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Originally Posted by CCCPancakes
I feel like an idiot for asking this, but could anyone elaborate a bit on the A-map connections?
I'll have 2 maps that connect perfectly in the viewer. I'll go into my ROM and it looks like an earthquake shook the maps apart. Is there any type of magic or sorcery involved that I'm missing?
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You have to make sure the connections match up on both maps. Hit the "up" arrow, or just go to the opposite map, and make sure those connections match as well. Generally, the offset of one map is the negative offset of the connecting map, for example, if you're connecting Map1 and Map2, Map1 to Map2 might be 10, while Map2 to Map1 is -10.
Quote:
Originally Posted by Prof. Q
2. I've been using YAPE to edit Pokemon in Fire Red. Originally I was using the 1.0 version of Fire Red and YAPE was working fine. I decided it would be better to use the 1.1 version for the hack I'm working on for the bug fixes, but YAPE gives me an error when I try to load the 1.1 version. It says "Error Loading ROM. Error Reading Base Stats." I get the same error when using the 1.1 version of Leaf Green. Has anyone else had this problem when using the 1.1 versions? Is there any way to fix it?
3. Has anyone found a way to incorporate the sleep clause and freeze clause into trainer battles in Fire Red?
4. Has anyone found a way to make it so that items stolen by the player using Thief are returned at the end of trainer battles?
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For your second question, those programs probably only support version 1.0. Most programs here use Firered 1.0, since I think 1.1 and any other updates will have all their offsets and stuff in different places. YAPE is essentially checking for Pokemon data at a place where Pokemon data does not exist. If you can find an .ini of Firered 1.1, then you'd be set, otherwise just go back to 1.0
For your third question, you'd probably need to do some ASM for that, to check if the opponents have a Pokemon that's asleep or frozen, and if so, prevent the player from using a freezing or sleeping move, or something like that. Same for the fourth.