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  #21001    
Old April 11th, 2012 (10:46 AM).
redx2dth's Avatar
redx2dth redx2dth is offline
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Quote originally posted by pikachuFan50:
hmm still doesnt work.this is the script

#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end
Wheres your text data? Like this:

#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end

#org @talk
= This is some text for\nyour script to show.
  #21002    
Old April 11th, 2012 (11:08 AM).
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Quote originally posted by redx2dth:
Wheres your text data? Like this:

#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end

#org @talk
= This is some text for\nyour script to show.
i wrote it in script but i forgot to write it here.ups anyways the script was like this

#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end


#org @talk
= Hi.
  #21003    
Old April 11th, 2012 (11:23 AM).
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Spherical Ice Spherical Ice is offline
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When you compile the script to your ROM, pikachu, the offset that appears next to @start in the popup box is what you need to assign to a person event in Advance Map. So just press the "copy" button and paste it in the offset box for the person you want to assign it to.

Also, as a side note, if you type "msgbox @talk 0x2", you don't need to include "Lock" and "faceplayer". This saves, while very little, space in your ROM. It also saves time ;3
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  #21004    
Old April 11th, 2012 (03:43 PM). Edited April 11th, 2012 by redx2dth.
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redx2dth redx2dth is offline
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Quote originally posted by pikachuFan50:
i wrote it in script but i forgot to write it here.ups anyways the script was like this

#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end


#org @talk
= Hi.
Another problem would be if you have the rom opened with other tools a sharing violation could occur and it wont save any changes(even compiling)
Almost all hex editors are known to lock the file from being used by other running processes and so does unlz.gba i believe.

So always make sure that the only tools opened with your rom at the same time are advance map & your script editor of choice.
  #21005    
Old April 11th, 2012 (11:31 PM).
Remiremi Remiremi is offline
 
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I've heard that the gibberish method is a way to fix the wild Pokemon encounters in HGSS, so as not to corrupt the script. Is this true?
If so, how do I do it? Do I have to apply this in every script in each map so that I can safely edit them wild Pokemon?
  #21006    
Old April 12th, 2012 (01:00 AM).
south69_dallas south69_dallas is offline
 
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ummm i 4got who helped me last time but thanks alot i figured out a trainer and was able to fix my mistake.

so now i changed the weather in advance map 1.95 for viridian forest and everything looks fine except the middle two "squares" of all my trees, they are all bright green while the rest of the tree is darker. I used heavy mist fog etc.
  #21007    
Old April 12th, 2012 (04:32 AM).
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pikachuFan50 pikachuFan50 is offline
 
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Quote originally posted by Spherical Ice:
When you compile the script to your ROM, pikachu, the offset that appears next to @start in the popup box is what you need to assign to a person event in Advance Map. So just press the "copy" button and paste it in the offset box for the person you want to assign it to.

Also, as a side note, if you type "msgbox @talk 0x2", you don't need to include "Lock" and "faceplayer". This saves, while very little, space in your ROM. It also saves time ;3
i did everything you said but it still doesnt work.mybe its the ROM i have?
  #21008    
Old April 12th, 2012 (05:58 AM).
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redriders180 redriders180 is offline
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Quote originally posted by south69_dallas:
ummm i 4got who helped me last time but thanks alot i figured out a trainer and was able to fix my mistake.

so now i changed the weather in advance map 1.95 for viridian forest and everything looks fine except the middle two "squares" of all my trees, they are all bright green while the rest of the tree is darker. I used heavy mist fog etc.
Some of the weather in FR/LG is 'broken'; Fog and Sun with Clouds are good examples. I think there might be a tutorial to fix it around here, but I don't know of one offhand. I don't know what determines what works and what doesn't, but a solution might be to avoid fog.
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  #21009    
Old April 12th, 2012 (08:18 AM).
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pikachuFan50 pikachuFan50 is offline
 
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anyone know how to solve my problem
  #21010    
Old April 12th, 2012 (10:15 AM). Edited April 12th, 2012 by Teomat.
Teomat Teomat is offline
 
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I have modyfied trainers classes in Emerald and find four classes called PKMN TRAINER. Why there are so much and what the difference between them?
  #21011    
Old April 12th, 2012 (11:03 AM).
bensgraphicdesign bensgraphicdesign is offline
 
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Hey hackers! I'm trying to hack firered and insert a sprite using the following programs; Paint, Irfanview, unLZ, FSF and APE! Is it still possible? I follow older guides and the pallete returns to normal, the file hasn't shrunk and it's unindexed. How can I index a sprite?!
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  #21012    
Old April 12th, 2012 (12:06 PM).
south69_dallas south69_dallas is offline
 
