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  #22226    
Old July 25th, 2012 (01:05 PM).
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In firered is there any way to stop items from being deleted on use? I want to make the TMs work like in B/W along with having some form changing items(using evolution items to do this).
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  #22227    
Old July 25th, 2012 (01:08 PM).
Xealeos Xealeos is offline
 
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Hey, I've got a question!

In Fire Red, I'm doing some simple hacking by keeping most of the rom intact, aside from the messages and sprites and such. So I'm wondering where the script for the opening with Professor Oak is stored and where you can adjust the suggested names for you and your rival.

And another question: Before I knew about how the rom handles space, I made a message too long and it messed things up. So now the sequence with Oak, you and your Rival has a few wrong lines running through it. Nothing I probably won't be able to solve by getting into the script and editing the messages, but I can't seem to find the right script. So if anyone could tell me where the script for this is stored, that would be great! Just to be clear: It's the scene right before you're allowed to pick a Pokémon. And for that matter, picking the Pokémon itself has a messed up message in it too, so where is that stored?

Thanks in advance!
  #22228    
Old July 25th, 2012 (02:35 PM).
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Quote originally posted by Xealeos:
Hey, I've got a question!

In Fire Red, I'm doing some simple hacking by keeping most of the rom intact, aside from the messages and sprites and such. So I'm wondering where the script for the opening with Professor Oak is stored and where you can adjust the suggested names for you and your rival.

And another question: Before I knew about how the rom handles space, I made a message too long and it messed things up. So now the sequence with Oak, you and your Rival has a few wrong lines running through it. Nothing I probably won't be able to solve by getting into the script and editing the messages, but I can't seem to find the right script. So if anyone could tell me where the script for this is stored, that would be great! Just to be clear: It's the scene right before you're allowed to pick a Pokémon. And for that matter, picking the Pokémon itself has a messed up message in it too, so where is that stored?

Thanks in advance!
You don't really have to search for it. You can just double click on the sprite (assuming you linked a script editor to the Advance Map program) to edit it and compile it to a new offset.
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  #22229    
Old July 25th, 2012 (02:46 PM).
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Well that's the thing. The script is on neither Oak, the rival, the Pokéballs or even the the script that stops you from walking into the grass when you leave Pallet Town and guides you into the lab. And it's not like I'm reading past it, because I copied the scripts linked to those events and replaced them with the scripts of an unhacked Fire Red. So yeah... Where is it?
  #22230    
Old July 25th, 2012 (03:03 PM).
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Quote originally posted by Xealeos:
Well that's the thing. The script is on neither Oak, the rival, the Pokéballs or even the the script that stops you from walking into the grass when you leave Pallet Town and guides you into the lab. And it's not like I'm reading past it, because I copied the scripts linked to those events and replaced them with the scripts of an unhacked Fire Red. So yeah... Where is it?
Oh okay, sorry I misread. I remember when I first edited the Oak scene. Did you try Oak behind the Pokeballs in the lab? He had a very long script. It should definitely be there.
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  #22231    
Old July 25th, 2012 (03:54 PM).
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Not that I can see. I can see the script for when you return and get your Pokédex and a few things that he says when you normally talk to him. But nothing from the scene where you get your first Pokémon.
  #22232    
Old July 25th, 2012 (04:41 PM).
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It's a level script in Oak's Lab.
  #22233    
Old July 25th, 2012 (05:22 PM).
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Is it possible for me to use the "Wall Region Map Script on the walls," for the Town Map? My Town Map does not like my second region at all and everytime I enter my second region. The town map displays the northern section really glitchy. However, when I view my second region through the Wall map (in houses) it displays my second region perfectly. I have tried 6 times on a clean rom and I can confirm that the Town map absolutely does not like my second region at all. o_0
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  #22234    
Old July 25th, 2012 (05:34 PM). Edited July 25th, 2012 by Xealeos.
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Quote originally posted by Spherical Ice:
It's a level script in Oak's Lab.
Might be a stupid question, but where can I find a level script? I've found something under Header called a Map Script, but that doesn't hold it either.

Woops, never mind! I found it! It was the 3rd Map Script that I needed. Thanks!
  #22235    
Old July 25th, 2012 (05:54 PM). Edited July 26th, 2012 by Renegade.
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I'm having a problem with Sappy 2006...

When I try to open it I get this error message:

Spoiler:
Runtime error 339:

Component vbalCbEx6.ocx or one of its dependencies not correctly registered: a file is missing or invalid


I looked around on Google for this OCX file and I could not find it anywhere... Could someone help please?

