Aw man, I had a question, but completely forgot it v.v Anyways, back to answering!
Quote:
Originally Posted by infersaime
I got a question.
So I want to appear corphish on this beach. (on the sand)
But I don't how and if it actually possible in Advance map.
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If you set the sand's behavior byte to $08 $00 and the background byte to $00 $01 (or $00 $21, if it needs to be covered by hero), then it will do wild grass battles, without any animations. That's the same behavior byte as interior cave tiles.
Quote:
Originally Posted by aljohnston112
Yes, it is, but that would be a lot of scripting work on your part.
I'm making a game out of firered and I have this problem where a character doesn't appear until you step into the map.
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Sometimes this happens to me whenever two characters on the map share the same person event number. This will also occur is a person is too close to the map border, because the game doesn't load the OWs until you enter the map. To remedy it, just move it farther away. I think six tiles above or below the border, and eight tiles to the left or right is sufficient.
Quote:
Originally Posted by Harminia
ahh, yeah, that helps, I think!
But, it seems that's not where the problem is... because freespace finder has been giving me numbers ending in 0,4,8 and C, but the images still become distorted once I import more than one image.
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It'd be nice to see a picture...since you don't have enough posts, maybe you could send me a VM?
Quote:
Originally Posted by fatmanjumprope
I didn't know if this was the right spot for my question so let me start by saying sorry if it's not.
Anyway Whenever I start up a-trainer and load a rom into the program it stalls for a few seconds and gives me this message in an error box.
Subscript out of range.
DrawTile8@modLZ77
It then gives me the option to Retry/cancel/or close
When I click retry or cancel it gives me the same message. Close closes the program entirely. As you can probably imagine this is a huge hindrance in the completion of my hack not being able to use a-trainer. I've experimented with a-trainer a little over a year ago on the same computer without having any issues at all until now. Any help or ideas would be appreciated. I've searched all around the web including here on the pokecommunity but I can't find any solutions for this SPECIFIC issue.
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Typically, when I see that error, there's something odd with the code. For example, maybe one of the trainers is using a picture number that doesn't exist, or something similar. A-map does have its bugs sometimes, so the best thing to do might be to either do a restore from a previous backup, or go in with a hex editor and find something off.