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  #19226    
Old August 4th, 2011, 12:06 AM
drpepper111's Avatar
drpepper111
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I eventually found the programs I was looking for after a long search.

I am still looking for one program though.

Does anybody know a wild Pokemon location editor for Fire Red?
  #19227    
Old August 4th, 2011, 12:12 AM
DavidJCobb
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Quote:
Originally Posted by drpepper111 View Post
I eventually found the programs I was looking for after a long search.

I am still looking for one program though.

Does anybody know a wild Pokemon location editor for Fire Red?
You can edit wild data on a per-map basis using AdvanceMap. A warning, before you do:

Never remove wild data from a map. You will corrupt it if you do, making it impossible to ever edit that map's data again.

If you need to remove wild data from a map, just set the "Encounter ratio" to 0. From my understanding, that determines the likelihood of finding a wild Pokemon whenever you step in a tile of grass.
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  #19228    
Old August 4th, 2011, 04:07 AM
EdensElite's Avatar
EdensElite
No0b, but getting there.
 
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Quote:
Originally Posted by Gamer2020 View Post
OMG!
I get this error when starting a program! I can see that it says something but I can't read it help!
I find this offensive. Please don't spam.

So anyone know how to answer my question....?
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ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

That means it will be playable in the browser, and across multiple devices such as the iPod touch.
  #19229    
Old August 4th, 2011, 05:47 AM
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~Anbuja
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Does anyone know how to export all sprites in a rom at once??
like every pokemon sprite ive inserted in my hack i want to export them now...but im to lazy to export them one by one so is it able with NSE or another tool to export the pokemon sprites all at once?
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  #19230    
Old August 4th, 2011, 05:54 AM
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Lyzo
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Quote:
Originally Posted by Vittorini View Post
Firstly I really want to thank you for your help! But the problem is still happening even though I have a better idea of what's going on. The problem is with the map I am warping to. I tried warping to a different map and it worked.

I made sure there are no level scripts on either of the maps. I deleted all the events on the problem map I'm trying to warp to but still the screen goes black and the music dies. Man this is stupid lol. Why won't it work?!
Before you think the ROM is trashed... Try to change the music of the map, to the same music on the previous map. I think I've had this problem before, that music crashed the game somehow Otherwise, I also have no idea, and like Full Metal said, maybe your ROM is trashed.

EDIT:
I myself am having a problem with the connections within AdvanceMap 1.95...
Spoiler:

The red line is the division between the two maps, I can walk over fine from left to right.


But I can not walk from left to right...


Now before you give me something like, did you edit both connections on both maps? Yes I did.

Here are the connections of both maps:


Now what could I possibly be doing wrong? :\
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Thank you The Blueprint !!!

Last edited by Lyzo; August 4th, 2011 at 06:28 AM.
  #19231    
Old August 4th, 2011, 07:19 AM
EdensElite's Avatar
EdensElite
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Anbuja, export them as Sprite Libraries, You still have to export every sprite, but no every frame.
__________________

ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

That means it will be playable in the browser, and across multiple devices such as the iPod touch.
  #19232    
Old August 4th, 2011, 08:18 AM
Vittorini's Avatar
Vittorini
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Join Date: Sep 2009
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Age: 22
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Quote:
Originally Posted by Lyzo View Post
Before you think the ROM is trashed... Try to change the music of the map, to the same music on the previous map. I think I've had this problem before, that music crashed the game somehow Otherwise, I also have no idea, and like Full Metal said, maybe your ROM is trashed.
I think I might have found what's wrong. All I can say is I'm an idiot because I wasn't using the newest version of Advance Map and after I updated I took another look at the map I was trying to warp to. As I clicked on said map, a warning message popped up saying: "The Map footer is not saved at an Offset divisible by 4, this can cause the map to be black in the ROM." Now I just have a small question, the offset this message was talking about is the map bank? Because the bank for the map was 43 which is not divisible by 4.

Anyway I learned my lesson lol. Always be sure you are using the most up to date version of hacking software . I haven't tried messing with it yet so I guess I will edit and let you all know if I have it fixed!

EDIT: It worked :D! So I moved the map to a bank number that was divisible by 4 and I was able to warp back and forth between the two maps with no problem! Thanks everyone for the help! I'm happy we figured this out. Happy hacking! Cheers!
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Last edited by Vittorini; August 4th, 2011 at 08:35 AM.
  #19233    
Old August 4th, 2011, 11:41 AM
link491's Avatar
link491
 
Join Date: Dec 2009
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ok as far as i know, this has not been answered yet...

ok, heres my only "simple" question... im trying to edit the background and i have all the things set up but i cant edit the pallet, so the battle background looks like crap!
i wanna change the pallet for image 4 in unLZ from fire red BPRE. how do i do this (mainly i need to know the offset of the pallet)
  #19234    
Old August 4th, 2011, 01:30 PM
DuoRyan's Avatar
DuoRyan
Hack'in as usual, it seem.
 