(I'm running Windows 7)

EDIT: Nevermind, I've found a download.
  #22236    
Old July 25th, 2012 (06:58 PM).
DarkerSou1 DarkerSou1 is offline
 
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Hello! I searched for a while and cannot find out something. I'm making a Firered hack, and was wondering, how do you switch overworld sprites, for example, I want to make Brendan the Sprite in Firered, but I don't know how? Also would this work for fishing/biking animations as well? Thanks in advance.
  #22237    
Old July 25th, 2012 (07:12 PM).
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Quote originally posted by DarkerSou1:
Hello! I searched for a while and cannot find out something. I'm making a Firered hack, and was wondering, how do you switch overworld sprites, for example, I want to make Brendan the Sprite in Firered, but I don't know how? Also would this work for fishing/biking animations as well? Thanks in advance.
You would need to use the Nameless Sprite Editor. (NSE)




I have a question also. Does anyone know how to replace the professor's sprite?
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Old July 25th, 2012 (07:29 PM).
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Quote originally posted by FrozenInfernoZX:
Is it possible for me to use the "Wall Region Map Script on the walls," for the Town Map? My Town Map does not like my second region at all and everytime I enter my second region. The town map displays the northern section really glitchy. However, when I view my second region through the Wall map (in houses) it displays my second region perfectly. I have tried 6 times on a clean rom and I can confirm that the Town map absolutely does not like my second region at all. o_0
I have some good news...there is a way.

The easiest method is to change the Field usage value of the Map to the ASM that controls the World Map. Special 0xFB displays the World Map, so the ASM that does what you want is at 0x080CA7ED. So, all you need to do is set the Field Usage of the World map to 80CA7ED, which can be done in an item editor.

I just tested it out, and it works flawlessly.
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  #22239    
Old July 25th, 2012 (07:36 PM).
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Quote originally posted by CrystalStatic:
I'm having a problem with Sappy 2006...

When I try to open it I get this error message:

Spoiler:
Runtime error 339:

Component vbalCbEx6.ocx or one of its dependencies not correctly registered: a file is missing or invalid


I looked around on Google for this OCX file and I could not find it anywhere... Could someone help please?

(I'm running Windows 7)
Try downloading sappy2006mod15
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  #22240    
Old July 25th, 2012 (09:14 PM).
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Quote originally posted by redriders180:
I have some good news...there is a way.

The easiest method is to change the Field usage value of the Map to the ASM that controls the World Map. Special 0xFB displays the World Map, so the ASM that does what you want is at 0x080CA7ED. So, all you need to do is set the Field Usage of the World map to 80CA7ED, which can be done in an item editor.

I just tested it out, and it works flawlessly.
Thanks! It works perfectly!
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  #22241    
Old July 26th, 2012 (06:45 AM).
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Having trouble with music again, I've created my own Custom Leaders and when battling them it plays the Leader theme no problem but when I try and create rematches for the exsisting Leaders in FR so Brock, Misty, Sabrina etc it just plays the normal trainer tune. I don't know whether I've altered something with the settings but it's like this Music: 1 Unknown: 1 (That's the same for the Custom Leaders) then the Trainer Class is Leader and the Money Rate is 10 but for others it's 25, I don't know what's going wrong really.
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Old July 26th, 2012 (06:58 AM).
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If someone could walk me through replacing the professor's sprite I would really appreciate it.
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  #22243    
Old July 26th, 2012 (07:21 AM).
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Quick question! Where can you change the suggested names for the player and the rival?
  #22244    
Old July 26th, 2012 (07:29 AM).
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Quote originally posted by Xealeos:
Quick question! Where can you change the suggested names for the player and the rival?
Easiest way is to use A-Text, or a hex editor. Just search for each of the possible names, and modify it as necessary.
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Old July 26th, 2012 (07:54 AM).
DarkerSou1 DarkerSou1 is offline
 
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Quote originally posted by MissDigitalis:
If someone could walk me through replacing the professor's sprite I would really appreciate it.
Ah, but how would I do this exactly? I already have NSE, I just didn't see a way to change the sprites around.
  #22246    
Old July 26th, 2012 (10:00 AM).
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Quote originally posted by DarkerSou1:
Ah, but how would I do this exactly? I already have NSE, I just didn't see a way to change the sprites around.
If you have NSE you have to go in and change the sprites by loading them in from photoshop or by changing each one pixel by pixel. Sorry I'm not good at explaining this.
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Old July 26th, 2012 (10:52 AM).
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It might have been answered before, but I can't check 900 pages or so to check so easily.


What is the offset for the beginning script (Oak presentation, where you name yourself and the rival) in Fire Red (BPRE01)
I know the text offsets (it starts @ 0x1C5C78), but not where the script that calls this text starts. Anyone?
  #22248    
Old July 26th, 2012 (11:23 AM).
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Okay, Guys is it possible to change what the player character looks like halfway through the game?
  #22249    
Old July 26th, 2012 (11:51 AM).
DarkerSou1 DarkerSou1 is offline
 
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Quote originally posted by MissDigitalis:
If you have NSE you have to go in and change the sprites by loading them in from photoshop or by changing each one pixel by pixel. Sorry I'm not good at explaining this.
Alright, thanks a bunch.

Does anybody know the tileset for caves in Advance Map? I go to make a new map and have to choose two tilesets, and I'm making a new cave.
  #22250    
Old July 26th, 2012 (01:01 PM).
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I'm trying to get rid of the section at the beginning of the game that tells you that you're going on a journey and I'm also planning on getting rid of some places in my pokedex because I only want 150 places. Can someone help with this?
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