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  #19326    
Old August 11th, 2011 (01:08 AM).
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How do I edit the title screen in Pokémon Gold
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  #19327    
Old August 11th, 2011 (07:17 AM).
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Quote originally posted by DavidJCobb:
What specifically did you change, and which version of AMap were you using?

Off the top of my head I would guess that it's some sort of data corruption involving the attributes in the maps' headers. That, or some bizarre oddity involving level scripts or warps.

I am using AMap 1.92 and I just made a little square area to the left towards the bottom and edited the movement permissions. If I may have done something else by mistakes, throw any ideas out there. Can't post a screen shot due to post count, but I will PM it.
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  #19328    
Old August 11th, 2011 (11:49 AM).
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Can some tell me the following:
The firered Bag Offset
The Firered Bag Offset (inside the bag you know the item selection)
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  #19329    
Old August 11th, 2011 (12:00 PM).
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I know that the Pokemon Series uses the M4A sound engine. Is there any music editors for non-M4A games, like SMA 4?
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  #19330    
Old August 11th, 2011 (12:22 PM).
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Does anyone know the palette offsets for the gym badges, male/female hero and the rival for Fire Red? UNLZ isn't finding me the correct offsets.
Oh, and also the image offsets for the battle backgrounds.
  #19331    
Old August 11th, 2011 (01:14 PM). Edited August 11th, 2011 by DavidJCobb.
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Quote originally posted by superblah411:
I am using AMap 1.92 and I just made a little square area to the left towards the bottom and edited the movement permissions. If I may have done something else by mistakes, throw any ideas out there. Can't post a screen shot due to post count, but I will PM it.
Okay.

Here's the screenshot in case anyone else wants to help.

Now, I'm seeing some movement permissions that I haven't seen before -- Ds. I doubt that that would cause a crash, however.

Did you add events or level scripts to the map? Or were any events or level scripts present when you started editing? Do you have the warps needed to enter the map?

Quote originally posted by DuoRyan:
Can some tell me the following:
The firered Bag Offset
It varies. The game uses a technique called DMA to constantly move vital data around in RAM. They do this to prevent people from modifying the data using cheat devices. The contents of the Bag are DMA-protected, as are all script flags and most script variables.

...In other words, there is no one single offset.
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  #19332    
Old August 11th, 2011 (01:31 PM).
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Quote originally posted by DavidJCobb:
Okay.

Now, I'm seeing some movement permissions that I haven't seen before -- Ds. I doubt that that would cause a crash, however.

Did you add events or level scripts to the map? Or were any events or level scripts present when you started editing? Do you have the warps needed to enter the map?
There are only entrance and exit warp tiles, and I did not adjust or alter them in any way and no other events, I did ad 1 person event for a hidden item, but since deleted the event. Ds were there on arrival. Also, I didn't mention that it freezes when entering the small room before the actual cave room. Both entrances on routes 2 and 11 cause the freeze (black screen, no sound) as well as entering either side of viridian forest. I use a save state to load inside of the forest, and the game froze when I exited a wild battle(reloading the map?) I've checked in AMap, and both maps were as I left them. Hadn't even edited the forest in over a month.
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  #19333    
Old August 11th, 2011 (05:27 PM).
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Is there any way to create a grayscale effect in a script like when FR/LG go over the player's last activities before saving? Or do I need a whole new tileset?
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  #19334    
Old August 11th, 2011 (05:42 PM).
DavidJCobb DavidJCobb is offline
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Quote originally posted by superblah411:
There are only entrance and exit warp tiles, and I did not adjust or alter them in any way and no other events, I did ad 1 person event for a hidden item, but since deleted the event. Ds were there on arrival. Also, I didn't mention that it freezes when entering the small room before the actual cave room. Both entrances on routes 2 and 11 cause the freeze (black screen, no sound) as well as entering either side of viridian forest. I use a save state to load inside of the forest, and the game froze when I exited a wild battle(reloading the map?) I've checked in AMap, and both maps were as I left them. Hadn't even edited the forest in over a month.
Odd. Do other maps from that same bank (Bank 2) work?
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  #19335    
Old August 12th, 2011 (03:16 AM).
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Is there a not too complicated method to play a song or a soundeffect out of an asm routine?
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  #19336    
Old August 12th, 2011 (03:23 AM).
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In Emerald, how do you access Birch´s intro with XSE. Plz answer.
  #19337    
Old August 12th, 2011 (07:11 AM).
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How do we change the intro sprites?(RUBY)
  #19338    
Old August 12th, 2011 (08:12 AM).
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Quote originally posted by DavidJCobb:
Odd. Do other maps from that same bank (Bank 2) work?
Well, the forest and digglet's cave are in Bank 1(second technically due to bank 0 being the first), but I did notice there is another Digglet's cave map in bank 2 map 0, that is identical to the route 11 entrance map in bank 1. I've tested SS Anne maps, and rock tunnel, who share the bank with forest and cave, and both worked properly. I'd be willing to zip a folder up of the files I'm working with if somebody would be willing to take a look. I've only just begun getting into rom hacking, as am making a casual game for my friends and I to play.
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  #19339    
Old August 12th, 2011 (09:04 AM).
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Quote originally posted by Destiny Demon:
You can use the command playsong or fanfare, depending on what song number you're using.
You cannot use playsong & co.in an ASM routine.

