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  #19351    
Old August 14th, 2011, 11:11 AM
hinkage's Avatar
hinkage
Obv not if the morning than me
 
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Does anyone have the offset for the Trainer backsprite in Emerald?


I've looked on the forums, and in Tile Molester but only found Birch.
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  #19352    
Old August 14th, 2011, 01:00 PM
Haowakeorden
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Quote:
Originally Posted by slayersabre5 View Post
I've been searching the archives and threads for over an hour and just need a simple question answered. How can I make the national dex be given at the very beginning instead of the normal pokedex? This is for a fire red hack.
The special you need to set is "special 0x16F", according to
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial. Put that in a script somewhere at the beginning of the game.
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  #19353    
Old August 14th, 2011, 01:12 PM
slayersabre5
Beginning Trainer
 
Join Date: May 2011
Age: 20
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@ Haowakeorden
Thank you. I'm new to hacking but I've already learned from ALOT of my mistakes. This will surely help me. Keep you're eyes peeled, I'll probably post here alot.
  #19354    
Old August 15th, 2011, 06:50 AM
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what offset is the safest to script in Pokemon Emerald?
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  #19355    
Old August 15th, 2011, 01:30 PM
GoldxLight
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Join Date: Apr 2009
For some reason, when I try to warp into the player's house, I end up stuck in the black tile just under the entrance/exit.

Any solutions? QQ
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  #19356    
Old August 15th, 2011, 05:12 PM
Resultz's Avatar
Resultz
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Okay so I was thinking of making a hack based on being in a test facility/facility in general and having to work with specific pokemon to defeat objectives.
basically I'm looking at scrapping the badge system and having all badges already earnt, as well as the repeated giving and taking of pokemon from the player (the player gets new choices every time.
The idea is to escape the test facility while solving various puzzles and also battling various 'gamesmasters' which take the metaphoric role of gym leaders, while in the main not really having much impact other than that of a minor boss.
The hack will not be a full pokemon game, rather a spinoff game aimed to challenge the mind and help people to use pokemon not really tried before.

Just wondering what kind of work would be required here? This will mainly as I say be based on the puzzles and navigation of a large building rather than the collecting of pokemon and the storyline.
Thanks! (PS: Sorry if this is the wrong place to post this.)
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  #19357    
Old August 15th, 2011, 05:15 PM
Kevin's Avatar
Kevin
 
 
Join Date: Jul 2010
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Quote:
Originally Posted by GoldxLight View Post
For some reason, when I try to warp into the player's house, I end up stuck in the black tile just under the entrance/exit.

Any solutions? QQ
Did you warp it to the right warp tile?
Is there a warp under the entrance/exit of the room?
Try and recheck to make sure you have the numbers correct.
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  #19358    
Old August 15th, 2011, 07:23 PM
GoldxLight
Beginning Trainer
 
Join Date: Apr 2009
Surprisingly, everything seemed to be right.
Though I managed to fix everything by completely scrapping the maps and scripts, and redoing then redoing them from scratch.

However, now I'm having another problem.
I made a warp on the stairs to take the player downstairs.
But instead of walking off the mat onto the stairs and then being warped downstairs, you can only get downstairs by walking off the mat in the other direction. o:

Also, is there any way to define the player's starting point? Because he keeps appearing on a table. :/
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  #19359    
Old August 15th, 2011, 09:30 PM
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redriders180
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OK, i have no idea whats going on. I've been having a problem where, when the starter goes to evolve (They're the johto starters, and im using a firered rom), and the game crashes. Not just like the screen where it evolves, and it says ? and not evolved, the rom image crashes. I don't know why this happens...I gave the player the national dex, same issue. I'm using JPANs engine, if that means anything. Maybe i made the script for national dex wrong...its just:

#org 0x80624A
special 0x16F
release
end

So whats wrong? Please help me fix it!
  #19360    
Old August 15th, 2011, 09:48 PM
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redx2dth
Metapods' got class!
 
Join Date: Jul 2011
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Is there any way to edit door animations or extract emeralds and import it into firered?
  #19361    
Old August 15th, 2011, 11:00 PM
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DrFuji
Repeat. Repeat. Repeat.
 
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Quote:
Originally Posted by GoldxLight View Post
Surprisingly, everything seemed to be right.
Though I managed to fix everything by completely scrapping the maps and scripts, and redoing then redoing them from scratch.

However, now I'm having another problem.
I made a warp on the stairs to take the player downstairs.
But instead of walking off the mat onto the stairs and then being warped downstairs, you can only get downstairs by walking off the mat in the other direction. o:

Also, is there any way to define the player's starting point? Because he keeps appearing on a table. :/
You can change that through Advance Map's block editor. Have a look at other examples of stairs going up, down, left and right in the ROM and change the behaviour byte. The four possibilities of combinations for going up/down and left/right are easily found in Silph Co and made by changing the tile's behaviour byte to 6C (Up-Right), 6D (Up-Left), 6E (Down-Right) or 6F (Down-Left).