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Has anyone seen a fix to firered fog weather problem? i looked in the tutorials and nothing. Im doing a forest thats more maze like with creepy music so thats why the fog is awesome. Also is there a way to adjust how hard it is to catch certain pokemon? like lv 5 murkcrow broke out of 5 pokeballs and he was on red and par.
  #21013    
Old April 12th, 2012 (03:48 PM).
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redriders180 redriders180 is offline
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Quote originally posted by Teomat:
I have modyfied trainers classes in Emerald and find four classes called PKMN TRAINER. Why there are so much and what the difference between them?
I can't say for sure, but it might have something to do with various Battle Frontier and Rival battles. Firered does something similar, with certain trainer classes buffering a rivals name or whatnot. I'd check around, and see if you can find pre-done battles that use it.

Quote originally posted by bensgraphicdesign:
Hey hackers! I'm trying to hack firered and insert a sprite using the following programs; Paint, Irfanview, unLZ, FSF and APE! Is it still possible? I follow older guides and the pallete returns to normal, the file hasn't shrunk and it's unindexed. How can I index a sprite?!
The newest version of Paint doesn't support indexed images. To counter this, I use Gimp, which is a free version of Photoshop, so either of those should help you. Same process as before, just open up in Gimp or Photoshop instead of Paint

Quote originally posted by south69_dallas:
Has anyone seen a fix to firered fog weather problem? i looked in the tutorials and nothing. Im doing a forest thats more maze like with creepy music so thats why the fog is awesome. Also is there a way to adjust how hard it is to catch certain pokemon? like lv 5 murkcrow broke out of 5 pokeballs and he was on red and par.
Yet Another Pokemon Editor (YAPE) has the ability to change catch rates. Download it from the Tools section. As for the fog, maybe try comparing the non-foggy tree tiles to tiles that become foggy, and see if there's something different that can be changed, either behavior bytes or layer-wise.
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  #21014    
Old April 12th, 2012 (04:21 PM).
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DrFuji DrFuji is offline
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Quote originally posted by south69_dallas:
Has anyone seen a fix to firered fog weather problem? i looked in the tutorials and nothing. Im doing a forest thats more maze like with creepy music so thats why the fog is awesome. Also is there a way to adjust how hard it is to catch certain pokemon? like lv 5 murkcrow broke out of 5 pokeballs and he was on red and par.
The fog doesn't cover all of the tiles since it lies in between the player and the tiles the fog covers. Think of it like this: The are some tiles that cover the player as they walk underneath (e.g treetops), any tiles which carry this characteristic will not be covered by the fog as they lie above the fog's priority. This thread gives some more information should you want it.

Quote originally posted by pikachuFan50:
anyone know how to solve my problem
Are you sure you're using XSE version 1.1.1?
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  #21015    
Old April 12th, 2012 (05:34 PM).
reindeerturtle reindeerturtle is offline
 
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I'm very sorry that I can not tell whether or not somebody has already posted the question i wish to impose but can somebody please explain to me how to properly change the sprites (in battle) for certain characters? (like Brock for example) I have gotten it to work partially but whenever I import a character to take Brock's place there transparent background color gets swapped with there outline, I am indexing it right and all but I don't seem to be able to fix this one problem...
  #21016    
Old April 13th, 2012 (01:03 AM).
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Capitalist Ness Capitalist Ness is offline
 
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I wanted to replace Doduo with Rufflet, and I did it, but when I wanted to change backsprite, UNLZ.Gba didn't show the backsprite, but the front sprite again.
After that, I tried to set Backsprite with Advanced Sprite Editor, but it said that LZ77(or something) data is not compressed, and sprite turned into blank box.
It happens when I set sprite with bigger palette than replaced one.
  #21017    
Old April 13th, 2012 (03:58 AM). Edited April 13th, 2012 by pikachuFan50.
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pikachuFan50 pikachuFan50 is offline
 
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Quote originally posted by DrFuji:
The fog doesn't cover all of the tiles since it lies in between the player and the tiles the fog covers. Think of it like this: The are some tiles that cover the player as they walk underneath (e.g treetops), any tiles which carry this characteristic will not be covered by the fog as they lie above the fog's priority. This thread gives some more information should you want it.