Playsing is a Pokescript or XSE command.
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  #19340    
Old August 12th, 2011 (11:17 AM).
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Question: Somehow I messed with the songs in my rom hack. Some instruments sound... 8-bit'ish, that maybe works for describing. Not all songs are "corrupted" (and the ones which are have 1 (rarely, 2) instruments sounding weird), which makes me think it was a small override.
I've tried to hex-replace the whole song table and instrument table from a clean rom, without success. Is there anything I may be overlooking?
  #19341    
Old August 12th, 2011 (12:00 PM). Edited August 12th, 2011 by DavidJCobb.
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Quote originally posted by leogrecchi:
Question: Somehow I messed with the songs in my rom hack. Some instruments sound... 8-bit'ish, that maybe works for describing. Not all songs are "corrupted" (and the ones which are have 1 (rarely, 2) instruments sounding weird), which makes me think it was a small override.
I've tried to hex-replace the whole song table and instrument table from a clean rom, without success. Is there anything I may be overlooking?
Eight-bit-ish? It sounds like the songs are using the wrong voicegroup offsets, or the tracks are using the wrong voices within their voicegroups.

Song voicegroups are specified in the song header, and track voices are specified using an instrument change instruction (BD XX, if memory serves) near the start of the track data (and also mid-track, for some of the official songs that change voices mid-song).

If I'm correct, then you will either need to change the voicegroup offsets in the song header, or you will need to restore the track data -- that is, you will need to use the song table to find the song headers, use the headers to find the tracks, and then transfer the unmodified headers and tracks from a clean ROM.

Quote originally posted by ipatix:
You cannot use playsong & co.in an ASM routine.

Playsing is a Pokescript or XSE command.
I don't know if there is a way to start song playback from ASM code, but if there isn't, you could have your ASM load a compiled script into RAM and call it. I think JPAN's FireRed Hacked Engine does something very similar when dealing with the hacked item functionality he added.
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  #19342    
Old August 12th, 2011 (02:16 PM).
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im using xse and i dont understand save as, and rubikon code files. someone plz explain why it isnt just overwrite
  #19343    
Old August 12th, 2011 (03:45 PM).
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How do you edit the following;

Head on Map
Start Menu
Party Background
Box Backgrounds
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ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

That means it will be playable in the browser, and across multiple devices such as the iPod touch.
  #19344    
Old August 13th, 2011 (05:04 AM). Edited August 13th, 2011 by refep.
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How do we edit the intro sprites of ruby?

how do we edit the intro sprites of ruby
  #19345    
Old August 13th, 2011 (07:21 AM).
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@refep: Use unLZ.GBA to import the png and tilemap.

My Question:
I see people importing firereds door animations into emerald and i was wondering if it was possible to export emeralds into firered and if so, how?

I'm mainly focussed on the battle arenas Japanese style door in emerald.
  #19346    
Old August 13th, 2011 (07:59 AM). Edited August 13th, 2011 by phinamthi.
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Ok, so I was wondering if there is a DS game hack for the Hoenn region. Hoenn was the best a couple years ago and I'd like to live the ol' days again.
I want to play this on my R4

I'm hoping this is the right place to post this and hoping that I am not violating

Quote:
You cannot ask for ROMs.
Just use Google or some P2P program
for all your needs.
*I'd also like to play some good NDS hacks

**I have used Google and searched the site

Thanks
  #19347    
Old August 13th, 2011 (08:21 AM).
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Quote originally posted by phinamthi:
Ok, so I was wondering if there is a DS game hack for the Hoenn region. Hoenn was the best a couple years ago and I'd like to live the ol' days again.
I want to play this on my R4

I'm hoping this is the right place to post this and hoping that I am not violating

*I'd also like to play some good NDS hacks

**I have used Google and searched the site

Thanks
Team Fail is currently making one, though it is nowhere near complete. DS hacks are very rare to find finished, especially ones that are completely changed, not those 493 hacks or harder versions and whatnot, due to the current complex nature 4th gen hacking has.
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  #19348    
Old August 13th, 2011 (04:24 PM).
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i will test any hacks but alsooo i want to start a hack and get a team on it. i have a story line in my head and so yea but i need help with creating it
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  #19349    
Old August 14th, 2011 (05:48 AM).
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Quote originally posted by kekdex:
i will test any hacks but alsooo i want to start a hack and get a team on it. i have a story line in my head and so yea but i need help with creating it
If your looking for a team, check out the Team Discussions section.

My question is: does anyone know how Wichu resized those Platinum sprites that are in the ROM Hacking Resources?
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  #19350    
Old August 14th, 2011 (09:57 AM).
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I've been searching the archives and threads for over an hour and just need a simple question answered. How can I make the national dex be given at the very beginning instead of the normal pokedex? This is for a fire red hack.
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