HackMew has made Start Map Chooser Advance which allows you to choose which map you initially start on, along with your co-ordinates (Only the X-axis on FR/LG though).

Quote:
Originally Posted by redriders180 View Post
OK, i have no idea whats going on. I've been having a problem where, when the starter goes to evolve (They're the johto starters, and im using a firered rom), and the game crashes. Not just like the screen where it evolves, and it says ? and not evolved, the rom image crashes. I don't know why this happens...I gave the player the national dex, same issue. I'm using JPANs engine, if that means anything. Maybe i made the script for national dex wrong...its just:

#org 0x80624A
special 0x16F
release
end

So whats wrong? Please help me fix it!
You should be able to tell if you've got the National Dex by looking at the Pokedex from your in-game menu. The special used to activate the National Dex shouldn't harm your game so the the crashing must be from something else in the ROM, perhaps you have inadvertently overwritten important parts of the evolution code. Try evolving other non-National Dex Pokemon and see if the game is still crashing (which is I suspect it will). If this is the case then you may have to start again on a fresh ROM.

Quote:
Originally Posted by redx2dth View Post
Is there any way to edit door animations or extract emeralds and import it into firered?
Zodiac Da Great has released a Door Editor which works on all third generation games and allows for exporting and importing so you could export the door animations from Emerald if you wanted to. I've never really used it before so I don't know any specifics.
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  #19362    
Old August 15th, 2011, 11:15 PM
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SoaringSomeone
Residential Sprite Slave
 
Join Date: Aug 2010
Do NPC trainers have IV/EV values set on their pokemon? As I understand it, NPC trainers in Gen III do not have these set onto their team members, but what about Gen IV and Gen V? I know Cynthia has a perfect IV'd team, but what about the regular trainers?

And if the IV's aren't set for the trainers, what do they do for them? Have a randomized set generate? Are all set to a number for all trainers? Are gradually scaled up from 0 to 31's?
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  #19363    
Old August 15th, 2011, 11:24 PM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
 
Join Date: Jul 2008
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Age: 21
Gender: Male
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Quote:
Originally Posted by DuoRyan View Post
what offset is the safest to script in Pokemon Emerald?
I think there are no dangerous offsets when it comes to Emerald.
You can start as others on 800000 but as long as last number is 0, 4, 8, C, F, you are safe =)
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  #19364    
Old August 15th, 2011, 11:27 PM
Omega Zero's Avatar
Omega Zero
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Would anyone know how to insert seperate battle backgrounds
because the trainer backround outside in pokemon fr
is the same battle background as inside.
Oh and a battle background tutorial i forgot how to insert them
cause i got this info like 6 months ago
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  #19365    
Old August 16th, 2011, 03:29 AM
locolol's Avatar
locolol
Beginning Trainer
 
Join Date: Aug 2011
Gender: Male
Hi everybody How do i change the six pokemon my rival uses in the final battle @ pokemon blue/red? There's a tool available to edit gym leaders/elite four,but nothing about editing your rival..
  #19366    
Old August 16th, 2011, 03:35 AM
apkriez
Beginning Trainer
 
Join Date: Aug 2011
Gender: Male
Hey all! this is my first post here but here goes. I have recently downloaded and started using Advance map, pksvui, and PET. I have created another Gym in Oldale Town giving all the trainers inside the same sprite (Black belt). then i edited what was said using Pksvui and then edited the pokemon used by and the name of the oposing trainer using PET. the problem is that for som reason every other trainer in the Gym has the same script, name, AND pokemon i cant find them in pet to edit the name and pokemon Either (which would at lest be an improvement). can anyone help me with this please? i cant find an answer for this ANYWHERE.
  #19367    
Old August 16th, 2011, 04:14 AM
Resultz's Avatar
Resultz
All- round Poke-Whizz
 
Join Date: Aug 2009
Location: Yorkshire, England
Gender: Male
Quote:
Originally Posted by Resultz View Post
Okay so I was thinking of making a hack based on being in a test facility/facility in general and having to work with specific pokemon to defeat objectives.
basically I'm looking at scrapping the badge system and having all badges already earnt, as well as the repeated giving and taking of pokemon from the player (the player gets new choices every time.
The idea is to escape the test facility while solving various puzzles and also battling various 'gamesmasters' which take the metaphoric role of gym leaders, while in the main not really having much impact other than that of a minor boss.
The hack will not be a full pokemon game, rather a spinoff game aimed to challenge the mind and help people to use pokemon not really tried before.