Are you sure you're using XSE version 1.1.1?
wow now it works seems i had an older ver of xse.thx a bunch
  #21018    
Old April 13th, 2012 (06:09 AM).
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redriders180 redriders180 is offline
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Quote originally posted by reindeerturtle:
I'm very sorry that I can not tell whether or not somebody has already posted the question i wish to impose but can somebody please explain to me how to properly change the sprites (in battle) for certain characters? (like Brock for example) I have gotten it to work partially but whenever I import a character to take Brock's place there transparent background color gets swapped with there outline, I am indexing it right and all but I don't seem to be able to fix this one problem...
The first color shown on the index is the transparent color. I'd check that to make sure the first color is the background, and not the outline. If it's still happening after that, then I have no idea what the problem would be.

Quote originally posted by Flame:
I wanted to replace Doduo with Rufflet, and I did it, but when I wanted to change backsprite, UNLZ.Gba didn't show the backsprite, but the front sprite again.
After that, I tried to set Backsprite with Advanced Sprite Editor, but it said that LZ77(or something) data is not compressed, and sprite turned into blank box.
It happens when I set sprite with bigger palette than replaced one.
Even though you never technically asked a question, I'll try to help anyway. I've found that, when using unlz.GBA to insert Pokemon sprites, it sometimes messes up the sprites around it. You can still use Wichu's sprite inserter to put sprites in, though.
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  #21019    
Old April 13th, 2012 (02:47 PM).
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OMGWURMPLES! OMGWURMPLES! is offline
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I'm really having some problems...
When I insert a script into Advance Map (for example, a simple talking script), it doesn't actually work when I test the game. I'll go and talk to the person, but no chatbox comes up or anything. Sometimes, the game will just freeze and nothing will happen.
Is there any way to fix this?
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  #21020    
Old April 13th, 2012 (03:23 PM).
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DrFuji DrFuji is offline
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Quote originally posted by OMGWURMPLES!:
I'm really having some problems...
When I insert a script into Advance Map (for example, a simple talking script), it doesn't actually work when I test the game. I'll go and talk to the person, but no chatbox comes up or anything. Sometimes, the game will just freeze and nothing will happen.
Is there any way to fix this?
Which script editor are you using? If it is XSE make sure you're using version 1.1.1
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  #21021    
Old April 13th, 2012 (03:27 PM).
Optimalcaboose Optimalcaboose is offline
 
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Hello there. I just downloaded and patched this game after playing an earlier version that was bugged. When I loaded up fire red though it just came to a blank white screen. Can someone help me with this?
  #21022    
Old April 13th, 2012 (03:41 PM).
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Just try a new, clean ROM. If it still doesn't work then the patch is broken.
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  #21023    
Old April 13th, 2012 (05:05 PM). Edited April 13th, 2012 by Rumille.
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-Never mind, I fixed it. 25 charactersblaa-
  #21024    
Old April 13th, 2012 (05:23 PM). Edited April 13th, 2012 by OMGWURMPLES!.
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OMGWURMPLES! OMGWURMPLES! is offline
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Quote originally posted by DrFuji:
Which script editor are you using? If it is XSE make sure you're using version 1.1.1
I'm using XSE, but I'm not sure if it's 1.1.1...
EDIT: Found 1.1.1
One of my overworlds refuses to show up at all... The script attached to him looks like this:
Code:
#dynamic 0x900000
#org @start2
lock
faceplayer
msgbox @Swedenbeauty 0x6
release
end

#org @Swedenbeauty
= SWEDEN is so pretty \nthis time of year!
The overworld just... doesn't show up. At all.
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  #21025    
Old April 13th, 2012 (05:56 PM).
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DrFuji DrFuji is offline
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Quote originally posted by OMGWURMPLES!:
I'm using XSE, but I'm not sure if it's 1.1.1...
EDIT: Found 1.1.1
One of my overworlds refuses to show up at all... The script attached to him looks like this:
Code:
#dynamic 0x900000
#org @start2
lock
faceplayer
msgbox @Swedenbeauty 0x6
release
end

#org @Swedenbeauty
= SWEDEN is so pretty \nthis time of year!
The overworld just... doesn't show up. At all.
Make sure that the OW in question isn't sharing its 'person event number' with any other OWs on the map. Also make sure it isn't set to hidden in its movements/ ensure the flag matching its 'Person ID' hasn't been set.

Also, I made a few changes to your script:

Code:
#dynamic 0x800000

#org @start2
msgbox @Swedenbeauty 0x2 // The msgbox type 0x2 automatically includes the lock and faceplayer commands
release
end

#org @Swedenbeauty
= SWEDEN is so pretty\nthis time of year!
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