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  #21301    
Old May 14th, 2012, 08:02 AM
redriders180's Avatar
redriders180
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Quote:
Originally Posted by TheOrangePichu View Post
Here is the following problem I'm having (this is after I insert the sprite, write it to rom, and re open it to view it.)

Can you show the sprite you tried to insert, as well?
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  #21302    
Old May 14th, 2012, 02:49 PM
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pokemetalhead_96
Enigma
 
Join Date: Feb 2012
Gender: Male
I was fascinated by how the creators of Liquid Crystal managed to insert the physical-special split into FireRed for their hack, so I wanted to do the same thing for a hack I'm trying to make. Can someone teach me how? Thanks.
  #21303    
Old May 14th, 2012, 03:58 PM
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TheOrangePichu
Currently working on new hack
 
Join Date: Jun 2011
Location: Earth
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Quote:
Originally Posted by redriders180 View Post
Can you show the sprite you tried to insert, as well?
I inserted Chaos Rush's Bulbasaur sprite. All credit goes to him.

  #21304    
Old May 14th, 2012, 04:10 PM
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Hashtag
king cook
 
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Quote:
Originally Posted by pokemetalhead_96 View Post
I was fascinated by how the creators of Liquid Crystal managed to insert the physical-special split into FireRed for their hack, so I wanted to do the same thing for a hack I'm trying to make. Can someone teach me how? Thanks.
http://www.pokecommunity.com/showthread.php?t=234550
  #21305    
Old May 14th, 2012, 08:25 PM
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Mallowigi
Beginning Trainer
 
Join Date: Aug 2010
Gender: Male
Hey guys. Wondering if there is a way to remove the prof oak intro in a game? I want an intro consisting only of the player selecting the hero name (no girls allowed)

Is there a way?
  #21306    
Old May 15th, 2012, 03:14 AM
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Hashtag
king cook
 
Join Date: Nov 2008
Location: Salisbury, England
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Quote:
Originally Posted by Mallowigi View Post
Hey guys. Wondering if there is a way to remove the prof oak intro in a game? I want an intro consisting only of the player selecting the hero name (no girls allowed)

Is there a way?
You'd have to use ASM (Assembly) to edit it out.
  #21307    
Old May 15th, 2012, 04:55 AM
Mallowigi's Avatar
Mallowigi
Beginning Trainer
 
Join Date: Aug 2010
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Basically what I need to do is to insert a routine that jumps to the naming screen then directly to the starting point, if I got it well

But how can I determine where these points are located in the rom?
  #21308    
Old May 15th, 2012, 06:09 AM
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Kaith
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Join Date: Oct 2011
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What, like change the starting point of the game from the back of the truck or Red's house? Just use SMCA (Smart Map Chooser Advance).
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  #21309    
Old May 15th, 2012, 06:27 AM
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Spherical Ice
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No, he means removing the Oak Introduction where you name the Player, Rival and choose your gender.

Like Manipulation said, ASM is required.
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  #21310    
Old May 15th, 2012, 11:29 AM
AlphayOmega
Beginning Trainer
 
Join Date: Mar 2012
Gender: Male
i´m new in this and i need to know one thing
i create with Advance Map a icy cave a i named it mount gelic
and that mount gelic is in the litleroot town if name that mount differente than
the name of the town the town will be named mount gelic
please what i have to do to name just the mount?
  #21311    
Old May 15th, 2012, 01:56 PM
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TheOrangePichu
Currently working on new hack
 
Join Date: Jun 2011
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Sadly, I still cannot insert these sprites into the game. I thank everyone though that tried to help me. I really appreciate the effort that was put forth by everyone.
  #21312    
Old May 15th, 2012, 03:11 PM
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RealMrFaceMan
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Join Date: May 2012
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I'm hacking Firered and adding in my own little secret plot (so reading the random things like Oak's email is useful) that explains things. And in order for this to work I need to make it so you can use Surf before your first badge. I'll be nerfing (aka weakening) Surf since it's a pretty strong move, but it'll make sense. Many thanks for taking time for this, and I tried finding an answer to this question but I found nothing about it.
  #21313    
Old May 15th, 2012, 05:46 PM
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sab
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Join Date: Jul 2008
Location: Midgar
Age: 18
Gender: Male
Nature: Timid
Quote:
Originally Posted by TheOrangePichu View Post
Sadly, I still cannot insert these sprites into the game. I thank everyone though that tried to help me. I really appreciate the effort that was put forth by everyone.
Most likely this is because it is none indexed. I haven't tried it myself, but if this is the case, you could use a program like irfanview to index it. If all else fails, download unlz gba, or (my personal preference) regular old NLZ-GBA. Using this jump around until you find some pokemon pictures, and go back to bulbasaur. There will be a normal front sprite, and a shiny back sprite. It should tell you the location of the pallette. open this up with advance pallette editor by hackmew, and change the colors to be what you need , remembering that the first one is transparent. Next you should just be able to export the images, copy and paste the sprite into the saved image, then import it.
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  #21314    
Old May 15th, 2012, 07:08 PM
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TheOrangePichu
Currently working on new hack
 
Join Date: Jun 2011
Location: Earth
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This is so weird...it worked for me before, why not now? Maybe there's a .dll file I need? I wish there was some kind of way to get in contact with Wichu....
  #21315    
Old May 16th, 2012, 03:41 PM
Hideos
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Quote:
Originally Posted by RealMrFaceMan View Post
I'm hacking Firered and adding in my own little secret plot (so reading the random things like Oak's email is useful) that explains things. And in order for this to work I need to make it so you can use Surf before your first badge. I'll be nerfing (aka weakening) Surf since it's a pretty strong move, but it'll make sense. Many thanks for taking time for this, and I tried finding an answer to this question but I found nothing about it.
I believe there was a flag which needs to be active. Check this guide*, it has a complete list of flags which are related to a game function.