Just wondering what kind of work would be required here? This will mainly as I say be based on the puzzles and navigation of a large building rather than the collecting of pokemon and the storyline.
Thanks! (PS: Sorry if this is the wrong place to post this.)
Anyone? Sorry I'm just looking for an idea of what I'd need to know in order to make this accomplishable.
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  #19368    
Old August 16th, 2011, 08:37 AM
redriders180's Avatar
redriders180
Mastermind of Pokemon Glazed
 
Join Date: Jun 2010
Location: Path of Victory, Tunod
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Nature: Quirky
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Quote:
Originally Posted by DrFuji View Post
You should be able to tell if you've got the National Dex by looking at the Pokedex from your in-game menu. The special used to activate the National Dex shouldn't harm your game so the the crashing must be from something else in the ROM, perhaps you have inadvertently overwritten important parts of the evolution code. Try evolving other non-National Dex Pokemon and see if the game is still crashing (which is I suspect it will). If this is the case then you may have to start again on a fresh ROM.
Are you sure there is no way to restore it? Like, going into a clean rom to the evolution offset and rewriting it? If theres a way to, or if anyone could do it for me, PM me, it'd be appreciated, because I've put in alot of work in this hack, and I don't think i could muster up the effort to remap, retile, and recode everything.
  #19369    
Old August 16th, 2011, 09:44 AM
threekoolcats
Beginning Trainer
 
Join Date: Aug 2011
Gender: Male
How do I completely remove Oak's intro at the beginning of FireRed? I just want a prompt for player name at the beginning, without a prompt for the rival's name.
  #19370    
Old August 16th, 2011, 11:19 AM
brzoza55
Beginning Trainer
 
Join Date: Apr 2010
Gender: Male
Hey I'm hacking Pokemon Gold and I have question:

-How do you can change attacks that pokemon learns by level?
  #19371    
Old August 16th, 2011, 01:25 PM
DavidJCobb
RESIDENT RAAAAAAAAAAAAGEMASTER
 
Join Date: Jul 2010
Gender: Male
Nature: Lonely
Quote:
Originally Posted by redriders180 View Post
Are you sure there is no way to restore it? Like, going into a clean rom to the evolution offset and rewriting it? If theres a way to, or if anyone could do it for me, PM me, it'd be appreciated, because I've put in alot of work in this hack, and I don't think i could muster up the effort to remap, retile, and recode everything.
Theoretically, you could use a hex editor to copy the original data over the corrupted data in your ROM. However, that could break some of the changes you've made.

If I'm understanding DrFuji's description properly, your problem is that the evolution code in your ROM has been overwritten... But what overwrote it? Whatever was written to that code's location will be destroyed when you restore that code.

...If you are in fact having the problem that DrFuji described, of course. Have you tested evolutions in the manner they described at the end of their post, to verify that this is your issue?
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  #19372    
Old August 16th, 2011, 04:07 PM
GoldxLight
Beginning Trainer
 
Join Date: Apr 2009
Quote:
Originally Posted by DrFuji View Post
You can change that through Advance Map's block editor. Have a look at other examples of stairs going up, down, left and right in the ROM and change the behaviour byte. The four possibilities of combinations for going up/down and left/right are easily found in Silph Co and made by changing the tile's behaviour byte to 6C (Up-Right), 6D (Up-Left), 6E (Down-Right) or 6F (Down-Left).

HackMew has made Start Map Chooser Advance which allows you to choose which map you initially start on, along with your co-ordinates (Only the X-axis on FR/LG though).
Thanks for the info, but it IS set at 6F and it still makes me walk UP invisible stairs in the wrong direction O:
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  #19373    
Old August 16th, 2011, 07:13 PM
dudedude1
.
 
Join Date: Feb 2011
Gender: Male
1. I downloaded the program Overworld Changer but when I click run nothing happens. How do I fix this?

2. I have programs like Poketronic, A-Mart, Firestarter, and PokemonAmplifier that when I hit run an error appears saying "Component 'comdlg32.ocx' or one of its dependencies are not correctly register:a file is missing or invalid". How do I fix this?

*3. If these are unfix-able are there any other programs that can do the exact same thing.

Thanks
  #19374    
Old August 16th, 2011, 07:55 PM
GoldxLight
Beginning Trainer
 
Join Date: Apr 2009
1. Did you try running as admin?

2. You're in luck; I just fixed this problem (:
Download the corresponding .OCX files and paste them into the respective programs INI folders. Then try
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  #19375    
Old August 16th, 2011, 07:56 PM
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Tsukimaru
Double battles veteran
 
Join Date: Jun 2008
Location: Nicaragua
Gender: Male
Nature: Lonely
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well, actually, I have two questions about a pokemon White ROM hack:
.How do I change pokemon sprites in and out of battle? I want to recolor some pokes for myself
.How do I change battle music? I saw a hack on youtube and it had the RSE champion music.

Thx beforehand for answering
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