Join Date: Nov 2009
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How do I remove the rival naming in the intro?
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  #19235    
Old August 4th, 2011, 01:54 PM
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Quote:
Originally Posted by DuoRyan View Post
How do I remove the rival naming in the intro?
Jambo released an ASM hack for that which you can find here.
__________________
I find it amusing how people my steal ideas and then claim to be the first one to do something.

A present to people learning to make ROM hacking tools. - https://dl.dropboxusercontent.com/u/..._Functions.zip

If you want a successor to PGE then download this: http://www.pokecommunity.com/showthread.php?t=311461

If someone can create a Pokémon colosseum remake with graphics and scripting that are very appealing to my eyes I will help them with implementing actual shadow Pokémon.
  #19236    
Old August 4th, 2011, 06:17 PM
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[T]ouko
Dedicated Scripter!
 
Join Date: Jul 2011
Gender: Female
Hey


I've inserted a map into a ROM, I could see the contents of the 'Map' tab correctly, I could also see the contents of the other tabs (Movement Permission, Header, Wild Pokémon), except for events. I get the properties bar to the right, only no map to place events! Doesn't make a difference if I try to add events too. Really bugs me, how can I add events to this map?
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  #19237    
Old August 4th, 2011, 06:27 PM
DavidJCobb
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Join Date: Jul 2010
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Quote:
Originally Posted by [T]ouko View Post
Hey


I've inserted a map into a ROM, I could see the contents of the 'Map' tab correctly, I could also see the contents of the other tabs (Movement Permission, Header, Wild Pokémon), except for events. I get the properties bar to the right, only no map to place events! Doesn't make a difference if I try to add events too. Really bugs me, how can I add events to this map?
Change the number of events so that there is at least one event of any kind on the map.

Save.

Load a different map.

Select any tab other than Events.

Load the inserted map again. (You're kind of "refreshing" it by doing this, you see.)

Select the Events tab.

The new events should be in the upper-left corner of the map.
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  #19238    
Old August 4th, 2011, 06:38 PM
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PickupTeam
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I have a question regarding EVs. When your pokemon is holding a power item, such as Power Anklet, and your EVs in both Attack and Speed are nearly finished, you fight against a pokemon that gives Attack.
Which EV gets added in first, the EV from the wild poke or from the power item?
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  #19239    
Old August 4th, 2011, 10:25 PM
drpepper111's Avatar
drpepper111
Beginning Trainer
 
Join Date: Aug 2011
Location: Atlanta, GA
Gender: Male
Nature: Adamant
Problem.

I changed one of the Pokemon in Viridian Forest in Fire Red to a Shroomish with AdvanceMap.

During my playtest, I caught it, leveled it up, trained it, and everything was fine for a while.

It reached lvl 23 where it proceeded to evolve, but didn't.

The text had a ? where it should have said, "Shroomish evolved into Breloom!"

Is this some kind of bug with III gen Pokes in FR/LG or something?

Help appreciated. Ty in advance.
  #19240    
Old August 4th, 2011, 10:30 PM
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Quote:
Originally Posted by drpepper111 View Post
Problem.

I changed one of the Pokemon in Viridian Forest in Fire Red to a Shroomish with AdvanceMap.

During my playtest, I caught it, leveled it up, trained it, and everything was fine for a while.

It reached lvl 23 where it proceeded to evolve, but didn't.

The text had a ? where it should have said, "Shroomish evolved into Breloom!"

Is this some kind of bug with III gen Pokes in FR/LG or something?

Help appreciated. Ty in advance.
It can't evolve because you do not have the national Pokedex.
__________________
I find it amusing how people my steal ideas and then claim to be the first one to do something.

A present to people learning to make ROM hacking tools. - https://dl.dropboxusercontent.com/u/..._Functions.zip

If you want a successor to PGE then download this: http://www.pokecommunity.com/showthread.php?t=311461

If someone can create a Pokémon colosseum remake with graphics and scripting that are very appealing to my eyes I will help them with implementing actual shadow Pokémon.
  #19241    
Old August 4th, 2011, 10:57 PM
drpepper111's Avatar
drpepper111
Beginning Trainer
 
Join Date: Aug 2011
Location: Atlanta, GA
Gender: Male
Nature: Adamant
o_o

Derp

I guess I need to set a script or somehow give the player the National Dex at the beginning of the game. I have no idea how to do so and I'm not even attempting to learn scripting or coding or whatever yet.

I'll cross that bridge when I arrive.
  #19242    
Old August 4th, 2011, 11:01 PM
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Satoshi Ookami
Memento Mori
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Age: 21
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Just set special 0x16F =)
It's all you need to enable National Dex =)
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  #19243    
Old August 5th, 2011, 12:29 AM
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WillUsesUU's
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Join Date: Aug 2011
Location: Goldenrod City, Jhoto
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Nature: Calm
I'm using advanced map to hack a Pokemon ROM, but I always get an error message that says, "access violation at address 004CBD0B in module 'Advanced Map.exe'. Read of address 31293129.
How can I fix this? Any help would be greatly appreciated.
Yours, Will.