*pokecommunity.com/showthread.php?t=164276
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  #21316    
Old May 16th, 2012, 05:35 PM
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Kiniest1
Beginning Trainer
 
Join Date: Apr 2010
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Anyone know how to resize overworld sprites? I just realized that what I'm trying to create is very difficult to condense into what I'm trying to make.
  #21317    
Old May 16th, 2012, 06:04 PM
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redriders180
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Quote:
Originally Posted by Kiniest1 View Post
Anyone know how to resize overworld sprites? I just realized that what I'm trying to create is very difficult to condense into what I'm trying to make.
If I were you, I'd take a look at this tutorial. Even though it describes how to add OWs with JPANs hack engine, it also says how the OW data is structured, and if think about it a little, you'll be able to resize OWs easily.
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  #21318    
Old May 16th, 2012, 06:37 PM
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Kiniest1
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Quote:
Originally Posted by redriders180 View Post
If I were you, I'd take a look at: (url). Even though it describes how to add OWs with JPANs hack engine, it also says how the OW data is structured, and if think about it a little, you'll be able to resize OWs easily.
Thanks, I'll look into it later.
  #21319    
Old May 16th, 2012, 07:31 PM
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vanillagfx
Togepi
 
Join Date: May 2012
Gender: Male
Is it possible to create a new folder on AM like.. Pallet town how you click on it, it shows that towns maps.
Can I make my own or do I have to write over the others?
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  #21320    
Old May 16th, 2012, 08:14 PM
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redriders180
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Quote:
Originally Posted by vanillagfx View Post
Is it possible to create a new folder on AM like.. Pallet town how you click on it, it shows that towns maps.
Can I make my own or do I have to write over the others?
If you open A-map, right at the top, there's a dropdown that most likely says "Sort by <bank>.<map>". Click it, and it gives an option to sort by name.
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  #21321    
Old May 16th, 2012, 09:08 PM
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vanillagfx
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Quote:
Originally Posted by redriders180 View Post
If you open A-map, right at the top, there's a dropdown that most likely says "Sort by <bank>.<map>". Click it, and it gives an option to sort by name.
No I meant am I able to create my own drop down list for a city? Or should I write over existing maps.
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  #21322    
Old May 16th, 2012, 09:41 PM
redriders180's Avatar
redriders180
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Quote:
Originally Posted by vanillagfx View Post
No I meant am I able to create my own drop down list for a city? Or should I write over existing maps.
I don't think I understand...I thought I just gave you a viable suggestion for showing all the Pallet Town maps?
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Please view these dragons! Just click them and you're done!
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  #21323    
Old May 16th, 2012, 09:53 PM
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Darthatron
巨大なトロール。
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Join Date: Jan 2006
Location: Melbourne, Australia
Age: 22
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Quote:
Originally Posted by vanillagfx View Post
No I meant am I able to create my own drop down list for a city? Or should I write over existing maps.
It requires ASM to add more map names, if that's what you mean. And even then, Advance Map doesn't really have support for it.
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  #21324    
Old May 17th, 2012, 04:00 PM
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redriders180
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Looks like it's my turn to ask the questions...

I rarely edit the Wild Pokemon found on the routes in my ROM hack, because every time I do so, it completely messes up everything. I get an error message saying "There isn't a pointer found at [offset]", with [offset] obviously being an offset. This generally happens whenever I add or remove potential wild Pokemon, i.e. adding a "water" section or removing a "water" section, but it also happens when I just change values. Is there some method to changing these that I'm not getting?

Edit: Sometimes, when I'm entering level values of Wild Pokemon, I might enter, say "15", but going to another box snaps it back to zero, so I have to fight with Advance Map just to get the right levels. Maybe Advance Map just isn't a good program for this kind of thing. Is there another program that I can use for this kind of stuff? Or is there a method I'm not doing?

Double Edit: I'm using A-map 1.95. When I was using 1.92, I never had this problem. Is that a coincidence, or should I always use 1.92 for Wild Pokemon encounters?

Triple Edit: I guess a secondary question would be to ask for a way to fix any maps that have this problem already, so I'm not harassed by these popups whenever I try to access them
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Last edited by redriders180; May 17th, 2012 at 04:17 PM.
  #21325    
Old May 17th, 2012, 10:58 PM
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Spherical Ice
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use 1.92 when adding new pokemon slot, never remove pokemon slots, just lower the percentage rate and add more of the same pokemon in the slots.
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