea how to do so...
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  #18619    
Old May 25th, 2011, 07:44 PM
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colcolstyles
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
That's no help to me, I mean it is, but I want to know how to find everything myself, I just have no idea how to do so...
1. Take the number of the special you want to disassemble and multiply it by four
2. Add that number to one of the addresses provided in that table
3. Go to the newly-offset address in a hex editor and write down the address there
3. Disassemble the routine at that address (the one you wrote down) in VBA's Disassembler or in VBA-SDL-H with 'dt ADDRESS'
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  #18620    
Old May 25th, 2011, 08:14 PM
0m3GA ARS3NAL's Avatar
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Quote:
Originally Posted by colcolstyles View Post
1. Take the number of the special you want to disassemble and multiply it by four
2. Add that number to one of the addresses provided in that table
3. Go to the newly-offset address in a hex editor and write down the address there
3. Disassemble the routine at that address (the one you wrote down) in VBA's Disassembler or in VBA-SDL-H with 'dt ADDRESS'
I mean finding the table itself.
I don't mean to be a bother, I'm just trying to learn this.
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M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
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  #18621    
Old May 25th, 2011, 08:21 PM
Alomar's Avatar
Alomar
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Quote:
Originally Posted by Alomar View Post
OK. So I am getting quite aggravated with Emerald. Countless times when I compile my scripts, then test them, they work fine of course, until the end it nearly everytime does this annoying glitch and says "Trainer Registered in the PokeNav!" or plays Battle Frontier music, and then the game freezes. what the hell is this caused by...? It's not my flags im using, or vars, I've tried countless different ones and still no luck? it seems to be just on level scripts majorly, but also occurs after applymovements too.

I'm deeply frustrated with this. DEEPLY
I really need some help here so I can continue scripting lol, so any would be much appreciated.
  #18622    
Old May 25th, 2011, 10:34 PM
Satoshi Ookami's Avatar
Satoshi Ookami
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Quote:
Originally Posted by glitchyred21 View Post
And what do you mean by "unLZ-gba opens the images in the game"? Can you clarify, please?
It means that picture you've shown us is not glitchy at all xD
You must move to over 600 number to be able to see "normal" picture such as pokemon sprites =)
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  #18623    
Old May 26th, 2011, 05:39 AM
Rasenshurikenbum's Avatar
Rasenshurikenbum
ASM is very cool!
 
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Quote:
Originally Posted by EarthQuake View Post
hi.....i'm new to pokecommunity.... i'm trying to hack GBA roms.... like Leafgreen and ruby... but.... i've made ....a few changes like new pokemons...additions in maps etc..... with a variety of tools i found... but.... i don't know how to change previous pokemon name...to a new one.... for my new sprite..... any suggestions of programs that can change names of pokemons in-battle or in-pokedex or... both? ..... GBA roms only thanx in advance
Use YAPE (Yet Another Pokemon Editor)

Quote:
Originally Posted by ChimeraReiax View Post
Okay, something that's been bugging me for a while is modulation in music. (...) If we can do this, then DS music editing can be greatly improved, because doing so will let musicians hear what their final product will sound like without trial-and-erroring in a hex editor.
Just go to that site:
h t t p : / / w w w . g a m e s e n t r y x . n e t / s h o w t h r e a d . p h p ? t = 1 2 2 & p a g e = 1 (remove spaces cause I have only 8 posts...)

Last edited by Rasenshurikenbum; May 26th, 2011 at 06:23 AM. Reason: Your double post has been automatically merged.
  #18624    
Old May 26th, 2011, 08:25 AM
Binary's Avatar
Binary
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Quote:
Originally Posted by Conan Edogawa View Post
Does anyone know if there is a more efficient way of ripping tiles from a GBC rom than using VBA? IF someone could help me by giving a quick description or anything it owuld be greatly appreciated.
Try using a 1st gen map editor like PokeMap, or a 2nd gen map editor like Gold Map (depending on the game you want to rip the tiles from). I've never tried it myself, but I think it would be much more easier and efficient than ripping tiles using VBA.
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  #18625    
Old May 26th, 2011, 08:51 AM
Conan Edogawa's Avatar
Conan Edogawa
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Quote:
Originally Posted by Binary View Post

Try using a 1st gen map editor like PokeMap, or a 2nd gen map editor like Gold Map (depending on the game you want to rip the tiles from). I've never tried it myself, but I think it would be much more easier and efficient than ripping tiles using VBA.
I'm actually trying to rip them from a game other than pokemon, so I'm not sure those programs would work. Is there a program that can dump the graphics in a readable format, similar to something like Tahaxan?
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