I'm using advanced map to hack a Pokemon ROM, but I always get an error message that says, "access violation at address 004CBD0B in module 'Advanced Map.exe'. Read of address 31293129.
How can I fix this? Any help would be greatly appreciated.
Yours, Will.

Last edited by WillUsesUU's; August 5th, 2011 at 12:34 AM. Reason: Your double post has been automatically merged.
  #19244    
Old August 5th, 2011, 12:48 AM
DavidJCobb
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Join Date: Jul 2010
Gender: Male
Nature: Lonely
Quote:
Originally Posted by WillUsesUU's View Post
I'm using advanced map to hack a Pokemon ROM, but I always get an error message that says, "access violation at address 004CBD0B in module 'Advanced Map.exe'. Read of address 31293129.
How can I fix this? Any help would be greatly appreciated.
Yours, Will.
When, specifically, does the error message occur? If it only occurs upon loading a certain map, then that map is corrupted.
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  #19245    
Old August 5th, 2011, 12:51 AM
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WillUsesUU's
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Nature: Calm
It occurs when I sort a map, attempt to open a city, and create a new map.

So, the map is likely corrupt. How could I fix this?

Last edited by WillUsesUU's; August 5th, 2011 at 12:52 AM. Reason: Your double post has been automatically merged.
  #19246    
Old August 5th, 2011, 03:39 AM
Noopy Infinoopy
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Join Date: Jul 2011
Gender: Male
Why is that when I change the current pokemon appearing in the grass(or water/fishing) it reverts back to normal or change a few but not all i changed? It's quite annoying. Especially when I'm working on my new map.
  #19247    
Old August 5th, 2011, 09:49 AM
DavidJCobb
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Quote:
Originally Posted by Noopy Infinoopy View Post
Why is that when I change the current pokemon appearing in the grass(or water/fishing) it reverts back to normal or change a few but not all i changed? It's quite annoying. Especially when I'm working on my new map.
It's a bug in AdvanceMap.

The workaround I use is to only change the species in the list one entry at a time. AFAIK you can change multiple level fields at a time, but you must change the species one at a time, like so:
  • Open Map A, the one you're editing.
  • Change one of the Wild Pokemon species.
  • Save.
  • Switch to Map B, which can be any other map.
    • If you are asked if you want to save your changes, then it means that some of the edits you made to the wild data were lost.
  • Switch back to Map A.
  • Repeat until you've changed all of the Pokemon species that you want to change.
Unfortunately, that's the only workaround that I know of, and we'll need it until the next version of AdvanceMap comes out. You can try reporting the bug in AdvanceMap's thread, though someone else may have already done so.

* * *

Quote:
Originally Posted by WillUsesUU's View Post
It occurs when I sort a map, attempt to open a city, and create a new map.
Wait. When you "sort a map"? I wasn't aware that AdvanceMap had a sorting function... You are using version 1.95, right?

Quote:
Originally Posted by WillUsesUU's View Post
So, the map is likely corrupt. How could I fix this?
That depends very much on what specifically got corrupted, but in my experience, some amount of hex editing will always be needed to fix map corruption.

There are two general ways to do it, depending on how the data got corrupted.
  • If the data was overwritten by data from another map, then you will need to find some free space in the ROM. Build some "dummy" data with the proper format in that free space, and then change your map's header to point to the new data.
  • If the data was just randomly corrupted and was not overwritten by data from another map, then you can simply copy the valid data from an older version of your hack (if you keep backups).
First way is always the safest. The second should only ever be used if you make the mistake of trying to remove a map's wild list(s) in AMap.
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Last edited by DavidJCobb; August 5th, 2011 at 09:55 AM. Reason: Your double post has been automatically merged.
  #19248    
Old August 5th, 2011, 10:19 AM
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Join Date: May 2010
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Quote:
Originally Posted by SBird View Post
Hey guys, I'm from the german hacking scene, or better said, what we left from it. My english is not the best, just to warn you.
I hope you guys can help me, I am working for a new project with the encounters of pokemon, my Problem is that I have to know what kind of battle is going on(just a few moments before the battle begins) Is there any Flag in the RAM which could show me if it is a water battle, fishing rod battle or just normal in grass.(Like the four categories of battles each map has its own Encounter Data for)
Hope i can find help, I spent nights in front of my disassembler and debugger, but did not find anything.

~SBird
What game version? Red/Blue/Green/Yellow/Gold/Silver/Crystal/Ruby/Emerald... German/Italian/Japanese/American... ?
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  #19249    
Old August 5th, 2011, 12:05 PM
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Cheesewig
Hi!
 
Join Date: Jul 2011
Gender: Male
Nature: Relaxed
I really want to do some Pokémon Gold ASM Hacking.
How do I do it?
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  #19250    
Old August 5th, 2011, 04:43 PM
Carrotts
Beginning Trainer
 
Join Date: Jul 2011
Is there a way to script or simulate a pokemon trade with an npc?
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