Quote:
Originally Posted by jabberjabber8
I think they do but I am not 100% sure.
yeah I put them over the old ones.
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If they appear as a green blob then the colours of the flower don't match the pallete.
You need to re-colour anything you want to insert using the colours of the pallete. When I do this I export the tileset as you did and open it in paint, then I expand the canvas in paint by clicking and dragging the square in the middle side that expands it to the right, I zoom it to the max, I paste what I want to insert and move it to the empty space I just made on the right, then I click on the Color Picker (or eyedrop tool), left click on any colour on the picture I want to recolour, then find a colour on the rest of the tileset that looks similar to the one I left-clicked, right click it, select the eraser tool, then right click and go over the hole picture so that ever pixel of that colour is recoloured. Now repeat this until you have recoloured the whole flower. Then select the flower (make sure you select a 16 by 16 pixel square, it tells you the size of your selection on the bar below the canvas), paste it over the old flower or into a blank space if you don't want to replace the old flower, save it, and load it into advancemap. It should now look correct and not be a green blob.
Also, bear in mind that if you replace the old flower tile, the old flower tile has animation (so several still pictures playing one after another - the flower moves during game-play, if you haven't noticed). This procedure only changes one still picture which is the one you see in AdvanceMap. So when you play, you will see your flower as it is, and then the other pictures of the animation will play and you will see the other pictures of the old flower. You have to change this with Lu-Ho's animation editor apparently (according to Anbuja's_BlooDY, I have no idea).