Using smart map chooser advance, If I made a custom map instead of editing over another one for my main town you start in. How would I go about doing this? I currently have the map I want under map files in Advance map. Pokemon firered.
Last edited by vanillagfx; May 11th, 2012 at 03:01 AM.
Since I got no answer, I might take my chance here:
I want to do a script that imitates the Waking Up scene in Chrono Trigger (that is, the game starts with Crono's mom asking for Crono to wake up in a black screen, then wake him up by pulling out the curtains).
I didn't find a way to imitate the black screen feature, so instead I used a fadescreen with a movesprite to move my character in the bed, however, once the script ends (the mom going out off the screen), my character is like 'translated' to the bed place, and therefore I cannot go downstairs since my character bumps on an invisible wall.
Is there a way to "fix the camera" to recenter the player? And also if someone has an idea for the black screen, something happening like when you lost against a trainer, I didn't find an answer yet.
Well I figured as much but I can't find where the map says what it's bank.map is, where do I find that at? Should I just write over a previous map then?
In AMap right next to the map title is two numbers xx.yy. The first number tells which bank it's (kinda like a folder of maps) and then the second number is the actual map number. So bank.map, xx.yy, whatever, that's where you find the (basic) map number.
So I'm using Advance Map editing a FireRed rom. I'm currently creating a cave and was wondering how to get the black hole, the one that's sometimes on the floor and you can drop through, to connect with the floor underneath.
(For reference, I have the top floor as Map 3.20 and bottom Floor as Map 3.46)
A lot of times I bumped here in people discouraging using A-Text. To my grief, they were right, that A-Text bastard screwed up my scripts, even though I said him to use space from A00000 to avoid part rewriting, however it didn't give a damn and still use the first free offset when repointing.
Then goes my question: how to do it without A-Text using say, XSE for instance? It seems that people use that, but how? XSE is for scripts, not for text editing, isn't it? How would I change the start menu names, for instance?
Load your ROM in Translhextion, then in the Script menu select Open Thingy table and select the .tbl file you downloaded. A notice will pop up, press Ok and then in the new window that appears check the "Thingy View Active" bar.
You can now search for text using Alt+F and replace it with Alt+H.
My problem is that in my Pokemon Ruby hack, the name of the map doesn't show up when you enter it. For any map.
Under the "Header" tab in AdvanceMap, I have Show Name On Entering set to Show Name , and the type is set to City  for one particular map. Any ideas?
There is an array of names, and there can be only so much in one game. If you want you'll have to remove one of the preexisting cities and then make your new city/area on top. If you want new towns however may I recommend using Emerald instead?